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View Full Version : QUAKE Wars Mods and Editing


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  1. Maya for free?
  2. info_spectator_spawn and me :|
  3. Suggestion: Map in a box
  4. Idea for a scriping system
  5. What music do you map to?
  6. Worldspawn Entity
  7. war of the world tripod model
  8. idea for people that are designing a map (not a mapidea)
  9. Maya importer.dll
  10. Wiki
  11. Elevators?
  12. Ingame render problem
  13. Structures, does this work?
  14. Infantry/Mech Mod 2
  15. Could anyone use help?
  16. Halo: Marines Mod?
  17. ASE exporter help
  18. Importing .map files
  19. This may be a crazy thought....
  20. Idea: voice recording session for mappers by SD
  21. Forgotten Heroes Recruiting!
  22. Scripting clip/ammo ???
  23. Graphical representation of ET:QW rounds
  24. Setting Values?
  25. script error checking
  26. some ( maybe stupid ) questions
  27. Packaging a Mod For Release
  28. Collaborating with other mappers
  29. New tutorials and my own personal MegaTexture media
  30. Creating a Barbwire
  31. code: etqwpie collected patches
  32. [RELEASE] Quake Wars: Tactical Assault (v0.1)
  33. water in preview but not in game
  34. Saved map reverts etc.
  35. Creating a working pk4 so others can play the map.
  36. 3D Object Converter with .md5mesh loader module
  37. A map in the universe of Akira
  38. can't resize the brush
  39. Missing collision in SDK model files!
  40. terrain z position on import
  41. make a mod release category
  42. Still stuck (megatexture)
  43. Map pins
  44. Esc. Msc.
  45. Most basic of soundpacks
  46. let me get this strait.
  47. Custom object render problem
  48. bug: spawn counts missing from limbo
  49. create a new menu
  50. Portal question
  51. local data not in sync with server data.
  52. How To Pre Bind Color Chat - By JudgeMental
  53. Model sharing
  54. Deployables locations?
  55. Remake of CTF_MULTIDEMO
  56. Eclipse SDK Project
  57. Help! terrain problem!
  58. Am I on the right track? (SRS)
  59. Mappers, modders, scripters readme***
  60. Are there any mods or maps close to being done?
  61. code question: guis vs. activate
  62. falling thro terrain
  63. damn noobs
  64. how about wolfen:et map remake for etqw?
  65. MegaRoads
  66. Jump pad?
  67. Fog?
  68. func_door_switch
  69. Help Please!!!!
  70. New (official) maps by SD?
  71. More than 256 windings error?
  72. Quake style [mod idea]
  73. Glass and normal map
  74. Doom Wars released!
  75. So...
  76. Textures
  77. Any Unreal Editor veterans here?
  78. OOB ring problem
  79. Polygons
  80. Cant pickup medical packs
  81. Camera Window Controls
  82. Quake Wars Sound Selector - QWSS
  83. Awesome campaign idea
  84. Blender Decimate problem.
  85. Help?
  86. Global Lightning?!
  87. Couple of questions
  88. Terrain Help
  89. Overlapping Brushes
  90. Team Specific Doors
  91. references
  92. Sorry dumb question...
  93. RMB in 2D window doesn't bring up menu
  94. Did i miss something (md5mesh export)
  95. Question
  96. Need help with blender: terrain from heightmap
  97. Rendering Bug on Large Brushes
  98. RenderBumpFlat –floatHeightmap
  99. Running custom maps?
  100. Scale questions
  101. Stupider Question. Terrain.
  102. Importing models from Max?
  103. How do I add terrain to my map?
  104. No shadows in my map?
  105. WARNING: idCollisionModelManager....HELP!
  106. blender - decimate modifier
  107. Raw 32-bit heightmap
  108. [Release] Stroggification [a2]
  109. 3D Object Converter with .md5b loader module
  110. Enemy Territory: Revisted Mod?
  111. How do I place advertisements in my map?
  112. Is it possible...?
  113. weird error on loading map
  114. The Making Of... ETQW Movie Making
  115. [Newbie Tutorial] Step-by-Step Terrain in ETQW
  116. Help! My compiler keeps getting stuck!
  117. Server for testing...
  118. How to: Getting your mod to display its own gametypes when loaded
  119. What is the best way to create OOB terrain?
  120. Ladders
  121. Where are the game's textures in the .paks?
  122. spongeStats Game Visualization Released
  123. Some idea's for custom maps
  124. Atmostphere for newbs: pic tutorial
  125. error message regarding brower.prefs?
  126. PlayZone deploy mask problems
  127. 3d max - Textures into editWorld
  128. New Map Ranked Certification?
  129. Stuff distribution
  130. Bots
  131. A map idea :space:
  132. Blender?
  133. Three textures for Megatexture Generation
  134. Release: SpongeStats Mod
  135. Maya UV mapping
  136. In-game ads mod
  137. flying map
  138. weird obj. megatexture
  139. monorail
  140. my obj-file crashes the worldeditor.
  141. Adding music to a map
  142. pub/jay mod?
  143. 3dsmax terrain manipulation question
  144. Spatial planning Terrain
  145. (IDEA) Why Not. This.
  146. Setting up a debug build to work properly?
  147. very long compile-time.
  148. Failed Triangulation error
  149. when are they going do mods
  150. ambient light only
  151. get player id
  152. Stuff system question
  153. DeathMatch server ????
  154. Brush Texture Question
  155. Gangs4Life: media update
  156. Map Program?
  157. distances
  158. Can a MOD be created with the Demo as preliminary/proof of concept ?
  159. Any scripting tutorials yet?
  160. Singleplayer & General Questions
  161. pk4 problem
  162. How to bind Vsays to particular buttons
  163. Megatextterer.
  164. Terrain texture scale
  165. compiling with vs2008 express
  166. How to: Improving upon ETQW's spectator-cycling code.
  167. gui/code bug: text truncation
  168. Question About Working With Speakers
  169. Another noob question.
  170. Specs info needed
  171. Use the mainmenu stroggos ships in a map itself?
  172. Why don't ammo/healthpacks trip GetCrosshairInfo?
  173. can't find the textures!
  174. Problem compiling map
  175. Textures only in cryptic filename and .dds?
  176. Dll Injection (Not for hacking purposes)
  177. r_matey?
  178. New map comming soon!
  179. editWorld doesn't load, in need of help.
  180. [Script] Dumping all game textures to disk
  181. World (Play ground + OOB areas) size
  182. go to far away...and the darn thing blows up!
  183. Brush Question
  184. atmosphere changed the light.
  185. most important tips to increase the compiletime.
  186. map compile more than 3 hours!
  187. Mods and Servers
  188. Quake Wars phpnuke Center info Module
  189. Getting a handle on AAS Pathing... Barrierjumping.
  190. Map,Mod,and Servers
  191. Cant Load World :-(
  192. Mystic cube from another dimension!
  193. N00b question
  194. Road nodes getting deleted
  195. Strange texture problem
  196. Biodome
  197. Rotating brushes
  198. ETQW Features in Doom 3
  199. Cvar commands questions
  200. PHP-Nuke ET:QW Server Status module
  201. Any chance of getting TrackIR support/compatibility?
  202. How do I remove my mods?
  203. more deployables per player
  204. 1.4 SDK and Media/Megatexture pack released
  205. 1.4 SDK Issues Here
  206. 1.4 SDK Feature Requests here
  207. How to make stuff move simultaneously?
  208. SDK Guide: Compiling the 1.4 gamecode under linux
  209. atmosphere and hacking questions...
  210. Mod for changing some stuff back like in 1.2
  211. Using the bots in a mod?
  212. Possible to detect a vehicle has entered a trigger area?
  213. Linux mods & 1.4
  214. CSG subtract
  215. Beta SDK map --> SDK full version Query
  216. A green Screen mod request
  217. My 1.4 SDK doesnt work
  218. 3D box gone
  219. Loading a mod clears the cvar net_clientPunkbusterEnabled
  220. All Unlocks
  221. Problems loading map in retail.
  222. Terrain workflow question...
  223. Idea - challenge for modders
  224. Displacements
  225. [Patch] Bot Filter (Proof of Concept)
  226. Anyone here able to host server for Tactical Assault?
  227. Bot Support: Notes on
  228. cannot find the right textures
  229. Need help :<!
  230. Clean Glass Texture?
  231. N00b question & a little rant
  232. Terrain Mesh Question
  233. Editor configuration weirdness
  234. 'compiling map takes much time' and 'huge brushes reflect the skyybox'
  235. Brushes
  236. sdnet name enforcement quirks
  237. Perks Mod
  238. Beginner question
  239. version safe code ?
  240. What went wrong "User Map Start Denied 'Unknown Campaign 'splash"
  241. .procb (incomplete) file format defintion
  242. Tiny grid problem
  243. Game not detecting map
  244. Punching a Hole in a Cylinder?
  245. Experimenting with lighting
  246. Editing Tips and Tricks Thread
  247. Artic vehicle models?
  248. 1 simple question: tunnels?
  249. Infantry Only Mod, anyone working on one?
  250. Airwolf Mod Idea