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View Full Version : Bind "Use" and "Enter/Exit Vehicle" to the same key


Curious_Pete
11-24-2007, 08:25 PM
Is there a way to bind "Use" and "Enter/Exit vehicle" to the same key? Every attempt I have made to manually change the bindings in autoexec.cfg and bindings.cfg have failed. It seems silly to me to have 2 key bindings for this. Thanks for your help in advance.

I apologize if this has been covered, I did a search but found nothing on this.

space
11-24-2007, 08:53 PM
You do realize that F changes your position in a vehicle on the fly.. and by doing what you are attempting you would loose that functionality?

Curious_Pete
11-24-2007, 09:12 PM
I do... Maybe there is a work around where I can bind another key to change positions in vehicle..

for example (and yes I know this isn't a real bind):

bind "e" "_changpositions" "" "vehicle"

where "_changepositions" would be whatever changes your seat.
I don't know if there is a way to do this, but I hope so.

Another thought:
maybe be able to use "change weapons" or numbers to change seats. like mouse scroll or press 1,2 etc. Kinda like in BF2. Just an idea.

-KillerBee-
11-24-2007, 09:21 PM
It's best to keep it how it is. Because sometimes you want to repair or plant bomb instead of get in or out, plus shifting seats.

Curious_Pete
11-24-2007, 09:27 PM
I'm not suggesting this may be right for everyone. I'm asking for myself. I would prefer to have "enter/ext" and "use" bound to the same key. I can still plant a bomb using my "fire" key without acciidently entering the vehicle.

Boumy
11-24-2007, 11:16 PM
Is there a way to bind "Use" and "Enter/Exit vehicle" to the same key?

No you can't.
"_activate" and "_usevehicle" begin by "_" so you only can build simple bind.

Nogen
11-25-2007, 06:46 AM
No you can't.
"_activate" and "_usevehicle" begin by "_" so you only can build simple bind.

How about just use context binds. Bind use and enter vehicle to F (for example), then once inside rebind use to something else and bind exit vehicle to F.

Boumy
11-25-2007, 09:44 AM
How about just use context binds. Bind use and enter vehicle to F (for example), then once inside rebind use to something else and bind exit vehicle to F.

But you can not bind _activate and _usevehicule in the same key.
You need to do :
bind X "_activate; _usevehicule" "" "default" (for infantery)
But it will not work because this setting begin by "_" as I said.

If you have a G15, maybe you can try a script. But you can not do it with the game.

edit : the greatest you can do is press 2 time a key to enter/exit vehicle and 3 time to use. :/