- Creating mg nests
- LNA 1v1
- Map Crashing
- Carryable items not working?
- Simple scripting question: thread?
- Models missing when loaded in retail
- Map scripting stuff (spawns)
- What script event triggers func_fx?
- Question About Terrains
- Step by step tutorial to making command map, heightmaps , deploymasks ect.
- Creating a single objective map (hackable)
- Fatal Error
- Creating a single objective map.(mcp escort)
- Standard Map/Mod Release Templates
- Does reloadLanguage work for you?
- Unbalanced inertia tensor?
- G15 Server Status
- Problem with new terrain versions
- Mods List???
- Odd script error.
- 'Unknown classname' error - how to include the missing classes?
- Help with cfg commands
- How to start a MOD (map)?
- what does this mean:
- How to properly start a mod that only modifies gamex86.dll ?
- Offsetting decals: the final word?
- Keep stats for more than 3 rounds.....
- Interior detailing
- Who help :)
- Sound format
- Help ...
- carryable_item_base/strogg - unknown?
- Placing deployables
- MegaTexture Flow & Distribution Masks
- Opening up a book of ideas!
- PoolAllocator bug
- Strogg Ship
- can't find maps/_____.entities
- Wheels of War Alpha 0.1a Released!
- Wheels of War Alpha Released
- demonware.log
- 2d and 3d
- VAE.QW searches for Movie Maker, ET: Quakewars
- The terrain is messed up...
- Request to SD regarding unreleased models
- Can't Play ETQWPRO 0.4 Demos
- Binding trouble (bookmark)
- mod suggestion: placing objectives on new locations in existing maps
- ETQWPro 0.4 - Demo Recording request...
- Stuff System - No .sg file or .clustb file
- Island final obj script? & constructable limit?
- .ase model not working
- SDK Code Question Concerning USERCMD_NUM_BUTTONS
- [Need a Dev!] "_execTokenized"
- Tomorrow 9pm - test for Estate pre-alpha
- [map concept] Black Hole/The Sphere
- Game locks up at certain location in my map
- Megatexture question - with pics!!
- clipper
- Selecting and Resizing multiple brushes
- Using custom effects
- gameplay/hackable/strogg/secondry
- Multiple megatextures for one map?
- Stroggos Campaign anyone?
- How to make better mapshots ?
- How to make better mapshots ?
- Grimey Mod
- MegaTexture file format
- How do i make things nonsolid?
- How hard is it?
- Brush Work Organization - Grouping
- Playing with editatmos
- Blender and Terrains
- Performance Indicators
- Mac's can't run Mod Quake Wars.
- Custom Maps/Mods Server List
- New Map Submission Procedures?
- Great, GREAT news for linux users!
- historical map?
- Mapping help needed.
- EditWorld shows up blank
- Vis blocking? (structural and detailed brushes)
- Terrain problem: Can't use Detail Texture 0
- Team Deathmatch
- What is needed for red/green territory outlines?
- SDK legal rights ?
- Vehicle spawn protection
- touching a large number of collision models
- Could not load MayaImport dll
- optimizing terrain
- Import maps from Quake 4?
- Scripting
- RTCW Tank map for Quake Wars?
- Importing maps
- LOD groups - values to use?
- Building through terrain. How?
- Attention Mappers: script directory
- Husky/Hog/Speedboat Map?
- Slipgate
- Blender Mesh Tools
- Normal Map Analyzer
- Blender - center terrain around origin
- Is this possible? (scripted event on map)
- How do i create Fire
- Some help please
- How to judge if your map is too "busy" (showtris)?
- Sound =-|
- Making holes in Terrain: Megatexture problem.
- Scripts > Me
- Limited number of vehicles in spawn points.
- Imposters
- caulk, portals & outdoor design
- important questions
- XP save for ETQW has been done!
- character export blender
- batches
- Please Help Decal/Texture
- prob w/ details, models, polycount
- Need help with speaker
- Changeing of event strings.
- QuakeWars Deathmatch
- problems with sun, atmos, ambient
- [NEED HELP AGAIN]Blocking Rain explosion etc....
- Testing the water
- Model request
- we can change model skin?
- Deployables green zones
- Bot can't reach action objective (but I can)
- Mechs
- Terrain not Textured well
- Help with making JUMP-PAD in SDK (please :D )
- Vehicle Firing Code
- Bot friendly maps
- Status text
- modelling vegetation
- textures of quake wars
- Removing Free Fly Mode Message
- do you wanna go with me?
- unrealism in level design a la Q3A
- ITT: Avoid the 'Clients restart on custom map load' with a mod discussion
- Disable Spawn Selection Locations on the Limbo Menu
- making normal maps under OS X
- Custom Campign Woes....
- XP Save...
- WARNING: Unknown option "maps/Test"
- Road don't render properly
- GOGOGO - custom maps right now!
- New Actions, Look Up/Down
- Brushes flickering/disapearing
- Problem opening maps...
- PunkBuster cvar list
- South American campaign? Objectives for Medics/FieldOps? In space? Kills = objective?
- Questions on making campaign maps capture the flag.
- usercmds
- net_serverAllowServerMod
- minimal hud mod
- Help !! ;) :)
- Help with psych experiment mod
- Terrible Request
- Anti-lights?
- brush are not solid
- ahhhhh! (visportals, outsideportals etc.)
- All Unlock Mod?
- in-editor ambient lighting problem
- Need one LOD Group for each thing?
- editor geometry vs compiled results
- Shiny land
- How-to: sketchup basics for modeling
- 3D Modelling software?
- How do I trigger a speaker?
- 1.5 SDK Issues Here
- 1.5 SDK Feature Requests Here
- New ETWQ player here; How can I decrease weapon power??
- etqw-sdk-1.4
- Any US servers running new maps?
- 1.4-1.5 should I update
- Custom maps and their scripts
- Need a config file reference
- EditStamps error
- Quake Wars: Reborn
- ambientcubemap - where is it?
- Creating masks using the terrain editor
- ETQW Browser Beta 1.0 OUT!
- Bad FOV mapshot errors
- The Best Medic (My Upcoming Leaderboard Website) Update
- Going underwater
- 60hz
- Problem to find textures!
- Parallax Mapping
- sniping mod?
- Mods and Custom content. Be sure to have a look!
- Whats going on here.
- blender OBJ export error. wtf mate?
- Bad texturing on model export in retail only
- New Blender md5 importer with ET:QW support.
- scripting
- mod ideas for pub unranked
- Quake War map editor
- newbie modder needs help
- Etqw Sdk
- sdk crash
- (ab)normals created in blender
- Procedural Map Generation?
- Need Help :)
- Water fog light question
- adding bots to a custom map
- Model to heightmap
- Light Problem with .ASE terrains
- Dusk mod crash
- Waterfalls
- help in making a terrain
- Terrain Ambient Occlusion w/ Blender
- Is there a need for a custom map server??
- Shield generator on map start?
- SDK Question
- Map balance...
- drawing problems and texturing issues
- Trickjump map ?
- Strogg Secondary Construct Objective
- How do you open the windows on the SDK?
- How to texture this?
- Broken Terrain
- Is there a coder interested in modding Chaos
- fence textures?
- My map concept - need feedback
- Gameplay oriented map design.
- What is this?
- Caulk hull clipping problem
- AAS: Single Threaded X Incredibuild
- Modding ET:QW Demo, using sdk1.5
- L-shaped water
- Is it possible to convert RTCW:ET and/or RTCW maps to ETQW?
- CUSTOM MAP EXPO on !!!!!Pro Bono!!!!! (U.S. Pro Pub Server)
- What does everything in map script means?
- SConstruct linux
- Map Performance: Shadows
- [Overview] Map technicalities and mapscript
- Stat sig sites
- Extremely Eyecandy: LOD hurting mapshot shadows :(
- Is this skybox possible in ETQW?
- Powerball?
- World Machine 2 release announced
- n00b compile/brush question
- [Request] Any1 up for doing Assault in etqw
- How to discovery a territory (deployzone) owner in script?
- Map locks up if I add oob area
- Dualproxy objective do not show progress bar
- heal in custom maps
- Water in OOB
- Megatexture Rendering Problem