View Full Version : A Guide To Being An Effective Sniper
PimpToad
11-12-2007, 08:32 PM
Disclaimer: I am by no means a 'good' sniper. I am just writing this to inform clueless snipers about their role in the team.
The snipers, probably the most hated class in all of Quake Wars. Many believe they don't contribute at all to the team, and the majority is probably correct. Hopefully when you finish reading this, you will have some semblance as to what to do when you pick up that sniper loadout.
1. Radar
Always deploy a radar before going to your camping spot, GDF snipers need to deploy the third-eye as well before doing so. Just deploy one that will provide coverage to the immediate battlezone, would really help if you can snipe your way to enhanced radar. If your radar gets DAMAGED, you are not obliged to redeploy a new one. It is the job of your team engineers to repair the deployable. If your radar gets DESTROYED, you are then required to get off your camping spot and redeploy a new one. Not having a radar up while you are sniping is one of the primary reasons as to why this loadout is hated, so do your job.
2. Finding the Effective Sniper Spot
The damage fallout of the sniper makes its effective killzone to be at around 250 meters. Meaning that as long as the enemy has no health upgrades, you can get a killshot as long as it is a headshot. Always try to find a spot that falls within 250m of the battlezone so that you can be effective to the team. You can snipe at a further distance if you want, but just don't expect to get many kills doing so. Even if you don't get the kill, you can still do some considerable damage to the target. If you prefer 'softening' the targets for your assault/defensive team, well no one is stopping you from doing so.
3. Picking Your Targets
One of the main annoyances of rookie snipers is that they shoot anything that moves. While your team is getting massacred by an enemy sniper, you are just content with getting kills yourself. Your main role is for anti-sniper duty, that is your primary job. If there is an enemy sniper decimating your team, its your role to locate that sniper and eliminate it. Even if you are comfortably prone on your camping spot, if you see an enemy sniper racking up kills and you can't see it within your field of vision, get off your ass and eliminate the target. You know you are then doing your job for the team if you can suppress enemy snipers that will otherwise dominate your team.
If the snipers are suppressed and/or there are no snipers on the opposing side, you are then free to massacre the opposing side. You can shoot anything that moves, but try to prioritize your targets.
You are on defense, the objective is to plant a charge, you see an aggressor/soldier running around, try to kill that target. If you get the kill, wait until that person taps out. Usually, a medic/technician may revive the target. If its a medic, you have a short window of opportunity when the medic pauses to revive the target. If its a technician, have fun turkey shooting. This way you will not only eliminate a target vital for the objective, you will also eliminate someone capable of reviving it.
It is very hard to describe which target to kill, it is up to you to decide which one you want to shoot. Just remember that to ALWAYS eliminate enemy snipers first and foremost. If you can suppress/eliminate their presence, you are free to do whatever you want.
4. Maintaining Awareness
One of the best ways to get revenge on a sniper is to knife the fool. This is also humiliating on your part. The trick to preventing this is to expand your HUD radar to get a bigger view of the map. If you have a radar deployed, you may see red triangles heading your way for some revenge. If you feel you can take on the target, prepare yourself. If not, haul ass!
This also applies to enemies who hug the hills with a RL/Obliterator by using an Icarus or whatever vehicle. If you have the radar up, you can see their presence and anticipate their movements. Starting to see the importance of having a radar up?
I'll give you all an example about awareness while sniping on defense. The map is Quarry, I was a GDF sniper, I had a radar deployed somewhere on the map, I had my third-eye deployed somewhere on the objective just in case my radar goes down.
I was guarding the generator from any aggressors who tried to plant a charge. I was only aiming for them, any other targets I just let through. There were some people who tried to locate my position, but thanks to my radar and my expanded HUD, I was able to evade/kill them easily. The weakness of my spot is that I can only hit my targets if they don't go prone on the objective. The enemy finally started noticing this, went prone, my team couldn't disarm, and we lost the generator.
I then killed/respawned at the main base, redeployed my radar again at another safe location (by this time I had enhanced radar), redeployed my third-eye again, and went camping. Thanks to my enhanced radar, I noticed some strogg were camping the hills to my right (which was my blindspot). I left my spot and eliminated the targets. They kept returning, but I killed them and kept them off that hill for the rest of the game.
After being heavily suppressed at the hills, some strogg decided to go behind the hills of the GDF base and eliminate me/our vehicles from there. Once again thanks to my radar and the handy map (I kept on looking at it throughout the entire game), all I had to do was wait for them to pop their little heads, then they died.
For the record, I believe we lost that map. Can't be helped, I'm not a good enough sniper to hit flying Icarus's.
5. Hack Objectives
If your team is on assault, you are not allowed to snipe period. Grab a scoped/accurized rifle and hack that objective. Maps like volcano is a prime example of this. GDF worth their salt is indoors mounting a tight defense of the objective. The most you will do is get a couple of kills and some people wanting your blood. You may think you are doing the right thing distracting them, but you are needed for the objective so get your ass in there.
6. Classes
If your team has already 2 coverts/infiltrators and it is not a hack objective, go pick another class. Unless your coverts are useless and can't eliminate an enemy sniper, it will be then up to you to answer the call and eliminate the fool. The same can be said if there are zero coverts/infiltrators in your team. Answer the call and deploy that radar!
Well that's it, I sure posted a lot:eek:
Just a reminder, this is a guide to be a somewhat effective SNIPER. Not being a good covert nor being a good infiltrator, its for being a decent SNIPER. The two are very different things, one is an active player while one is a passive map dominator.
No matter what anyone says, if you can keep enemy sniper presence to a minimum, you are doing your job just fine as a sniper.
Hope whoever reads this is enlighted or whatnot, well just enjoy it either way:)
Bust_Nak
11-13-2007, 10:38 AM
I would like to add rocker soilder sitting on the hill taking out our deployables on your list of priority target after enemy sniper. The rest of us can take out objective building enemy as well as a sniper can, a sniper needs to focus on enemy that we can't reach.
reyalp
11-13-2007, 11:49 AM
I would like to add rocker soilder sitting on the hill taking out our deployables on your list of priority target after enemy sniper. The rest of us can take out objective building enemy as well as a sniper can, a sniper needs to focus on enemy that we can't reach.
Yup, they should focus on anyone who is attacking your team effectively from a distance.
Remember, the standard AR/lacerator are less accurate and do less damage at distance than the scoped weapons. Engineers with GL don't even get an ironsight. Killing that pesky oppressor on a hilltop with the accurized lacerator will help your team far more than killing three guys they are fighting face to face. Corollary to this is that infantry should call out where they are being hit from.
Speaking of hilltops, enemy on high ground are particular hard for your rocket soldiers to hit.
As the GDF sniper especially, it is also sometimes worthwhile to shoot vehicles. Not usually as primary targets, but a adding your fire to something that is an immediate threat can be a big help. It doesn't take that many hits to make a tormentor run away (but know that he IS going to come back to hunt you down)
Your third eye camera comes in useful in other ways. When one of your soldiers just deployed a charge on an objective, be sure to place your camera close to it and prevent engineers from disarming the charge. Also it can be used to protect an objective.
Jarus
11-13-2007, 12:54 PM
Am I right in saying that if you're aiming with both Sniper Rifle and Railgun, you should not lead your targets? Just aim directly AT your targets and you should hit?
Singh400
11-13-2007, 02:47 PM
I would like to add another tip, don't shoot at all of the enemy targets. You will give you position away very quickly. Learn to pick your targets. Constantly tap C (Crouch) should help aswell.
3. Picking Your Targets
One of the main annoyances of rookie snipers is that they shoot anything that moves. While your team is getting massacred by an enemy sniper, you are just content with getting kills yourself. Your main role is for anti-sniper duty, that is your primary job. If there is an enemy sniper decimating your team, its your role to locate that sniper and eliminate it. Even if you are comfortably prone on your camping spot, if you see an enemy sniper racking up kills and you can't see it within your field of vision, get off your ass and eliminate the target. You know you are then doing your job for the team if you can suppress enemy snipers that will otherwise dominate your team.
If the snipers are suppressed and/or there are no snipers on the opposing side, you are then free to massacre the opposing side. You can shoot anything that moves, but try to prioritize your targets.
You are on defense, the objective is to plant a charge, you see an aggressor/soldier running around, try to kill that target. If you get the kill, wait until that person taps out. Usually, a medic/technician may revive the target. If its a medic, you have a short window of opportunity when the medic pauses to revive the target. If its a technician, have fun turkey shooting. This way you will not only eliminate a target vital for the objective, you will also eliminate someone capable of reviving it.
It is very hard to describe which target to kill, it is up to you to decide which one you want to shoot. Just remember that to ALWAYS eliminate enemy snipers first and foremost. If you can suppress/eliminate their presence, you are free to do whatever you want.Some people who play Covert Ops exclusivly need to read that sentence over and over again. Too often do I find myself switching class and killing the enemy sniper.
Am I right in saying that if you're aiming with both Sniper Rifle and Railgun, you should not lead your targets? Just aim directly AT your targets and you should hit?Depends on distance really. I usually have a small lead.
acrh2
11-13-2007, 06:41 PM
I never crouch or go prone, if possible, while sniping.
The reason for this is simple. If you are stationary, you are simply asking for someone, whom you just killed, to switch to a sniper and kill you.
Instead, I strafe in all directions constantly while in scoped mode with my sniper rifle/railgun. This technique gives you 2 advantages:
1) If someone is trying to snipe you back, you may get an early warning by a miss or non-headshot hit of the enemy sniper.
2) If someone happens to sneak up on you, you are mobile for a close range fight as well.
PimpToad
11-13-2007, 07:16 PM
Rocket Soldiers are easy kills for a sniper...
If you are strogg, you don't have to worry as much when it comes to RL's camping a hill. If you are GDF, a radar would really help when it comes to eliminating said targets after they disembark from their Icarus.
The GDF sniper (even the railgun to a lesser extent) is decent at taking out deployables. I find myself wasting around 3/4 of a clip (for sniper rifle) and maybe 12 shots with the railgun to disable deployables. You can even get a cyclops to retreat for repairs if you constantly fire on it. Not really very good for your ammo, but it helps the team to a degree.
As for placing the third-eye on the charge to prevent engineers from disarming it, that is the job of a covert ops. A sniper doesn't have to do such a thing, what are you doing in the front lines anyway if you are one? You are better off finding a nice spot overlooking the objective (if outdoors) and kill any engineer that tries to disarm it.
As for keeping your location a secret, one shot from the railgun will definitely give away the general location of your position to the alert player. The sniper rifle's trail isn't as obvious, so fire away. Just getting multiple kills with the sniper is enough to alert the enemy team of your presence. Its better to do as much damage as possible and hope you can intercept enemy snipers out to get you.
As for strafing around with the sniper...what?
You may fool some rookie snipers by dancing around, but a good sniper would just wait for you to go stationary to fire your shot, then kill you. Dancing around won't let you get any kills long range and you are just wasting the potential of your weapon.
If you have a radar up, no one should be able to sneak up on you. Even if you see a friendly in your radar coming at you, you automatically drop what you are doing and point your gun at the person. Look at the uniform and if they have no business being there, shoot. If its actually a friendly, apologize and move on with your life.
The purpose of the sniper is complete domination of enemy infantry outdoors (indoors to a lesser degree if on defense) and a scout. You should have a wide view of the battlezone, calling out what deployables the enemy has and what vehicles they have deployed. You aren't just there to sit and get kills. Even if you don't have voip, a simple (there is an AIT at 'x' location) is vital information. You just saved that fieldop/oppressor from wasting an arty strike.
Try not to confuse the sniper and the covert ops/infiltrator. Both do very different things and the weapon loadout fits a certain role (the GDF to a lesser extent once you get silenced machine pistol).
What I posted was only a rough draft (should edit it more in detail I guess).
Ifurita
11-13-2007, 08:06 PM
Don't forget that coverts/infiltrators in an overwatch position should also be feeding intel to the team. # of people respawning, where people are defending from, direction of attack, etc.
All too often, the snipers are silent.
GorkerMorker
11-13-2007, 08:16 PM
Shooting players near their spawns will only delay them for max 20 seconds. Not a big deal. Aim for players that have travelled a long way from their spawn. They should be your high priority targets.
PimpToad
11-13-2007, 08:56 PM
Heh Ifurita thats a bit too much information to type, even thats a bit too much with voip. I usually just give info about deployables and important vehicles (like cyclops or titan) and pick off the respawn wave a bit:D
In league/clan style gameplay, thats probably the standard. For pubs, you will just end up annoying the majority of your team...
Shooting respawning players is just a waste of ammunition, a decent player would use the invincibility to its fullest. Its better to pick off targets defending the objective rather than going for people who are probably out to get you. You will have the tactical advantage if you always have a radar up, remember that.
That 20 seconds could mean your team repairing the mcp and getting that final inch into the objective. Every second and every spawn wave counts when you are on the offensive...
Warhead
11-13-2007, 09:19 PM
I would also like to add that snipers should remember that they can disable wheeled vehicles but shooting the wheels themselves. Often on valley, I will sit somewhere where I can see the hog gunning for the MCP. I line up my shot and take out one of the front tires causing it to fear suddenly and usually people will abandon it. Even better if you take out one side of the tires.
Its a great way to immobilize a vehicle and there is no engineer nearby. That and it is also quite funny to watch then try to use the vehicle and wonder why there spinning in circles.
acrh2
11-13-2007, 10:14 PM
As for strafing around with the sniper...what?
You may fool some rookie snipers by dancing around, but a good sniper would just wait for you to go stationary to fire your shot, then kill you. Dancing around won't let you get any kills long range and you are just wasting the potential of your weapon.
You have no idea how to play a good sniper. All that talk and you only have combined 407XP on sniper rifle/railgun. I have 5 times as much sniping XP and nearly the same overall XP.
I'm sorry but I have to call the newb on this one. You mostly give trivial advice that anyone who isn't mentally challenged had already figured out by himself after 20 minutes with a sniper rifle.
Here are the real sniper tips:
1) Don't go prone while sniping. You are likely to become a sitting duck and the accuracy of the sniping guns is sufficient to hit targets even while strafing + in scope mode.
2) While the power of a sniper rifle diminishes with distance to the target, a better sniping position is a remote elevated position with a clear view of the current objective. This usually means that you have to go high up in the mountains and most likely outside of your own radar range.
3) If you are sniping from outside of own radar range, don't stay in scoped view all the time. Even with third-eye camera used as a mini radar, you can still get surprised by footsoldiers and vehicles. Therefore, switch out of the scoped view frequently (every 5-10sec) to make sure that someone hasn't snuck up on you.
4) The fastest way to switch out of the scoped view during a reload is to switch to another weapon.
5) If you have to go 1v1 against a lacerator or an assault rifle at close range or midrange, I find this technique to be quite efficient:
use whatever terrain features available to score a single hit with the sniper rifle, then finish them with pistol/blaster in scoped view (must for blaster or pistol).
Of course, if you have a silenced MP, you can use that unscoped.
6) If you are fighting in extremely close quarters, and if they don't have a shotgun, try to get closer to them, in melee range. Sniping guns are quite effective when unscoped and at very close range. You should be able to hit 2 quick unscoped hits, and usually that's sufficient to kill them. A lucky 1 hit-1 kill headshot is what I usually try to go for.
7) While fighting indoors, use corners in 1v1 situations - hide around a corner, go into scoped mode, and wait for them to peek. Then aim at the head. Works nearly every time - if you have good aim, you can score headshots this way very often.
8) Remember that just like Technicians, you have the ability for an instagib of unconcious enemies. Hit the body with your disguise tool whenever possible.
9) Infiltrators can trade their health for *quite a lot* of sniping ammo with stroydown.
10) Using good headphones (preferably with 5.1 sound emulation like X-Fi CMSS3D-headphones) or turning off subwoofer is a must for a sniper - while in scoped mode, your field of view is severely limited and your hearing becomes your main defense against attacks from sides and from behind.
flukeh
11-14-2007, 12:23 AM
A sniper need not be 300 meters away from the fight, perched up top a mountain. I find that the sniper rifle is a much more effective weapon at close range due to the damage falloff (a kill only takes one shot at close range, vs two otherwise). You just need to be smart about choosing your cover. Furthermore, dancing around while scoped is more or less required when you're close to your enemies. The point of doing this is to NOT be stationary in front of the enemy's scope before killing them. Of course if there's cover nearby, it's better to jump behind it, lean, and fire your shot right away.
Something fun to try: if you need to jump to see an enemy, like if he's next to a window just above and in front of you, then fire your sniper rifle at him while scoped in the middle of a jump. There's no spread to worry about, it's almost always a headshot, and your enemy won't know what hit him!
PimpToad
11-14-2007, 01:03 AM
What does exp have to do with this? If you want to talk exp, why not mention the fact that my stats are well rounded? Having 5x the sniping exp while having the same overall exp just means you just play covert/infiltrator most of the time. Anyone can get a kill with the sniper, but getting kills doesn't mean that you are helping your team. Why not show me your profile as well?
1. Going prone means you have a lesser profile for enemy snipers to retaliate against you. If you are at a hill somewhere, with a radar up, and you let someone sneak up on you, then you have no map awareness at all.
2. I don't know about you, but I snipe within my radar range. Exceptions can be made when I'm on assault, but I usually grab a scope/accurized weapon instead. Extended radar has a long range, what hill are you humping?
3. The only real time that you will be sniping outside your radar range is if you are on assault. I have to ask though, why is it that you are sniping the battlefield if your radar isn't reaching you? On defense, that just means you have no radar up. On assault, that means your radar isn't covering the vicinity of the battlezone.
4. no comment
5. If you are intent on bringing the sniper to close range combat, be my guest. I would rather take a scoped rifle with me.
6. Again you are better off using a scoped weapon if it comes to close quarters combat.
7. That works very well. Although I have no idea why you are sniping when you are supposed to be an infiltrator at that time trying to cap the forward spawn. If the objective is indoors, chances are the enemy team is using a forward spawn. Very easy as an infiltrator to cap the thing and help your team push the enemy.
8. You do know this guide is for snipers right?
9. Every strogg can do that you know?
10. Good headphones MAY work, but primarily useless once a strogg infiltrator gets silent footsteps. Hell if you can hear them coming, you can definitely see them on your HUD, given that you have a radar up of course.
I don't have very good aim at all, so I can't really compare to the godly snipers out there.
You can dance around if you want, that may work if you are using the sniper in close quarter combat. You will NEVER hit anyone at long range if you dance around. Again, I'll just wait for the dancing moron to stop, fire, get my kill.
I'm sorry that I'm not a stat whore:(
Mastergamer777
11-14-2007, 01:55 AM
:dance: Map: Valley
Obgective: Hack Sheild Generator
If all of your covert ops are usless, or their are none, and there are alot of Strogg surrounding you, and you have a radar and a TEC (Third Eye Camera), and then you can't snipe them all, what would you do?
:oppressor: :infiltrator:
flukeh
11-14-2007, 02:17 AM
You can dance around if you want, that may work if you are using the sniper in close quarter combat. You will NEVER hit anyone at long range if you dance around.
Sure you can, you just have to believe in yourself. :)
Also, proning has it's disadvantages because you lose mobility. A good sniper will spot you, hide, then pop out of a corner knowing exactly where you are and headshot you before you have time to react.
PimpToad
11-14-2007, 02:38 AM
Sure you can, you just have to believe in yourself. :)
Also, proning has it's disadvantages because you lose mobility. A good sniper will spot you, hide, then pop out of a corner knowing exactly where you are and headshot you before you have time to react.
If a 'good' sniper spots you and you haven't, you are as good as dead either way. Everything has its pros and cons, you trade off mobility for lower signature when you prone.
Backdraft
11-14-2007, 04:50 AM
Jumping/moving around while aiming your shot for the opponent's head is one the most invaluable skills to have as a sniper.
you should have called it covert ops, not sniper, real snipers only use their assets to cover their butts, and find effective spots to camper snipe
;)
PimpToad
11-14-2007, 08:09 PM
Contrary to popular belief, a firmly rooted sniper overlooking the objective makes destroying/constructing said objective considerably harder. Hell get a good spot overlooking the mcp and every engy that tries to repair it will perish.
You try planting a charge when a sniper has a clear shot of you...
A lot easier if its construct, but you won't live very long either...
Also lots of times I've helped out mates by damaging/killing targets they are engaged in. Call it killstealing if you want, one less target my mates have to worry about.
Cankor
11-15-2007, 02:48 AM
Pimp:
First, thanks for taking out the enemy snipers first, and coming off the hill to do the objective when it is your turn.
Second, watch a video of a deathmatch style sniper and you will see how effective they are standing up and moving around. Two of these guys having a dual, if one of them wasn't moving for a second he'd be dead.
I can't come close to that level of play, and I'm a sucky sniper even when standing still, but I've seen some of these guys and they are pretty amazing
Everyone has their own style, so just do what works for you.
front
11-15-2007, 03:07 AM
Here is the ultimate snipe guide:
1: Hit L for limbo menu
2: Select Medic/Technician class
3: Hit the Respawn button
b0rsuk
11-15-2007, 08:58 AM
0. Go to where you can do the most damage to enemy team, now where it's the safest. Make your priority covering objective classes, killing constructors at work, shooting Icarus, Tormentor . Hunt instead of camping.
Diaspro
11-15-2007, 09:23 AM
Maybe others already says this, but i wanna add just a little thing about the sniper role in an organized fire team or clan. Just permitt to the player with lowest ping to do sniper.
Ping is one (if not the most important) of the factors that make effective the sniper role.
I read this guide and was usefull to me ^^ Good Work
SlippytheWeasel
11-15-2007, 10:29 AM
Snipers who try to get behind the enemy to take them out that way are begging to give away their hiding spot.
I like to deploy a radar, run forward and drop a third-eye, then get to my position for sniping, harassing, and keeping an overview for my team.
I've found that, whenever possible and if the lay of the land allows, finding a spot between my spawn and the objective is the best placement, gives me the use of both the radar and the third-eye for detecting incoming enemies. Second choice is BEHIND my spawn in relation to the objective.
That way, any hit indicators the enemy gets are coming from the same direction as all your team mates, and it makes it difficult for them to pick out where the sniper is when they have to worry about the other enemies in front of them as well.
Slippy
spirit
11-15-2007, 11:13 AM
I really don't care whether our sniper is standing or crouching while doing his job, but...
If there is an enemy sniper decimating your team, its your role to locate that sniper and eliminate it.
this can't be stressed enough! I rarely play CovOps/Infiltrator, but most of the time I do, I do it because our snipers can't suppress the other teams snipers and I feel the need to do it myself.
Not to deploy a radar as a CovOps/Infiltrator will get you a lot of flames on servers these days and it seems to happen less, from what I've seen, btw. :)
Thanks for posting this PimpToad, I'm quite sure some people will find it useful.
PimpToad
11-15-2007, 06:03 PM
Thanks for the reviews and criticism for my badly written guide:p
Please understand that I wrote this for the beginner with so-so level of skill. Not everyone is godly at aiming and everyone has their own play style.
What I wrote is just one way of using a class that is heavily criticized due to most of its players having no idea as to what to do when wielding the sniper.
If you have the level of skill when you can strafe around and get headshots with the sniper over long distances like nothing, then thats great for you. Not everyone can pull of those maneuvers, so the best way of informing people is to write a guide with a style that everyone can use.
In case you haven't figured it out, this only applies to pub game play. The stuff I wrote is laughable in clan based game play, although some of the basics is still there.
Finally, if you have two decent snipers against one godly one strafing around, the 2 decent ones will win. Your skills alone is nothing compared to a fairly decent team, what really balances Quake Wars for me.
signofzeta
11-15-2007, 11:39 PM
Disclaimer: I am by no means a 'good' sniper. I am just writing this to inform clueless snipers about their role in the team.
The snipers, probably the most hated class in all of Quake Wars. Many believe they don't contribute at all to the team, and the majority is probably correct. Hopefully when you finish reading this, you will have some semblance as to what to do when you pick up that sniper loadout.
1. Radar
Always deploy a radar before going to your camping spot, GDF snipers need to deploy the third-eye as well before doing so. Just deploy one that will provide coverage to the immediate battlezone, would really help if you can snipe your way to enhanced radar. If your radar gets DAMAGED, you are not obliged to redeploy a new one. It is the job of your team engineers to repair the deployable. If your radar gets DESTROYED, you are then required to get off your camping spot and redeploy a new one. Not having a radar up while you are sniping is one of the primary reasons as to why this loadout is hated, so do your job.
2. Finding the Effective Sniper Spot
The damage fallout of the sniper makes its effective killzone to be at around 250 meters. Meaning that as long as the enemy has no health upgrades, you can get a killshot as long as it is a headshot. Always try to find a spot that falls within 250m of the battlezone so that you can be effective to the team. You can snipe at a further distance if you want, but just don't expect to get many kills doing so. Even if you don't get the kill, you can still do some considerable damage to the target. If you prefer 'softening' the targets for your assault/defensive team, well no one is stopping you from doing so.
3. Picking Your Targets
One of the main annoyances of rookie snipers is that they shoot anything that moves. While your team is getting massacred by an enemy sniper, you are just content with getting kills yourself. Your main role is for anti-sniper duty, that is your primary job. If there is an enemy sniper decimating your team, its your role to locate that sniper and eliminate it. Even if you are comfortably prone on your camping spot, if you see an enemy sniper racking up kills and you can't see it within your field of vision, get off your ass and eliminate the target. You know you are then doing your job for the team if you can suppress enemy snipers that will otherwise dominate your team.
If the snipers are suppressed and/or there are no snipers on the opposing side, you are then free to massacre the opposing side. You can shoot anything that moves, but try to prioritize your targets.
You are on defense, the objective is to plant a charge, you see an aggressor/soldier running around, try to kill that target. If you get the kill, wait until that person taps out. Usually, a medic/technician may revive the target. If its a medic, you have a short window of opportunity when the medic pauses to revive the target. If its a technician, have fun turkey shooting. This way you will not only eliminate a target vital for the objective, you will also eliminate someone capable of reviving it.
It is very hard to describe which target to kill, it is up to you to decide which one you want to shoot. Just remember that to ALWAYS eliminate enemy snipers first and foremost. If you can suppress/eliminate their presence, you are free to do whatever you want.
4. Maintaining Awareness
One of the best ways to get revenge on a sniper is to knife the fool. This is also humiliating on your part. The trick to preventing this is to expand your HUD radar to get a bigger view of the map. If you have a radar deployed, you may see red triangles heading your way for some revenge. If you feel you can take on the target, prepare yourself. If not, haul ass!
This also applies to enemies who hug the hills with a RL/Obliterator by using an Icarus or whatever vehicle. If you have the radar up, you can see their presence and anticipate their movements. Starting to see the importance of having a radar up?
I'll give you all an example about awareness while sniping on defense. The map is Quarry, I was a GDF sniper, I had a radar deployed somewhere on the map, I had my third-eye deployed somewhere on the objective just in case my radar goes down.
I was guarding the generator from any aggressors who tried to plant a charge. I was only aiming for them, any other targets I just let through. There were some people who tried to locate my position, but thanks to my radar and my expanded HUD, I was able to evade/kill them easily. The weakness of my spot is that I can only hit my targets if they don't go prone on the objective. The enemy finally started noticing this, went prone, my team couldn't disarm, and we lost the generator.
I then killed/respawned at the main base, redeployed my radar again at another safe location (by this time I had enhanced radar), redeployed my third-eye again, and went camping. Thanks to my enhanced radar, I noticed some strogg were camping the hills to my right (which was my blindspot). I left my spot and eliminated the targets. They kept returning, but I killed them and kept them off that hill for the rest of the game.
After being heavily suppressed at the hills, some strogg decided to go behind the hills of the GDF base and eliminate me/our vehicles from there. Once again thanks to my radar and the handy map (I kept on looking at it throughout the entire game), all I had to do was wait for them to pop their little heads, then they died.
For the record, I believe we lost that map. Can't be helped, I'm not a good enough sniper to hit flying Icarus's.
5. Hack Objectives
If your team is on assault, you are not allowed to snipe period. Grab a scoped/accurized rifle and hack that objective. Maps like volcano is a prime example of this. GDF worth their salt is indoors mounting a tight defense of the objective. The most you will do is get a couple of kills and some people wanting your blood. You may think you are doing the right thing distracting them, but you are needed for the objective so get your ass in there.
6. Classes
If your team has already 2 coverts/infiltrators and it is not a hack objective, go pick another class. Unless your coverts are useless and can't eliminate an enemy sniper, it will be then up to you to answer the call and eliminate the fool. The same can be said if there are zero coverts/infiltrators in your team. Answer the call and deploy that radar!
Well that's it, I sure posted a lot:eek:
Just a reminder, this is a guide to be a somewhat effective SNIPER. Not being a good covert nor being a good infiltrator, its for being a decent SNIPER. The two are very different things, one is an active player while one is a passive map dominator.
No matter what anyone says, if you can keep enemy sniper presence to a minimum, you are doing your job just fine as a sniper.
Hope whoever reads this is enlighted or whatnot, well just enjoy it either way:)
I'm too lazy, so I didn't read it in detail, but did you mention something like um, going to the same sniper camping spot all the time means that you will die more? Good snipers usually switch spots. Sniper hunters usually look at the place where they last sniped. If you go to a different spot, you will usually not give away your position.
Mastergamer777
11-16-2007, 01:21 AM
Then they will also check each place you hid, so your best bet is to stay in the same spot, and not let people see you.
PimpToad
11-16-2007, 05:52 AM
Any decent team will already be hunting for you when they see the sniper rifle/railgun kills you are accumulating. Switching positions is great only if you are out of their radar range or if they don't have one. If you are being suppressed by an enemy sniper, that is the best time to find a new location. If you are just getting harassed by flyers, the same spot should suffice.
You will always get killed no matter how skilled you are, just weigh in the amount of damage you dealt to the enemy versus your single death.
signofzeta
11-16-2007, 06:16 AM
Any decent team will already be hunting for you when they see the sniper rifle/railgun kills you are accumulating. Switching positions is great only if you are out of their radar range or if they don't have one. If you are being suppressed by an enemy sniper, that is the best time to find a new location. If you are just getting harassed by flyers, the same spot should suffice.
You will always get killed no matter how skilled you are, just weigh in the amount of damage you dealt to the enemy versus your single death.
Sometimes you just need an oppressor with you. You will then be invincible, only if you aren't firing.
Then they will also check each place you hid, so your best bet is to stay in the same spot, and not let people see you.
Don't forget, the more hiding spots, the more time they waste finding you. If you only have one hiding spot, then they for sure know where you are. I had my fair share of sniper hunts. The way I found them was the fact that they killed me. So I try to find them. Found them. When they start sniping and I die as a result, I find them again, at the same spot, and kill them. If the actually switch spots, then I couldn't find him, and must look again. Usually when I hunt for snipers, and they go back to their old spot, I never check there thinking that he might be anywhere. But with radar, that's a different story.
Mastergamer777
11-17-2007, 09:10 PM
Of course, there are limited hiding spots. Plus, if you capture a base, and a /stroog/GDF comes looking for you at the base, then moves to your next hiding spot near where you are now, until they reach you. You would want to be able to get behind him and back to a spot they already cheecked.
Fade2Black_Qubenet
11-17-2007, 11:09 PM
Guide to being a nice GDF medic (Sniper support) prior to heading off and find a team.
Find somewhere the sniper wants the GDF supply crate in a place that doesnt alert every strogg to them and drop it there. Then go and help your team.
Also effective for most "Shoot from x position / stationary GDF attackers"
signofzeta
11-18-2007, 07:47 AM
Guide to being a nice GDF medic (Sniper support) prior to heading off and find a team.
Find somewhere the sniper wants the GDF supply crate in a place that doesnt alert every strogg to them and drop it there. Then go and help your team.
Also effective for most "Shoot from x position / stationary GDF attackers"
Yeah, medics must find a good spot to help the sniper, AKA, not beside the sniper, or even in front of him.
Also, usually when i want to give life or ammo, or want to use arty right beside the sniper, I sometimes blow his cover because strogg will see my field ops ass, then notice the covert ops head right beside it.
PimpToad
11-18-2007, 06:41 PM
The only reason you would drop a crate next to a sniper is if that sniper is really doing a good job (good example is salvage or valley), or you have the 2nd crate reward and the guy asked you nicely. Beware that dropping a crate in the middle of nowhere is pretty much saying that there is a sniper camping there.
Unless you have a fieldop/medic nearby, never ask for ammo or health. Go run to the nearest crate or something.
Oh and let me just say this once again, I am in no way a 'godly' sniper. I can't aim very well and I'll admit that. Although that doesn't change the fact that I can find some nice places to disrupt the flow of the game (as in engy's repairing objective or soldiers planting charges).
xxxshadowxxx
11-18-2007, 08:40 PM
on the quarry it is easy to defend ship all stuff he said but get yr sorry little ass of yr camp and move camp after kills thay way u keep yr profile low cuz once u kill it shows were shots fired so keep moving camp also keep away from burning vehicals it is a bekon so avoid the vehicals fullstop
Singh400
11-18-2007, 11:46 PM
on the quarry it is easy to defend ship all stuff he said but get yr sorry little ass of yr camp and move camp after kills thay way u keep yr profile low cuz once u kill it shows were shots fired so keep moving camp also keep away from burning vehicals it is a bekon so avoid the vehicals fullstopEr what?!
(too short)
WhiteWolf
11-19-2007, 02:05 PM
on the quarry it is easy to defend ship all stuff he said but get yr sorry little ass of yr camp and move camp after kills thay way u keep yr profile low cuz once u kill it shows were shots fired so keep moving camp also keep away from burning vehicals it is a bekon so avoid the vehicals fullstop
Translation: On Quarry, it is easy to defend the ship. Just do all the stuff he said, but get your sorry little ass off your camp and move your camp after kills. That way you keep your profile low because once you kill, it shows where your shots were fired from, so keep moving your camp. Also, keep away from burning vehicles. It is a beacon, so avoid vehicles fullstop.
i opted to not correct grammar.
xxxshadowxxx
11-22-2007, 10:11 PM
Translation: On Quarry, it is easy to defend the ship. Just do all the stuff he said, but get your sorry little ass off your camp and move your camp after kills. That way you keep your profile low because once you kill, it shows where your shots were fired from, so keep moving your camp. Also, keep away from burning vehicles. It is a beacon, so avoid vehicles fullstop.
i opted to not correct grammar.
lol translation im not that bad most slang and im 13 and never realy been able spell
PimpToad
11-22-2007, 10:32 PM
Fairly proficient in slang here, but I prefer coherent English if possible. Your age is not an excuse for using slang, although I can understand if you want to be 'cool.':rolleyes:
Oppressor with you = don't even expect to keep your location a secret.
That orange bubble isn't invisible you know;)
xxxshadowxxx
07-23-2008, 09:25 PM
Fairly proficient in slang here, but I prefer coherent English if possible. Your age is not an excuse for using slang, although I can understand if you want to be 'cool.':rolleyes:
Oppressor with you = don't even expect to keep your location a secret.
That orange bubble isn't invisible you know;)
by the way my age now excuse but being dislexic is ffs i spelt dat wrong i think?? og well 14 nearly 15 geting better
Szakalot
07-23-2008, 10:44 PM
one advice : go close indoor sniping
appleseed
07-24-2008, 06:07 AM
where are darkops and nkm tips when we need dem?
peace out and even if I'm not a sniper I agree with most of ya said pimptoad!
whiteaden
07-24-2008, 07:46 AM
1. they're not called SNIPERS.. but COVERT OP's!!!
2. lol, I didn't read this thread.. just felt like posting this...
Lambert.exe
07-24-2008, 02:54 PM
where are darkops and nkm tips when we need dem?
peace out and even if I'm not a sniper I agree with most of ya said pimptoad!
http://www.youtube.com/watch?v=nqzdBpkCox4
Truly awesome. :p
appleseed
07-24-2008, 04:14 PM
Was it instakill with sniper in 1.2?? or does he scores HS each shot O_o ??
peace
retsy
07-24-2008, 05:35 PM
1. they're not called SNIPERS.. but COVERT OP's!!!
2. lol, I didn't read this thread.. just felt like posting this...
you're fired. get out of canada.
on a separate note, snipers are very useful in a game, especially snipers for strogg on slipgate.... BUT if you're a sniper and you're camping, well - you're likely to get teabagged by my anansi :D happy fragging!
whatever happened to Slippy anyways?
Generic.Z
07-24-2008, 08:55 PM
http://www.youtube.com/watch?v=nqzdBpkCox4
Truly awesome. :p
yeah truly awesome hack.... :rolleyes:
ozmars
07-25-2008, 08:45 AM
You will always get killed no matter how skilled you are, just weigh in the amount of damage you dealt to the enemy versus your single death.
This is the best bit of advice for snipers and in fact any player. You will always die in this game! It's like Hill Street Blues:
"Let's do it to them before they do it to us."
Kalbuth
07-25-2008, 11:01 AM
yeah truly awesome hack.... :rolleyes:
Not hack, but 1.2 + nkm.
Scorge
07-25-2008, 06:03 PM
Some days I miss 1.2
hobodefcon
07-27-2008, 04:05 PM
You Forgot Sniper > Fliers
Shoot Those Damn Things Down
No My Caps Is Not Broken, But Shoot The Damn Flier Down
*apparently you cant talk in all caps :(
Homeslice
07-29-2008, 02:12 AM
You Forgot Sniper > Fliers
Shoot Those Damn Things Down
No My Caps Is Not Broken, But Shoot The Damn Flier Down
*apparently you cant talk in all caps :(
that is not the role of the sniper at all...not only will it give away your position but you will use probably 1 and 1/2 clips to shoot it down...
where as a soldier uses 1 rocket...
or other aircraft, or AVT... thats their jobs
sure if it has a small ammount of health, shoot it down, by all means. but for the most part it will be a waste of time, not to mention the fact that after 1 or 2 shots the pilot will most likely come directly after you.
RickDangerous
07-30-2008, 07:47 PM
True, but when I see a flyer effectively dodging RL's with his decoys for a fair amount of time I snipe em out of the sky. Sure it might cost me a clip, but usually there's a helpfull FOPS around ;)