Cankor
11-01-2007, 03:18 AM
Summary of some helpful tips and tricks about defensive turrets (examples from around the EMP on Sewer):
This topic is about defensive turret placement, and to a lesser extent radar placement. It's not about field gun placement, as far as those go, place them in the rear and for gods sake don't put them where a defensive turret should go.
As far as radar, middle range is best (see below for reasons why). A good spot for a defensive turret gives the turret an open field of fire, this automatically makes it a bad spot for radar because you are giving the enemy an open field of fire to your turret. Hide your radar and you probably won't be taking a good spot from an engineer.
PLACING TURRETS;
Don't be a hog:
You've heard it before, when it comes to plopping down your turrets, don't take more space than you need. Here's a guy that took a spot that could hold 4 deployables and hogged it with one:
1513
Don't think you have to carry this to an extreme, here's a spot that can fit 3 turrets side by side, but that's not necessarily the best use of that space, if you take the middle back you have a better shot down the middle of the compound, and you've still left room for one turret on the right; plus the turret is easier to repair as there's a little more cover on the back side. Of course, if you have 7 engies on your team, you should leave as much room as possible, choose the center in that case because having an extra turret on each side will outweigh the sub optimal placement.
1514
Be creative:
Here's a neat spot for a AIT, notice the coverage it provides. It's far enough back from the action but it still gives full coverage to all of the turrets behind the generator, and some coverage to the one near it. True, a smart Field Ops can drop a hammer just in front of it's support area and take out defenders right at the EMP, but that assumes they have a functional radar which reaches back to the AIT.
1509
(edit: see follow on post for a nice spot for an AVT in the same area).
Set up mutual support:
Got three engineers, want to provide a nice healthy defense for the EMP? One turret of each type does a nice job of mutual support. If there's several turrets all packed together, get an AIT that covers them (but try and get it back a bit so it doesn't get taken out when the inevitable vampire comes in).
Don't set up a big fat target:
When I'm a field ops, I just love seeing 3 turrets all in a neat row. Or maybe it's two turrets with a Desecrater parked between them :) Whatever, here comes the Vampire. If you're the guy placing the 3rd turret, try and make it so not all three can be taken out by a single vampire.
Here's a nice setup for three engies defending the EMP on sewer that nicely illustrate these points:
The APT in the compound provide direct fire onto the EMP and anyone running in the rear. It's vulnerable from the side door right next to it. A smart engy will mine that route right after putting his turret here.
The AVT at the rear protects from vehicles rushing around the right front or left front or through the middle of the compound. It won't cover the back left side, everything is a choice.
1511
You might want to put your AIT in position one, it's got a nice wall in front of it for some cover, however this makes all three turrets a nice fat target for a vampire, and not only that from an easy location to toss the marker. I'd choose the back location in this case.
1512
FIGHTING BACK:
Use turrets simple mindedness against them:
Is there an AVT locking on you, is there a APT that is closer? Position your vehicle so the APT is between you and the AVT and watch the APT get taken out by the AVT.
Use radar:
Deploy your radar so it covers any defensive turrets and their area of effect will be nicely highlighted (see pic3 above and the one in the post that follows for examples). This lets you drop artillery outside of AIT range, and pilots can stop before entering AVT range. Of course, there could be turrets outside of your radar sweep that have their area of effect inside the sweep, but you get the idea: move your radar forward, especially if you have a back-up further back.
Use cover:
AVT Turret hunting in the Titan? Stay close to corners, pop around and shoot, decoy the oncoming missle, then slide back behind the corner to re-load.
Use vampires:
This is so obvious...Field Ops, get to the front lines and call in the air force.
This topic is about defensive turret placement, and to a lesser extent radar placement. It's not about field gun placement, as far as those go, place them in the rear and for gods sake don't put them where a defensive turret should go.
As far as radar, middle range is best (see below for reasons why). A good spot for a defensive turret gives the turret an open field of fire, this automatically makes it a bad spot for radar because you are giving the enemy an open field of fire to your turret. Hide your radar and you probably won't be taking a good spot from an engineer.
PLACING TURRETS;
Don't be a hog:
You've heard it before, when it comes to plopping down your turrets, don't take more space than you need. Here's a guy that took a spot that could hold 4 deployables and hogged it with one:
1513
Don't think you have to carry this to an extreme, here's a spot that can fit 3 turrets side by side, but that's not necessarily the best use of that space, if you take the middle back you have a better shot down the middle of the compound, and you've still left room for one turret on the right; plus the turret is easier to repair as there's a little more cover on the back side. Of course, if you have 7 engies on your team, you should leave as much room as possible, choose the center in that case because having an extra turret on each side will outweigh the sub optimal placement.
1514
Be creative:
Here's a neat spot for a AIT, notice the coverage it provides. It's far enough back from the action but it still gives full coverage to all of the turrets behind the generator, and some coverage to the one near it. True, a smart Field Ops can drop a hammer just in front of it's support area and take out defenders right at the EMP, but that assumes they have a functional radar which reaches back to the AIT.
1509
(edit: see follow on post for a nice spot for an AVT in the same area).
Set up mutual support:
Got three engineers, want to provide a nice healthy defense for the EMP? One turret of each type does a nice job of mutual support. If there's several turrets all packed together, get an AIT that covers them (but try and get it back a bit so it doesn't get taken out when the inevitable vampire comes in).
Don't set up a big fat target:
When I'm a field ops, I just love seeing 3 turrets all in a neat row. Or maybe it's two turrets with a Desecrater parked between them :) Whatever, here comes the Vampire. If you're the guy placing the 3rd turret, try and make it so not all three can be taken out by a single vampire.
Here's a nice setup for three engies defending the EMP on sewer that nicely illustrate these points:
The APT in the compound provide direct fire onto the EMP and anyone running in the rear. It's vulnerable from the side door right next to it. A smart engy will mine that route right after putting his turret here.
The AVT at the rear protects from vehicles rushing around the right front or left front or through the middle of the compound. It won't cover the back left side, everything is a choice.
1511
You might want to put your AIT in position one, it's got a nice wall in front of it for some cover, however this makes all three turrets a nice fat target for a vampire, and not only that from an easy location to toss the marker. I'd choose the back location in this case.
1512
FIGHTING BACK:
Use turrets simple mindedness against them:
Is there an AVT locking on you, is there a APT that is closer? Position your vehicle so the APT is between you and the AVT and watch the APT get taken out by the AVT.
Use radar:
Deploy your radar so it covers any defensive turrets and their area of effect will be nicely highlighted (see pic3 above and the one in the post that follows for examples). This lets you drop artillery outside of AIT range, and pilots can stop before entering AVT range. Of course, there could be turrets outside of your radar sweep that have their area of effect inside the sweep, but you get the idea: move your radar forward, especially if you have a back-up further back.
Use cover:
AVT Turret hunting in the Titan? Stay close to corners, pop around and shoot, decoy the oncoming missle, then slide back behind the corner to re-load.
Use vampires:
This is so obvious...Field Ops, get to the front lines and call in the air force.