- Maya for free?
- info_spectator_spawn and me :|
- Suggestion: Map in a box
- Idea for a scriping system
- What music do you map to?
- Worldspawn Entity
- war of the world tripod model
- idea for people that are designing a map (not a mapidea)
- Maya importer.dll
- Wiki
- Elevators?
- Ingame render problem
- Structures, does this work?
- Infantry/Mech Mod 2
- Could anyone use help?
- Halo: Marines Mod?
- ASE exporter help
- Importing .map files
- This may be a crazy thought....
- Idea: voice recording session for mappers by SD
- Forgotten Heroes Recruiting!
- Scripting clip/ammo ???
- Graphical representation of ET:QW rounds
- Setting Values?
- script error checking
- some ( maybe stupid ) questions
- Packaging a Mod For Release
- Collaborating with other mappers
- New tutorials and my own personal MegaTexture media
- Creating a Barbwire
- code: etqwpie collected patches
- [RELEASE] Quake Wars: Tactical Assault (v0.1)
- water in preview but not in game
- Saved map reverts etc.
- Creating a working pk4 so others can play the map.
- 3D Object Converter with .md5mesh loader module
- A map in the universe of Akira
- can't resize the brush
- Missing collision in SDK model files!
- terrain z position on import
- make a mod release category
- Still stuck (megatexture)
- Map pins
- Esc. Msc.
- Most basic of soundpacks
- let me get this strait.
- Custom object render problem
- bug: spawn counts missing from limbo
- create a new menu
- Portal question
- local data not in sync with server data.
- How To Pre Bind Color Chat - By JudgeMental
- Model sharing
- Deployables locations?
- Remake of CTF_MULTIDEMO
- Eclipse SDK Project
- Help! terrain problem!
- Am I on the right track? (SRS)
- Mappers, modders, scripters readme***
- Are there any mods or maps close to being done?
- code question: guis vs. activate
- falling thro terrain
- damn noobs
- how about wolfen:et map remake for etqw?
- MegaRoads
- Jump pad?
- Fog?
- func_door_switch
- Help Please!!!!
- New (official) maps by SD?
- More than 256 windings error?
- Quake style [mod idea]
- Glass and normal map
- Doom Wars released!
- So...
- Textures
- Any Unreal Editor veterans here?
- OOB ring problem
- Polygons
- Cant pickup medical packs
- Camera Window Controls
- Quake Wars Sound Selector - QWSS
- Awesome campaign idea
- Blender Decimate problem.
- Help?
- Global Lightning?!
- Couple of questions
- Terrain Help
- Overlapping Brushes
- Team Specific Doors
- references
- Sorry dumb question...
- RMB in 2D window doesn't bring up menu
- Did i miss something (md5mesh export)
- Question
- Need help with blender: terrain from heightmap
- Rendering Bug on Large Brushes
- RenderBumpFlat –floatHeightmap
- Running custom maps?
- Scale questions
- Stupider Question. Terrain.
- Importing models from Max?
- How do I add terrain to my map?
- No shadows in my map?
- WARNING: idCollisionModelManager....HELP!
- blender - decimate modifier
- Raw 32-bit heightmap
- [Release] Stroggification [a2]
- 3D Object Converter with .md5b loader module
- Enemy Territory: Revisted Mod?
- How do I place advertisements in my map?
- Is it possible...?
- weird error on loading map
- The Making Of... ETQW Movie Making
- [Newbie Tutorial] Step-by-Step Terrain in ETQW
- Help! My compiler keeps getting stuck!
- Server for testing...
- How to: Getting your mod to display its own gametypes when loaded
- What is the best way to create OOB terrain?
- Ladders
- Where are the game's textures in the .paks?
- spongeStats Game Visualization Released
- Some idea's for custom maps
- Atmostphere for newbs: pic tutorial
- error message regarding brower.prefs?
- PlayZone deploy mask problems
- 3d max - Textures into editWorld
- New Map Ranked Certification?
- Stuff distribution
- Bots
- A map idea :space:
- Blender?
- Three textures for Megatexture Generation
- Release: SpongeStats Mod
- Maya UV mapping
- In-game ads mod
- flying map
- weird obj. megatexture
- monorail
- my obj-file crashes the worldeditor.
- Adding music to a map
- pub/jay mod?
- 3dsmax terrain manipulation question
- Spatial planning Terrain
- (IDEA) Why Not. This.
- Setting up a debug build to work properly?
- very long compile-time.
- Failed Triangulation error
- when are they going do mods
- ambient light only
- get player id
- Stuff system question
- DeathMatch server ????
- Brush Texture Question
- Gangs4Life: media update
- Map Program?
- distances
- Can a MOD be created with the Demo as preliminary/proof of concept ?
- Any scripting tutorials yet?
- Singleplayer & General Questions
- pk4 problem
- How to bind Vsays to particular buttons
- Megatextterer.
- Terrain texture scale
- compiling with vs2008 express
- How to: Improving upon ETQW's spectator-cycling code.
- gui/code bug: text truncation
- Question About Working With Speakers
- Another noob question.
- Specs info needed
- Use the mainmenu stroggos ships in a map itself?
- Why don't ammo/healthpacks trip GetCrosshairInfo?
- can't find the textures!
- Problem compiling map
- Textures only in cryptic filename and .dds?
- Dll Injection (Not for hacking purposes)
- r_matey?
- New map comming soon!
- editWorld doesn't load, in need of help.
- [Script] Dumping all game textures to disk
- World (Play ground + OOB areas) size
- go to far away...and the darn thing blows up!
- Brush Question
- atmosphere changed the light.
- most important tips to increase the compiletime.
- map compile more than 3 hours!
- Mods and Servers
- Quake Wars phpnuke Center info Module
- Getting a handle on AAS Pathing... Barrierjumping.
- Map,Mod,and Servers
- Cant Load World :-(
- Mystic cube from another dimension!
- N00b question
- Road nodes getting deleted
- Strange texture problem
- Biodome
- Rotating brushes
- ETQW Features in Doom 3
- Cvar commands questions
- PHP-Nuke ET:QW Server Status module
- Any chance of getting TrackIR support/compatibility?
- How do I remove my mods?
- more deployables per player
- 1.4 SDK and Media/Megatexture pack released
- 1.4 SDK Issues Here
- 1.4 SDK Feature Requests here
- How to make stuff move simultaneously?
- SDK Guide: Compiling the 1.4 gamecode under linux
- atmosphere and hacking questions...
- Mod for changing some stuff back like in 1.2
- Using the bots in a mod?
- Possible to detect a vehicle has entered a trigger area?
- Linux mods & 1.4
- CSG subtract
- Beta SDK map --> SDK full version Query
- A green Screen mod request
- My 1.4 SDK doesnt work
- 3D box gone
- Loading a mod clears the cvar net_clientPunkbusterEnabled
- All Unlocks
- Problems loading map in retail.
- Terrain workflow question...
- Idea - challenge for modders
- Displacements
- [Patch] Bot Filter (Proof of Concept)
- Anyone here able to host server for Tactical Assault?
- Bot Support: Notes on
- cannot find the right textures
- Need help :<!
- Clean Glass Texture?
- N00b question & a little rant
- Terrain Mesh Question
- Editor configuration weirdness
- 'compiling map takes much time' and 'huge brushes reflect the skyybox'
- Brushes
- sdnet name enforcement quirks
- Perks Mod
- Beginner question
- version safe code ?
- What went wrong "User Map Start Denied 'Unknown Campaign 'splash"
- .procb (incomplete) file format defintion
- Tiny grid problem
- Game not detecting map
- Punching a Hole in a Cylinder?
- Experimenting with lighting
- Editing Tips and Tricks Thread
- Artic vehicle models?
- 1 simple question: tunnels?
- Infantry Only Mod, anyone working on one?
- Airwolf Mod Idea