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View Full Version : QUAKE Wars Mods and Editing


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  1. Need terrain?
  2. REQ Guide: Player Model Into Maya
  3. Maximum players/bots, network code & precompiled libs
  4. Basic player creation & positioning
  5. camera paths
  6. [tut] World Machine.
  7. World Machine terrain erosion node network
  8. Little problem with editor
  9. Road Tool Question
  10. OOB Mesh limit problem
  11. anyone creating a simple map?
  12. Custom Map Server
  13. Land Deadly to humans, not vehicles?
  14. windows.h not found
  15. Water Help!
  16. Map Objectives
  17. Big problem for me, small problem for you...
  18. Quake Wars Video Tutorials
  19. Fundamental ETQW mapping questions
  20. when are they going do mods
  21. custom weapons
  22. Any Character Animators?
  23. How to remove red hit flash?
  24. Bigger megatexture.
  25. Parse error in addon.conf
  26. Problem when starting SDK launcher
  27. Looking for a Mod/map making team
  28. Help with SDK download
  29. media tab missing[solved]
  30. What's wrong with my ASE. file?
  31. random thread title[problem solved]
  32. Destructible barricade (charge plant)
  33. anyone modelling missing SDK things?
  34. Stretching a brush failed
  35. exp or map combining mod?
  36. tools
  37. New Sounds
  38. Switch between 2 .cfg with 2 different shortcut ?
  39. EarthSculptor Tutorial Part I: Learning the Editor
  40. advanced script need a bit help !!!
  41. bind the nickname switch ?
  42. Great idea for a Transformers mod...
  43. Weapon script problem.
  44. Zombie Mod
  45. ET Classic Mod
  46. player texture?
  47. Repost : Quake Wars - Stroggos Era
  48. mega trippin' on sidney
  49. Respawn time thread
  50. Enemy Territory: 40k
  51. Light problem with outsideportal
  52. Noob Question; How to rotate brushes manually?
  53. Base health of the classes
  54. 3D Studio Max - Megatexture
  55. Tutorials by AstroCreep
  56. A way to port current settings into an autoexec?
  57. destructible objective not working
  58. Flying map Height error!
  59. Maya/Bryce size problem
  60. Silent Hill
  61. idea for landing-map
  62. Dynamic water
  63. Question about polys and modelling
  64. Indoor mapping questions
  65. Do I even need to use renderbump?
  66. Mapping with GTKRadiant 1.4/1.5?
  67. Questions about Map-Making
  68. sdDeclplayerClass : Sound Shader not found - error
  69. Skinning/texturing
  70. Keeping XP in "Play-Computer"(Bot mode)
  71. Mudbox to maya obj file problem!!
  72. Differences between bot servers and network servers?
  73. Wine and the sdk tools
  74. Lava
  75. New maps?
  76. light/performance/lightmaps
  77. MD5B and ANIMB driving me nuts!
  78. size of physics area/flying problem
  79. Gaming installation | Mapping installation; Doable?
  80. blender - poly reducer/weight paint
  81. Anyone starting/thinking on a project for Wolfenstein mod?
  82. A gigantic list of links to textures, tutorials, etc...
  83. Trouble generating heightmap
  84. Blender tools for terrain creation
  85. ET:QW Promod 0.03 public beta release
  86. Star Wars
  87. Help! Everything in EditWorld disappeared!
  88. Fun with mega textures
  89. water / navy maps?
  90. ?mod tools? help please
  91. Imaginary leak
  92. map problems
  93. Mapshot
  94. megatexture missprojection
  95. Territory brushes/ deploy zones
  96. Fog
  97. MD5 & vertex colours
  98. ASE Models
  99. Betatest: CompetitionMod Pro v0.01
  100. Tutorial: Blender - Poly Reducer with Weight Paint
  101. Differents World for one map?
  102. playzone_path_and_heightmap questions
  103. Spawning entities: neutral entities
  104. LightWave - Smoothing groups
  105. QuakeWars Community Site Job
  106. Animated collision meshes
  107. wiki down ?
  108. heightmap and masks
  109. Changing Atmosphere idea
  110. HELP rains inside.
  111. QuakeFont, okay, but Stroggfont?
  112. Gib-mod possible
  113. SD motion capture
  114. Tutorial: Blender - Creating OOB areas from play ground
  115. BASE mod?
  116. Dark Map
  117. Portals and ?
  118. Portals and Patches
  119. Everything autohiding in editWorld, cannot unhide
  120. reload scrips command ?
  121. NEW ranked maps
  122. Quake 4 Weapon mod
  123. Scripting - "Could not find script entry point"
  124. Deathmatch MOD?
  125. Demo / stats analysis
  126. I need of a decent 1vs1 map.
  127. Megatexture and Detail question
  128. Models Scaling?
  129. how to play map
  130. water problem
  131. Stuff cache not large enough for frame data, overflowed
  132. uv unwrap and terrain.
  133. ETQW shaders?
  134. MegaTexture in your favorite image viewer?
  135. Setting up SDK pathes
  136. Mapshot, deployables, masks and heightmap Checklist
  137. Making ET read custom dds textures
  138. Modle set up help
  139. WARNING: WriteBMP: unsupported image depth 4
  140. Progress with bots
  141. How to run a custom map on my server?
  142. Endless Horizon
  143. Texturing imported .obj models
  144. LoD groups fullbright?
  145. rotateing doors
  146. Foglight(s) for L-shaped River
  147. Radar Range
  148. game freezing on custom map
  149. serious blender uv problem
  150. Megatextures for all infantry/entirely indoor maps.
  151. WARNING: Couldn't load 'maps/mymap02.sft'
  152. Light problem
  153. Classic Quake Weapons Mod
  154. mod idea
  155. detail groups leak ?
  156. how to change a server cvar in a mapscript?
  157. brushwork is creating unwanted tjunctions on terrainmesh
  158. Clipping a liquid_water gives wrong water splash effects
  159. The $64,000 Question: WHEN?!
  160. Sun/Shadow direction
  161. WARNING: sdPrimitiveBrush::Compile: No brush sides
  162. Need some ideas/locations
  163. Model's animations?
  164. bah spyware broke my sdk...
  165. bot_action - List of integers for deployableType?
  166. Can there be a simple tutorial on where to begin to start modding
  167. Any one can creat Custom map server?
  168. Where to put the Terrain?
  169. do you need a command map for spawn masters to work ?
  170. what are .nav files?
  171. distribution of Megatextures on servers with custom maps
  172. multimaterial models, optimisation question
  173. Renderbump eating RAM
  174. Idea for a Mod -> QW: Urban Resistance
  175. strange leak problem
  176. Ambient Light Editor cubemaps -- what is going on?
  177. complex mesh/patch in world edit
  178. New to ET:QW modding
  179. Small orange boxes.
  180. code: SDK 1.4: automatic .mega download
  181. pk4 files.
  182. Idea: Update on idea for transformers mod. THE BEAST MACHINES MOD.
  183. Ingame Model Normals Issue!
  184. [C++] How to modify reticle position on screen ?
  185. talking between entities ?
  186. RenderLight problem
  187. map models with hitpoints?
  188. Issue creating megatexture
  189. things that slow compile times
  190. editambient crashes sdk
  191. vertice scaling
  192. how to make something invisible and how to end the map?
  193. Rotating Progress Bar
  194. Oh.. I thought good idea.
  195. Inform us about your Map or Mod
  196. entity leak.. WTF?!
  197. no obj mod [release]
  198. Help! (scripts)
  199. i need a map name
  200. Destructible item
  201. Problems with property editor
  202. Will this map ever be released by SD?
  203. Erroneous Error message? (help me SD-wan you're my only hope).
  204. Lip movement
  205. movable_item_ball demo
  206. Mod/addon idea
  207. animb
  208. So what makes a map fun/good?
  209. how do i make maps?
  210. Func_Mover and tutorial request
  211. You may not use voice chat again for a short time
  212. Are the camera controls in this editor god-awful like doom 3?
  213. PIGmod Feedback/Suggestion Box
  214. Bot Wars Mod
  215. Editing downloaded maps?
  216. [Help!] Map objectives localization strings
  217. need help
  218. 2v2 Maps - Maybe Competition?
  219. scripted trigger.
  220. Help a NOOB
  221. Inform WolfMap.de about your map or mod
  222. Gravity change; quick question
  223. How to Mod Player Classes and Weapon Choices?
  224. An Advanced Megatexture - problems
  225. New Stats-Site
  226. Destroy a constructible obj in script?
  227. Info_Spawn_Masters not working for me
  228. Sound Modification
  229. Dual Objectives?
  230. John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
  231. Packed up map, why won't it run?
  232. textures: masking / alpha channels
  233. Wheels of War new staff and possibly....an Alpha!
  234. caves. ?
  235. It is legal?
  236. ETQW and all the Stats!
  237. Misc_mcp_marker
  238. What is wrong with my commandmap material?
  239. making maps without quake wars
  240. Wavy flags.
  241. 5v5/4v4 Infantry Only Maps - Competition
  242. Let's make a movie: Ghosts Film Festival
  243. ATTN Mappers: CAL looking for maps for Season 2
  244. Invisible Box?
  245. Strogg players and texture/common/cushion: weird bug
  246. need help figuring out an mcp script.
  247. ETQW: BaseRace
  248. elevators
  249. maskgen image sizes
  250. Wow - low rez megatexture!