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View Full Version : QUAKE Wars Mods and Editing


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  1. Server Query for ranked server
  2. how can I extract models?
  3. Mod idea: Strogg Infection
  4. Halo mod!
  5. Ctf ?
  6. custom map testing with Bots
  7. Restrictions on Terrain mesh?
  8. Beyond3D MegaTexture in Quake Wars article
  9. old school maps
  10. Quake 4:ET Mod.
  11. Covert Ops head model questions to SD
  12. Covert and Infiltrator Vehicle Hack
  13. Query Protocol Questions
  14. Tribes style mod idea
  15. Infintry/Mech Mod
  16. New mod idea: Castles
  17. OSMask question
  18. Campaign map pins and backdrops?
  19. Getting player's rate?
  20. Really unofficial offline xp calculator
  21. How to edit .defb files
  22. Wheels of War: We like pictures.
  23. Dev Question: Exiting Aerial Vehicles while airborne
  24. XML feed problems
  25. Tribes2-Mod?
  26. Sounds
  27. why doesnt this work on a pulbic server
  28. New mod idea: Escort the VIP
  29. New map idea
  30. Unofficial unranked xp calculator
  31. Ranked map authorization
  32. 3D Modeling?
  33. demo parser
  34. Mods and Online Login
  35. I got an idea...
  36. brainstorming a new campaign need input.
  37. Camtrace 3D Quake Wars Port Info Thread
  38. Beta SDK 1.2 Issues here
  39. Beta SDK 1.2 Feature Requests here
  40. Basic map editing questions and answers thread
  41. how do i play my map/create a campaign?
  42. Beta Wiki Feedback here
  43. Editing properties of "things"
  44. building the gamecode with vs2k5 express
  45. Im really supposed to understand this?
  46. Any one knows how to switch off auto-reload
  47. Extra 2D Viewports
  48. Commons not transparent?
  49. addon_conf checksum
  50. cfg teaking
  51. How I went about setting up the World Editor.
  52. Cant launch SDK
  53. A resource for starting on modding
  54. editWorld: Flickering Camera and Media Views
  55. wiki feedback
  56. Testing changes in a devmapped game under the SDK executable?
  57. Mod Menu ?
  58. world edit - Nvidia cards and dual screen
  59. sdk questions
  60. Tools won't load up.
  61. Textures Power of 2 or not?
  62. custom voicechats
  63. Some steps to compile your first mod
  64. Changing weapons script files
  65. The basic tutorial: creating a simple room
  66. how to create a sky?
  67. Importing a 3D Studio Max file into EditWorld?
  68. How to create a single objective map (construction)
  69. code: wheeled vehicle control tweaks
  70. Mines command
  71. Ragdoll physics
  72. New Modders Section.
  73. How to edit the Menus?
  74. ETQW UDP Protocol documented
  75. Quick Map Wizard
  76. idea : Inversion mod
  77. idea : Volleyball mod
  78. where do i find mods?
  79. etqw needs to support moders
  80. Help with megatexture use
  81. Standard map size?
  82. Some Help
  83. Nem's Mega 3d Terrain Generator
  84. camrera woes
  85. Textures not showing
  86. Compiling the SDK under Linux
  87. How to create a single objective map (destruction)
  88. well, pretty impossible for modders...but
  89. megatextures renderlight errors
  90. Confusing Paths with game and editor - where should the sdk be extracted to?
  91. Textures not Loading
  92. 12345678910
  93. Effects as models?
  94. Edit and Continue
  95. help!
  96. Implementing code that would incremently damage a camper.
  97. GetPlayerJoint 'Hips' not found
  98. Here's the VERY FIRST MOD
  99. STMod
  100. video tutorial
  101. Strange geometry popping - help!
  102. giving dmc/hammer emp
  103. How do I export a map so that it will work with retail etqw?
  104. Automatic map/mod loading
  105. Selfcompiled gamex86.so crashes the game
  106. Material type for dead bodies????
  107. National Lampoon's Stroggos Vacation
  108. Mini-mod: Medic gun
  109. How paint a terrain texture?
  110. Levelshots & Commandmaps question
  111. i'm a little confused now...
  112. Import/Export .obj files from/to Worldedit and Blender: Stuff i've noticed
  113. Who is doing an Original ET Mod?
  114. How do I make voice paks and sound edits?
  115. Deplyzones Question
  116. Coding: removing rewards ???
  117. WIP: Snowpeak
  118. SDK & Wine [Linux]
  119. Client -> Server question (Gamestate)
  120. Generating new MegaTextures
  121. Making a map question
  122. Custom Cross Hairs
  123. Texture distortions and more: is it me, or editor bugs? (+some more questions)
  124. Referring to player's weapon
  125. Texture problems.
  126. Dont see vehicles
  127. Mini mod: ETQW Quakeworld Physics Mod
  128. Creating terrain in Blender
  129. How to make image, loading screen
  130. Windows XP more stable for SDK?
  131. attaching effects ???
  132. Test map?
  133. out of memory`
  134. quick noob question :p
  135. Absolute MCP timeout
  136. How to localize your map
  137. SDK Game loading screenshot problem
  138. my map
  139. Ati, :(
  140. Editing existing maps
  141. Texturing Cones
  142. can't see objects - only cubes
  143. making water
  144. importing terrain... GenerateMegaTextureSTGrid: one or more dimensions is too small
  145. TextureSheets in cheat sheet format for easy browsing
  146. Is it time to establish Mapping and Modding Standards?
  147. Quick Question About Patches
  148. Vehicle parts and damage
  149. Loadscreens, Levelshots & Campaign backgrounds
  150. How to NOT have anti-missle turrets shoot through objects?
  151. Terrain Rendering Issues
  152. Adding new functions to scripts ???
  153. Zhou's Basicaim map beta release
  154. Outdoor Problem (all is dark)
  155. Cant create a terrain mesh from heightmap in Blender
  156. EarthSculptor video tutorial
  157. tutorial/training missions
  158. scripting light effects ???
  159. code bug: rest velocity/momentum sometimes wrong
  160. Im going into the 1oth hour...
  161. Handbook license agreement
  162. Do you need a Scripter?
  163. how to insert fire ?
  164. mini mod deploy_tool constructor stroggs
  165. Flight ceiling?
  166. map scipt help
  167. Compilation time?
  168. Scripting a simple lever + door
  169. Rotating Doors
  170. atmosphere is gone after reloading
  171. Pickup->carry->dropoff objective help
  172. Invalid Points file.
  173. WARNING: sdDemo::PlayMessage: called with state 0 != DS_PLAYING
  174. Map whole time is leaked
  175. MD5 file format
  176. ETQWScript syntax highlighter
  177. help with the editor!
  178. wich func to blow up things ?
  179. Where is the clipping tool?
  180. How to create a single objective map (carryable)
  181. CSG Substract bot work ?
  182. Game Account Login.
  183. Completed mods
  184. code bug: sdPredictionErrorDecay_Angles
  185. Custom skybox
  186. vehicle doesn't drive
  187. Mod groups?
  188. worldMap collision model not found?
  189. New mod idea: Capture and Hold
  190. I'm cornfused
  191. Custom Textures?
  192. Movie Making: Scripted Camera Guide
  193. maximum altitude of vehicles
  194. Hobby project: ETDM
  195. ideas but no mod skills
  196. Megatexture walkthrough
  197. Melee Weapon (fists.script) in scripts, how to select it?
  198. Anyone working on a Blender vehicle tutorial?
  199. megatexture works but a couple of issues I'm unclear on
  200. Map respawn times not working
  201. autopilot bomber
  202. How to: Texture on vehicle?
  203. spawn capture point old ET style?
  204. The Edge for ETQW
  205. Quake4 weapons mod?
  206. Small Problem
  207. Trouble w/ Lights
  208. Saving Preferences
  209. DEFs: AR/Lacerator Minimod
  210. Ladder Problems
  211. Question on explosion special effects
  212. code: disable muzzle flash
  213. pak file for retail exe
  214. free textures, 3d models, etc
  215. lights - bad performance
  216. missing textures
  217. how to get your vehicle to throw up dirt
  218. destructible vent grate?
  219. Advance Map Tutorial questions
  220. Please mappers consider terrains!
  221. Editor Dimensions
  222. Mapping arched ceilings
  223. Anouncing: Forgotten Heroes!
  224. Beta SDK 1.2 R2 Issues here
  225. Mini Mod: Cody64's Blood_Mod
  226. Very basic script modifications - did I get this wrong?
  227. Map Scripting ???
  228. Pathing, files not found, and bots with the SDK Launcher...
  229. Manual Install of ETQW for "Clean" Dev
  230. Advanced Map Tutorial (Need Help!)
  231. How to create a dual-capture spawn
  232. creating a spawn for a custom vehicle
  233. The Frozen Lake
  234. PPM Image data to D3/Q4/ETQW Material Tables Converter
  235. wrong clipping / polygon distortions
  236. Height mapping and blender.
  237. Spawning stuff ... how ... ?
  238. 3dsmax -> etqw
  239. Help with mega textures
  240. A few n00b questions
  241. Mapping Incentive/Community building
  242. bots and AAS files
  243. How about a mapmakers group that accepts plans?
  244. obj Model export from editWorld
  245. EditWorld - Camera viewbox not displaying
  246. Terrain making
  247. Question about map making
  248. megatexture questions
  249. A crazy lame idea that came out of my head.
  250. Maya Terrain to EditWorld How?