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View Full Version : QUAKE Wars Mods and Editing


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  1. player configs
  2. [Release] CTF
  3. Map idea: why bother?
  4. Scripting problem
  5. Dual Objective using two mission lines.
  6. quick trick: hide trees
  7. removeing fall damage in map
  8. how to import W:ET Map's (Source Files) in ET:QW
  9. anyone planning to remake w:et maps?
  10. slipgate questions
  11. Map Idea
  12. textures resetting themselves?
  13. rotating door, camera
  14. creating a teleport
  15. References map working question
  16. Pro and using mod maps
  17. IP, EULA & modifications
  18. disappearing geometry
  19. Importing Fueldump terrain
  20. Texture Issue-
  21. abit of help ^^
  22. ETQWPro 0.6 and the custom maps
  23. References and FPS
  24. Good news on "Retake of the Andes Alpha 2" on Macs.
  25. Why isn't Id's heap code used in the game?
  26. Newb Question: How do you load a custom map?
  27. ladders or stairs ?
  28. Compile time issue
  29. Oasis easter egg (+ WIP shot)
  30. it's qw not et ok....but
  31. what is that mean?(compile error)
  32. Hi I'm new.:D
  33. Map Idea - Inside Only Skirmish Map "Filgibel"
  34. How can i create a portal like in Prey or Quake4
  35. Unknown command 'exportmodels'
  36. importing into qw
  37. Vehicle Headlights
  38. Tutorial - Blender retopo + WM2 for reduced poly terrain (
  39. Retake of the Andes - Demos Request
  40. terrain building
  41. Extract Data from game
  42. Converting World Machine Masks to UV Space in Blender
  43. Has anyone gotten testmodel and testanim to work?
  44. Creating New Mod?
  45. ET copyright not ETQW Question ?
  46. md3 importer
  47. Will there be any more official campaign maps added in the future ?
  48. Terrain Node Tips Please.
  49. How to play Nirvana Demos
  50. sdk crash when i hit render megagen
  51. mapping partner needed, terrain pro
  52. patch problem
  53. Scripting help :/
  54. ITT: WTB Blender > World Machine 2 in 16bit on ATI
  55. References part missing Help needed
  56. Idea for map!
  57. func_door_slave issue
  58. Material Questions
  59. Mod problem - teams.def and teams.include
  60. carryable_item_callers?
  61. Script / constructible objective problems
  62. GUI Cursor?
  63. custom MD5 progress
  64. tweaking need help not good at it
  65. How to launch the SDK:
  66. Use of horus mod
  67. Change color of Iron Sights crosshair Assault Rifle
  68. Says it all really
  69. Cloud shadow do not affect grass
  70. Scoreboard and frags problems (mod)
  71. Free Caligari trueSpace!
  72. custom vehicles
  73. Murder's MapNoob Questions and Answers
  74. Megatexture textures...where?
  75. Confusion: The MD5 Import Process Tutorial
  76. Slipping Floor
  77. World Machine Bag o' Tricks
  78. ETQW SDK 1.5: fs_writefloatstring: unknown escape character 'm'
  79. Does your map have to have a story behind it?
  80. viewing demos from old versions of promod
  81. Bots throw medpacks that I cannot pick up
  82. Attack and Defend Switch . . .?
  83. Can someone?
  84. noob question bout installing sdk
  85. ETQW mods for Mac?
  86. Make bots plant on the Ceiling
  87. Scripting problem with secondary objectives
  88. Adding a logo to the credits section
  89. Small modding Q's?
  90. Truespace 7.6
  91. construct/deconstruct.
  92. Movie Tool (Request): ETQW version changer for Demoplayback
  93. Route planning in map design
  94. Help.!
  95. Quake Wars Reborn Recruitment Request
  96. I have a mod idea but i can't do that without help.
  97. Level Design Survey
  98. ETQWPro Duel Mini Mod
  99. Atmosphere fog indoors
  100. Water ripples
  101. A button that open a door: Is it possible?
  102. List of cvars and game optimize settings?
  103. Strogg Hyperblaster Nest
  104. Where to get the game models?
  105. instaling dusk mod on server
  106. Where Can I Find the Stock Maps .world File?
  107. Blender: Whats the right Size?
  108. Newcomer Question!
  109. My sdk don't work help me
  110. Map request
  111. uninstalling promod v .6
  112. AAS crash - ask for help
  113. gui crash at startup
  114. Saberpeak
  115. How is this map idea?
  116. Noob Need Help
  117. A crazy mod idea
  118. Map Request!
  119. game hangs up when zooming/entering vehicle
  120. Idea for a kickass asymmetric mod
  121. Bots running around: Don't enter vehicle/flier
  122. Problem with terrain editing
  123. Question about loading textures
  124. editStamps Question
  125. Shield
  126. etqw pro for mac os x
  127. Anyone Know The Stuff System?
  128. texture problem
  129. Sharing state/vars between maps
  130. Problems loading a custom map .pk4
  131. Custom Player model in QuakeWars
  132. Water wakes/waves and particles.
  133. Wheels of War Entities reference files
  134. Map Glitch - Model instancing?
  135. Func_mover-esque thread (from main forum)
  136. Your Blender Terrain Rejects Thread.
  137. Was playing around with Blender today
  138. Vis blocking question - id Tech 3 -> 4
  139. Ideas for SDK update (maybe)
  140. Cyrillic chatting
  141. [CODE] Demo Rename Tool
  142. Map sizes...
  143. ETQW SDK exmple map?
  144. How to prevent snowing in buildings?
  145. sdk shut down
  146. class change announcer script help
  147. where is the [megatexture media]
  148. Blender ASE export script - quick question
  149. How to texture complex model?
  150. no UV Face select in Blender?
  151. Formula for meters -> units?
  152. Launch Editor or tools, without launching the game?
  153. Empty black terrain textures on custom maps
  154. How to hide weapon only ironsight
  155. How the hell do you get skins to work?
  156. ambient not working in retail
  157. Model to brush? Texture to Models?
  158. Script & random numbers
  159. To jRad:
  160. 16 Free Texture Packs
  161. Renderbump "Unknown command"
  162. i cant go on any pro mod server.
  163. Help with adding custom weapons?
  164. Map Ideas Suggestion Thread
  165. OOB GEOMETRY - diZzy is mapping
  166. mod idea?
  167. assigning new model skins not working in-game
  168. Setting The Terrain / problem
  169. Texture stretching, in game problem.
  170. DM/Practice Mod Idea
  171. Release a mod w/o compiled scripts?
  172. help with map editor
  173. How to create a Campaign mode with custom maps?
  174. align rotation ?
  175. A way to make ragdolls?
  176. Conceptual Questions
  177. Tutorials Maps
  178. Maps are failing to open.
  179. Strange megatexture "seam"
  180. [Looking for...] thread
  181. Models + Portals
  182. Misc. bot/AAS questions
  183. Just wanted to share . . .
  184. Scripting problem ... Again :P
  185. Dusk Mod
  186. Pay tribute to Doom, people!
  187. Anyone need 'Patch' help?
  188. Target to something in reference?
  189. transmit/carry objectives
  190. g15 logitech mod
  191. question about user content
  192. Husky Race Track
  193. Headshot hitbox.
  194. Model not showing up in render
  195. 'SLICK' texture
  196. Poor detail effect on small megatexture
  197. How do I change Vehicle Controls and key binding
  198. change commandmap by triggers
  199. U Like Custom Maps?
  200. Grenade Resupply Cooldown
  201. MG's Question Session
  202. Terrain Help
  203. First official Trailer [of 23rd Century Warfare]
  204. First map and first question
  205. [release] Sabotage alpha 3
  206. Patch or brush for large arch?
  207. Dual Proxy Carryable objective?
  208. Detail Brushes.
  209. Ultra high quality config :D
  210. Considering bot support
  211. Could someone do me a favor?
  212. Shadows?
  213. a func_static out of calk hull is leaking
  214. Make trigger detect stuff like health / ammo packs?
  215. Is a complete sphere for skybox possible ?
  216. Suggested .mega generation settings for custom maps?
  217. GIMP normalmap plugin
  218. Strogg and GDF destructible objective
  219. AAS compiler consume all memory and then... crash!
  220. MT half painted
  221. Puddles?
  222. How to rebuild the SDK/Map editor gamex86.dll ?
  223. Camtrace 3d still beta?
  224. stupid question? small Texture edits
  225. Error when I load my mod on server...
  226. Message 'unbalanced inertia tensor for entity'
  227. How bad is "Material repeats more than 128 times"?
  228. Packing A Map For A Release
  229. V2 give away
  230. Starting and Stopping Sounds
  231. leaking visportals
  232. Conceptual Grandness
  233. Server files etqwpro 0.7
  234. No MT detail textures in devmode
  235. machinima done with the sdk?
  236. Noob Wants Good Custom Maps/campaign
  237. 2 stage Hack objective, different stages?
  238. Need Help with custom campaign!
  239. Need help
  240. Need help :)
  241. Strogg Windows Theme?
  242. making texture sheets.
  243. New Vehicles?
  244. mega shrap grenade
  245. weapon knockback uneffecting enemy
  246. Paralyzing Stun-gun?
  247. Maps on Mac and Linux?
  248. multiple delpoyables
  249. Ugly visible seam on OOB areas.
  250. Bots refuse to start 2nd objective