dierampe
10-11-2007, 02:36 PM
Einige Displaymodifikationen
Weit entfernte Waypoints sind kleiner:
// Waypoint Settings
seta g_showwaypoints 1 // show waypoints
seta g_waypointDistanceMax "3084" // Max distance at which to show max icon size, default = 3084
seta g_waypointDistanceMin "512" // Min distance at which to show max icon size, default = 512
seta g_waypointSizeMax "32" // Sets max size of waypoint and objective icons, default = 32
seta g_waypointSizeMin "10" // Sets min size of waypoint and objective icons, default = 16
//
Kleinere Playericons:
// Player Icons
seta g_drawPlayerIcons "1" // Toggles drawing of player icons on the screen, default = 1
seta g_playerArrowIconSize "10" // Determine size of friendly/enemy indicator triangles; Default = 10
seta g_playerIconAlphaScale "0.5" // Alpha to apply to world-based objective icons, default = 0.5
seta g_playerIconSize "12" // Size of the screen space player icons, default = 20
//
Display übersichtlicher:
// Other GUI Settings
seta com_showFPS "0" // Show FPS
seta ui_showGun "1" // show weapon model
seta gui_tooltipAlpha "0" // Alphavalue for tooltips & infos, default = 1
seta gui_ObjectiveListAlpha "0" // Alphavalue for missionmenu, default = 1
seta gui_FireTeamAlpha "0.4" // Alphavalue for fireteam, default = 1
seta gui_ObitAlpha "0.6" // Alphavalue for "fraglist", default = 1
seta gui_voteAlpha "0.4" // Alphavalue for votes, default = 1
seta g_radialMenuUseNumberShortcuts 0 // use letter or number inputs, default = 1
seta g_radialMenuMouseInput 1 // 0 = no mouse input, 1 = mouse input, no view movement, 2 = mouse input, view movement, default = 2
seta g_commandMapZoom "0.125" // Sets initial command map zoom, default = 0.125
seta g_commandMapZoomStep "0.125" // Sets command map zoom increment, default = 0.125
//
danach sieht das HUD so aus:
http://img227.imageshack.us/img227/183/hudqp9.th.jpg (http://img227.imageshack.us/my.php?image=hudqp9.jpg)
(Meiner Meinung nach) besser sichtbares grünes Fadenkreuz :
// Crosshair
seta gui_crosshaircolor "0 1 0 1" // Color of crosshair normalized RGB values, last value sets the opacity (Red Green Blue Alpha)
seta gui_crosshairAlpha "1" // Sets the alpha of your crosshair, default = 0.5
seta gui_crosshairSpreadAlpha "0.25" // Sets the alpha level of the horizontal and vertical spread lines around your crosshair, default = 0.5
seta gui_crosshairStatsAlpha "0" // Toggles health and ammo status around crosshairs
seta gui_crosshairGrenadeAlpha "0.128906" // Adjust alpha of progress bar around crosshair, default = 0.5
seta gui_crosshairSpreadScale "1" // Amount to scale the spread indicator movement, default = ?
seta gui_crosshairkey "pin_01" // Selects the crosshair variant, default = pin_01
//dann sieht das Fadenkreuz so aus:
http://img239.imageshack.us/img239/2042/shot00008sm9.th.jpg (http://img239.imageshack.us/my.php?image=shot00008sm9.jpg)
(vergleiche mit dem Fadenkreuz im oberen Bild)
FPS, Waffenmodell und Waypoints ein/ausschalten (mit 8,9 und 0)
// GUI toggles
bind "8" "toggle ui_showgun;AddChatline'^1showgun'" "" "default" // toggles gun on and off
bind "9" "toggle com_showFPS;AddChatline'^1showFPS'" "" "default" // toggles FPS counter on and off
bind "0" "toggle g_showwaypoints 0 1;AddChatline'^1showwaypoints'" "default" // toggles Waypoints
//
Weit entfernte Waypoints sind kleiner:
// Waypoint Settings
seta g_showwaypoints 1 // show waypoints
seta g_waypointDistanceMax "3084" // Max distance at which to show max icon size, default = 3084
seta g_waypointDistanceMin "512" // Min distance at which to show max icon size, default = 512
seta g_waypointSizeMax "32" // Sets max size of waypoint and objective icons, default = 32
seta g_waypointSizeMin "10" // Sets min size of waypoint and objective icons, default = 16
//
Kleinere Playericons:
// Player Icons
seta g_drawPlayerIcons "1" // Toggles drawing of player icons on the screen, default = 1
seta g_playerArrowIconSize "10" // Determine size of friendly/enemy indicator triangles; Default = 10
seta g_playerIconAlphaScale "0.5" // Alpha to apply to world-based objective icons, default = 0.5
seta g_playerIconSize "12" // Size of the screen space player icons, default = 20
//
Display übersichtlicher:
// Other GUI Settings
seta com_showFPS "0" // Show FPS
seta ui_showGun "1" // show weapon model
seta gui_tooltipAlpha "0" // Alphavalue for tooltips & infos, default = 1
seta gui_ObjectiveListAlpha "0" // Alphavalue for missionmenu, default = 1
seta gui_FireTeamAlpha "0.4" // Alphavalue for fireteam, default = 1
seta gui_ObitAlpha "0.6" // Alphavalue for "fraglist", default = 1
seta gui_voteAlpha "0.4" // Alphavalue for votes, default = 1
seta g_radialMenuUseNumberShortcuts 0 // use letter or number inputs, default = 1
seta g_radialMenuMouseInput 1 // 0 = no mouse input, 1 = mouse input, no view movement, 2 = mouse input, view movement, default = 2
seta g_commandMapZoom "0.125" // Sets initial command map zoom, default = 0.125
seta g_commandMapZoomStep "0.125" // Sets command map zoom increment, default = 0.125
//
danach sieht das HUD so aus:
http://img227.imageshack.us/img227/183/hudqp9.th.jpg (http://img227.imageshack.us/my.php?image=hudqp9.jpg)
(Meiner Meinung nach) besser sichtbares grünes Fadenkreuz :
// Crosshair
seta gui_crosshaircolor "0 1 0 1" // Color of crosshair normalized RGB values, last value sets the opacity (Red Green Blue Alpha)
seta gui_crosshairAlpha "1" // Sets the alpha of your crosshair, default = 0.5
seta gui_crosshairSpreadAlpha "0.25" // Sets the alpha level of the horizontal and vertical spread lines around your crosshair, default = 0.5
seta gui_crosshairStatsAlpha "0" // Toggles health and ammo status around crosshairs
seta gui_crosshairGrenadeAlpha "0.128906" // Adjust alpha of progress bar around crosshair, default = 0.5
seta gui_crosshairSpreadScale "1" // Amount to scale the spread indicator movement, default = ?
seta gui_crosshairkey "pin_01" // Selects the crosshair variant, default = pin_01
//dann sieht das Fadenkreuz so aus:
http://img239.imageshack.us/img239/2042/shot00008sm9.th.jpg (http://img239.imageshack.us/my.php?image=shot00008sm9.jpg)
(vergleiche mit dem Fadenkreuz im oberen Bild)
FPS, Waffenmodell und Waypoints ein/ausschalten (mit 8,9 und 0)
// GUI toggles
bind "8" "toggle ui_showgun;AddChatline'^1showgun'" "" "default" // toggles gun on and off
bind "9" "toggle com_showFPS;AddChatline'^1showFPS'" "" "default" // toggles FPS counter on and off
bind "0" "toggle g_showwaypoints 0 1;AddChatline'^1showwaypoints'" "default" // toggles Waypoints
//