- player configs
- [Release] CTF
- Map idea: why bother?
- Scripting problem
- Dual Objective using two mission lines.
- quick trick: hide trees
- removeing fall damage in map
- how to import W:ET Map's (Source Files) in ET:QW
- anyone planning to remake w:et maps?
- slipgate questions
- Map Idea
- textures resetting themselves?
- rotating door, camera
- creating a teleport
- References map working question
- Pro and using mod maps
- IP, EULA & modifications
- disappearing geometry
- Importing Fueldump terrain
- Texture Issue-
- abit of help ^^
- ETQWPro 0.6 and the custom maps
- References and FPS
- Good news on "Retake of the Andes Alpha 2" on Macs.
- Why isn't Id's heap code used in the game?
- Newb Question: How do you load a custom map?
- ladders or stairs ?
- Compile time issue
- Oasis easter egg (+ WIP shot)
- it's qw not et ok....but
- what is that mean?(compile error)
- Hi I'm new.:D
- Map Idea - Inside Only Skirmish Map "Filgibel"
- How can i create a portal like in Prey or Quake4
- Unknown command 'exportmodels'
- importing into qw
- Vehicle Headlights
- Tutorial - Blender retopo + WM2 for reduced poly terrain (
- Retake of the Andes - Demos Request
- terrain building
- Extract Data from game
- Converting World Machine Masks to UV Space in Blender
- Has anyone gotten testmodel and testanim to work?
- Creating New Mod?
- ET copyright not ETQW Question ?
- md3 importer
- Will there be any more official campaign maps added in the future ?
- Terrain Node Tips Please.
- How to play Nirvana Demos
- sdk crash when i hit render megagen
- mapping partner needed, terrain pro
- patch problem
- Scripting help :/
- ITT: WTB Blender > World Machine 2 in 16bit on ATI
- References part missing Help needed
- Idea for map!
- func_door_slave issue
- Material Questions
- Mod problem - teams.def and teams.include
- carryable_item_callers?
- Script / constructible objective problems
- GUI Cursor?
- custom MD5 progress
- tweaking need help not good at it
- How to launch the SDK:
- Use of horus mod
- Change color of Iron Sights crosshair Assault Rifle
- Says it all really
- Cloud shadow do not affect grass
- Scoreboard and frags problems (mod)
- Free Caligari trueSpace!
- custom vehicles
- Murder's MapNoob Questions and Answers
- Megatexture textures...where?
- Confusion: The MD5 Import Process Tutorial
- Slipping Floor
- World Machine Bag o' Tricks
- ETQW SDK 1.5: fs_writefloatstring: unknown escape character 'm'
- Does your map have to have a story behind it?
- viewing demos from old versions of promod
- Bots throw medpacks that I cannot pick up
- Attack and Defend Switch . . .?
- Can someone?
- noob question bout installing sdk
- ETQW mods for Mac?
- Make bots plant on the Ceiling
- Scripting problem with secondary objectives
- Adding a logo to the credits section
- Small modding Q's?
- Truespace 7.6
- construct/deconstruct.
- Movie Tool (Request): ETQW version changer for Demoplayback
- Route planning in map design
- Help.!
- Quake Wars Reborn Recruitment Request
- I have a mod idea but i can't do that without help.
- Level Design Survey
- ETQWPro Duel Mini Mod
- Atmosphere fog indoors
- Water ripples
- A button that open a door: Is it possible?
- List of cvars and game optimize settings?
- Strogg Hyperblaster Nest
- Where to get the game models?
- instaling dusk mod on server
- Where Can I Find the Stock Maps .world File?
- Blender: Whats the right Size?
- Newcomer Question!
- My sdk don't work help me
- Map request
- uninstalling promod v .6
- AAS crash - ask for help
- gui crash at startup
- Saberpeak
- How is this map idea?
- Noob Need Help
- A crazy mod idea
- Map Request!
- game hangs up when zooming/entering vehicle
- Idea for a kickass asymmetric mod
- Bots running around: Don't enter vehicle/flier
- Problem with terrain editing
- Question about loading textures
- editStamps Question
- Shield
- etqw pro for mac os x
- Anyone Know The Stuff System?
- texture problem
- Sharing state/vars between maps
- Problems loading a custom map .pk4
- Custom Player model in QuakeWars
- Water wakes/waves and particles.
- Wheels of War Entities reference files
- Map Glitch - Model instancing?
- Func_mover-esque thread (from main forum)
- Your Blender Terrain Rejects Thread.
- Was playing around with Blender today
- Vis blocking question - id Tech 3 -> 4
- Ideas for SDK update (maybe)
- Cyrillic chatting
- [CODE] Demo Rename Tool
- Map sizes...
- ETQW SDK exmple map?
- How to prevent snowing in buildings?
- sdk shut down
- class change announcer script help
- where is the [megatexture media]
- Blender ASE export script - quick question
- How to texture complex model?
- no UV Face select in Blender?
- Formula for meters -> units?
- Launch Editor or tools, without launching the game?
- Empty black terrain textures on custom maps
- How to hide weapon only ironsight
- How the hell do you get skins to work?
- ambient not working in retail
- Model to brush? Texture to Models?
- Script & random numbers
- To jRad:
- 16 Free Texture Packs
- Renderbump "Unknown command"
- i cant go on any pro mod server.
- Help with adding custom weapons?
- Map Ideas Suggestion Thread
- OOB GEOMETRY - diZzy is mapping
- mod idea?
- assigning new model skins not working in-game
- Setting The Terrain / problem
- Texture stretching, in game problem.
- DM/Practice Mod Idea
- Release a mod w/o compiled scripts?
- help with map editor
- How to create a Campaign mode with custom maps?
- align rotation ?
- A way to make ragdolls?
- Conceptual Questions
- Tutorials Maps
- Maps are failing to open.
- Strange megatexture "seam"
- [Looking for...] thread
- Models + Portals
- Misc. bot/AAS questions
- Just wanted to share . . .
- Scripting problem ... Again :P
- Dusk Mod
- Pay tribute to Doom, people!
- Anyone need 'Patch' help?
- Target to something in reference?
- transmit/carry objectives
- g15 logitech mod
- question about user content
- Husky Race Track
- Headshot hitbox.
- Model not showing up in render
- 'SLICK' texture
- Poor detail effect on small megatexture
- How do I change Vehicle Controls and key binding
- change commandmap by triggers
- U Like Custom Maps?
- Grenade Resupply Cooldown
- MG's Question Session
- Terrain Help
- First official Trailer [of 23rd Century Warfare]
- First map and first question
- [release] Sabotage alpha 3
- Patch or brush for large arch?
- Dual Proxy Carryable objective?
- Detail Brushes.
- Ultra high quality config :D
- Considering bot support
- Could someone do me a favor?
- Shadows?
- a func_static out of calk hull is leaking
- Make trigger detect stuff like health / ammo packs?
- Is a complete sphere for skybox possible ?
- Suggested .mega generation settings for custom maps?
- GIMP normalmap plugin
- Strogg and GDF destructible objective
- AAS compiler consume all memory and then... crash!
- MT half painted
- Puddles?
- How to rebuild the SDK/Map editor gamex86.dll ?
- Camtrace 3d still beta?
- stupid question? small Texture edits
- Error when I load my mod on server...
- Message 'unbalanced inertia tensor for entity'
- How bad is "Material repeats more than 128 times"?
- Packing A Map For A Release
- V2 give away
- Starting and Stopping Sounds
- leaking visportals
- Conceptual Grandness
- Server files etqwpro 0.7
- No MT detail textures in devmode
- machinima done with the sdk?
- Noob Wants Good Custom Maps/campaign
- 2 stage Hack objective, different stages?
- Need Help with custom campaign!
- Need help
- Need help :)
- Strogg Windows Theme?
- making texture sheets.
- New Vehicles?
- mega shrap grenade
- weapon knockback uneffecting enemy
- Paralyzing Stun-gun?
- Maps on Mac and Linux?
- multiple delpoyables
- Ugly visible seam on OOB areas.
- Bots refuse to start 2nd objective