- Server Query for ranked server
- how can I extract models?
- Mod idea: Strogg Infection
- Halo mod!
- Ctf ?
- custom map testing with Bots
- Restrictions on Terrain mesh?
- Beyond3D MegaTexture in Quake Wars article
- old school maps
- Quake 4:ET Mod.
- Covert Ops head model questions to SD
- Covert and Infiltrator Vehicle Hack
- Query Protocol Questions
- Tribes style mod idea
- Infintry/Mech Mod
- New mod idea: Castles
- OSMask question
- Campaign map pins and backdrops?
- Getting player's rate?
- Really unofficial offline xp calculator
- How to edit .defb files
- Wheels of War: We like pictures.
- Dev Question: Exiting Aerial Vehicles while airborne
- XML feed problems
- Tribes2-Mod?
- Sounds
- why doesnt this work on a pulbic server
- New mod idea: Escort the VIP
- New map idea
- Unofficial unranked xp calculator
- Ranked map authorization
- 3D Modeling?
- demo parser
- Mods and Online Login
- I got an idea...
- brainstorming a new campaign need input.
- Camtrace 3D Quake Wars Port Info Thread
- Beta SDK 1.2 Issues here
- Beta SDK 1.2 Feature Requests here
- Basic map editing questions and answers thread
- how do i play my map/create a campaign?
- Beta Wiki Feedback here
- Editing properties of "things"
- building the gamecode with vs2k5 express
- Im really supposed to understand this?
- Any one knows how to switch off auto-reload
- Extra 2D Viewports
- Commons not transparent?
- addon_conf checksum
- cfg teaking
- How I went about setting up the World Editor.
- Cant launch SDK
- A resource for starting on modding
- editWorld: Flickering Camera and Media Views
- wiki feedback
- Testing changes in a devmapped game under the SDK executable?
- Mod Menu ?
- world edit - Nvidia cards and dual screen
- sdk questions
- Tools won't load up.
- Textures Power of 2 or not?
- custom voicechats
- Some steps to compile your first mod
- Changing weapons script files
- The basic tutorial: creating a simple room
- how to create a sky?
- Importing a 3D Studio Max file into EditWorld?
- How to create a single objective map (construction)
- code: wheeled vehicle control tweaks
- Mines command
- Ragdoll physics
- New Modders Section.
- How to edit the Menus?
- ETQW UDP Protocol documented
- Quick Map Wizard
- idea : Inversion mod
- idea : Volleyball mod
- where do i find mods?
- etqw needs to support moders
- Help with megatexture use
- Standard map size?
- Some Help
- Nem's Mega 3d Terrain Generator
- camrera woes
- Textures not showing
- Compiling the SDK under Linux
- How to create a single objective map (destruction)
- well, pretty impossible for modders...but
- megatextures renderlight errors
- Confusing Paths with game and editor - where should the sdk be extracted to?
- Textures not Loading
- 12345678910
- Effects as models?
- Edit and Continue
- help!
- Implementing code that would incremently damage a camper.
- GetPlayerJoint 'Hips' not found
- Here's the VERY FIRST MOD
- STMod
- video tutorial
- Strange geometry popping - help!
- giving dmc/hammer emp
- How do I export a map so that it will work with retail etqw?
- Automatic map/mod loading
- Selfcompiled gamex86.so crashes the game
- Material type for dead bodies????
- National Lampoon's Stroggos Vacation
- Mini-mod: Medic gun
- How paint a terrain texture?
- Levelshots & Commandmaps question
- i'm a little confused now...
- Import/Export .obj files from/to Worldedit and Blender: Stuff i've noticed
- Who is doing an Original ET Mod?
- How do I make voice paks and sound edits?
- Deplyzones Question
- Coding: removing rewards ???
- WIP: Snowpeak
- SDK & Wine [Linux]
- Client -> Server question (Gamestate)
- Generating new MegaTextures
- Making a map question
- Custom Cross Hairs
- Texture distortions and more: is it me, or editor bugs? (+some more questions)
- Referring to player's weapon
- Texture problems.
- Dont see vehicles
- Mini mod: ETQW Quakeworld Physics Mod
- Creating terrain in Blender
- How to make image, loading screen
- Windows XP more stable for SDK?
- attaching effects ???
- Test map?
- out of memory`
- quick noob question :p
- Absolute MCP timeout
- How to localize your map
- SDK Game loading screenshot problem
- my map
- Ati, :(
- Editing existing maps
- Texturing Cones
- can't see objects - only cubes
- making water
- importing terrain... GenerateMegaTextureSTGrid: one or more dimensions is too small
- TextureSheets in cheat sheet format for easy browsing
- Is it time to establish Mapping and Modding Standards?
- Quick Question About Patches
- Vehicle parts and damage
- Loadscreens, Levelshots & Campaign backgrounds
- How to NOT have anti-missle turrets shoot through objects?
- Terrain Rendering Issues
- Adding new functions to scripts ???
- Zhou's Basicaim map beta release
- Outdoor Problem (all is dark)
- Cant create a terrain mesh from heightmap in Blender
- EarthSculptor video tutorial
- tutorial/training missions
- scripting light effects ???
- code bug: rest velocity/momentum sometimes wrong
- Im going into the 1oth hour...
- Handbook license agreement
- Do you need a Scripter?
- how to insert fire ?
- mini mod deploy_tool constructor stroggs
- Flight ceiling?
- map scipt help
- Compilation time?
- Scripting a simple lever + door
- Rotating Doors
- atmosphere is gone after reloading
- Pickup->carry->dropoff objective help
- Invalid Points file.
- WARNING: sdDemo::PlayMessage: called with state 0 != DS_PLAYING
- Map whole time is leaked
- MD5 file format
- ETQWScript syntax highlighter
- help with the editor!
- wich func to blow up things ?
- Where is the clipping tool?
- How to create a single objective map (carryable)
- CSG Substract bot work ?
- Game Account Login.
- Completed mods
- code bug: sdPredictionErrorDecay_Angles
- Custom skybox
- vehicle doesn't drive
- Mod groups?
- worldMap collision model not found?
- New mod idea: Capture and Hold
- I'm cornfused
- Custom Textures?
- Movie Making: Scripted Camera Guide
- maximum altitude of vehicles
- Hobby project: ETDM
- ideas but no mod skills
- Megatexture walkthrough
- Melee Weapon (fists.script) in scripts, how to select it?
- Anyone working on a Blender vehicle tutorial?
- megatexture works but a couple of issues I'm unclear on
- Map respawn times not working
- autopilot bomber
- How to: Texture on vehicle?
- spawn capture point old ET style?
- The Edge for ETQW
- Quake4 weapons mod?
- Small Problem
- Trouble w/ Lights
- Saving Preferences
- DEFs: AR/Lacerator Minimod
- Ladder Problems
- Question on explosion special effects
- code: disable muzzle flash
- pak file for retail exe
- free textures, 3d models, etc
- lights - bad performance
- missing textures
- how to get your vehicle to throw up dirt
- destructible vent grate?
- Advance Map Tutorial questions
- Please mappers consider terrains!
- Editor Dimensions
- Mapping arched ceilings
- Anouncing: Forgotten Heroes!
- Beta SDK 1.2 R2 Issues here
- Mini Mod: Cody64's Blood_Mod
- Very basic script modifications - did I get this wrong?
- Map Scripting ???
- Pathing, files not found, and bots with the SDK Launcher...
- Manual Install of ETQW for "Clean" Dev
- Advanced Map Tutorial (Need Help!)
- How to create a dual-capture spawn
- creating a spawn for a custom vehicle
- The Frozen Lake
- PPM Image data to D3/Q4/ETQW Material Tables Converter
- wrong clipping / polygon distortions
- Height mapping and blender.
- Spawning stuff ... how ... ?
- 3dsmax -> etqw
- Help with mega textures
- A few n00b questions
- Mapping Incentive/Community building
- bots and AAS files
- How about a mapmakers group that accepts plans?
- obj Model export from editWorld
- EditWorld - Camera viewbox not displaying
- Terrain making
- Question about map making
- megatexture questions
- A crazy lame idea that came out of my head.
- Maya Terrain to EditWorld How?