View Full Version : Unlock FPS information and tuning tips
FeaRog
06-19-2007, 03:21 PM
Hi all,
I've noticed a few questions about the FPS locking, so rather than respond in individual threads to queries I thought I'd create a new thread to avoid confusing things.
I hope this guide & explanation helps you all out some. Please remember that it isn't final yet, this is a beta and things can and will change!
BACKGROUND INFO
The most important thing to maintaining the perception of as game being smooth is a constant, consistently spaced framerate. I'm sure many of you have played console games - you'll have noticed that a game feels dead smooth until you get "hitches", happening in intense periods of activity, that make the game no longer feel smooth. These happen when the game can't achieve its target framerate (eg 30fps on NTSC) and drops a frame, momentarily going at 15fps. It usually feels better for a game to run at a constant 30fps than at 60fps but regularly dropping to 30fps.
The game (and physics) runs at 30fps, so the rendering also runs at 30fps unless it is unlocked from the game framerate.
There is a cvar - com_unlockFPS - which enables you to unlock the game and the renderer to some extent. This allows the renderer to draw more frames than just the 30fps.
CVARS
There are several cvars that can be modified to adjust how the unlocking behaves. Note that none of these are a universal solution - it is a heavily subjective thing, and depends a lot upon your hardware and software. Warning: This is a fairly technical explanation. I've tried to keep it pretty understandable.
com_unlockFPS - this is the master cvar. If you do not set this to '1' then it will never attempt to exceed 30fps.
com_unlock_timingMethod - this selects one of three timing methods for unlocked frames:
0: This will try rendering another frame whenever it estimates it has enough time left for rendering before the next game frame is done. This will give you the highest possible framerate, however it can lead to frame "bunching". To many (including myself) this feels really jerky - 200fps in the best case is no good if its regularly dropping to 60fps.
1: This is similar to method 0, but instead of squeezing in rendering whenever it can it tries to space them at even multiples of 30fps. This is a slight improvement over method zero in terms of smoothness, but sacrifices some FPS.
2: This is the same as method 1, but instead of estimating if it can fit another rendering frame using only the render time estimate it estimates using the total time of game + renderer. Hypothetical explanation: Lets say the time between two game frames was meant to be 10ms. Game + render time takes 5ms, leaving 5ms left. Rendering only took 2.5ms. Method zero would then render two more graphical frames before the next game frame - in effect feeling like the game should be running at 400fps but dropping a frame every 10ms, giving it a jerky feel. With this method it would only draw a single extra frame so it wouldn't feel sporadic. You'd only get 200ms however.
com_unlock_maxFPS - this only does anything if com_unlock_timingMethod is set to 1 or 2. This limits the maximum fps your PC will try to achieve. This will be rounded to the next lowest multiple of 30 - eg if you set this to 59 it will in effect be treating the maximum as 30. This helps to control the fluctuation sometimes prevalent.
There are a couple of other tuning cvars but those shouldn't really need much tweaking. com_unlock_safetyMargin adjusts how conservative the estimation is, and com_unlock_avgFrames is there to help ignore spikes & troughs in the estimation. The defaults of these should be fine for most people.
TUNING
The defaults are to unlock the FPS, with a maxFPS of 60 and timing method 2. This basically means that if your system is fast enough to exceed 60fps all the time then it will do a constant 60fps. If your system isn't fast enough to exceed 60fps at all times then it will fluctuate between 30 and 60fps. Lower end systems may well be unable to exceed 30fps most of the time - for these people you are probably best off disabling unlockFPS and satisfying yourself with a smooth 30fps. You can try to increase your FPS by lowering the graphics resolution & quality settings. A lot of middle-of-the-range systems can probably achieve a pretty regular 60fps with some tweaking here.
If you have a really good system you can probably do better than 60fps - in that case try increasing your maxFPS. I find that on my dev system here (2.4GHz Core 2 Duo, 7800GT, 2gig ram) I can do 90fps pretty constantly, so I have mine set to 90. You'll need to experiment a bit to find a level of this that doesn't fluctuate too much for your liking.
If the only thing you care about is the absolute maximum FPS then try setting com_unlock_timingMethod to zero! This is highly unlikely to feel smooth, but again it is totally subjective. Whatever floats your boat, hey :)
V-SYNC
If you have your monitor's refresh rate set to 60Hz and have v-sync enabled then you might as well set com_unlock_timingMethod to zero. This is because the new frame won't display until the evenly spaced 60fps point anyway - this is what timing methods 1 & 2 try to achieve. It will also limit you to a maximum of 60fps. Having V-sync enabled with refresh rate set to anything other than a multiple of 30fps will probably feel jerky.
EDIT:
USAGE
These cvars ("console variables") are adjusted using the console. If you are unfamiliar working with the Quake-style console then it is a good idea to read a guide first. ETQW for Newbies (http://4newbies.planetwolfenstein.gamespy.com/ETQW/scripting.php) has a good description of how to make an autoexec config to make sure these settings stick around. CTRL+ALT+~ opens the console. To set the cvars so that they stick around for next time you start the game enter something like this at the console (or insert it into your config):
seta com_unlockFPS 1
seta com_unlock_timingMethod 2
seta com_unlock_maxFPS 60
The "seta" command "set"s the cvar and then "a"rchives it. Use this seta command to set each of the cvars.
MISC
I highly recommend that you also enter the following so that you can see what impact your settings are having:
seta com_showFPS 1
com_unlockFPS does not have any affect when you are not connected to a server. So don't worry if you're locked at 30 at the menu - thats normal. Connect to a server and test it there.
Note that there are a few bugs with it in the public beta build, meaning that sometimes in timing method 2 your framerate will drop to 30 and never be able to recover, and a few other things.
A generalization of the timing methods:
0 - max FPS with no regard to the "smoothness" of the FPS
1 - lower FPS than method zero but slightly more smooth
2 - lowest FPS of the three methods, but the most smooth
Method 2 is much more CPU speed dependant than the other two - if you have a fast CPU then method 2 will likely not cut your FPS a lot but will result in a much smoother framerate. Otherwise methods zero and one are more likely to yield a higher framerate.
NoControl
06-19-2007, 03:24 PM
Nice guide, thanks.
CommanderZx2
06-19-2007, 03:25 PM
I believe the reasoning behind the 30fps is a console one, everyone knows that no one uses 30Hz on PC monitor and no one wants to be below 60fps. However lots of xbox 360 games run at 30fps.
This annoys me greatly.
sponge
06-19-2007, 03:28 PM
I believe the reasoning behind the 30fps is a console one, everyone knows that no one uses 30Hz on PC monitor and no one wants to be below 60fps. However lots of xbox 360 games run at 30fps.
This annoys me greatly.
It is not a console one. It is actually to decrease load on the server: instead of having to run physics at 60 ticks per second ala Doom3/Quake4, they chose to do it at 30. Unlike D3/Q4, however, SD appeared to allow the renderer to run at any arbitrary rate.
With com_unlockfps 0, the game acts like Doom3 and Quake4: it will only render as many frames are there are game ticks. This is the old behaviour we've seen in previous id Tech 4 games.
RR2DO2
06-19-2007, 03:28 PM
I believe the reasoning behind the 30fps is a console one, everyone knows that no one uses 30Hz on PC monitor and no one wants to be below 60fps. However lots of xbox 360 games run at 30fps.
This annoys me greatly.
That'd be an incorrect assumption, see sponge's post for some details.
Colosus
06-19-2007, 03:29 PM
That'd be an incorrect assumption, see sponge's post for some details.
Don't bring your logic into his assumptions.
CommanderZx2
06-19-2007, 03:30 PM
That'd be an incorrect assumption, see sponge's post for some details.
Then why not 60fps by default?
Colosus
06-19-2007, 03:31 PM
Mine runs at 60fps by default because my system can easily handle that and will never drop below 60fps.
sponge
06-19-2007, 03:31 PM
Then why not 60fps by default?
Like I mentioned above, it would require an obscenely powerful server. D3/Q4 only have to simulate physics of a few players. ET:QW has to simulate player physics for 32 players, and then vehicles.
By default, the game should render at 60FPS. Some people are having trouble with it, hence this thread.
CommanderZx2
06-19-2007, 03:33 PM
Like I mentioned above, it would require an obscenely powerful server. D3/Q4 only have to simulate physics of a few players. ET:QW has to simulate player physics for 32 players, and then vehicles.
By default, the game should render at 60FPS. Some people are having trouble with it, hence this thread.
I play on 100tick css servers with 64 players, pfft. It feels like it's limited by default to be capable of running off a non dedicated server.
RR2DO2
06-19-2007, 03:33 PM
Yes, CS has much simpler game logic though. Also, this doesn't have anything to do with listen or dedicated servers.
engie^benjy
06-19-2007, 03:40 PM
Fantastic guide thanks, if i get a beta key this info will be a great help!
:dance: :dance: :dance: :dance:
FeaRog
06-19-2007, 03:41 PM
Fantastic guide thanks, if i get a beta key this info will be a great help!
No problemo :)
me666
06-19-2007, 03:57 PM
...instead of having to run physics at 60 ticks per second ala Doom3/Quake4, they chose to do it at 30.
as far as i suppose to know the physic in doom3 runs at 30Hz but not the renderer, which is capped at 60Hz...
sponge
06-19-2007, 04:10 PM
Negative. The Doom3 world updates and the framerate are both capped at 60. If the world updates were at 30 as you suggest, rendering at 60 frames would result in every other frame being identical. Thus, both the renderer and the physics are running at 60FPS in Doom3, Quake4, and Prey. This was lowered to 30FPS in ET:QW, but to make up, the renderer can render extra frames.
cpt.whistlepants
06-19-2007, 04:21 PM
Thanks FeaRog, please feed us some more technical info if you get time.:D
renrut
06-19-2007, 04:50 PM
Very informative thread, keep it up!
dorkus
06-19-2007, 04:54 PM
Will this be the same for the final version? Capped at 30?
sponge
06-19-2007, 04:59 PM
The physics will always run at 30. If you are rendering at 30FPS, you may have a weak PC, or need to tweak the cvars to adjust the framerate cap detailed above.
The ET:QW engine while uncapped seems to have a tendency to hang around multiples of 30, although I'm far from 100% sure about this so far. However, there needn't be physics = framerate as you have in D3/Q4/Prey
Ashen-Shugar
06-19-2007, 05:02 PM
make this a sticky please
sponge
06-19-2007, 05:11 PM
This post is linked from the FAQ above, so it's one degree separated from a sticky!
It was a few minutes ago, but someone probably removed it because of that.
fungry
06-19-2007, 05:15 PM
knowledgeable!!! haha. will rmbr this thread for references should i get key!
or maybe till i get game >_>
moonshield
06-19-2007, 06:58 PM
And what about Input? Just tried to play q3a with 30fps.. It feels like i had to hit a frame exactly when pressing a key.. I couldnt even jump.. Oo
VLM(ike)
06-19-2007, 07:19 PM
Great info from the source itself :cool: . Let's hope i get a key to try :infiltrator: .
sponge
06-19-2007, 07:27 PM
And what about Input? Just tried to play q3a with 30fps.. It feels like i had to hit a frame exactly when pressing a key.. I couldnt even jump.. Oo
Quake3 actually runs at 20FPS internally by default, 30FPS on most servers nowadays as I understand it.
^Garf*uk*
06-19-2007, 07:57 PM
nice info here,will do this when i get in :D
Am i right in assuming that if i set com_unlockfps 1 and then com_unlock_maxfps 0 and turn vsync on, it will lock the FPS in game to the refresh rate i set in my config?
Or is the com_unlock_maxfps command not needed if i'm using vsync?
moonshield
06-19-2007, 08:52 PM
Quake3 actually runs at 20FPS internally by default, 30FPS on most servers nowadays as I understand it.
I actually meant the client side fps (Which are more or less independent from sv_fps, afaik). The game often doesnt react on input at low fps.
Veovis
06-19-2007, 09:15 PM
I find that on my dev system here (2.4GHz Core 2 Duo, 7800GT, 2gig ram) I can do 90fps pretty constantly, so I have mine set to 90.
What are your other graphic settings like? I have e6400, 2GB, and X1900XTX and only was getting around 60fps last night @ 1024x768 (I tried bumping up res to top setting and game locked up). Perhaps I have anisotropy too high, or something else?
Kinda surprised that with an A64 3500+, ATi x1650 Pro, and 1GB RAM running at 640x480 with every setting I could find turned down, I'm unable to get 60fps (getting 30fps). I've checked com_unlock_maxFPS, tried the different com_unlock_timingMethod values, and made sure vsync was off. The strange thing is when I set com_unlock_timingMethod to 0 it looks like its staying above 60fps.
Its a beta, of course, so hopefully future versions will help out.
rquasar
06-19-2007, 10:55 PM
This is great. I come from Quake 1,2,3,4. RtCW, season 2 Cal league main champs. 1 of my biggest things, is knowing the commands to tweek settings . I was wondering that about this beta. Atleast a couple are posted. What about settings like Hunkmegs, or snaps etc.
Well I can easily surpass 60 fps but after playing for an afternoon I have to say it looks good and plays well so I'll just leave it there I think.
JanitorEarl
06-19-2007, 11:13 PM
Awesome info thx. Im sure more detailed 3rd party sites will explain cvars in depth after the game is out. But then we would have to wait wouldnt we? :cool:
rquasar
06-19-2007, 11:24 PM
Awesome info thx. Im sure more detailed 3rd party sites will explain cvars in depth after the game is out. But then we would have to wait wouldnt we? :cool: ROFL Y yes we would.:(
FireWater
06-19-2007, 11:46 PM
how do I pop up the console so I can put the commands in?
how do I pop up the console so I can put the commands in?
+seta com_allowconsole 1
Alt-Ctrl-~
sponge
06-20-2007, 12:22 AM
This is great. I come from Quake 1,2,3,4. RtCW, season 2 Cal league main champs. 1 of my biggest things, is knowing the commands to tweek settings . I was wondering that about this beta. Atleast a couple are posted. What about settings like Hunkmegs, or snaps etc.
There's no real tweaking of network commands necessary, along with commands like hunkmegs.
Tahnit
06-20-2007, 02:09 AM
You guys HAVE to find a way around the 30fps animations cap. As it is right now i wont buy the game. Player movement is erratic and not smooth at all.
This HAS to be fixed.
clashie
06-20-2007, 03:01 AM
Server FPS will be settable right? If there is a noticeable difference from something like 30 to 60 fps, I would set it higher.
Landis
06-20-2007, 04:18 AM
Is there a way to check wut ur current fps is at?
Big_RIch
06-20-2007, 04:30 AM
Ummm, with an amd x2 5600+, 2 gb ram, 7950gt, all options high, shaders ultra, 1440x900, AA 2x, AF16x. I'm getting capped at 60fps in ALL outdoor areas, drop down to the 40's inside.
Try www.fraps.com
sponge
06-20-2007, 04:59 AM
Is there a way to check wut ur current fps is at?
Open the console (CTRL + ALT + Tilde ~) and type com_showfps 1.
I'd advise against FRAPS as it has some pretty ugly techniques to hook into the game like it does.
the fps are very ugly within the game, spent ages tweaking but the smoothness is way off, it is only the beta though i tell myself
The game is great though
taken
06-20-2007, 12:36 PM
thanks for the great guide!
Loffy
06-20-2007, 12:54 PM
I learned a lot. Thanks for the well written tips and tricks!
alvin
06-20-2007, 01:15 PM
You guys HAVE to find a way around the 30fps animations cap.
Shouldn't be any worse than wolf: E.T / Q3.
But shouldn't "area of relevance" be helping out here (why drop servers back to 30fps) ?
Zarkow
06-20-2007, 04:08 PM
Shouldn't be any worse than wolf: E.T / Q3.
But shouldn't "area of relevance" be helping out here (why drop servers back to 30fps) ?
The server still has to calculate the physics for every player and vehicle across the whole world every tick. Area of relevance would only be in regards to network-traffic afaik.
ToonarmY
06-20-2007, 04:18 PM
These settings do not save when i close the game? Can i put them in my config (which i cannot find) and they will stay saved
Haklin
06-20-2007, 05:20 PM
hrmm...all those suggested console settings to get my max beyond 30 were already loaded...? I allowed the game to auto detect the best graphics detail for my system so maybe it just changes the fps for you?..i get a constant 50-60 fps..
running
c2d e6600
2gig ram
ati x1950 pro 256meg
what is the command to check FPS in game?
handspin
06-20-2007, 07:42 PM
com_showfps 1
As soon as you get the game, I immediately urge you to com_unlock_timingmethod 0 asap.
30fps is not gonna cut it at all, you will get owned.
Mutley
06-20-2007, 11:45 PM
What's the advantage of more FPS? It's real smooth for me on 30fps (runs constantly at 30fps) got a 8800 though.
What's the advantage of more FPS? It's real smooth for me on 30fps (runs constantly at 30fps) got a 8800 though.
30fps versus 60fps should have a noticeable difference in smoothness. Something is wrong if things don't seem smoother at a higher framerate. If you're able (and since you have an 8800 you should be, depending upon your settings) I'd strongly suggest trying to get 60fps, at least for comparison's sake.
rquasar
06-21-2007, 02:28 AM
Yesh their is a big difference from 30 to 60, even from 60 to 90. Also the highest resolution it will go is 1600x900ws 16:9. So far it seems smooth after I got the frames bumpedup from 30. But you need atleast 60.
sponge
06-21-2007, 03:13 AM
Also the highest resolution it will go is 1600x900ws 16:9.
The game can go as high as you want using the custom resolution commands.
Tahnit
06-21-2007, 03:33 AM
Regardless of unlocking the fps animations are still at 30fps. This kills immersion as player animations, weapon animations and vehicle movements (walker is a great example) are very choppy.
rquasar
06-21-2007, 03:52 AM
The game can go as high as you want using the custom resolution commands.LOL ok sponge Y didnt you post the string ;) I'm all tingely with anticipation now.:p
Reverend_Zen
06-21-2007, 04:20 AM
do I edit these cvars from the command prompt or is it a certain file in teh game folder?
Ashen-Shugar
06-21-2007, 04:28 AM
ok, i start the game from scratch, go into my first round and i'm hitting 60fps which is should do, as soon as it starts a new map, im back to 30 even though my settings have not changed
Oompa
06-21-2007, 04:36 AM
By default if you can make 60FPS then it lets you do that, if it's any lower like 59 FPS you get pushed down to 30.
bigswords
06-21-2007, 05:14 AM
Sorry but which folder / file do I have to edit? I followed exactly to the letter what the OP wrote but I am still at 30 fps.
Please advise thank you.
4 gigs 667 Ram
Nvidia 7800 GT
C2D E6600 @ 3 GHZ
Oompa
06-21-2007, 05:15 AM
None, you put the commands in the console.
bigswords
06-21-2007, 05:19 AM
None, you put the commands in the console.
I see thanks , so is there a way to run a script once the game starts automatically , to reduce the amount of typing in the console? Or you just have to enter it once?
sponge
06-21-2007, 06:57 AM
You should have to enter it only once.
If it does not save, append seta to the beginning, eg. seta r_command value. seta stands for set archived, which means it'll write it to your config file in My Documents.
Vash63
06-21-2007, 07:58 AM
Hmm, it's not working for me. I'm locked at 30, even on the menu... 8800 GTX with the 158.45 Vista x64 drivers. It doesn't drop often but my system is more than capable of 60FPS.
incognito
06-21-2007, 01:07 PM
nobody has answered whether si_fps/sv_fps/sv_tickrate allows modification.
FeaRog
06-21-2007, 01:48 PM
nobody has answered whether si_fps/sv_fps/sv_tickrate allows modification.
No. These cvars do not exist.
rquasar
06-21-2007, 02:08 PM
SPONGE.....I'm still waiting for the command string to raise the resolution over 1600x900ws. Thx a bunch.
sponge
06-21-2007, 02:44 PM
It's been posted in several other threads. r_customwidth xx; r_customheight xx r_mode -1
sponge
06-21-2007, 02:45 PM
Hmm, it's not working for me. I'm locked at 30, even on the menu... 8800 GTX with the 158.45 Vista x64 drivers. It doesn't drop often but my system is more than capable of 60FPS.
The menu appears to always be capped at 30 initially.
If you want to get above 60 you'll have to change com_unlock_maxfps to a higher value. 90 or 120 are reasonable limits (generally multiples of 30 are a Good Thing(tm) )
kmfdm
06-21-2007, 05:55 PM
By the way, anyone that's wondering how to pull down the console:
ALT+CTRL+Tilde
timbro
06-21-2007, 06:07 PM
The 30 fps lock seems to be the downfall of this game. What happens when i run my monitor at 85hz and have vsync enabled? What framerate do i get then?
sponge
06-21-2007, 06:21 PM
timbro: r_swapinterval 1 SHOULD lock your FPS to 85.
The 30 FPS cap isn't default, or intended. It should be capping it at 60.
alvin
06-21-2007, 09:02 PM
Hi all,
The most important thing to maintaining the perception of as game being smooth is a constant, consistently spaced framerate.
Slight change of subject..The strange judder everyone is reporting is apparently due to anti-lag, interpolation/extrapolation. Is there a command to load the map off-line where i can run around a without judder...just want to see it thx
rglaf
06-21-2007, 10:10 PM
A tips to everyone, even if you are having problems or not, add these 5 lines into your config:
showconsole 1
com_unlockfps 1
com_lockfps 100
com_unlock_timingmethod 0
r_displayRefresh 100 (if you have 100 Hz on your screen)
rquasar
06-21-2007, 10:33 PM
You cant unlock maxfps with the timing method set to 0.
The most important thing to maintaining the perception of as game being smooth is a constant, consistently spaced framerate. I'm sure many of you have played console games - you'll have noticed that a game feels dead smooth until you get "hitches", happening in intense periods of activity, that make the game no longer feel smooth. These happen when the game can't achieve its target framerate (eg 30fps on NTSC) and drops a frame, momentarily going at 15fps. It usually feels better for a game to run at a constant 30fps than at 60fps but regularly dropping to 30fps.
The game (and physics) runs at 30fps, so the rendering also runs at 30fps unless it is unlocked from the game framerate.
There is a cvar - com_unlockFPS - which enables you to unlock the game and the renderer to some extent. This allows the renderer to draw more frames than just the 30fps.
CVARS
There are several cvars that can be modified to adjust how the unlocking behaves. Note that none of these are a universal solution - it is a heavily subjective thing, and depends a lot upon your hardware and software. Warning: This is a fairly technical explanation. I've tried to keep it pretty understandable.
com_unlockFPS - this is the master cvar. If you do not set this to '1' then it will never attempt to exceed 30fps.
com_unlock_timingMethod - this selects one of three timing methods for unlocked frames:
0: This will try rendering another frame whenever it estimates it has enough time left for rendering before the next game frame is done. This will give you the highest possible framerate, however it can lead to frame "bunching". To many (including myself) this feels really jerky - 200fps in the best case is no good if its regularly dropping to 60fps.
1: This is similar to method 0, but instead of squeezing in rendering whenever it can it tries to space them at even multiples of 30fps. This is a slight improvement over method zero in terms of smoothness, but sacrifices some FPS.
2: This is the same as method 1, but instead of estimating if it can fit another rendering frame using only the render time estimate it estimates using the total time of game + renderer. Hypothetical explanation: Lets say the time between two game frames was meant to be 10ms. Game + render time takes 5ms, leaving 5ms left. Rendering only took 2.5ms. Method zero would then render two more graphical frames before the next game frame - in effect feeling like the game should be running at 400fps but dropping a frame every 10ms, giving it a jerky feel. With this method it would only draw a single extra frame so it wouldn't feel sporadic. You'd only get 200ms however.
com_unlock_maxFPS - this only does anything if com_unlock_timingMethod is set to 1 or 2. This limits the maximum fps your PC will try to achieve. This will be rounded to the next lowest multiple of 30 - eg if you set this to 59 it will in effect be treating the maximum as 30. This helps to control the fluctuation sometimes prevalent.
There are a couple of other tuning cvars but those shouldn't really need much tweaking. com_unlock_safetyMargin adjusts how conservative the estimation is, and com_unlock_avgFrames is there to help ignore spikes & troughs in the estimation. The defaults of these should be fine for most people.
TUNING
The defaults are to unlock the FPS, with a maxFPS of 60 and timing method 2. This basically means that if your system is fast enough to exceed 60fps all the time then it will do a constant 60fps. If your system isn't fast enough to exceed 60fps at all times then it will fluctuate between 30 and 60fps. Lower end systems may well be unable to exceed 30fps most of the time - for these people you are probably best off disabling unlockFPS and satisfying yourself with a smooth 30fps. You can try to increase your FPS by lowering the graphics resolution & quality settings. A lot of middle-of-the-range systems can probably achieve a pretty regular 60fps with some tweaking here.
If you have a really good system you can probably do better than 60fps - in that case try increasing your maxFPS. I find that on my dev system here (2.4GHz Core 2 Duo, 7800GT, 2gig ram) I can do 90fps pretty constantly, so I have mine set to 90. You'll need to experiment a bit to find a level of this that doesn't fluctuate too much for your liking.
If the only thing you care about is the absolute maximum FPS then try setting com_unlock_timingMethod to zero! This is highly unlikely to feel smooth, but again it is totally subjective. Whatever floats your boat, hey.
The menu appears to always be capped at 30 initially.
If you want to get above 60 you'll have to change com_unlock_maxfps to a higher value. 90 or 120 are reasonable limits (generally multiples of 30 are a Good Thing(tm) )
wait a sec sponge. you're saying that if i wanted 60FPS, i need to set com_unlock_maxFPS to 90? huh?
Squishy
06-22-2007, 12:35 AM
wait a sec sponge. you're saying that if i wanted 60FPS, i need to set com_unlock_maxFPS to 90? huh?
He said above 60 and then to use multiples of 30. If you want 60, set it to 60.
incognito
06-22-2007, 01:08 AM
No. These cvars do not exist.
again, this doesn't answer the question.
this time, in English:
ARE SERVER SIDE TICKRATE/FPS/SNAPSHOTS MODIFIABLE?
com_unlock_timingmethod 0
com_unlockFPS 1
com_unlock_maxfps 90
You will be happy
com_unlock_maxfps only works if com_unlock_timingmethod is 1 or 2, so using that in your scenario does absolutely nothing.
sponge
06-22-2007, 06:14 AM
com_unlock_maxfps only works if com_unlock_timingmethod is 1 or 2, so using that in your scenario does absolutely nothing.
maxfps should work in all 3 timing modes. It should be most noticable on 0, actually, since 0 will just draw until it runs out of time.
i r dumb
|WCK|MurderFace
06-22-2007, 06:18 AM
curious, but has anyone else noticed that the human EYE only sees 30 or so FPS?????
so tell me then - what the hell good does 200 do? i can see maybe 60 'feeling' smoother or rendering smoother than 30 - but even the greatest Disney animated movies (Fantasia) were done at 25 FPS. hmmmmm......
A Cute Puppy
06-22-2007, 07:06 AM
curious, but has anyone else noticed that the human EYE only sees 30 or so FPS?????
so tell me then - what the hell good does 200 do? i can see maybe 60 'feeling' smoother or rendering smoother than 30 - but even the greatest Disney animated movies (Fantasia) were done at 25 FPS. hmmmmm......
Oh God, not this again.
Movies and pre-rendered things have blur built in. If Fantasia was done at more than 25 frames a second there would just be lost frames, since that's all that a projector/DVD will display.
Load up an older game like half-life and look at the difference between 30/60/90. Your eye doesn't see in "frames". It's comparing apples and frogs.
The game just doesn't look as smooth as it could with a solid 60 FPS because the animations are locked at 30.
Morix
06-22-2007, 08:28 AM
Whats with the input, it run also at 30 fps?
The additional frames (more as 30 fps) show different content, or they render the same as the first after game frame? So they need some calculations for prediction, or the game engine try to forecast how many render frames comes before next game fame?
mwave
06-22-2007, 08:55 AM
com_unlock_timingmethod 0
com_unlockFPS 1
com_unlock_maxfps 90
You will be happy
thanks added com_showfps 1 to this and it works great feels alot better.
nice work
8800 gts card
dual core 6400
settings on normal
resolution 1680 1050 widescreen
can you add these commands to a file config, if so where do i find it thanks
FeaRog
06-22-2007, 10:55 AM
again, this doesn't answer the question.
this time, in English:
ARE SERVER SIDE TICKRATE/FPS/SNAPSHOTS MODIFIABLE?
As I said before: No.
Richy
06-22-2007, 11:07 AM
Create a file called autoexec.cfg in your Enemy Territory config directory.
rquasar
06-22-2007, 12:45 PM
maxfps should work in all 3 timing modes. It should be most noticable on 0, actually, since 0 will just draw until it runs out of time.Wasn't that long post I made from splash damage? Yet you counter what they said!! according to that post they made said maxfps will only work with timing mode set to 1 or 2 . Whats funny they are right. I've already tried it.
Noctred
06-22-2007, 02:39 PM
After tackling these FPS issues using the commands given in the OP, I also tried reinstalling, however now that I have reinstalled and downloaded the latest drivers for my GPU, I notice 1-2 second stuttering happening in no apparent pattern.
I'm curious if anyone else is having a similar issue.
My computer specs:
Intel dual core e6400 2.13ghz
EVGA 8800 GTX
2gigs crucial RAM
Edit: Forgot to add I sit around 60-90fps on everything highest, if thats any help.
sponge
06-22-2007, 03:11 PM
Did you try the single display performance mode tweak yet?
Noctred
06-22-2007, 03:48 PM
Did you try the single display performance mode tweak yet?
Yes, didnt seem to change anything.
shock.
06-22-2007, 05:31 PM
my timingmethod keeps resetting, i understand i have to make an autoexec file, right?
can someone give me a quick explanation on how to make one?
sponge
06-22-2007, 07:09 PM
my timingmethod keeps resetting, i understand i have to make an autoexec file, right?
can someone give me a quick explanation on how to make one?
Did you try "seta com_unlock_timingmethod" and then the setting? This should save it to your config.
shock.
06-22-2007, 07:30 PM
oic, thanks!
shock.
06-22-2007, 07:35 PM
ok i have another question, my shader level keeps switching back to ultra, but i want to lower it for more fps, i just can't get it to stay on medium or high!
Jollzzz
06-22-2007, 10:20 PM
help ! i can't exceed 30fps and i set com_unlockFPS to 1 !!!! i don't understand why it doesn't work.
nvm it works now :)
Kresher
06-23-2007, 08:46 AM
I have a question about LCD TFT monitors and their refresh rates at 60Hz.
It seems that no matter what unlock_timingmethod I use, along with the maxFPS rate above 90, I cannot achieve more than 60 FPS.
I have vsync disabled in the settings, but that doesn't seem to affect the FPS.
Are the LCD TFT monitor users limited to 60 FPS for all games? If so, that sucks :(
AyBaYBaY
06-23-2007, 04:46 PM
where do i put these codes in?
Viper114
06-23-2007, 05:24 PM
I still can't unlock the FPS. I put in the cvar, but it never changes, no matter what I put in. What do I do?
outlaw107
06-23-2007, 06:02 PM
I really think that the graphics need some tuning.....the bland look of the textures for objects such as the grass in the beta as well as the buildings. EWW the buildings are ugly. I know graphics aren't everything, and I'm not a graphic-whore I'm just trying to help out with beta and give my opinion. Gameplay is awesome though!!!!! Reminds me of the fast-paced Q3 I used to play.
Alcorr
06-23-2007, 09:48 PM
So im confused. Where do I put the cvar in? Is in in a config file? Is it a console command? The guide doesnt say this.
hellokeith
06-23-2007, 10:43 PM
Is there a way to set the refresh rate for the game only?
I use a 1280 x 1024 flat panel @ 75Hz, and I'd hate to have to mess with the desktop refresh rate everytime I want to play QW.
sponge
06-24-2007, 04:19 AM
r_displayrefresh
Curlydave
06-24-2007, 05:11 AM
Timingmethod = 1 looks much better to me than 2. 2 is very very choppy.
I really think that the graphics need some tuning.....the bland look of the textures for objects such as the grass in the beta as well as the buildings. EWW the buildings are ugly. I know graphics aren't everything, and I'm not a graphic-whore I'm just trying to help out with beta and give my opinion. Gameplay is awesome though!!!!! Reminds me of the fast-paced Q3 I used to play.
A lot of it has to do with the Doom3 engine not supporting radiosity, which really kills the look of outside areas. It was tossed in favor of dynamic lighting, which isn't even used in Quakewars.
gurgle
06-24-2007, 08:17 AM
what settings should I use for my hardware? I am playing at 1680x1050.
Nirgal
06-24-2007, 09:47 AM
Is there a way to set the refresh rate for the game only?
I use a 1280 x 1024 flat panel @ 75Hz, and I'd hate to have to mess with the desktop refresh rate everytime I want to play QW.
You can by using the nvidia drivers (if you have a nvidia gf). Unlock the override frequencies feature with ntweak (if i remember well) then you can set the appropriate frequency for every resolution.
Vash63
06-24-2007, 10:27 AM
Timingmethod = 1 looks much better to me than 2. 2 is very very choppy.
A lot of it has to do with the Doom3 engine not supporting radiosity, which really kills the look of outside areas. It was tossed in favor of dynamic lighting, which isn't even used in Quakewars.
Dude... dynamic lighting is all over the place in Quake Wars...
Anyway, I'm still getting really poor performance, even after going to 'single display performance mode' and trying to uncap the framerate.
Athlon x2 4200+
2GB DDR 3200
BFG GF 8800 GTX OC2 (Factory OCed to 626/2000)
Vista Ultimate x64 (Will probably run the final in Linux)
Nvidia 158.45 drivers
30FPS most of the time, goes up to 60 if I'm looking straight down or in an empty server and not looking at much. Pretty bad IMO given my specs, in game settings maxed, 8xAF, no AA. Sometimes in rare firefights it drops down to unplayable levels (10FPS).
Trevortt
06-24-2007, 11:48 AM
Okay, i am dumb toady, what command do i use to lock my fps at 60?
I have gone through the commands:
com_unlockfps 1 and i get over 200 fps lol but i want to lock it at 60.
Com_unlock_timingmethod 1 and 2.
But i cannot lock them? What is the command to do this?
SylKen
06-24-2007, 12:31 PM
Where do I input the commands?
Can't seem to open the console (azerty keyboard)
Trevortt
06-24-2007, 12:43 PM
Where do I input the commands?
Can't seem to open the console (azerty keyboard)
to open the console you need to press ctrl - alt and ` (which is located under the esc button).
LTF_Savage
06-24-2007, 02:06 PM
is there a thread posted that has ALL available tuning/tweak cmds?
if so, where?
if not, would you?
Squishy
06-24-2007, 02:31 PM
is there a thread posted that has ALL available tuning/tweak cmds?
if so, where?
if not, would you?
http://4newbies.planetwolfenstein.gamespy.com/ETQW/cvars.php
Has quite a few.
[LnG]Ghiacciolo=ITA=
06-24-2007, 04:26 PM
ehy guys..what about change the screen resolution, we need some console tricks?
I miss to much my native resolution of 1400X1050 wich i cannot set from options panel. I know is only beta, but the lower resolution are killing my eyes!!
tVItkh
06-24-2007, 04:54 PM
sorry, but each time i restart qw, it seems the setting dont stay..
so, is there some sort of config file?
& if so, where?
Trevortt
06-24-2007, 04:56 PM
sorry, but each time i restart qw, it seems the setting dont stay..
so, is there some sort of config file?
& if so, where?
C:\Documents and Settings\your name\My Documents\Enemy Territory Quake Wars Public Beta\sdnet\your name
Curlydave
06-24-2007, 05:05 PM
Dude... dynamic lighting is all over the place in Quake Wars...
Eh, I havn't noticed it except for player/vehicle shadows and explosive warning lights. This game would look much better with radiosity lightmaps at the expense of the dynamic lighting. Because of this, UT3 will blow it out of the water in the graphics department. Unfortunately this is probably an engine limitation. You can't have a realisitic looking outdoor environment without light bounces and contrast. The geometry's fantastic, the textures are very sharp, but it still looks pretty mediocre because of the uniform lighting.
On another note: My unlock_timingmethod setting would reset whenever I exited the game. I fixed it by creating an autoexec.cfg file, but is anyone else's behaving like this?
tVItkh
06-24-2007, 05:06 PM
C:\Documents and Settings\your name\My Documents\Enemy Territory Quake Wars Public Beta\sdnet\your name
thankyou :)
Warped
06-24-2007, 11:25 PM
Man, I have to lower everything to "normal" @ 1280 x 1024 to play....E6600, 2gb ram and 7900GT...(oh, and no AA)...this is raping me...
WarEagleSix
06-25-2007, 12:32 AM
You seem like knowledgeable players so perhaps you can help me.
I have what i view as an above average system (new Dell XPS 710 - Intel Core2 Processor 2.4GHZ, w 4GB Ram, an nvidea 8800 GTX - 768MB card, and an Ageia Physx card.)
Problem is no matter what setting I use in the beta, I get a terrible framerate, even though I don't know how to display the rate, it seems to be in the 5-10 fps range, as soon as I see an opponent, I die, since I can't get the cursor on him in time to fire, VERY LAGGY.
I'm afraid that even with the final version comes out, it would run so poorly that I can't justify buying it.
Any recommendations? Is there some setting in the console I've missed. The "recommended" settings are quite high - when I click the button, but even when I drop them to intolerable graphics quality, the game lags so bad I can't play.
And yes I did the standard stuff - disable uneeded services/processes, updated graphics drivers etc. BF2/BF2142 run like bandits, so I just can't figureout why this game is so slow even in beta.
Thanks
WE6
Mardy
06-25-2007, 01:10 AM
Yes, i seem to be having the same problem as the poster above, I would say i have an above average spec computer and i get a huge amount of graphics lag on the game!
I have used the commands posted in this post and they dont seem to effect my fps what so ever.
My fps is constantly around 30 while i have all the settings on high (that is when i 'auto detect' in the options). But even when i put all the settings on low i still have around 30fps but still have a huge ammount of graphics lag!
Any help on this situation would be very much apreciated!
Thanks. :D
if your commands are resetting then try using seta before the command and restarting the game after typing them all in.
re: choppy play,
e6600, 2gig geil ram, 8800gts 640mb, windoze sp2
timingMethod 2 is just awful on mine (120/90/60/30 all over the place and is choppy)
timingMethod 1 is better but still choppy
timingMethod 0 is much smoother and for the most part it stays at 120-150 with occasional dips to the 90s and the occasional sky rocket >400 (where I presume my net lags out coz i freeze for a second or so) but never goes through the wild cycle of awful fps - particularly in that building near the emp device
maybe its the 8800 series or a driver issue, coz in the other methods (1&2) i'm not talking "slightly choppy or a bit inconvenient", I'm talking "OMG my eyes are bleeding!!!"
*edit* - actually FeaRog - would you be able to elaborate on the functions of the other two cvars you mentioned as they may be able to settle down the choppiness?
alvin
06-25-2007, 04:40 AM
Man, I have to lower everything to "normal" @ 1280 x 1024 to play....E6600, 2gb ram and 7900GT...(oh, and no AA)...this is raping me...
1280 x 1024 ? My options are 1152 x 864 or 1600 x 1200, which seems funny.
edit: nevermind, i forgot that resolution is the weird 5:4 ratio.
gurgle
06-25-2007, 06:27 AM
what settings should I use for my hardware? I am playing at 1680x1050.
8800gts 640
e430 @ 3.2
?
[LnG]Ghiacciolo=ITA=
06-25-2007, 08:21 AM
so, any command to change the resolution manually?
alvin
06-25-2007, 08:42 AM
i think u mean r_mode
http://4newbies.planetwolfenstein.gamespy.com/ETQW/cvars.php
shock.
06-25-2007, 11:11 AM
can you guys suggest an upgrade for me?
my current rig is:
amd 64 4000+
7800gtx 256mb
2gb ram
the game runs okay, but i'd really like to lose some of the jerkiness i get when lots of stuff is blowing up and i'm in a gunfight.
so if i was to upgrade one thing, which would give me the best performance?
Curlydave
06-25-2007, 12:00 PM
can you guys suggest an upgrade for me?
my current rig is:
amd 64 4000+
7800gtx 256mb
2gb ram
the game runs okay, but i'd really like to lose some of the jerkiness i get when lots of stuff is blowing up and i'm in a gunfight.
so if i was to upgrade one thing, which would give me the best performance?
Easy - get an 8800 if you can afford it. That's the only thing you could do that would make a big difference.
shock.
06-25-2007, 12:28 PM
Easy - get an 8800 if you can afford it. That's the only thing you could do that would make a big difference.
my cpu won't hold an 8800 back?
Deemer1
06-25-2007, 03:33 PM
whats the drawfps command? sorry.. don't feel like looking through a billion posts.
fxfighter
06-25-2007, 03:39 PM
i think u mean r_mode
http://4newbies.planetwolfenstein.gamespy.com/ETQW/cvars.php
No that is for the resolution you want, that site is incorrect unless they have changed the doom 3 engine variable.
r_mode 3 = 640x480
r_mode 4 = 800x600
r_mode 5 = 1024x768
r_mode 6 = 1152x864
r_mode 7 = 1280x1024
r_mode 8 = 1600x1200
Are some usual type settings
E_maN
06-25-2007, 05:21 PM
well. this is my specs:
intel core 2 duo 2.13 @ 3.20 ghz
2gb memory
Windows xp and vista 64bit (change between them)
sapphire ati radeon x1900xt
and i get stuck at 30 fps(all the settings are a ok!), BUT if i change AA to x2 or above, it goes to 60 fps, but then i get graphic errors, like i can see the ground for about 10 yards, then its all see-through, but i see the stroggs and trees and stuff in the distance, and another problem i have is crashes when i change setting and choose restart in the game, not manually.
and i have also crashes in windows xp, just cant get it to work there.
anyone have sollutions to my problems?
Theory5
06-25-2007, 07:08 PM
this may seem like a really newbish question. but where do I find the place to enter in the unlock commands?
Deemer1
06-25-2007, 08:19 PM
ctr + alt + `(tilde)
But my question whats the command to DRAW fps??
Theory5
06-25-2007, 09:32 PM
Thanks. I hope this will help me. :-)
Scrivy
06-25-2007, 11:32 PM
com_showfps 1
This will be great for me being a long tim e sof2 player uses same engine with regards to cfg file so easy to tweak :dance:
Marksman11
06-26-2007, 01:59 AM
Intel Core Duo @ 2.0 Ghz
Nvidia GeForce 7900 GS @ 256mb
2 gig RAM
I am unable to achieve 30fps despite lowering the resolution and graphics setting to low. I also have used the com_unlockFPS command but it still hovers right around the 30 fps range. I just updated my drivers to no avail and have no backround applications running. Everything runs around 30fps on high, medium and low with no improvements. Anyone have anything else to try?
Intel Core Duo @ 2.0 Ghz
Nvidia GeForce 7900 GS @ 256mb
2 gig RAM
I am unable to achieve 30fps despite lowering the resolution and graphics setting to low. I also have used the com_unlockFPS command but it still hovers right around the 30 fps range. I just updated my drivers to no avail and have no backround applications running. Everything runs around 30fps on high, medium and low with no improvements. Anyone have anything else to try?
I had your exact problem marksman, then I found this on another forum and it actually worked. Running at a heavenly 100+ fps now.
"Someone finally figured out how to fix it.
In your Nvidia control panel under 3D settings you'll find an option called Multi-display/mixed GPU acceleration. I've read setting that to single display can solve some problems like yours.
Works great now on high settings."
Gogogo! :oppressor:
Marksman11
06-26-2007, 03:34 AM
I had your exact problem marksman, then I found this on another forum and it actually worked. Running at a heavenly 100+ fps now.
"Someone finally figured out how to fix it.
In your Nvidia control panel under 3D settings you'll find an option called Multi-display/mixed GPU acceleration. I've read setting that to single display can solve some problems like yours.
Works great now on high settings."
Gogogo! :oppressor:
Where exactly can I find the Nvidia control panel at?
Please excuse the noobishness :dance:
Ok I have found the control panel, however, in the display I am given only one display option and that is single (I am on a laptop).
Where exactly can I find the Nvidia control panel at?
Please excuse the noobishness :dance:
Ok I have found the control panel, however, in the display I am given only one display option and that is single (I am on a laptop).
Ahh, hmm... then I'm not sure. =(
bigswords
06-26-2007, 04:26 AM
It will, but you'll see a difference.
I get between 40-60fps with everything on high (except shadows off) at 1440x900 on my stock 8800GTX. I also use V-sync, and have most options in my Ntune to Quality.
Is there a bug with shadows at the moment? I too get those fps (even more) with a 7800 GT with shadows off.
coldblood
06-26-2007, 10:43 AM
i dont even care at how much fps my game runs as long as it runs very smooth :)
crumblycake
06-26-2007, 01:16 PM
Yesh their is a big difference from 30 to 60, even from 60 to 90. Also the highest resolution it will go is 1600x900ws 16:9. So far it seems smooth after I got the frames bumpedup from 30. But you need atleast 60.
wrong, I have a 30 inch dell monitor and the native is 2500 x1650..I think.
Miscreant
06-26-2007, 01:40 PM
I disabled shadows, but everything else is on high and I occasionally get frame rate drops. Sometimes it seems to drop to below 30 even tho it my FPS shows 30. Some of the time it hovers around 60. It bothers me because I get much higher FPS in every other game, and this doesn't look THAT much better than other games I'm playing.
I had thought I was getting around 40-60fps, but I might be wrong about that.
Tonight I will mess around with the cvars. I'm thinking: timing method: 0.
My GPU settings:
8X FSAA
8X Anisotropic Filtering
Performance Mode
Single Display mode
Vertical Sync ON
My specs:
AMD 5300+
2GB Corsair XMS2 PC6400 @ 800Mhz (4/4/4/12)
Geforce 8800GTX Superclocked (Running at stock 8800GTX Speed)
150GB Raptor HDD 10,000rpm
Sound Blaster Audigy 4 7.1
19" W Acer LCD Monitor (5ms) @ 1440x900
I can't play without at least 8XFSAA/AF and V-sync on.
Noctred
06-26-2007, 10:07 PM
I disabled shadows, but everything else is on high and I occasionally get frame rate drops. Sometimes it seems to drop to below 30 even tho it my FPS shows 30. Some of the time it hovers around 60. It bothers me because I get much higher FPS in every other game, and this doesn't look THAT much better than other games I'm playing.
I had thought I was getting around 40-60fps, but I might be wrong about that.
Tonight I will mess around with the cvars. I'm thinking: timing method: 0.
My GPU settings:
8X FSAA
8X Anisotropic Filtering
Performance Mode
Single Display mode
Vertical Sync ON
My specs:
AMD 5300+
2GB Corsair XMS2 PC6400 @ 800Mhz (4/4/4/12)
Geforce 8800GTX Superclocked (Running at stock 8800GTX Speed)
150GB Raptor HDD 10,000rpm
Sound Blaster Audigy 4 7.1
19" W Acer LCD Monitor (5ms) @ 1440x900
I can't play without at least 8XFSAA/AF and V-sync on.
I have a very similar computer set up and I get the same random FPS drops, it doesnt even seem to have any sort of pattern to it. Really annoying.
Viperkhan
06-26-2007, 10:57 PM
Will the FPS be permanently unlocked in a future beta patch I wonder? I'm not comfortable with messing around with the game to unlock it manually.
Curlydave
06-27-2007, 12:50 AM
well. this is my specs:
intel core 2 duo 2.13 @ 3.20 ghz
2gb memory
Windows xp and vista 64bit (change between them)
sapphire ati radeon x1900xt
and i get stuck at 30 fps(all the settings are a ok!), BUT if i change AA to x2 or above, it goes to 60 fps, but then i get graphic errors, like i can see the ground for about 10 yards, then its all see-through, but i see the stroggs and trees and stuff in the distance, and another problem i have is crashes when i change setting and choose restart in the game, not manually.
and i have also crashes in windows xp, just cant get it to work there.
anyone have sollutions to my problems?
You really shouldn't be playing with AA. I'm running an 8800GTS and I keep that shit off and AF toned down.
Jaede
06-27-2007, 01:27 AM
I've been having a problem with several FPS boosting configs that have appeared. When I used them they made my models and buildings completely white. Which made the game unplayable. Does anyone else have experience with this "Bug" (which I think it is)?
DiecastV
06-27-2007, 04:41 AM
This is my PC.
Asus M2N-E SLI NVIDIA nForce 500 Socket AM2 ATX Motherboard and AMD an Athlon 64 X2 5400+ 2.80GHz Socket AM2 OEM Processor.
Corsair 2048MB Dual Channel PC6400 DDR2. I got 2 gig now but it can handle 8 gig.
EVGA 256-P2-N761-AR GeForce 8600GTS 256MB GDDR3 PCI Express x16 HDCP Video Card .
Screen Resolution 1024X768
Screen Refresh Rate 60 hertz : A little hint dont mess with that cause it can ruin your Video Card so leave it at 60 Hertz.
Why are you guy's haven so much problem with your Quake wars graphics I realy dont get it , My fraps are running around 50 to 100 to the max's so what am I doing right then? Just dont mess with your refresh rate I would leave it at 60 Hertz. Maybe that might help.
paZifist
06-27-2007, 09:27 AM
i had com_unlockFPS "1" , com_unlockMaxFPS "1" and com_unlockTimingMethod "2" and everything themed to work fine but then is once tried setMachineSpec "0" and everything was interally reseted to com_unlockFPS "0" and i cant change it anywhere. I have com_unlockFPS "1" in my cfg file but it just doesnt work :/
Cr@zy88
06-27-2007, 10:10 AM
i ran fraps and i get 100 plus all the time though i got the 8800 ultra 4 gig ddr2 etc....:dance:
Viperkhan
06-27-2007, 10:55 AM
Maybe it would be smart to add in the initial post of this thread WHERE we are supposed to type in those commands. :O
tVItkh
06-27-2007, 12:53 PM
Maybe it would be smart to add in the initial post of this thread WHERE we are supposed to type in those commands. :O
kinda agreed..
[MIA] A.Soldier
06-27-2007, 07:08 PM
were do i put these unlocking commands?
Noctred
06-27-2007, 07:10 PM
The console; hit ctrl + alt + ~ while in game.
digital demon
06-27-2007, 10:03 PM
Screen Refresh Rate 60 hertz : A little hint dont mess with that cause it can ruin your Video Card so leave it at 60 Hertz.
Yeah, if the flicker doesn't ruin your eyes first. :D
Unless you are using an LCD (which you very well could be) you always want to increase your refresh rate.
But my question whats the command to DRAW fps??
Fraps.
com_unlockMaxFPS "1"
Maybe I've got this all wrong, but wouldn't that mean you would run at 1 FPS?
sponge
06-27-2007, 11:20 PM
Fraps is a bad idea, as their OpenGL hook is kinda icky at times.
com_showfps 1 is a much better way to show FPS.
digital demon
06-27-2007, 11:59 PM
I'll try it out.
I can't get these to save. I put them in my profile.cfg file and save it, but they are gone when I open it again. Anyone know what gives?
Viper114
06-28-2007, 03:14 AM
I still don't get it. I can change everything in either the console or the cfg file, but I can still never break the FPS over 30FPS. What do I DO?
digital demon
06-28-2007, 03:21 AM
Use the console + seta method...that's the only way I got it to work.
Viper114
06-28-2007, 03:44 AM
I did use the seta com_allowconsole cvar, and I've tried to use the com_unlockFPS cvar, but whenever I use it, it jumps to 40FPS for a split second before dropping right back down to 30FPS. Using the timingMethod and maxFPS cvars don't change anything either. It seems like there is a lock on the FPS that I cannot get rid of, no matter what I try to do to it...
I'd seriously like to get this framerate up to a proper speed...
digital demon
06-28-2007, 04:32 AM
I did this...
seta com_unlockFPS 1
seta com_unlock_timing_Method 1
seta com_unlock_maxFPS 90
I get up over 60 pretty often...even higher indoors.
Viper114
06-28-2007, 04:36 AM
Yeah, I just did that myself, exactly as written there, and the title screen FPS still never goes above 30...as I said, it's pretty much like the game locked it so tight that I can't even change the settings, myself...
Only thing I haven't tried was just rewriting the cfg files from scratch.
digital demon
06-28-2007, 04:40 AM
The title screen is locked at 30 frames.
Test it in-game.
Viper114
06-28-2007, 05:19 AM
Didn't know the title screen was locked at 30 FPS... '-_-
Tried doing it in game as a spectator. It took quite a few tries and combinations of the cvars, but I finally did it. I've also got the game to go to what I believe is 1280X1024, which looks a bit cleaner than the standard. I generally seem to get 40 to 60 FPS, according to the in-game counter that's jumping back and forth between the numbers.
Thanks, you really helped me out there.
paZifist
06-28-2007, 09:22 AM
i still cant to it. Will try is later via console but i dont think that will change thinks. I made an autoexec.cfg where i exec etqwconfig.cfg every start so it should always take the "new" settings in the etqwconfig.cfg but nothing happens... ingame 30FPS
dohfOs
06-28-2007, 12:05 PM
try the r_megadrawmethod 0 for better graphics rendering. it really does make a difference ;)
read more about it @ http://dohfos.blogspot.com/search/label/etqw
digital demon
06-28-2007, 12:26 PM
Thanks, you really helped me out there.
Glad I could help. :oppressor:
FeaRog
06-28-2007, 12:35 PM
I have updated the original post with info about how to use the cvars, and some more information relating to common questions.
paZifist
06-28-2007, 01:46 PM
must i write the cvars to the autoexec.cfg because in my etqwconfig.cfg is everything set right.
seta com_unlockFPS "1"
seta com_unlockMaxFPS "90"
seta com_unlockTimingMethod "2" // also tried "1" and "0"
but it doesnt work. Everything is locked to 30FPS. So your edited post doesnt help me :(
jokiranta_110
06-28-2007, 08:21 PM
Nice Guide :D i didn't get the beta key, but i think that this will help me out when i buy the game. btw any1 knows how good this game will run on my pc ?
( Amd 3500+ (2,2 ghz-->2,4 ghz overclock) 1gb ddr 400mhz , ati x1900xt , soundblaster x-fi fatal1ty ) ? , if some1 knows , plz let me know .
sorry for my bad english :D
fjavier
06-28-2007, 11:39 PM
We need more CVAR information and fine tunning from experts.
Thank you very much.
:eek:
Dead1nside
06-29-2007, 03:39 AM
What are the default values, fiddling seems to have made my game very juddery. Thanks.
Ashen-Shugar
06-29-2007, 03:46 AM
the .cfg file that you create, do you input your name that you log into the client with, or do you need clan tags? what if you have colors in your name, do you need to put those in your .cfg file?
paZifist
06-29-2007, 09:46 AM
i got it working with an autoexec.cfg then everything works fine. but i cant get constant 60FPS on low settings with my machine. That is frustrating and lets me ask how many % performance win does SplashDamage want or can do?!
Dutch_com_freak
06-30-2007, 02:10 AM
Hi,
i just wanted to say that i (like many others) am dying to play this game!... and i already pre-ordered too.... but on some games i get motion sick by playing them, and im up for the test to see if these settings are worth trying when u easly get motion sick by playing games. if someone would hook me up with a key etc. i will post my results here.
Miscreant
06-30-2007, 05:35 AM
It doesn't seem to help my case.
I've got good hardware, score 10,000 in 3DMark06, get extremely steady frame rates in BF games...
I've gone through the BIOS and system, defragged the drive, updated the drivers, everything.
I try the cvars, different combinations, and it still yields fluctuating FPS.
I play using vertical sync, but 60fps is fine for me, as long as it's not dipping down into the 20's indoors or in a fire fight.
I hope this game get's tweaked before it ships. Can someone at SD verify that the retail version has been tweaked when the game ships???
That would be great.
Thanks.
hey just a quick question. I was tuning the video settings and under the advanced tab, I was just wondering what exactly everything does? It seems I do not get significant performance declined going from low to hi settings. will more ram improve my setting? I run an ATI 9600 on an AMD 2400+ with 640 ram. I know this is lower then teh sys specs, but it still runs at an avg of 30 fps on low and about 10-20 fps on hi.
Miscreant
06-30-2007, 08:41 AM
hey just a quick question. I was tuning the video settings and under the advanced tab, I was just wondering what exactly everything does? It seems I do not get significant performance declined going from low to hi settings. will more ram improve my setting? I run an ATI 9600 on an AMD 2400+ with 640 ram. I know this is lower then teh sys specs, but it still runs at an avg of 30 fps on low and about 10-20 fps on hi.
Your ram, your processor and your video card are holding you back.
deficit
06-30-2007, 11:41 AM
I really think this game should run better on my system.
X2 4400+
OCZ 2gig DDR400 Cas 2
BFG 8800GTS 640MB
-High Settings
-shadows on and off (i switch)
-1920x1200 ( i Have a gateway 24'' HD LCD, and i dislike it when its not on its native resolution)
- No AA and AF
I also feel the mouse is not hardware accelerated like other ppl think.
darrin
06-30-2007, 01:13 PM
well i have all the lines put in my autoexec.cfg,it shows the fps on the loginscreen(30)but i dont see them in game
not even if i put it in console
any suggestions?
Miscreant
07-01-2007, 05:20 AM
I really think this game should run better on my system.
X2 4400+
OCZ 2gig DDR400 Cas 2
BFG 8800GTS 640MB
-High Settings
-shadows on and off (i switch)
-1920x1200 ( i Have a gateway 24'' HD LCD, and i dislike it when its not on its native resolution)
- No AA and AF
I also feel the mouse is not hardware accelerated like other ppl think.
Shoot, not even my system can run this beta at a decent clip with the "important" options enabled.
I hope they optimize the game before it ships, because I'm tired of tweaking and messing with the options. I just want to enjoy it.
Also those "pauses" in the game are driving me nuts.
digital demon
07-01-2007, 07:28 AM
I really think this game should run better on my system.
X2 4400+
OCZ 2gig DDR400 Cas 2
BFG 8800GTS 640MB
-High Settings
-shadows on and off (i switch)
-1920x1200 ( i Have a gateway 24'' HD LCD, and i dislike it when its not on its native resolution)
- No AA and AF
That's a pretty high resolution. With a GTS and a 4400 you should be able to run it with AA and AF. Try a lower resolution, like 1280. I run my GTX at 1600x1200 and with AA and AF it looks and runs amazing.
styfle
07-01-2007, 07:41 AM
i have an 8800GTS with a athlon 4000+ and i have everything on high (shaders on ultra) and AA on x8
i play at 1280x1024 and i get around 60fps
deficit
07-01-2007, 08:50 AM
That's a pretty high resolution. With a GTS and a 4400 you should be able to run it with AA and AF. Try a lower resolution, like 1280. I run my GTX at 1600x1200 and with AA and AF it looks and runs amazing.
my monitors resolution is 1920x1200 i dont like blurring down things + i runs better without aa and af and that resolution
deficit
07-01-2007, 08:52 AM
anyways im @ 16:10 1650x1050 now and much better and doenst get that much blurred
digital demon
07-01-2007, 09:04 AM
How are your frames at that resolution?
deficit
07-01-2007, 10:14 AM
@ 1920x1200 i get 60 to 30
@ 1650x1050 about the same
i use vsync btw cause of my lcd 24''
PigSkin
07-01-2007, 06:01 PM
Like I mentioned above, it would require an obscenely powerful server. D3/Q4 only have to simulate physics of a few players. ET:QW has to simulate player physics for 32 players, and then vehicles.
By default, the game should render at 60FPS. Some people are having trouble with it, hence this thread.
Can an Agia physics card do anything to help...does the game use it ?
paultwomany
07-01-2007, 06:47 PM
I've upgraded from a 6800 to the 8600 gts OC specificly to play quake ET, and get absolutely horrible fps running at the absolute lowest resolution etc. I've tried everything the Cvars, latest drivers you name it. I run everything else seemlessly. Ive skimmed through most of this forum for answers, and it seems to be the drivers 158.22. I'm not exactly sure what the problem is, or that I'm part of the 2% beta victims. (oh, changed from multi display to single even though ive always used one monitor) Nothing has changed the framerate whatsoever, it goes from 30 fps in the title menu, to a steady 8-15 frames during all gameplay including indoors; acting as if its not even using the card. ZOMG help plz.
AMD 3500+ 2.2 Ghz
gig ram PciX
:confused:
digital demon
07-02-2007, 05:16 AM
Granted the 8600 is not that powerful of a card, but you should still be getting better frames than that.
Are you using AA or AF? If so, turn them off.
Other than that, I don't know what it could be. With that setup you should at least be able to run it at 1024x768 at medium settings.
Prezadent
07-02-2007, 05:21 AM
I'm trying to record videos at 25 FPS but can't seem to lower to that frame rate. Having the same FPS as I am recording at would provide the best quality.
I've tried most settings without success.
Any ideas on getting a steady 25 FPS in game?
deficit
07-02-2007, 02:12 PM
I'm trying to record videos at 25 FPS but can't seem to lower to that frame rate. Having the same FPS as I am recording at would provide the best quality.
I've tried most settings without success.
Any ideas on getting a steady 25 FPS in game?
The engine if im not wrong doesnt lock on intergers others than 30 60 90 120 and so on.
DiecastV
07-02-2007, 02:28 PM
Granted the 8600 is not that powerful of a card, but you should still be getting better frames than that.
Are you using AA or AF? If so, turn them off.
Other than that, I don't know what it could be. With that setup you should at least be able to run it at 1024x768 at medium settings.
I have a EVGA 8600GTS 256 and the Fraps Im getting is around 60 to 100. I have a ASUS M2N-E SLI ready mother board Athlon(tm)64X2Dual Core Processor
2.81 Ghz, 2 Corsair PC6400 FSB 800 1025 1gig each . And I have no problem with my card Im am very happy to say EVGA 8600 GTS is a kicka$$ card.
Strogg
07-02-2007, 04:41 PM
With my ATI x1950 crossfire setup AND MY AMD 6000+ WITH 4 GIGS OF 800MHZ RAM WORKS GREAT! I caped mine at 500 I get about 90 to 120 on my fps its great!! :p
If we are going to compare framerates on different hardware, let's establish a standard set of specs to post. Listing just your FPS and hardware is not enough.
I suggest the following minimum items if you want to compare scores.
1) Resolution
2) AA/AF/Quality settings
3) CPU Model, clock speed you are running it at
4) Memory amount, clock speed you are running it at, timings optional
5) Video Chip set/Video memory size, clock speed you are running them at
6) FPS
I'll edit this later when i get home, off the top of my head I am running
1) 1152x864
2) 4xAA/high quality
3) Athlon FX55 (single core 939) at default 2.6ghz
4) 2GB (2x1GB) 400Mhz DDDR (default clock speed)
5) EVGA 7800GT CO (470/1100 GPU/Mem)
6) If I remember correctly, 50-80 FPS
Noctred
07-04-2007, 12:25 AM
1) Resolution: 1600x1200
2) AA/AF/Quality settings: 2xAA/4xAF/highest
3) CPU Model, clock speed you are running it at: Intel e6400 core 2 duo 2.13ghz
4) Memory amount, clock speed you are running it at, timings optional: 2gigs Crucial DDR2 800
5) Video Chip set/Video memory size, clock speed you are running them at: EVGA 8800GTX Superclocked 768mb
6) FPS: 60-120, but random drops to 30 for no apparent reason
Musha
07-04-2007, 02:47 AM
1) 1280x1024
2) AAx0/AFx0/Lowest quality settings
3) Athlon64 3000+, 2350Mhz
4) 1,5Gb(3x512Mb),212Mhz(424Mhz ddr)
5) Radeon x800xl, 256Mb, 455Mhz/570Mhz(1140Mhz ddr)
6) 25-150 avg. 50 outdoor and 80 indoor :dance:
Billox
07-04-2007, 03:56 AM
I'm having some strange issues with the default settings.
I just upgraded from 7800GTX, San Diego 939 @ 2.5GHz and 2GB of DDR400 to same setup but with E6420 @ 3.1GHz and 2GB of DDR2-800
Before the upgrade I was running at 30fps and I would drop down a bit in heavy firefights, now I get 60fps but now I'm getting these strange lags. I will try to describe.
When I move, my client is showing me moving, but then it snaps back to where I was standing before, with a strange juddering. It makes the game virtually unplayable.
The problem goes away when I set maxfps to 30. But remians regardless of which timingmethod I'm using.
I have also noticed that the problem is consistent when I'm looking out into a large open area, but if I look at a wall then I can move smoothly - which leads me to believe it is an FPS/Gametick related problem rather than a network one - hence posting in here.
Cheers
Ashen-Shugar
07-04-2007, 04:09 AM
FPS IS still fubared. I go from 1600x1050 to 800x600 and my fps is still 30
bullshit
Schismatic
07-04-2007, 10:28 PM
FPS IS still fubared. I go from 1600x1050 to 800x600 and my fps is still 30
bullshit
I'm getting around 60FPS average with a pretty crappy system... what are your specs and what commands did you run? Maybe we can help.
Ashen-Shugar
07-05-2007, 12:39 AM
i start of with 60 on my first game but halfway through it drops to 30 and stays there
i have my fps unlocked
8800gts 320
3700 san diego chip
2gb of ram
you think my card is overheating, thats why it stats good then drops?
maybe my cpu is weak?
I also went from high settings to low settings in game and nothing changed
maybe re-insall and see if that works?
Billox
07-05-2007, 01:57 AM
i start of with 60 on my first game but halfway through it drops to 30 and stays there
i have my fps unlocked
8800gts 320
3700 san diego chip
2gb of ram
you think my card is overheating, thats why it stats good then drops?
maybe my cpu is weak?
I also went from high settings to low settings in game and nothing changed
maybe re-insall and see if that works?
Your CPU is too weak. Your video card will produce the same framerate at 640x480 as in 1280x1024 most likely, because the CPU can't feed it quickly enough.
I was getting 30fps with my San Diego 3700+
Ashen-Shugar
07-05-2007, 04:24 AM
ok. I"m getting a new system when the intel chips go down so that will help me
i was starting to get pissed that my card sucked
Miscreant
07-05-2007, 05:20 PM
I'm getting around 60FPS average with a pretty crappy system... what are your specs and what commands did you run? Maybe we can help.
I'n getting pretty lousy FPS. I've tried everything, except lowering the settings. I refuse to do that, since my old P4 3Ghz/1GB/6800Ultra could power DOOM 3 nicely....now I have the newness, and I think my machine should be able to handle this game. (See specs below)
I must have 4XFSAA and 8XAF, and Vertical Sync ON, and I must have the shaders at Ultra.
By the way, what do the CPU settings change?
Kresher
07-05-2007, 11:18 PM
I have a question about LCD TFT monitors and their refresh rates at 60Hz.
It seems that no matter what unlock_timingmethod I use, along with the maxFPS rate above 90, I cannot achieve more than 60 FPS.
I have vsync disabled in the settings, but that doesn't seem to affect the FPS.
Are the LCD TFT monitor users limited to 60 FPS for all games? If so, that sucks :(
I'd like to get some more info on my question if possible, as the only thing I can find on google is 2 year old thread on HardOCP forum.
Best way to unlock FPS:
Log in then open the console and type this before you enter any game:
com_fixedtic 1
works everytime
SpankD
07-06-2007, 11:56 PM
Does the beta handle multicores? or is that something not done yet. I'm not seeing multicore usage on my machine.
Dead1nside
07-07-2007, 02:31 AM
1) 1280x1024
2) AAx0/AFx0/Lowest quality settings
3) Athlon64 3000+, 2350Mhz
4) 1,5Gb(3x512Mb),212Mhz(424Mhz ddr)
5) Radeon x800xl, 256Mb, 455Mhz/570Mhz(1140Mhz ddr)
6) 25-150 avg. 50 outdoor and 80 indoor :dance:
That's depressing me. You get a lot better FPS than me. But seems like your rig's pretty overclocked. Faster overall in clock speed and memory speed than me. I'd say my graphics is better than yours though (7900GT).
Not sure I'd want to sacrifice and go down to lowest quality settings. I'll try it out. At the moment I can't break 30 really.
Dead1nside
07-07-2007, 02:32 AM
Does the beta handle multicores? or is that something not done yet. I'm not seeing multicore usage on my machine.
Yes the beta does, it's something that would have to be in long before this stage and I believe it is, it's built into the Doom3 engine. Even the Quake3 engine funnily enough had rudimentary SMP support.
Brinkman
07-07-2007, 05:56 PM
1) 1440x900
2) AA 4x/AF 8x/ Highest Quality
3) Core2Duo 6400 @ 2.13 (stock)
4) 2GB, 800mhz, 5-5-5-12
5) Geforce 8800GTS 640mb @ stock speed
6) Capped at 30 or 60.. dont understand why
Miscreant
07-08-2007, 10:10 AM
1) 1440x900
2) AA 4x/AF 8x/ Highest Quality
3) Core2Duo 6400 @ 2.13 (stock)
4) 2GB, 800mhz, 5-5-5-12
5) Geforce 8800GTS 640mb @ stock speed
6) Capped at 30 or 60.. dont understand why
Interesting. I get better frame rates outside. When I go inside my FPS tanks. :(
sponge
07-09-2007, 02:34 PM
Interesting. I get better frame rates outside. When I go inside my FPS tanks. :(
Indoors has more shadows to render, and is generally more detailed. The shadows outside, on the other hand, are not nearly as expensive to render.
It's not a foregone conclusion that outdoors will always have less FPS than indoors just because it's more open space. A lot of people believe this, but it simply isn't always true.
Miscreant
07-09-2007, 07:44 PM
Does the beta handle multicores? or is that something not done yet. I'm not seeing multicore usage on my machine.
There's a thread about this already, and I asked a question regarding performance and got the "not on topic" reply from R2D2.
I'm pretty sure they meant that there's no dual core support, or whatever there is it's not much.
reyalp
07-09-2007, 10:07 PM
I'm pretty sure they meant that there's no dual core support, or whatever there is it's not much.
Read the replies again. ET:QW does use multiple threads, but if you are just standing still they tend to be idle. It won't normally fully utilize both cores.
Miscreant
07-10-2007, 06:21 AM
It won't normally fully utilize both cores.
Ok, so I was almost correct. It won't "fully" utilize both cores...darn. :(
oc.tech
07-10-2007, 08:44 PM
The multicore support provides a pretty big increase in performance from what my initial tests from last night show.
I put it to the test and disabled XP from seeing the second core and my FPS tanked pretty hard. Minimum FPS dropped from around 80 to the upper 30s and became extremely unstable -- bouncing in between 30 and 120, which is my cap.
I was shocked to say the least.
Miscreant
07-11-2007, 03:28 PM
The multicore support provides a pretty big increase in performance from what my initial tests from last night show.
I put it to the test and disabled XP from seeing the second core and my FPS tanked pretty hard. Minimum FPS dropped from around 80 to the upper 30s and became extremely unstable -- bouncing in between 30 and 120, which is my cap.
I was shocked to say the least.
I found that if I overclock my machine WAY beyond spec, it doesn't help at all. Anyone have a 5200+ for sale? :rolleyes:
oc.tech
07-11-2007, 05:05 PM
I'n getting pretty lousy FPS. I've tried everything, except lowering the settings. I refuse to do that, since my old P4 3Ghz/1GB/6800Ultra could power DOOM 3 nicely....now I have the newness, and I think my machine should be able to handle this game. (See specs below)
I must have 4XFSAA and 8XAF, and Vertical Sync ON, and I must have the shaders at Ultra.
By the way, what do the CPU settings change?
Define lousy FPS... what's your minimum? What are you looking for? 60 stable?
What resolution are you trying to play in?
What operating system are you using?
What's the driver version you're using on your 8800GTX?
I tested a friend's Opteron 148 @ 2.8 (this is a single core CPU) w/ an 8800GTX last night and it destroyed my X2 @ 2.9 w/ a 7800GT even at 640x480 lowest possible quality. I played a bit in the max resolution his LCD could do (1600x1050) on high quality and his FPS didn't seem to take much of a hit at all. Afterwards I built his C2D/watercooling system and overclocked it but didn't have time to test ETQW yet. He runs WinXP, btw.
You should still test your system in low resolutions/low quality to see if that affects performance at all. It helps diagnose problems. Also, test it with timingmethod 0 and vsync disabled.
Does ETQW support triple buffering? I'm not up to date on these things as I'm still a CRT user (60/90/120fps@120hz or nothing at all -- hate LCDs and hate vsync). With vsync enabled if you can't maintain fps equal to your refresh rate you'll end up suffering horribly for no good reason.
Take double buffering for example... 60 Hz refresh rate. Your FPS can only be 60, 30, 20, 15, etc. If your FPS drops from 60 to 59.. it'll be 30. If it's anywhere in between 59 and 30... it'll be 30. If it's anywhere in between 29 and 20... it'll be 20. Triple buffering helps out a bit but it still follows the same principle. Any drop below 60, for whatever reason, will trash your FPS until you can maintain 60 fps again.
Trevortt
07-11-2007, 06:20 PM
excellent guide, this cleaned up some of that timingmethod stuff into more English lol
Miscreant
07-11-2007, 08:55 PM
Define lousy FPS... what's your minimum? What are you looking for? 60 stable?
What resolution are you trying to play in?
What operating system are you using?
What's the driver version you're using on your 8800GTX?
I tested a friend's Opteron 148 @ 2.8 (this is a single core CPU) w/ an 8800GTX last night and it destroyed my X2 @ 2.9 w/ a 7800GT even at 640x480 lowest possible quality. I played a bit in the max resolution his LCD could do (1600x1050) on high quality and his FPS didn't seem to take much of a hit at all. Afterwards I built his C2D/watercooling system and overclocked it but didn't have time to test ETQW yet. He runs WinXP, btw.
You should still test your system in low resolutions/low quality to see if that affects performance at all. It helps diagnose problems. Also, test it with timingmethod 0 and vsync disabled.
Does ETQW support triple buffering? I'm not up to date on these things as I'm still a CRT user (60/90/120fps@120hz or nothing at all -- hate LCDs and hate vsync). With vsync enabled if you can't maintain fps equal to your refresh rate you'll end up suffering horribly for no good reason.
Take double buffering for example... 60 Hz refresh rate. Your FPS can only be 60, 30, 20, 15, etc. If your FPS drops from 60 to 59.. it'll be 30. If it's anywhere in between 59 and 30... it'll be 30. If it's anywhere in between 29 and 20... it'll be 20. Triple buffering helps out a bit but it still follows the same principle. Any drop below 60, for whatever reason, will trash your FPS until you can maintain 60 fps again.
I use Windows XP Sp2.
I use 1440 x 900 Resolution @ 60hz
I use driver 158.22 WHQL (Although I've tried others)
Resolution changes don't affect my FPS. I am getting between 20-40 normally, and sometimes get 60.
I cannot comprimize the eye candy. I've seen the glory, now I cannot live without it. :D
oc.tech
07-13-2007, 01:51 PM
I use Windows XP Sp2.
I use 1440 x 900 Resolution @ 60hz
I use driver 158.22 WHQL (Although I've tried others)
Resolution changes don't affect my FPS. I am getting between 20-40 normally, and sometimes get 60.
I cannot comprimize the eye candy. I've seen the glory, now I cannot live without it. :D
I tried to reproduce your setup with a friend's 8800GTX and here's what I found:
1680x1050 High Quality 4xAA/16xAF - 120+ outdoors/40avg indoors
1680x1050 High Quality NoAA/16xAF - 120+ outdoors/90avg indoors
1680x1050 High Quality NoAA/NoAF - same as with 16xAF (no change)
So... yeah... AA really kills it indoors.
Miscreant
07-13-2007, 04:06 PM
...and I cannot play a game with jaggies.
DIE JAGGIES DIE!!! MWUAhahahaha...ok. Sorry.
I must use AA/AF, and I always will until somebody comes out with a better solution to the jaggies!....can you imagine? A game engine that removes jaggies? AWESOME!
hurang
07-15-2007, 03:22 PM
i know this has been asked several times on this string and i know this is a beta thread but i couldnt find the answer in 9 pages. will this be the same in the full version does any one know yet? i mean will it be capped at 30 and require all the console commands described here? thx in advance
oc.tech
07-15-2007, 09:24 PM
i know this has been asked several times on this string and i know this is a beta thread but i couldnt find the answer in 9 pages. will this be the same in the full version does any one know yet? i mean will it be capped at 30 and require all the console commands described here? thx in advance
It should be capped at 60 by default. The default timingmethod (2) in this build has a known bug that locks it at 30 fps and never attempts to do higher. When it works, if you can't maintain 60 fps it'll cap it at 30 until you can maintain 60 fps again.
DJ2liveUK
07-17-2007, 03:22 PM
By the way, anyone that's wondering how to pull down the console:
ALT+CTRL+Tilde
on the UK keyboard I got to it by CTRL+ALT+SHIFT+`
sinister_steve
07-20-2007, 02:11 AM
Hi all I just got a new computor hoping it would play quake wars beta but my athlon dual core prosessor and ASUS EXTREME AX550 SERIES VIDEO CARD,and gig of ram is not doing it?Should that be good enouph of a computor to run this game fine?For im thinking of taking it back if its not..please help me out with this ...Steve
oc.tech
07-20-2007, 01:03 PM
Hi all I just got a new computor hoping it would play quake wars beta but my athlon dual core prosessor and ASUS EXTREME AX550 SERIES VIDEO CARD,and gig of ram is not doing it?Should that be good enouph of a computor to run this game fine?For im thinking of taking it back if its not..please help me out with this ...Steve
The Radeon x550 video card is *really* bad.
dommafia
07-23-2007, 05:49 PM
The Radeon x550 video card is *really* bad.
You gotta love how some companies just add EXTREME to any hardware, even shitty ones just to make profit off of people with little computer knowledge.
Curlydave
07-27-2007, 01:48 PM
...and I cannot play a game with jaggies.
DIE JAGGIES DIE!!! MWUAhahahaha...ok. Sorry.
I must use AA/AF, and I always will until somebody comes out with a better solution to the jaggies!....can you imagine? A game engine that removes jaggies? AWESOME!
Sorry bud, this is an intense game. Just because you have a top-notch computer doesn't mean you can run it at full settings and expect a smooth game. I'm running an 8800, e6600 setup and I don't use AA at all, and still get choppyness in close-quarters fights.
Also, why does performance drop in close-quarters situations with very little onscreen? The game's smooth as silk when looking at large open areas with lots of players on it. It makes no sense, and every other game I've played reacts the opposite way.
Fade2Black_Qubenet
07-29-2007, 12:11 PM
Is there a command to log a text file of everything displayed in the command screen at all? Because some bugs generated eg: (TORMENTOR_INDETERMINED_DAMAGE) or something like that happend too fast for me to get screens.
danteuk
07-30-2007, 10:25 AM
condump filename
or might be
dumpcon filename
I can never remember which way round it is.
Also don't specify an extension for the file, you'll just get a silly error message about not being able to create the file!
File goes into C:\Documents and Settings\<YOURNAME>\My Documents\Enemy Territory Quake Wars Public Beta
Miscreant
08-04-2007, 11:23 PM
Sorry bud, this is an intense game. Just because you have a top-notch computer doesn't mean you can run it at full settings and expect a smooth game. I'm running an 8800, e6600 setup and I don't use AA at all, and still get choppyness in close-quarters fights.
Also, why does performance drop in close-quarters situations with very little onscreen? The game's smooth as silk when looking at large open areas with lots of players on it. It makes no sense, and every other game I've played reacts the opposite way.
I got mine to finally run smooth, with 8X AF and 4X FSAA.
I have my nVidia NTUNE settings to "Quality", Vertical Sync ON, and several other enhancements. In game, I disabled shadows, smooth foliage (which only keeps the foliage from looking bunched). I still have shaders and other settings set to High.
I'm getting a pretty steady 60fps, with occassional drops to 25-30.
It's much better now.
Biscuit
08-05-2007, 02:21 AM
Does the Beta 2 autoexec.cfg go in the same place b/c mine doesn't work now.
Dead1nside
08-05-2007, 02:30 AM
In My Documents, it's got a new folder called. Id Software. Go into that and place it in there, not directly in there, but how you did last time.
darrin
08-05-2007, 04:35 PM
Oke,had this problem in beta 1 for a long time(after a few weeks it suddenly worked) and now its back!
Its that i cant get the fps showing in game.
Yes,i put all the commands in my autoexec.cfg,in fact it DOES work but only in the optionsscreen,so its reading it somewhere but for whatever reason after that it will not show,not even when i put it(again) in console.
Even changed it in etqwconfig too,not working either.
Maybe i am overlooking sumthing here?
Sublim3
08-05-2007, 04:37 PM
I havnt had to tweak any cfg settings so far, the hit registration, looks and FPS is fine.
e6400 @ 3.5ghz
eVGA 8800gts 320mb
2gb OCZ ram
Windows XP pro sp2
Quicksilver420
08-05-2007, 06:01 PM
Oke,had this problem in beta 1 for a long time(after a few weeks it suddenly worked) and now its back!
Its that i cant get the fps showing in game.
Yes,i put all the commands in my autoexec.cfg,in fact it DOES work but only in the optionsscreen,so its reading it somewhere but for whatever reason after that it will not show,not even when i put it(again) in console.
Even changed it in etqwconfig too,not working either.
Maybe i am overlooking sumthing here?
My fps counter is not working period.It did in beta1.It makes me wonder if my autoexec is working at all:rolleyes:
Dead1nside
08-05-2007, 06:03 PM
The autoexec.cfg needs to be placed in the new location.
C:\Documents and Settings\YourUsername\My Documents\id Software\Enemy Territory - QUAKE Wars Public Beta\base\autoexec.cfg
Biscuit
08-05-2007, 10:46 PM
Show FPS 1 not working at all in the Beta 2 for me................what's the deal? I haven't changed anything from my Beta 1 autoexec.cfg. Other things like name colors are working so I know its in the correct spot.
LuvMachine
08-06-2007, 12:52 AM
Okay, I've read trough all 10 pages, still not finding the right answers.
I would describe my system as pretty goddamn good (sorry for svearing..).
In all other games, BF2 (and mods), CSS, FEAR, Quake4, Rainbow Six: LV, C&C 3, STALKER, Overlord and others, i get stable jutterless frames.
My system is this:
CPU: AMD X2 4600 2.4ghz @ 2.5 to 2.7ghz
RAM: OCZ pc8500 Reaper 1066mhz 5-5-5-15 (http://www.ocztechnology.com/products/memory/ocz_ddr2_pc2_8500_reaper_hpc_edition)
GPU: XFX 8800 GTS 320mb stock clock
Mainboard: DFI LanParty UT NF590 SLI M2R/G
Sound: Soundblaster 16 or 32 sumthing, ooooooold shit, works better than any onboard sound I've ever tested.
Power: Hiper Type R 530 watt PSU
Sony 20" LCD SDM-S205F TCO-03 (https://www.komplett.no/k/ki.aspx?sku=328476)
Now all this is placed inside a Thermaltake Kandalf LCS (liquid cooling system...), With one DVD rom, and one unplugged floppy.
Now, imagine how happy I was when i finally got myself a beta key, knowing that plenty PLENTY other systems than mine ran this game on full settings, with 60 to 90 fps.
And again, imagine the horrible dissapointment when i fired up this game, only changed the res from 800x640 to 1600x1200, which is my native res, and jumped onto a server only to find myself getting severe lag, or "nonsmoothness" or whatever u wanna call it, stuck between 10-15-30 fps :eek: . The most ive seen it go up to is 32fps ingame, and 172 briefly in the loading (fraps). And this is juttery, totally unplayable gameplay, stuttering vehicles when moving, sometimes severe hangups. Now perhaps its somthing in the settings i think, and go about changing every setting i possibly can, just to discover there's about 5+- fps change no matter what i do, no matter what res. Okay perhaps its something in the Nvidia Panel I think, and go about changing just about every setting there also. NO CHANGE, only difference, its looking pretty damn good with 16AF and 16 AA. But still, no more than a lousy 10+- fps change. :(
And yes, I've tried every command I could muster up in the console, no change.
Soooooo, as a major fan of this new game, as I am getting quite fed up with BF2 and its mods, mostly Project Reality, whick IMO is as good as it gets, (2500 hours+-) I was REALLY hoping this beta could prove to me that there really was coming a BF2 "killer" (NO 2142 is NOT better!! IT'S WORSE).
Ive been looking forward to this game for a long time, since I first saw the amazing vids beeing released, and to find this game so unplayable even in the BETA is making me rip out the hair on my head, cuz its pretty damn fun, when it works halfway good.
In my pondering of what these problems could be caused by, I find that perhaps Punkbuster is causing sumthing to be F'd up, as it has in the BF series. This new PB also seem to be "eating" up ram, causing hangups even after exiting the game. My taskmanager says that PB, services.exe and svchost.exe, i think, is hanging on to about 400-900 mb's of RAM after exiting, and not releasing until PBa and b is closed.
So to conclude, I HAVE NO FRIGGIN IDEA OF WHAT TO DO! And let me tell you, I'm no noob when it comes to these things, have above average knowledge of computers in general, but on this matter I sure as hell have no idea of what to do! And if you have READ all this and can come up with somthing not posted previously, or having same kinds of symptoms, please for the love of all the gods out there TELL ME! Do i really have to play BF until Frontlines comes out? :eek: :mad:
x7337H
08-06-2007, 04:53 AM
Topic Author:
will you have go thru the unlocks every time the game starts or not?
gurgle
08-06-2007, 05:21 AM
C:\Users\Evan\Documents\id Software\Enemy Territory - QUAKE Wars Public Beta\base
My autoexec.cfg is as follows:
com_ShowFPS 1
com_unlockFPS 1
com_unlock_timingMethod 0
com_unlock_maxFPS 90
I do not see a FPS counter.
darrin
08-06-2007, 01:22 PM
Show FPS 1 not working at all in the Beta 2 for me................what's the deal? I haven't changed anything from my Beta 1 autoexec.cfg. Other things like name colors are working so I know its in the correct spot.
Well,it works now,apparently it took only a part of the autoexec.cfg.
i typed in console exec autoexec.cfg and now it works,strange though that some things in autoexec.cfg where not taken in game and others did(allow console.shadows,did load}
Thats why i thought autoexec.cfg was loaded
n0bby
08-06-2007, 05:31 PM
GPU: XFX 8800 GTS 320mb stock clock
So to conclude, I HAVE NO FRIGGIN IDEA OF WHAT TO DO! And let me tell you, I'm no noob when it comes to these things, have above average knowledge of computers in general, but on this matter I sure as hell have no idea of what to do! And if you have READ all this and can come up with somthing not posted previouslyLuvMachine, it's a long shot and doesn't seem like it ought to make a difference in your one monitor setup (so don't be mad at me if it's no help!) but...
I also have an 8800 GTS (overclocked BFG version, on a decent Core Duo system I built about a month ago), which runs all my other current games great in hi-res with most stuff maxed out.
I was gutted that when I ran ETQW for the first time this weekend, the framerate was awful. And setting the graphics options lower didn't help at all.
But I then found (on the forum) a reference to a setting in the Nvidia Control Panel I'd never noticed before. In "3D Settings>Manage 3D Settings" there's a drop down menu next to "Multi-display/mixed-GPU acceleration" which is set by default to "Multiple Display Performance Mode". I set this instead to "Single display performance mode", went back to the game and suddenly everything was as smooth as you like, at max or near max settings.
I know you only list one monitor, so this might be irrelevant, but I thought I'd mention it. Good luck!
LuvMachine
08-06-2007, 06:16 PM
LuvMachine, it's a long shot and doesn't seem like it ought to make a difference in your one monitor setup (so don't be mad at me if it's no help!) but...
I also have an 8800 GTS (overclocked BFG version, on a decent Core Duo system I built about a month ago), which runs all my other current games great in hi-res with most stuff maxed out.
I was gutted that when I ran ETQW for the first time this weekend, the framerate was awful. And setting the graphics options lower didn't help at all.
But I then found (on the forum) a reference to a setting in the Nvidia Control Panel I'd never noticed before. In "3D Settings>Manage 3D Settings" there's a drop down menu next to "Multi-display/mixed-GPU acceleration" which is set by default to "Multiple Display Performance Mode". I set this instead to "Single display performance mode", went back to the game and suddenly everything was as smooth as you like, at max or near max settings.
I know you only list one monitor, so this might be irrelevant, but I thought I'd mention it. Good luck!
Hehe, yeah, been there done that^^
No change. Even plugged out the VGA cable to the flatscreen tv. And last night, ALL NIGHT, I sat and fiddled with the bios, clocking up to the max my system can handle, clocked down to original (since i remember a few games in the past that did not like OC systems) Getting bluscreens, since i forgot to save my prior BIOS in the BIOS save thingy on this DFI mobo, and did not remember the last settings, hehe..
This is THEE most annoying problem i think ive ever encounterd in a game before:confused:
Hopefully a patch, or perhaps a new build will come soon and fix it, cause nomatter what i do, no change:(
So could somone at ID please come to my house and help me out please:D
(or maybe its EA that just dont like me, and put a secret block Just on my computer to make me go insane. I bet thats it...=)
n0bby
08-06-2007, 06:41 PM
This is THEE most annoying problem i think ive ever encounterd in a game before:confused:
Hopefully a patch, or perhaps a new build will come soon and fix it, cause nomatter what i do, no change:(Damn, I feel your pain. Once in a while, these things are sent to test us. And with our extensive online training, it's a wonder more of us aren't secret serial killers. :mad:
LuvMachine
08-06-2007, 06:44 PM
Damn, I feel your pain. Once in a while, these things are sent to test us. And with our extensive online training, it's a wonder more of us aren't secret serial killers. :mad:
LOL, yeah, thats true ;)
Now tell me, is it just me beeing paranoid or is sumthing really f'd up with this new punkbuster??
http://img503.imageshack.us/my.php?image=punkbusterlp7.jpg
Why the hell is PB eating up the RAM?? Since I uploaded this pic it has eaten up 40-50mbs more. THIS CANNOT BE NORMAL! It seems PnkBstrB.exe, svchost.exe and services.exe is collaberating in stealing as much ram as it can, so I say again, WTF!?! And why the f is PB starting up at all? I am not in the game so it has no right to start, and do whatever the heck it pleases or does!