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Stektr33
11-10-2007, 06:28 PM
Can people post cvars that will help with increase my fps. i pretty much range around 10-15 fps (if i'm lucky).. and an explanation of the cvars would be much appreciated. I was perfectly happy with my steady 30fps (wo0t!?) before the 1.2 patch but now it's unplayable. I have everything turned down at this point (via UI, to the point where everything looks like crap) but still low fps.
Anyways, I tried doing a search but couldn't find anything that I could use.
Thanks.

Specs:
3.2 Ghz P4 / 2 Gb memory / Radeon x800 pro (cat 7.10 drivers)
Vista U. 32bit (fully patched)

=of=bulletmagnet
11-10-2007, 06:36 PM
com_unlock_maxfps #

could also be down to lag/bad connection..check that out first..

might be worth rolling back drivers too, if youve noticed a drop in performance since updating them?

PS..dont buy ATI cards..their drivers sux0rz...lol

Daergarz
11-10-2007, 07:50 PM
As for ATI cards, it varies. I made a small upgrade from NV 7300gs to an ATI 1950gt and while I had to tweak the heck out of it with ATItool, it now works flawlessly. Catalyst AI has to be off for it to work, that's about it.

Boumy
11-10-2007, 08:40 PM
My cfg for very low cfg (worst graphic (http://mercier.eloi.free.fr/Screenshot/test/low2.jpg) :p )

//-----------------------------------
//SYSTEM
//-----------------------------------

seta bse_simple "1"
seta bse_rateCost "0.5"
seta bse_rateLimit "1"
seta bse_detailLevel "0"
seta bse_projectileEffect ""

seta com_gpuSpec "0" //niveau de perf
seta com_machineSpec "0" //niveau de perf
seta com_lastCPULevel "0" //niveau de perf
seta com_lastCPUDetailLevel "0" //niveau de perf
seta com_lastGraphicsLevel "0" //niveau de perf
seta com_lastGraphicsDetailLevel "0" //niveau de perf

//-----------------------------------
//TEXTURES ET RENDUS
//-----------------------------------

seta image_filter "gl_linear_mipmap_linear"

seta image_picMipEnable "1" //autoriser le picmip
seta image_picMip "-4" //détail texture -4 à 2
seta image_globalPicMip "-4" //détail texture global -4 à 2
seta image_diffusePicMip "-4" //détail texture -4 à 2
seta image_bumpPicMip "-4" //détail relief texture -4 à 2
seta image_specularPicMip "-4" //détail reflet texture -4 à 2

seta image_detailPower 0
seta anim_reduced "1"
seta r_detailtexture 0
seta r_skipDepthAmbient 1
seta r_detailFade 0
seta r_shaderSkipSpecCubeMaps 1
seta r_megaTilesPerSecond 0
seta r_megaUpscale 0
seta r_megaStreamBlocks 1
seta r_renderProgramLodDistance "200"
seta r_megaFadeTime 0
seta r_megadrawmethod 3 //Lighting Quality

seta com_lastLightingLevel "0"
seta com_lastfoliagelevel "0"

seta r_multiSamples "0" //antialiasing
seta r_useAlphaToCoverage "0" //alpha pour antiA
seta image_anisotropy "0"

seta g_transportDebrisLowCutoff "0" //debris
seta g_transportDebrisMediumCutoff "0"
seta g_transportDebrisHighCutoff "0"
seta g_transportDebrisExtraHighCutoff "0"
seta g_maxTransportDebrisLow "0"
seta g_maxTransportDebrisMedium "0"
seta g_maxTransportDebrisHigh "0"
seta g_maxTransportDebrisExtraHigh "0"

seta r_shadows "0" //ombres
seta r_shadowPolygonFactor "0.5"
seta r_shadowPolygonOffset "-5"
seta g_showPlayerShadow "0"

seta r_shaderQuality "-500"
seta r_skipStuff "1" //vire l'herbe
seta g_decals "0" //marques tirs, explosions et simili
seta g_cheapDecalsMaxDistance "0" //distance max marques
seta r_softParticles "0" //particules
seta r_normalizeNormalMaps "0" //à 0 l'eau n'est plus transparente
seta r_showOverDraw 0 //transparence eau
seta r_visDistMult "1.2" //0.8 à 1.2, augmente la distance d'affichage des objets (des véhicules ennemis aux échelles...)
seta r_useShadowVisDistMult "1"

seta image_ignoreHighQuality "0"
seta image_roundDown "1"
seta image_lodbias "1"

set r_stuffFadeStart "1500"
set r_stuffFadeEnd "2500"
set r_stuffLod "100000"
set r_stuffCacheMegs "6"

//-----------------------------------
//FPS/LAGOMETER
//-----------------------------------

seta com_unlock_maxfps "121"
seta com_unlockfps "1"
seta com_unlock_timingMethod "0"
com_showFPS "1"

Stektr33
11-10-2007, 09:17 PM
thanks boumy, ill give it a try!