- Need terrain?
- REQ Guide: Player Model Into Maya
- Maximum players/bots, network code & precompiled libs
- Basic player creation & positioning
- camera paths
- [tut] World Machine.
- World Machine terrain erosion node network
- Little problem with editor
- Road Tool Question
- OOB Mesh limit problem
- anyone creating a simple map?
- Custom Map Server
- Land Deadly to humans, not vehicles?
- windows.h not found
- Water Help!
- Map Objectives
- Big problem for me, small problem for you...
- Quake Wars Video Tutorials
- Fundamental ETQW mapping questions
- when are they going do mods
- custom weapons
- Any Character Animators?
- How to remove red hit flash?
- Bigger megatexture.
- Parse error in addon.conf
- Problem when starting SDK launcher
- Looking for a Mod/map making team
- Help with SDK download
- media tab missing[solved]
- What's wrong with my ASE. file?
- random thread title[problem solved]
- Destructible barricade (charge plant)
- anyone modelling missing SDK things?
- Stretching a brush failed
- exp or map combining mod?
- tools
- New Sounds
- Switch between 2 .cfg with 2 different shortcut ?
- EarthSculptor Tutorial Part I: Learning the Editor
- advanced script need a bit help !!!
- bind the nickname switch ?
- Great idea for a Transformers mod...
- Weapon script problem.
- Zombie Mod
- ET Classic Mod
- player texture?
- Repost : Quake Wars - Stroggos Era
- mega trippin' on sidney
- Respawn time thread
- Enemy Territory: 40k
- Light problem with outsideportal
- Noob Question; How to rotate brushes manually?
- Base health of the classes
- 3D Studio Max - Megatexture
- Tutorials by AstroCreep
- A way to port current settings into an autoexec?
- destructible objective not working
- Flying map Height error!
- Maya/Bryce size problem
- Silent Hill
- idea for landing-map
- Dynamic water
- Question about polys and modelling
- Indoor mapping questions
- Do I even need to use renderbump?
- Mapping with GTKRadiant 1.4/1.5?
- Questions about Map-Making
- sdDeclplayerClass : Sound Shader not found - error
- Skinning/texturing
- Keeping XP in "Play-Computer"(Bot mode)
- Mudbox to maya obj file problem!!
- Differences between bot servers and network servers?
- Wine and the sdk tools
- Lava
- New maps?
- light/performance/lightmaps
- MD5B and ANIMB driving me nuts!
- size of physics area/flying problem
- Gaming installation | Mapping installation; Doable?
- blender - poly reducer/weight paint
- Anyone starting/thinking on a project for Wolfenstein mod?
- A gigantic list of links to textures, tutorials, etc...
- Trouble generating heightmap
- Blender tools for terrain creation
- ET:QW Promod 0.03 public beta release
- Star Wars
- Help! Everything in EditWorld disappeared!
- Fun with mega textures
- water / navy maps?
- ?mod tools? help please
- Imaginary leak
- map problems
- Mapshot
- megatexture missprojection
- Territory brushes/ deploy zones
- Fog
- MD5 & vertex colours
- ASE Models
- Betatest: CompetitionMod Pro v0.01
- Tutorial: Blender - Poly Reducer with Weight Paint
- Differents World for one map?
- playzone_path_and_heightmap questions
- Spawning entities: neutral entities
- LightWave - Smoothing groups
- QuakeWars Community Site Job
- Animated collision meshes
- wiki down ?
- heightmap and masks
- Changing Atmosphere idea
- HELP rains inside.
- QuakeFont, okay, but Stroggfont?
- Gib-mod possible
- SD motion capture
- Tutorial: Blender - Creating OOB areas from play ground
- BASE mod?
- Dark Map
- Portals and ?
- Portals and Patches
- Everything autohiding in editWorld, cannot unhide
- reload scrips command ?
- NEW ranked maps
- Quake 4 Weapon mod
- Scripting - "Could not find script entry point"
- Deathmatch MOD?
- Demo / stats analysis
- I need of a decent 1vs1 map.
- Megatexture and Detail question
- Models Scaling?
- how to play map
- water problem
- Stuff cache not large enough for frame data, overflowed
- uv unwrap and terrain.
- ETQW shaders?
- MegaTexture in your favorite image viewer?
- Setting up SDK pathes
- Mapshot, deployables, masks and heightmap Checklist
- Making ET read custom dds textures
- Modle set up help
- WARNING: WriteBMP: unsupported image depth 4
- Progress with bots
- How to run a custom map on my server?
- Endless Horizon
- Texturing imported .obj models
- LoD groups fullbright?
- rotateing doors
- Foglight(s) for L-shaped River
- Radar Range
- game freezing on custom map
- serious blender uv problem
- Megatextures for all infantry/entirely indoor maps.
- WARNING: Couldn't load 'maps/mymap02.sft'
- Light problem
- Classic Quake Weapons Mod
- mod idea
- detail groups leak ?
- how to change a server cvar in a mapscript?
- brushwork is creating unwanted tjunctions on terrainmesh
- Clipping a liquid_water gives wrong water splash effects
- The $64,000 Question: WHEN?!
- Sun/Shadow direction
- WARNING: sdPrimitiveBrush::Compile: No brush sides
- Need some ideas/locations
- Model's animations?
- bah spyware broke my sdk...
- bot_action - List of integers for deployableType?
- Can there be a simple tutorial on where to begin to start modding
- Any one can creat Custom map server?
- Where to put the Terrain?
- do you need a command map for spawn masters to work ?
- what are .nav files?
- distribution of Megatextures on servers with custom maps
- multimaterial models, optimisation question
- Renderbump eating RAM
- Idea for a Mod -> QW: Urban Resistance
- strange leak problem
- Ambient Light Editor cubemaps -- what is going on?
- complex mesh/patch in world edit
- New to ET:QW modding
- Small orange boxes.
- code: SDK 1.4: automatic .mega download
- pk4 files.
- Idea: Update on idea for transformers mod. THE BEAST MACHINES MOD.
- Ingame Model Normals Issue!
- [C++] How to modify reticle position on screen ?
- talking between entities ?
- RenderLight problem
- map models with hitpoints?
- Issue creating megatexture
- things that slow compile times
- editambient crashes sdk
- vertice scaling
- how to make something invisible and how to end the map?
- Rotating Progress Bar
- Oh.. I thought good idea.
- Inform us about your Map or Mod
- entity leak.. WTF?!
- no obj mod [release]
- Help! (scripts)
- i need a map name
- Destructible item
- Problems with property editor
- Will this map ever be released by SD?
- Erroneous Error message? (help me SD-wan you're my only hope).
- Lip movement
- movable_item_ball demo
- Mod/addon idea
- animb
- So what makes a map fun/good?
- how do i make maps?
- Func_Mover and tutorial request
- You may not use voice chat again for a short time
- Are the camera controls in this editor god-awful like doom 3?
- PIGmod Feedback/Suggestion Box
- Bot Wars Mod
- Editing downloaded maps?
- [Help!] Map objectives localization strings
- need help
- 2v2 Maps - Maybe Competition?
- scripted trigger.
- Help a NOOB
- Inform WolfMap.de about your map or mod
- Gravity change; quick question
- How to Mod Player Classes and Weapon Choices?
- An Advanced Megatexture - problems
- New Stats-Site
- Destroy a constructible obj in script?
- Info_Spawn_Masters not working for me
- Sound Modification
- Dual Objectives?
- John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
- Packed up map, why won't it run?
- textures: masking / alpha channels
- Wheels of War new staff and possibly....an Alpha!
- caves. ?
- It is legal?
- ETQW and all the Stats!
- Misc_mcp_marker
- What is wrong with my commandmap material?
- making maps without quake wars
- Wavy flags.
- 5v5/4v4 Infantry Only Maps - Competition
- Let's make a movie: Ghosts Film Festival
- ATTN Mappers: CAL looking for maps for Season 2
- Invisible Box?
- Strogg players and texture/common/cushion: weird bug
- need help figuring out an mcp script.
- ETQW: BaseRace
- elevators
- maskgen image sizes
- Wow - low rez megatexture!