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View Full Version : QUAKE Wars Mods and Editing


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  1. Creating mg nests
  2. LNA 1v1
  3. Map Crashing
  4. Carryable items not working?
  5. Simple scripting question: thread?
  6. Models missing when loaded in retail
  7. Map scripting stuff (spawns)
  8. What script event triggers func_fx?
  9. Question About Terrains
  10. Step by step tutorial to making command map, heightmaps , deploymasks ect.
  11. Creating a single objective map (hackable)
  12. Fatal Error
  13. Creating a single objective map.(mcp escort)
  14. Standard Map/Mod Release Templates
  15. Does reloadLanguage work for you?
  16. Unbalanced inertia tensor?
  17. G15 Server Status
  18. Problem with new terrain versions
  19. Mods List???
  20. Odd script error.
  21. 'Unknown classname' error - how to include the missing classes?
  22. Help with cfg commands
  23. How to start a MOD (map)?
  24. what does this mean:
  25. How to properly start a mod that only modifies gamex86.dll ?
  26. Offsetting decals: the final word?
  27. Keep stats for more than 3 rounds.....
  28. Interior detailing
  29. Who help :)
  30. Sound format
  31. Help ...
  32. carryable_item_base/strogg - unknown?
  33. Placing deployables
  34. MegaTexture Flow & Distribution Masks
  35. Opening up a book of ideas!
  36. PoolAllocator bug
  37. Strogg Ship
  38. can't find maps/_____.entities
  39. Wheels of War Alpha 0.1a Released!
  40. Wheels of War Alpha Released
  41. demonware.log
  42. 2d and 3d
  43. VAE.QW searches for Movie Maker, ET: Quakewars
  44. The terrain is messed up...
  45. Request to SD regarding unreleased models
  46. Can't Play ETQWPRO 0.4 Demos
  47. Binding trouble (bookmark)
  48. mod suggestion: placing objectives on new locations in existing maps
  49. ETQWPro 0.4 - Demo Recording request...
  50. Stuff System - No .sg file or .clustb file
  51. Island final obj script? & constructable limit?
  52. .ase model not working
  53. SDK Code Question Concerning USERCMD_NUM_BUTTONS
  54. [Need a Dev!] "_execTokenized"
  55. Tomorrow 9pm - test for Estate pre-alpha
  56. [map concept] Black Hole/The Sphere
  57. Game locks up at certain location in my map
  58. Megatexture question - with pics!!
  59. clipper
  60. Selecting and Resizing multiple brushes
  61. Using custom effects
  62. gameplay/hackable/strogg/secondry
  63. Multiple megatextures for one map?
  64. Stroggos Campaign anyone?
  65. How to make better mapshots ?
  66. How to make better mapshots ?
  67. Grimey Mod
  68. MegaTexture file format
  69. How do i make things nonsolid?
  70. How hard is it?
  71. Brush Work Organization - Grouping
  72. Playing with editatmos
  73. Blender and Terrains
  74. Performance Indicators
  75. Mac's can't run Mod Quake Wars.
  76. Custom Maps/Mods Server List
  77. New Map Submission Procedures?
  78. Great, GREAT news for linux users!
  79. historical map?
  80. Mapping help needed.
  81. EditWorld shows up blank
  82. Vis blocking? (structural and detailed brushes)
  83. Terrain problem: Can't use Detail Texture 0
  84. Team Deathmatch
  85. What is needed for red/green territory outlines?
  86. SDK legal rights ?
  87. Vehicle spawn protection
  88. touching a large number of collision models
  89. Could not load MayaImport dll
  90. optimizing terrain
  91. Import maps from Quake 4?
  92. Scripting
  93. RTCW Tank map for Quake Wars?
  94. Importing maps
  95. LOD groups - values to use?
  96. Building through terrain. How?
  97. Attention Mappers: script directory
  98. Husky/Hog/Speedboat Map?
  99. Slipgate
  100. Blender Mesh Tools
  101. Normal Map Analyzer
  102. Blender - center terrain around origin
  103. Is this possible? (scripted event on map)
  104. How do i create Fire
  105. Some help please
  106. How to judge if your map is too "busy" (showtris)?
  107. Sound =-|
  108. Making holes in Terrain: Megatexture problem.
  109. Scripts > Me
  110. Limited number of vehicles in spawn points.
  111. Imposters
  112. caulk, portals & outdoor design
  113. important questions
  114. XP save for ETQW has been done!
  115. character export blender
  116. batches
  117. Please Help Decal/Texture
  118. prob w/ details, models, polycount
  119. Need help with speaker
  120. Changeing of event strings.
  121. QuakeWars Deathmatch
  122. problems with sun, atmos, ambient
  123. [NEED HELP AGAIN]Blocking Rain explosion etc....
  124. Testing the water
  125. Model request
  126. we can change model skin?
  127. Deployables green zones
  128. Bot can't reach action objective (but I can)
  129. Mechs
  130. Terrain not Textured well
  131. Help with making JUMP-PAD in SDK (please :D )
  132. Vehicle Firing Code
  133. Bot friendly maps
  134. Status text
  135. modelling vegetation
  136. textures of quake wars
  137. Removing Free Fly Mode Message
  138. do you wanna go with me?
  139. unrealism in level design a la Q3A
  140. ITT: Avoid the 'Clients restart on custom map load' with a mod discussion
  141. Disable Spawn Selection Locations on the Limbo Menu
  142. making normal maps under OS X
  143. Custom Campign Woes....
  144. XP Save...
  145. WARNING: Unknown option "maps/Test"
  146. Road don't render properly
  147. GOGOGO - custom maps right now!
  148. New Actions, Look Up/Down
  149. Brushes flickering/disapearing
  150. Problem opening maps...
  151. PunkBuster cvar list
  152. South American campaign? Objectives for Medics/FieldOps? In space? Kills = objective?
  153. Questions on making campaign maps capture the flag.
  154. usercmds
  155. net_serverAllowServerMod
  156. minimal hud mod
  157. Help !! ;) :)
  158. Help with psych experiment mod
  159. Terrible Request
  160. Anti-lights?
  161. brush are not solid
  162. ahhhhh! (visportals, outsideportals etc.)
  163. All Unlock Mod?
  164. in-editor ambient lighting problem
  165. Need one LOD Group for each thing?
  166. editor geometry vs compiled results
  167. Shiny land
  168. How-to: sketchup basics for modeling
  169. 3D Modelling software?
  170. How do I trigger a speaker?
  171. 1.5 SDK Issues Here
  172. 1.5 SDK Feature Requests Here
  173. New ETWQ player here; How can I decrease weapon power??
  174. etqw-sdk-1.4
  175. Any US servers running new maps?
  176. 1.4-1.5 should I update
  177. Custom maps and their scripts
  178. Need a config file reference
  179. EditStamps error
  180. Quake Wars: Reborn
  181. ambientcubemap - where is it?
  182. Creating masks using the terrain editor
  183. ETQW Browser Beta 1.0 OUT!
  184. Bad FOV mapshot errors
  185. The Best Medic (My Upcoming Leaderboard Website) Update
  186. Going underwater
  187. 60hz
  188. Problem to find textures!
  189. Parallax Mapping
  190. sniping mod?
  191. Mods and Custom content. Be sure to have a look!
  192. Whats going on here.
  193. blender OBJ export error. wtf mate?
  194. Bad texturing on model export in retail only
  195. New Blender md5 importer with ET:QW support.
  196. scripting
  197. mod ideas for pub unranked
  198. Quake War map editor
  199. newbie modder needs help
  200. Etqw Sdk
  201. sdk crash
  202. (ab)normals created in blender
  203. Procedural Map Generation?
  204. Need Help :)
  205. Water fog light question
  206. adding bots to a custom map
  207. Model to heightmap
  208. Light Problem with .ASE terrains
  209. Dusk mod crash
  210. Waterfalls
  211. help in making a terrain
  212. Terrain Ambient Occlusion w/ Blender
  213. Is there a need for a custom map server??
  214. Shield generator on map start?
  215. SDK Question
  216. Map balance...
  217. drawing problems and texturing issues
  218. Trickjump map ?
  219. Strogg Secondary Construct Objective
  220. How do you open the windows on the SDK?
  221. How to texture this?
  222. Broken Terrain
  223. Is there a coder interested in modding Chaos
  224. fence textures?
  225. My map concept - need feedback
  226. Gameplay oriented map design.
  227. What is this?
  228. Caulk hull clipping problem
  229. AAS: Single Threaded X Incredibuild
  230. Modding ET:QW Demo, using sdk1.5
  231. L-shaped water
  232. Is it possible to convert RTCW:ET and/or RTCW maps to ETQW?
  233. CUSTOM MAP EXPO on !!!!!Pro Bono!!!!! (U.S. Pro Pub Server)
  234. What does everything in map script means?
  235. SConstruct linux
  236. Map Performance: Shadows
  237. [Overview] Map technicalities and mapscript
  238. Stat sig sites
  239. Extremely Eyecandy: LOD hurting mapshot shadows :(
  240. Is this skybox possible in ETQW?
  241. Powerball?
  242. World Machine 2 release announced
  243. n00b compile/brush question
  244. [Request] Any1 up for doing Assault in etqw
  245. How to discovery a territory (deployzone) owner in script?
  246. Map locks up if I add oob area
  247. Dualproxy objective do not show progress bar
  248. heal in custom maps
  249. Water in OOB
  250. Megatexture Rendering Problem