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View Full Version : GDF Sniper Spot for Defending the Strogg Ship


DevlshOne
11-12-2007, 02:00 PM
Not sure what the map name is but when playing this objective, grab a sniper rifle and lay prone just inside the Strogg ship entrance so that your body is inside the ship and your muzzle extends over the steps. Zoom that scope to 2.5x or so and prepare to pick off Strogg as they try to deliver the energy. If you're Field Ops are reliable, you can stay full of ammo and very rarely get fragged.

qwertyuiop1972
11-12-2007, 02:14 PM
Not sure what the map name is but when playing this objective, grab a sniper rifle and lay prone just inside the Strogg ship entrance so that your body is inside the ship and your muzzle extends over the steps. Zoom that scope to 2.5x or so and prepare to pick off Strogg as they try to deliver the energy. If you're Field Ops are reliable, you can stay full of ammo and very rarely get fragged.

Awesome - the whole team should do this.

Ojam
11-12-2007, 02:28 PM
Not sure what the map name is but when playing this objective, grab a sniper rifle and lay prone just inside the Strogg ship entrance so that your body is inside the ship and your muzzle extends over the steps. Zoom that scope to 2.5x or so and prepare to pick off Strogg as they try to deliver the energy. If you're Field Ops are reliable, you can stay full of ammo and very rarely get fragged.

You wont be there very long once the tormentor pops up over the hills and lets all hell out on that entrance to clear out mines.

Abedeus
11-12-2007, 05:29 PM
Yep. I love flying in front of the ship, press-hold CTRL (so It makes my Tormentor stop mid-air) and bombard everything inside and outside the Ship.

Oh, and that map is named Quarry.

NJ_Dude
11-12-2007, 05:53 PM
Yeah right!!!, wait until I get a hold of an "Obliterator" and blow you away to kingdom come.

"Camping is not the answer" (tm)
NJ_Dude

:cool: :p

BattleRat
11-12-2007, 06:03 PM
Not sure what the map name is but when playing this objective, grab a sniper rifle and ..

..Die slowly from some awfully painfull disease.
:mad:

can we vote kick this noob from every server he plays on?
has the global total kick been invented yet?

Two Gun Tom
11-12-2007, 07:12 PM
has the global total kick been invented yet?

LMFAO

Best idea ever

Jarus
11-13-2007, 12:53 PM
A decent Strogg team would carpet bomb the front and inside of the ship before they bring the power cells in. Otherwise, mines would blow the carrier to kingdom come.

robotron2000
11-13-2007, 01:10 PM
I wouldn't recommend this tactic. It would prevent the rest of the team from defending the ship's interior (i.e. laying mines). I can just imagine the typical sniper camping the doorway and then filing a complaint when one of his teamates mines go off.

Tanzverbot
11-13-2007, 01:20 PM
A decent Strogg team would carpet bomb the front and inside of the ship before they bring the power cells in. Otherwise, mines would blow the carrier to kingdom come.

Mines are really not much of a problem here. Unless someone blocks you, you can easily strafe over them and have the cell delivered before they blow up. I yet have to see a game where GDF defends the second objective well on this map. To be honest, i don't have much of an idea how such a defense would look like, apart from spawnkilling the Tormentors. A supply crate in front of the ship's entry and some people blocking it can be a bit of an annoyance, but provided that you usually have like 10-15 minutes to deliver the cells you're pretty much bound to end up with three successful Tormentor Kamikaze runs before the time runs out.

Finnek
11-13-2007, 01:57 PM
To be honest, i don't have much of an idea how such a defense would look like

i do. 2 avt's, 2 apt's, 1 ait in base and 1 near ship, all kept running by engies, at least one good anansi pilot, and 4/5 people doing some aggressive defense to prevent the strogg from taking up the cells. can be really annoying and happened to me once or twice. gdf must be really good though.

Tanzverbot
11-13-2007, 02:07 PM
AVTs and APTs near the ship really do nothing to stop you from bailing out of the Tormentor midflight and strafing right into the ship if you time it nicely. Some defense directly at the cells can be helpful, but as soon as all three cells are dropped there's just not enough people to do it effectively, especially if you take into consideration the long time it takes for the GDF to get there.
So it's really down to two decent Anansi pilots to win the map for GDF. And you'd have to be really lucky to have two of them in the same team on a public server. Delivering the cells via Tormentor on the other hand doesn't take a good pilot and can be done pretty much by anyone. (i'm a terrible pilot and for me the most tricky part usually is landing the damn thing without destroying it to pick up the cell. After that it's just a piece of cake, usually.)

Targol
11-13-2007, 02:14 PM
Not sure what the map name is but when playing this objective, grab a sniper rifle and lay prone just inside the Strogg ship entrance so that your body is inside the ship and your muzzle extends over the steps. Zoom that scope to 2.5x or so and prepare to pick off Strogg as they try to deliver the energy. If you're Field Ops are reliable, you can stay full of ammo and very rarely get fragged.
Except if some strogg get the cyclop to send you hell with its plasma cannons.
I think this place is the worse possible for a GDF Snipers. There are many places on the quarry map that are much better for sniping : the guard tower, the container with a ramp inside the spawn, the platforms on each side of the spawn, ....
By the way, the last curtain of defense can be hidden inside the crashed vessel but it's better if it is composed from a medic (to revive and deploy crates by the entrance), an ingeneer (to plant mines near the entrance, not inside to avoid team kills and because any normally brained strogg should nade the inside before entering) and a fieldop (to give ammos if crates are destroyed and to use airstrikes or artillery to destroy incoming vehicles).
This last curtain can "camp" behind the console where the energy cells must be put in order to be protected of plasma canons, violators, nade mine cleaning and stroggs snipers.
I played several time this option and, with a good templay, it becomes difficult for stroggs to win.

pageian
11-13-2007, 03:15 PM
As soon as the generator is destroyed I grad the Cyclops and park it at the top of the hill and immediately start firing into the ship, exploding mines, killing campers, generally disrupting the GDF. Once it's clear I take out turrets and hunt for the Titan, all the while looking for the Anansi and keeping an eye out for rocket launchers and snipers. While all this is going on I keep firing into the ship, never letting the gdf get comfortable around there.

So anyway, now that I know there might be a sniper camping in there I'm going to forget about all the other stuff and just fire into the ship.

Ryan
11-13-2007, 04:32 PM
You can't possible beat 2 anansi's and or rocketlaunchers at the same time ;)
Fire of one decoy and the rest WILL hit you

Targol
11-13-2007, 04:36 PM
You can't possible beat 2 anansi's and or rocketlaunchers at the same time ;)
Fire of one decoy and the rest WILL hit you

..and you won't be quick enough to escape a Vampire !!! :(

MetaleX
11-14-2007, 12:23 AM
I actually prefer laying to the right of the ship under the wings it blocks you from the first cell but the other too are in the open for ya that and laying in the ship sucks cause you are tormentor fodder waiting to happen that and the tks of mines going off when you are rushed

III_Demon
11-14-2007, 01:08 AM
team of half engineers, mostly AVTs. anti-personel is handled by the people on foot. 1 or 2 covops to get some radar and counter-sniping, 1 or 2 soldiers to hit things with rockets when they're too clever for the AVTs, 1 or 2 medics for the supply crates, and maybe 1 field ops to knock out tormentors and cyclops with rocket artillery.

mines DO work, and nicely.. you just cant put them any farther into the ship than the doorway itself, or they dont go off in time. i rim the door with them. sure, they get cleared out constantly, but half the time, they're doing the job. the other half, you gotta do it with your rifle.

and uh.. snipers are welcome to sit in that doorway, they'll learn the lesson quickly enough.

pageian
11-15-2007, 02:26 PM
..and you won't be quick enough to escape a Vampire !!! :(

The fop has to get close enough to throw the vampire first.;)
With good anansi pilots and alert rl soldiers it is tough but if the pilots aren't any good and if the rl's are constantly locking on before they fire then it's not too bad. I'm sure I'm not the best Cyclops driver but I can keep it firing for a few minutes at least, long enough to seriously damage GDF defense.:p

Pyrazor
11-15-2007, 06:33 PM
Heh, yesterday I hog rushed in as an Infiltrator, got in the back of the Ship and Railgun'd any GDF trying to set mines up inside. It was fun stuff, until a team mate jumps in and obliterates me. >_>

Generic.Z
11-15-2007, 07:57 PM
best defense is a great offense IMO --

i let my team (GDF) drop turrets and plant mines and camp the strogg ship while i go med and drop a supply crate and camp a energy cell.. i do everything i can to prevent the strogg from taking a cell.. if they get it they wont have much health (well unless they are a technician which is rare)

when am with me clanmates i get a fieldops to come with me.. after he drops a deployable for that cyclops thats parked on the side of the hill firing into the ship.. cyclops doesnt last to long!

i tried camping the ship -- but i found it very annoying having engineers lay mines inside and killings his team.. for some reason they just dont understand-- those mines need to be outside and on the ramp-- imo of course...

Anarchy
11-15-2007, 08:04 PM
Not sure what the map name is but when playing this objective, grab a sniper rifle and lay prone just inside the Strogg ship entrance so that your body is inside the ship and your muzzle extends over the steps. Zoom that scope to 2.5x or so and prepare to pick off Strogg as they try to deliver the energy. If you're Field Ops are reliable, you can stay full of ammo and very rarely get fragged.

Too bad that a good strogg team will use the cyclops/tormentor to fire at the Ship all the time - removing mines, taking out deployables and the defending GDF personell inside ;)

signofzeta
11-15-2007, 11:36 PM
The best sniper spot is NOT using the same sniper spot over and over again. The dead giveaway if you are using the same spot is that once someone finds you, you'd better move to a different spot. I see some lame snipers using the same spot, and dying over and over again, by that same victim he sniped in the first place. As long as the victim dies, he knows where you are, as long as you do the "OOOOOH this is the best spot so I will use it 100% of the time technique" Man, I owned this dude because he keeps on going to that same place, so thank you, for that spot for me to kill snipers with uni and backstab. Now I will know where to kick your sniper a$$.

Johnny_Maxwell
11-16-2007, 11:36 AM
The most stupid tactic I've ever heard.. :p One oppressor with a plasma mortar and you are history. Or an infiltrator, or a tormentor, or an aggressor, or an icarus..... hm.. many ways to take you out there. Think it's a bad idea to be at that spot. :p

DocSnyper
11-16-2007, 11:39 AM
Not sure what the map name is but when playing this objective, grab a sniper rifle and lay prone just inside the Strogg ship entrance so that your body is inside the ship and your muzzle extends over the steps. Zoom that scope to 2.5x or so and prepare to pick off Strogg as they try to deliver the energy. If you're Field Ops are reliable, you can stay full of ammo and very rarely get fragged.


another "tip" that works only against bots :p

DarkOps
11-16-2007, 02:37 PM
Horrible tactic. A camping CovertOps with a sniper rifle is a dead one. Quarry is one of my favourite maps because its fast paced and a snipers dream map. The first thing you do is deploy a radar, it helps the sniper even more so than the rest of the team. Don't use the guard tower because you'd be a sitting duck up there.

Instead, use 4 points of reference for your sniping and move constantly to each one after 3-4 shots. One is the ledge right behind the GDF base, you're in the open there but its not likely where Strogg look most of the time. If you're a good shot, you could snipe there at max range with single headshots.

Then use the left and right bunkers on either side of the ship and while in them, staying left or right justified after each shot as to not expose much of yourself. Use your radar to triangulate enemies in your surrounding area without being seen. So when you come up for the kill you know exactly where you need to shoot, so you won't stand there like a rookie exposing yourself to enemy snipers.

The 4th spot...you'll just have to figure out =) Using said tactics on Quarry map you'll average about 25-30 kills and 0 deaths while doing your job. Most people think a sniping CovertOps is a cakewalk with easy kills...it can be if the other team is completely clueless. But an experienced Strogg team will expose you very quickly.

A good sniping CovertOps is WORK. You don't stay still, your primary mission is support and covering the objective while not exposing your position, and a radar is your best friend. If your more into infiltration and hacking, then a sniper rifle is not very practical; go with the scoped assault rifle, though if your good with it, it won't make a difference what you carry.

Just some tips from your friendly neighborhood DarkOps.

BattleRat
11-16-2007, 06:34 PM
1 or 2 covops to get some radar ..

when the f@ck does that happen? .. I wanna play on that server

..and @ Darkops , you are probably the only sniper that I have ever heard of that plays the game as it is supposed to be played except for 1 small point .. do you also do objectives .. like all the team are waiting for YOU the cvops to hack the objective , are you still sniping?

DarkOps
11-16-2007, 07:40 PM
..and @ Darkops , you are probably the only sniper that I have ever heard of that plays the game as it is supposed to be played except for 1 small point .. do you also do objectives .. like all the team are waiting for YOU the cvops to hack the objective , are you still sniping?


Yes I do objectives and I have seen many many so-called covertops do exactly what you described. And its one selfish and useless bastard to sit there and snipe when your primary goal at the time is to hack the objective. At least 3/4 of my deaths come from attempting to hack objectives....especially Slipgate..ugh. Usually you'll get some help by people switching classes to CovOp to have better percentages.

The best thing to do when its time to hack is to switch to the Scoped Assault Rifle because you will be going into the teeth of the defense. The sniper rifle has too slow a rate of fire to take out multiple enemies at very close range. And my main tactic is to get a disguise and come out of it at the right time to get the quick hack in. Most of the time I'll start the hack and halfway through I'll get shot and someone else comes in and finishes.

xxxshadowxxx
11-18-2007, 06:20 PM
Not sure what the map name is but when playing this objective, grab a sniper rifle and lay prone just inside the Strogg ship entrance so that your body is inside the ship and your muzzle extends over the steps. Zoom that scope to 2.5x or so and prepare to pick off Strogg as they try to deliver the energy. If you're Field Ops are reliable, you can stay full of ammo and very rarely get fragged.

yes whole team should do this with 3 people wid shotguns at bacl of ship and map called qwarry u no i spelt wrong though

3Destruction
11-23-2007, 07:46 AM
1. get in cyclops.
2. Aim well.
3. fire at ship CAREFULLY.
4. plan thwarted.

CuB
11-29-2007, 02:33 PM
when the f@ck does that happen? .. I wanna play on that server

..and @ Darkops , you are probably the only sniper that I have ever heard of that plays the game as it is supposed to be played except for 1 small point .. do you also do objectives .. like all the team are waiting for YOU the cvops to hack the objective , are you still sniping?

Don't want to just pick on you BattleRat, but, why does everyone instantly go into rage mode when someone mentions snipers ? I mean its as important as anything else in the game, and just like everything else, YES, it can be abused or exploited but seriously people can we lay off on Covert Ops unless we are sure their being hill hugging, radar constipated jerks !
Then your free to hound them all day long ! :cool:
But untill then can we give people a break ! jeeez

beer_engineer
11-29-2007, 06:24 PM
Seeing as the Strogg usually take the first objective rather easily (I think there are at least 4 Icarus and 2 Hogs for them, the GDF starts with 2 Husky and I think maybe 1 Armadillo at their forward spawn ... lolz) and then have 15-17 minutes to get the cells inside the ship, this is one hard map for GDF to win (and it's one of their only "defense" maps, ugh!) if Strogg knows how to ski and hurl themselves inside the ship.

The GDF DOES get 2 Anansi though, if you get 2 good pilots it's possible but as someone said, that is rare. I often see both of them sitting there, other vehicles too... while GDF run all over the map...

problem_causer
12-01-2007, 02:54 PM
I rarely lose Quarry as GDF. The tactics listed here are sound. I'm happy to have a sniper in the doorway of the ship. It will help distract barging Strogg so I can shoot them as engineer in the back.

Problem Causer

lakersforce
12-01-2007, 04:47 PM
Horrible tactic. A camping CovertOps with a sniper rifle is a dead one. Quarry is one of my favourite maps because its fast paced and a snipers dream map. The first thing you do is deploy a radar, it helps the sniper even more so than the rest of the team. Don't use the guard tower because you'd be a sitting duck up there.

Instead, use 4 points of reference for your sniping and move constantly to each one after 3-4 shots. One is the ledge right behind the GDF base, you're in the open there but its not likely where Strogg look most of the time. If you're a good shot, you could snipe there at max range with single headshots.

Then use the left and right bunkers on either side of the ship and while in them, staying left or right justified after each shot as to not expose much of yourself. Use your radar to triangulate enemies in your surrounding area without being seen. So when you come up for the kill you know exactly where you need to shoot, so you won't stand there like a rookie exposing yourself to enemy snipers.

The 4th spot...you'll just have to figure out =) Using said tactics on Quarry map you'll average about 25-30 kills and 0 deaths while doing your job. Most people think a sniping CovertOps is a cakewalk with easy kills...it can be if the other team is completely clueless. But an experienced Strogg team will expose you very quickly.

A good sniping CovertOps is WORK. You don't stay still, your primary mission is support and covering the objective while not exposing your position, and a radar is your best friend. If your more into infiltration and hacking, then a sniper rifle is not very practical; go with the scoped assault rifle, though if your good with it, it won't make a difference what you carry.

Just some tips from your friendly neighborhood DarkOps.

The sniper god Darkops has spoken! And well spoken. Amen. ;)