View Full Version : My beta impressions after 6hr played
aceofaces
06-19-2007, 05:32 PM
Background, I played competition tribes for years in T2 and TV. I also played competition in 1942 and desert combat with TFS (The Final Stand).
I played for about 6hrs total so far. The game overall is fun, however there are multiple things I do not like about it. (YES I'M AWARE ITS BETA)
1. Vehicles feel strange. I turned expert mode on to see if it was any better but it wasn't. I dunno exactly how to explain it, but it feels like the vehicles are not meant to leave the ground and act strange when you try and make them. Another problem is the all or nothing steering. I'm aware that a keyboard is on or off, but in bf it seems much smoother and more natural.
I did not have a whole lot of time in vehicles so I could be wrong. Also, there is clipping problems in human tank. If you have turret down and hit a hill your view will clip through the tank.
2. Speed, wow this is faster than bf. I have never played competition in a quake series game so maybe this is normal. Players jumping all over the place at breakneck speeds. On a side note. When I put the jetpack on and flew to the mountain side I wanted to ski down it.
Anyways, I wouldn't mind if the speed was tweaked down just a hair, but think I might just need more time to get used to it. (/em puts on flame retardant suit)
3. Weapons: There is something strange about the full automatic fire on all the guns I used. I think it might just be a sound thing, but it is like this ( blam blam *extremely short pause* blam blam). Not a performance issue with comp (e6600 running at 3.6ghz and an 8800gtx) I dunno whats up with the guns. The sounds also are rather lackluster. None really sound meaty. You would think a huge laser bursting through the sky and ripping up everything in its path would make more noise.
(NOTE) I have not tweaked my sounds, Just left them on default and am using an audigy2 with a highend pair of senheissers with a highend headphone amp.
Things I like.
The view distance is wonderful. Snipers are actually useful on both sides of the sewer map at the start. You can pick off people rather easily from distances they will never get you at (unless they snipe you heh). But a pair of snipers on strog could hold down a team of non snipers trying to get to the first objective from the forward spawn place (assuming they have mastered the art of sniping people bunny hopping down a hill at 30mph).
I like the sniping better with the human rifle, not quite as obvious where its coming from.
The way the sides have different items is interesting. I found uses for both the flying bomb(strog) and the deployable camera bomb(human).
I didn't get to play with many of the unlocks as the servers I kept choosing would crash on map changes. =<
The graphics are ok, nothing spectacular except the view distance which I love. I don't really care though. If the game is fun thats what counts. Also someone said that the full textures might not be in beta. I dunno. The vegetation is pretty sweet. It doesn't appear to go away at distance, however I haven't tried turning it off in options yet. Need to actually do some testing instead of trying to play.
Hopefully that gives everyone an idea of where the game is.
Laters.
The General
06-19-2007, 05:36 PM
It's not a sound issure, it's the way the gun shoots ... everyone has that problem. Might be lag? I dunno ... but yeah it sounds lame with the pause and uneven shooting. I just play Strogg all the time now, so I don't have to hear it. ;)
Everything else rocks, the only problem I have is the firefights ...
People strafe back and forth at Matrix speed until someone dies. Pretty annoying.
Other than that - you did a great job comparing this game to Battlefield, but you must remember ... it is not Battlefield. We play Quake because we want to have fun, not because we want to walk 1/2 a mile an hour across the 3 miles it takes to get to the front lines from spawn because there aren't enough vehicles, and no one stops to pick you up, with inaccurate guns just to get shot by some sniper with an aimbot.
Oh ... and the Flyer Drone? All I have to say about that is OMFG TEH AWESOMEZ.
silent
06-19-2007, 05:37 PM
Thank you for being the first person to make a thread like this without whining... About the game speed, if you have played Wolf ET, then you will be comfortable. It had brought the same speed from wolf, a little arcade, a little tactical (non of that cause people haven't the faintest clue what their doing)
The weapons, they are using the beta to patch up the aiming and probably a good load of other things, beta does not reflect the retail game, the demo does.
Jetpack is fun aint it :cool: , how affective are the stroy bombs?
fungry
06-19-2007, 05:37 PM
nice round up. can i suggest this be moved to the Beta chit chat section?
anyways! good to hear some of your things. not to mention, looking at some of the screens, some of stroggs gun look... childish may i say? lol. puny stuff.
silent
06-19-2007, 05:38 PM
Everything rocks, the only problem I have is the firefights ...
People strafe back and forth at Matrix speed until someone dies. Pretty annoying.
Other than that - you did a great job comparing this game to Battlefield, but you must remember ... it is not Battlefield. We play Quake because we want to have fun, not because we want to walk 1/2 a mile an hour across the 3 miles it takes to get to the front lines from spawn because there aren't enough vehicles, and no one stops to pick you up, with inaccurate guns just to get shot by some sniper with an aimbot.
Hopefully the strafe thing will disappear later.... I'm not to wild about the idea of sprint strafing, kind of cheap.
aceofaces
06-19-2007, 05:43 PM
Thank you for being the first person to make a thread like this without whining... About the game speed, if you have played Wolf ET, then you will be comfortable. It had brought the same speed from wolf, a little arcade, a little tactical (non of that cause people haven't the faintest clue what their doing)
The weapons, they are using the beta to patch up the aiming and probably a good load of other things, beta does not reflect the retail game, the demo does.
Jetpack is fun aint it :cool: , how affective are the stroy bombs?
I only played strog for a short time and wasn't aware of the bombs until I was on the human side and they were craping em all over me =>. They seem pretty effective but a good sniper can hit people using jetpacks fairly easily. Actually thats was the most fun I had last night. Something satisfying about headshots on a flying target. They can't strafe back and forth when they are in the air =>.
fungry
06-19-2007, 05:44 PM
lol sprint strafing.... damn... kinda cs style. strafing pwns every1.
boRk3D
06-19-2007, 05:45 PM
Hopefully the strafe thing will disappear later.... I'm not to wild about the idea of sprint strafing, kind of cheap.
you ever played W:ET?
IMO it's much more fun this way. And it's sounds like it's a well successor of W:ET :D
sponge
06-19-2007, 05:45 PM
The choppy AR/Lacerator sound IS a sound issue. The guns fire at the normal rate-- look at your ammo counter on GDF.
You can not sprint while strafing, you can only strafe.
silent
06-19-2007, 05:45 PM
lol sprint strafing.... damn... kinda cs style. strafing pwns every1.
Yup, but since its only a beta, this will hopefully change later.
The choppy AR/Lacerator sound IS a sound issue. The guns fire at the normal rate-- look at your ammo counter on GDF.
Believe they are using the beta as one of the tools to patch this up.
madness
06-19-2007, 05:45 PM
Hopefully the strafe thing will disappear later.... I'm not to wild about the idea of sprint strafing, kind of cheap.
You mean you can strafe faster than in W:ET ?
Cause I thought you like the gamespeed in ET:QW, cause it was similar to W:ET :p
kmfdm
06-19-2007, 05:45 PM
Hopefully the strafe thing will disappear later.... I'm not to wild about the idea of sprint strafing, kind of cheap.
I can't speak for all the W:ET players here, but I'd be really disappointed if sprint strafing was taken out. It's been said a thousand times, but this game is not BF2 and thank god for that. Most people that played RTCW and W:ET can't stand BF2 and hopefully the guys at SD feel the same way.
silent
06-19-2007, 05:47 PM
I can't speak for all the W:ET players here, but I'd be really disappointed if sprint strafing was taken out. It's been said a thousand times, but this game is not BF2 and thank god for that. Most people that played RTCW and W:ET can't stand BF2 and hopefully the guys at SD feel the same way.
Ive played wolf ET since I was 9 and im 14 now... and it still bugs me. Don't start with that "This is not BF2" nonsense with me...
I hated BF2 and I gave 2142 and wanted my money back... it wreaked.
sponge
06-19-2007, 05:48 PM
I can't speak for all the W:ET players here, but I'd be really disappointed if sprint strafing was taken out. It's been said a thousand times, but this game is not BF2 and thank god for that. Most people that played RTCW and W:ET can't stand BF2 and hopefully the guys at SD feel the same way.
It's a balance thing. You have unlimited sprint now. If you could sprint strafing and backward, why not just up the speed to the sprint speed?
silent
06-19-2007, 05:49 PM
You mean you can strafe faster than in W:ET ?
Cause I thought you like the gamespeed in ET:QW, cause it was similar to W:ET :p
Haha yes I did say that, but all the time I've played wolf I've strafe fired aswell and it turns into stalemate fights (reload until you run out of ammo while shoving med packs up your butt). I don't mind the strafe duels, I'm just used to people running out of sprint in the middle of it. This is no longer the case.
The General
06-19-2007, 05:49 PM
There's got to be another way to fix the strafing back and forth thing ...
Because the line must be drawn here.
http://content.ytmnd.com/content/e/b/6/eb6dd6c709c77880f0ea89610282b627.jpg
Monkmonkman
06-19-2007, 05:50 PM
For people complaining about strafing:
It's fine, It's called skill, its not BF where they made it easy for everyone, it will take a lot of skill to do firefights, and the skill gap is very wide... which is a GOOD thing.
silent
06-19-2007, 05:51 PM
There's got to be another way to fix the strafing back and forth thing ...
Because the line must be drawn here.
http://content.ytmnd.com/content/e/b/6/eb6dd6c709c77880f0ea89610282b627.jpg
Well with unlimited sprint, the way to balance it out is to either get rid of unlimited sprint, or not be allowed to fire while sprinting period. I didn't mind strafe sprinting in Wolf cause you would always run out of it.
lol sprint strafing.... damn... kinda cs style. strafing pwns every1.
There isn't a sprint in CS.
Not being able to sprint while strafing was one of the lamest things in BF2 ;x
Hurrah for ET:QW \o/
silent
06-19-2007, 05:52 PM
For people complaining about strafing:
It's fine, It's called skill, its not BF where they made it easy for everyone, it will take a lot of skill to do firefights, and the skill gap is very wide... which is a GOOD thing.
Im sure it takes plenty of skill to hit A, D, A, D every half a second while holding down Mouse Button 1.....
peoples
06-19-2007, 05:52 PM
What bugs you? Strafing? That's silly, it gives some unpredictablity to the table. This isn't BF2, and you know it, things might be, and are, different that in BF2.
Hows the speed? Same as ET or faster?
fungry
06-19-2007, 05:53 PM
eh? strafing is skills? lol press a and d leh. wah gosu ^^
peoples
06-19-2007, 05:54 PM
I didn't mind strafe sprinting in Wolf cause you would always run out of it.
No you don't if you have skilled opponent, it is few hits and you are down. I can't see the issue here with the sprinting.
Skill pressing WASD, sure but it is more of HOW you press them, movement baby. That will make the opponents aiming a lot harder, and the better player usually wins.
madness
06-19-2007, 05:54 PM
Im sure it takes plenty of skill to hit A, D, A, D every half a second while holding down Mouse Button 1.....
Well. Without strafing you just press mouse1 :)
The General
06-19-2007, 05:54 PM
For people complaining about strafing:
It's fine, It's called skill, its not BF where they made it easy for everyone, it will take a lot of skill to do firefights, and the skill gap is very wide... which is a GOOD thing.
There's tactics, and there's idiocy. Running around like a chicken with your head cut off until someone dies is not skill.
silent
06-19-2007, 05:54 PM
What bugs you? Strafing? That's silly, it gives some unpredictablity to the table. This isn't BF2, and you know it, things might be, and are, different that in BF2.
Hows the speed? Same as ET or faster?
I like the speed I see at the moment, its ET it seems.
Strafe sprints were balanced by running out of strafe in wolf, this is not longer the case so you can either get rid of the unlimited sprint or you could disable them to fire while sprinting/jumping. Im no BF fan but I do believe in balancing.
RoboDuck
06-19-2007, 05:55 PM
Nice summary:) also I would like to thank you cause you provide some information to the non beta players and try to notify SD of the good and bad things.
silent
06-19-2007, 05:55 PM
Well. Without strafing you just press mouse1 :)
The only thing I would call skill right now is firing from cover and being successful.
fungry
06-19-2007, 05:55 PM
There's tactics, and there's idiocy. Running around like a chicken with your head cut off until someone dies is not skill.
my thoughts too heh.
silent
06-19-2007, 05:56 PM
my thoughts too heh.
same here, if your going to be running like a moron, you should get killed faster, not slower.
madness
06-19-2007, 05:58 PM
This is not Gears of War or some other Cover Simulator..
aceofaces
06-19-2007, 05:59 PM
What bugs you? Strafing? That's silly, it gives some unpredictablity to the table. This isn't BF2, and you know it, things might be, and are, different that in BF2.
Hows the speed? Same as ET or faster?
I only briefly played ET when it was first released. Was in a tribes 2 phase for years hehe. So I can't compare speeds as I don't remember that far back.
dorkus
06-19-2007, 05:59 PM
I have a question.
I like W:ET and I also like Battlefield 2142. I also like Ghost Recon games, and I also like arcade shooters like Serious Sam.
People keep saying that BF2142 players will not like the game.
I can't help but wonder why they say this. Is the game kinda quirky? Is it so off the wall that the game represents a whole new sub-genre of FPS gaming?
Any light you can shed on this would be appreciated.
Also, does this game take place on Earth or an alien planet?
FeaRog
06-19-2007, 05:59 PM
On a side note. When I put the jetpack on and flew to the mountain side I wanted to ski down it.
Next time, try holding down the jump button when you're going downhill :) Skiing is different & simpler than Tribes but you can still pick up some good speed!
fungry
06-19-2007, 06:00 PM
okay true its not meant to be THAT tactical. but shouldn't it have an aspect of it? running around without a mind is just so not fashionable haha!
look at me, i'm blabberin
Something satisfying about headshots on a flying target.
Hah, yeah, definitely! I usually play Covert Ops or Infiltrator, it's great fun picking Icarus flyers out of the air, also if you're a Strogg it's very satisfying to blast a Husky rider out of the saddle :infiltrator:
Also, does this game take place on Earth or an alien planet?
Earth.
aceofaces
06-19-2007, 06:01 PM
Next time, try holding down the jump button when you're going downhill :) Skiing is different & simpler than Tribes but you can still pick up some good speed!
I noticed some people were getting pretty fast when I was trying to snipe them as they came down the first forward objective place up on hill.
silent
06-19-2007, 06:02 PM
FeaRog, is strafe sprinting going to be a balance issue? I remember in wolf that it was balanced out by running out of sprint, but you could still shoot while sprinting. Is this no longer the case or will it be the same?
RoboDuck
06-19-2007, 06:03 PM
People keep saying that BF2142 players will not like the game.
Is the game kinda quirky?
Also, does this game take place on Earth
2142 is quirky lol... though not a super evil bad game but it is quirky... ET players usuaully prefer to have fast gameplay and no teammates that kill them to get in a vehicle... or just run you over.
and game takes place on earth... (quake games not?) and btw you could have easily seen that on screenshots;) but yeah it starts around the beginning of the Strogg Invasion on Earth... stroggies kill humies yaaaah:rolleyes: :eek:
The General
06-19-2007, 06:05 PM
Yeah ... ET players love speed. I used to play on a server with g_speed set to 6. :eek:
silent
06-19-2007, 06:06 PM
Yeah ... ET players love speed. I used to play on a server with g_speed set to 6. :eek:
I had that before lol, even the panzer couldn't kill a guy in a corner anymore :D
Kamikazee
06-19-2007, 06:06 PM
Well with unlimited sprint, the way to balance it out is to either get rid of unlimited sprint, or not be allowed to fire while sprinting period. I didn't mind strafe sprinting in Wolf cause you would always run out of it.I thought one couldn't fire while sprinting. Pressing the "fire" button, on the other hand, would just return you to normal speed before you start firing the gun. (So holding the fire and sprint button on the same time will make you fire whilst moving at normal speeds.)
At least it was said like that on the SD forums a while ago.
Is this still the case?
silent
06-19-2007, 06:07 PM
I thought one couldn't fire while sprinting. Pressing the "fire" button, on the other hand, would just return you to normal speed before you start firing the gun. (So holding the fire and sprint button on the same time will make you fire whilst moving at normal speeds.)
At least it was said like that on the SD forums a while ago.
Is this still the case?
That is exactly what Im trying to figure out...
aceofaces
06-19-2007, 06:08 PM
I have a question.
I like W:ET and I also like Battlefield 2142. I also like Ghost Recon games, and I also like arcade shooters like Serious Sam.
People keep saying that BF2142 players will not like the game.
I can't help but wonder why they say this. Is the game kinda quirky? Is it so off the wall that the game represents a whole new sub-genre of FPS gaming?
Any light you can shed on this would be appreciated.
Also, does this game take place on Earth or an alien planet?
Ive been playing 2142 several nights a week since it came out. I can definately see myself moving to ET:QW. Actually our entire team is planning on it as we got bored with 2142 pretty quick.
madness
06-19-2007, 06:10 PM
okay true its not meant to be THAT tactical. but shouldn't it have an aspect of it? running around without a mind is just so not fashionable haha!
These people just got the game and probably don't know what else to do, other than run around shooting stuff..:O
The General
06-19-2007, 06:12 PM
I won't lie ... I took that 6 wheeld GDF thing to the pound behind the sewer and drove it around for a while. :D
It's like a boat/car. Pretty sweet. The water effects look pretty good, but there's some weird light distortion thing (like the water in HL2) that happens when I drive out of the water, but it shows up like 5 feet above the surface of the water.
But I don't know where people got this idea that strafing back and forth is the "thing to do" ... it's just annoying and makes me want to run over you with the titan tank and then run over you in reverse and then forwards again.
Ender-Wiggin.DA.
06-19-2007, 06:13 PM
Also confused about the sprint strafing thing based on reports in this thread. I thought sprinting cause your SMG to go to the chest and be unusable while you sprinted.
Or are people just unable to track melons while strafing back and forth with the normal gamespeed?
The General
06-19-2007, 06:16 PM
Also confused about the sprint strafing thing based on reports in this thread. I thought sprinting cause your SMG to go to the chest and be unusable while you sprinted.
Or are people just unable to track melons while strafing back and forth with the normal gamespeed?
Okay when you are sprinting, your gun goes down like in BF2, but if you press fire, it goes up and shoots while you continue to sprint. Once you release the firebutton, your gun goes back down like in BF2. So you are able to shoot while sprinting.
kmfdm
06-19-2007, 06:16 PM
The only thing I would call skill right now is firing from cover and being successful.
How could you play W:ET for 5 years (hasn't been out that long but whatever) and not think strafe-shooting takes skill? Rationing your sprint, ducking and weaving, using obstacles, trying for all headshots... Sounds like so much more fun than seeing an opponent, ducking, then shooting or running for cover and shooting.
This game is a lil bit slower than w:et and im sure its because of the heavier d3 engine. The first thing i tried is sprint + strafe jumping to see how it reacted. I feel like doing a good circle jump to start a strafe run is less important than in w:et. Slope jumping really slower than w:et's but i got used to the game's speed fast. My firefights are a real pain because my fps goes from 60 to 20 every seconds so i cannot have a stable aim on someone. Except those shitty fps i get (my pc is starting to get outdated) i really think etqw is will have a bright future.
Wildwing
06-19-2007, 06:18 PM
tank turrets are laggy... but the game rox!!!!
madness
06-19-2007, 06:18 PM
Okay when you are sprinting, your gun goes down like in BF2, but if you press fire, it goes up and shoots while you continue to sprint. Once you release the firebutton, your gun goes back down like in BF2. So you are able to shoot while sprinting.
The devs said long time ago, that you can indeed shoot while sprinting, but as soon as you open fire, you will be slowed down to regular speed ?
So they changed it ?
mortis
06-19-2007, 06:19 PM
Okay when you are sprinting, your gun goes down like in BF2, but if you press fire, it goes up and shoots while you continue to sprint. Once you release the firebutton, your gun goes back down like in BF2. So you are able to shoot while sprinting.
That's not quite accurate, if you do an action while sprinting, you will slow down, do the action, then speed back up. If it's not doing this then it's a bug. If you want a simple example, empty a clip down to one bullet, press reload, and begin sprinting, you'll notice your speed will surge when the reload finishes.
silent
06-19-2007, 06:23 PM
The devs said long time ago, that you can indeed shoot while sprinting, but as soon as you open fire, you will be slowed down to regular speed ?
So they changed it ?
Thats what Im trying to figure out, you can sprint all you like, you just cant sprint while firing.
The General
06-19-2007, 06:28 PM
That's very strange... a bug, maybe? I was playing Strogg. Maybe it's different for Strogg and GDF? I didn't try GDF.
General.Jung
06-19-2007, 06:37 PM
Hello Forum,
(assuming they have mastered the art of sniping people bunny hopping down a hill at 30mph).
Please, no bunny hopping, thats not good ! But generally speaking that it sounds really good !
Slade05
06-19-2007, 06:42 PM
Bunnyhop rox!!! :D
VLM(ike)
06-19-2007, 06:48 PM
Maibe you spread fire more when sprinting? Don't know, try it.
Another thing, didn't read all 3 pages but what i read/see still some people think quake games are that slow , heh this is not a quake series game ;) (try Q3CPMA, that is skill, aim and speed at its finest). Sure i hope ET:QW will do it's best.
Some think games must have battlefield speed, SRY, sure i mean slownes :dance: hehe.
I can't wait to get a key :infiltrator: .
Senethro
06-19-2007, 06:51 PM
You can't sprint while firing. If you fire it cancels sprinting. This is a fact.
You can't sprint without pressing forwards. You just don't sprint without W. This is a fact.
Chasepwner
06-19-2007, 06:52 PM
I don't understand... why does every aspect of this game have to relate to BF2 when it's a suggestion on tweaking a game aspect (straifing the firefights)? I think that the straifing is retarded from day 1 of playing W:ET and just because I think it's stupid doesn't mean that "this isn't BF2 where everything is easy." I fail to see how staifing in a gunfight requires skill - anyone can vigorously press a and d while shooting at someone until you run out of ammo. And about the bunny hopping to gain speed... isn't the sprint button with the unlimited sprint used for that? Why should the bunny hopping to go faster be exploited?
The General
06-19-2007, 06:52 PM
You can't sprint while firing. If you fire it cancels sprinting. This is a fact.
You can't sprint without pressing forwards. You just don't sprint without W. This is a fact.
I just fired while sprinting. This is a fact.
mortis
06-19-2007, 06:54 PM
Get a video of it and submit it in a bug report...
dorkus
06-19-2007, 06:56 PM
Thanks for your responses!!!!
silent
06-19-2007, 06:59 PM
I just fired while sprinting. This is a fact.
ya just get the fraps trial, 10-30 seconds is all your probably going to need.
Need to prove it bro =D
Ender-Wiggin.DA.
06-19-2007, 07:06 PM
I fail to see how staifing in a gunfight requires skill -
I call side to side strafing "the dance."
Disclaimer: A person's definition of skill may vary and may depend on the style of play you are used to using.
The "skilled" portion comes in when you have to track the person's head while YOU do the dance and THEY do the dance. This can be harder than it sounds. The goal is to get three (in W:ET) clean headshots as quickly as possible. Plus YOU vary your side to side motions while THEY vary their side to side motions to make it more difficult. Also, you use terrain as cover to protect your body and for reloading while doing "the dance."
Assumptions:
-jumping increases spread.
-the ground is basically level
For some help, download "Aiming by Raziel". It's old, but still a good starting place. Note: there have been reports that some versions of that file may contain a very old trojon or virus iirc. I believe my anti-virus spotted it easily if it was even real.
The General
06-19-2007, 07:08 PM
ya just get the fraps trial, 10-30 seconds is all your probably going to need.
Need to prove it bro =D
I need to prove it? You can go to hell.
silent
06-19-2007, 07:09 PM
I need to prove it? You can go to hell.
Off to hell I go. You can't expect people to believe you just cause you punched a few keys saying its true.
The General
06-19-2007, 07:12 PM
Off to hell I go. You can't expect people to believe you just cause you punched a few keys saying its true.
I have nothing to prove to you. I press shift and w, and then mouse 1 and the gun comes up and fires, my speed never changes. If you don't believe me, then oh well. I'm not going to make a video and post it just to prove something that I already know is true to someone that I don't even know or care about. It's a beta. There are bound to be bugs. Perhaps I found one, who knows...
silent
06-19-2007, 07:13 PM
I have nothing to prove to you. I press shift and w, and then mouse 1 and the gun comes up and fires, my speed never changes. If you don't believe me, then oh well. I'm not going to make a video and post it just to prove something that I already know is true to someone that I don't even know or care about. It's a beta. There are bound to be bugs. Perhaps I found one, who knows...
make a vid and submit it to someone you do know then... the devs :dance:
Thats what you should be doing anyway
RoboDuck
06-19-2007, 07:13 PM
The "skilled" portion comes in when you have to track the person's head while YOU do the dance and THEY do the dance. This can be harder than it sounds. The goal is to get three (in W:ET) clean headshots as quickly as possible. Plus YOU vary your side to side motions while THEY vary their side to side motions to make it more difficult. Also, you use terrain as cover to protect your body and for reloading while doing "the dance."
nice way to put it dude:D
I think also some minor walking and taking cover and then just pressing the shoot button is way less skill then strafing and shooting... since when 2 people strafe as Ender-Wiggin said, it is harder to aim for the head when both sides move so much.
The General
06-19-2007, 07:15 PM
make a vid and submit it to someone you do know then... the devs :dance:
Thats what you should be doing anyway
A video of it happening wouldn't give them any more information than me just saying "I can sprint and shoot at the same time when I'm not supposed to. Here is my hardware and software configuration: xxxx" :rolleyes:
Maybe I'll submit a demo. We'll see. I really just don't care that much. I like sprinting and shooting at the same time.
silent
06-19-2007, 07:17 PM
A video of it happening would give them no more information that me saying "I can sprint and shoot at the same time when I'm not supposed to. Here is my hardware and software configuration: xxxx" :rolleyes:
Maybe I'll submit a demo. We'll see. I really just don't care that much. I like sprinting and shooting at the same time.
Eh, don't take this the wrong way (not trying to make an argument) but its typically easier to have visual aids then just saying things at time in my opinion. but whatever, do whatcha want.
ZR750S
06-19-2007, 07:17 PM
Im sure it takes plenty of skill to hit A, D, A, D every half a second while holding down Mouse Button 1.....
lmao! That is what I was thinking.
Ender-Wiggin.DA.
06-19-2007, 07:23 PM
Thats what you should be doing anyway
The General, if you are able to recreate a bug, you should report it. That is the point of a beta. Not just so that you can play a game "BEFORE it's done."
Couldn't resist.
Edit: and thanks Roboduck
Mr. Redline
06-19-2007, 07:23 PM
anyone can strafe sprint and shoot..but it takes time to develop the proper coordination to effectively dodge and aim. Once you start playing agianst better player's you'll see how important technique is, it becomes a skill.
silent
06-19-2007, 07:27 PM
anyone can strafe sprint and shoot..but it takes time to develop the proper coordination to effectively dodge and aim. Once you start playing agianst better player's you'll see how important technique is, it becomes a skill.
I do it and aim for the head, but I really don't consider it a skill still, i just use it as a counter for the strafers. I think its pretty idiotic...
ForsakenDragon
06-19-2007, 07:27 PM
anyone can strafe sprint and shoot..but it takes time to develop the proper coordination to effectively dodge and aim. Once you start playing agianst better player's you'll see how important technique is, it becomes a skill.
but its a bug/exploit.. your NOT suppose to be able to sprint and shoot at the same time let alone sprint while strafing and shooting at the same time
sd_chris
06-19-2007, 07:29 PM
I think if you're sprinting and fire off a single shot you hardly notice dropping to normal run speed for a fraction of a second, if you hold down fire however.... feedback regarding that is all good.
silent
06-19-2007, 07:29 PM
but its a bug/exploit.. your NOT suppose to be able to sprint and shoot at the same time let alone sprint while strafing and shooting at the same time
If i do get a beta key tomorrow, Ill try to recreate the bug while recording it. As you said, you are not supposed to be able to sprint in shoot in this because you have unlimited sprint. It was balanced in wolf because you could shoot while sprinting but you would run out of sprint. This isn't the case anymore and is now considered a bug/exploit.
H.A.L.F
06-19-2007, 07:34 PM
anyone can strafe sprint and shoot..but it takes time to develop the proper coordination to effectively dodge and aim. Once you start playing agianst better player's you'll see how important technique is, it becomes a skill.
All but a very stupid one that should not have a place in a modern game like this - it seems to me just a variation on bunny hoping and makes some of the vids i seen look silly. Just my opinion.
Unstoppable
06-19-2007, 07:35 PM
OT, you mentioned you played T2 and TV. How does ETQW compare to the walking, pace, and vehicle physics of T2? Could you ellaborate.
Disclaimer/Note-to-Self: ETQW =/= T2
silent
06-19-2007, 07:38 PM
I think if you're sprinting and fire off a single shot you hardly notice dropping to normal run speed for a fraction of a second, if you hold down fire however.... feedback regarding that is all good.
Aye but i think what sarge was saying is that he can shoot full auto while moving at the constant sprint speed.
Mr. Redline
06-19-2007, 07:38 PM
All but a very stupid one that should not have a place in a modern game like this - it seems to me just a variation on bunny hoping and makes some of the vids i seen look silly. Just my opinion.
gameplay > realism
I want my games to be fun and offer good competition. If I wanted realism I would have joined the army :dance:
silent
06-19-2007, 07:39 PM
gameplay > realism
I want my games to be fun and offer good competition. If I wanted realism I would have joined the army :dance:
Yea but still its a cheap tactic and shouldn't be mistaken with skill.
The General
06-19-2007, 07:42 PM
It's annoying at best. It's not fun. It's not fun at all.
H.A.L.F
06-19-2007, 07:44 PM
gameplay > realism
I want my games to be fun and offer good competition. If I wanted realism I would have joined the army :dance:
i think you got your equation wrong here let me help
gameplay + Strafe firing = Not much fun
Gameplay is a subjective experiance and i never mentioned realism
silent
06-19-2007, 07:44 PM
It's annoying at best. It's not fun. It's not fun at all.
aye aye. Its only fun for the person who finds out thats the only way he can get proper kills.
VLM(ike)
06-19-2007, 07:46 PM
...I fail to see how strafing in a gunfight requires skill - anyone can vigorously press a and d while shooting at someone until you run out of ammo...
You answered your question yourself, better said you knocked yourself out, heh. If you have enough skill you don't run out of ammo before the enamy is down boy :D your funny.
Senethro
06-19-2007, 07:46 PM
If you don't have movement as part of combat in your game it just turns into point'n'click, esp with the higher damage weapons the realism guys want.
As someone who has played RTCW/Quake****/ET/BF2, the speed is fantastic, the thing that used to annoy me with BF2 is it felt like everything was in slow motion, when you sprint its a casual jog, when you walk its like walking in slow motion.......those complaining about speed need to relax, you will get used to it, so much in fact that give yourself a month of ETQW and then go back to BF2, you will find BF2 speed annoying.
THIS is Quake series game and speed is essiential so dont whine pls go play bf
silent
06-19-2007, 07:49 PM
If you don't have movement as part of combat in your game it just turns into point'n'click, esp with the higher damage weapons the realism guys want.
Isn't that what games are anyway? point and click..
H.A.L.F
06-19-2007, 07:52 PM
As someone who has played RTCW/Quake****/ET/BF2, the speed is fantastic, the thing that used to annoy me with BF2 is it felt like everything was in slow motion, when you sprint its a casual jog, when you walk its like walking in slow motion.......those complaining about speed need to relax, you will get used to it, so much in fact that give yourself a month of ETQW and then go back to BF2, you will find BF2 speed annoying.
Totally agree. I mean when you get used to a game with a faster speed and then go back to BF series you find your feeling god dam it move it already. Give it a chance as long as its not ultra fast you will soon get used to it and not even notice it.
silent
06-19-2007, 07:54 PM
Totally agree. I mean when you get used to a game with a faster speed and then go back to BF series you find your feeling god dam it move it already. Give it a chance as long as its not ultra fast you will soon get used to it and not even notice it.
Hah hah, yup. I played quake for a bit and "Tried" to go back to BF2, waited 2 mins trying to get to point B from point A and it drove me nuts on how slow they are, quit, and went to wolf ET.
aceofaces
06-19-2007, 07:57 PM
OT, you mentioned you played T2 and TV. How does ETQW compare to the walking, pace, and vehicle physics of T2? Could you ellaborate.
Disclaimer/Note-to-Self: ETQW =/= T2
Totally different. Tribes ,as you already know, is short blasts of the jetpack to move one way or the other and heavy use of dips in terrain to gain momentum and by skiing. Tribes players on the ground are slower than qw players on the ground if thats what your asking. It has been a while since I played Tribes V but the run speed in QW definately feels faster than the run speed in Tribes (though you dont do much of any running on the ground in tribes *)
Vehicles: Like I said in the og post, the vehicles in QW feel funky. Like there is some force that is holding them in the upright position no matter what crazy crap you do to them.Please keep in mind that I haven't played a lot in the vehicles because I wanted to see how they modeled the sniper rifles and netcode. If we were to compare the hoverbike in T2 to the fourwheeler in QW I would give the nod to T2. You can't roll a hoverbike in t2, but going over bumps etc took skill and you would blow up if not careful. It felt natural. The fourwheeler in beta is funky. I was driving the thing around running into stuff and it would always stay in the upright position. Once I get home I will be testing this stuff out more for people not in yet.
**********
!!!
Any specific requests for me to look at tonight?
!!!
**********
The General
06-19-2007, 07:59 PM
Well, I'll tell you one thing. Once the game is out and my start my server ... strafers = banned.
Don't you love having the power to do anything you want to improve the everyone else's gameplay? :D
silent
06-19-2007, 08:00 PM
Well, I'll tell you one thing. Once the game is out and my start my server ... strafers = banned.
Don't you love having the power to do anything you want to improve the everyone else's gameplay? :D
HURRAY! Give me the IP when it comes around :cool:
mikec
06-19-2007, 08:01 PM
wow already people complaining about strafin and shooting, if you havnt played rtcw or et then you will not like this game, go back to bf nubs.
Blade
06-19-2007, 08:02 PM
Soz my black brothers, but ET:QW is almost liked RTCW:ET. I mean - Enemy Territory, its have a this same type of objective, ranks, xp and almost this same guns. Its fast like a q3/4 (find console tbh - its this same like a q3) . Strafe is normal thing, i know - you are too low to strafe and shoot in one time, but its most skilled skill on this earth. It is not a BF2 and its not a pity - more ET player will change et on qw. God, thx you - you are the greatest. CYA IN GAME, NOSKILLS @ BF .
sponge
06-19-2007, 08:03 PM
I need that IP too, gotta make sure I stay at least 100 server-widths away from that server, lest the awfulness bleeds out to adjacent servers and starts an epidemic of people trying to make the game unreasonbly realistic.
H.A.L.F
06-19-2007, 08:03 PM
Hah hah, yup. I played quake for a bit and "Tried" to go back to BF2, waited 2 mins trying to get to point B from point A and it drove me nuts on how slow they are, quit, and went to wolf ET.
I have to admit and i am a BF player mainly and what i was getting at is its what you get used to after a few hours it then becomes second nature.
E.G
Play BF for a few hours the go to wolf ET = initial response wolf ET is too fast -you forget about the speed after a few games
Play wolf ET for a few hours the go to BF = initial response BF is too slow -you forget about the speed after a few games
and you could go on and on its whatever you get used to and adapt to like for example going from day to night your eyes adjust.
ForsakenDragon
06-19-2007, 08:04 PM
HURRAY! Give me the IP when it comes around :cool:
me too.. can you also give us mod powers and let us use the Locki code "~god"? :D :cool: (kinda jokeing about the Locki code and kinda not ;) )
silent
06-19-2007, 08:04 PM
wow already people complaining about strafin and shooting, if you havnt played rtcw or et then you will not like this game, go back to bf nubs.
Leave, If you read ANYTHING, you have been givin unlimited sprint and you cannot shoot while sprinting, thats to balance it. The fact that some are able to clearly by pass that, its a bug/exploit.
Ive played RTCW, Wolf ET, and BF. I hated BF and loved Wolf, and have been playing wolf ET for 5 years.
Nappy
06-19-2007, 08:05 PM
Well, I'll tell you one thing. Once the game is out and my start my server ... strafers = banned.
Don't you love having the power to do anything you want to improve the everyone else's gameplay? :D
lol, this has to be a late April Fools joke.
silent
06-19-2007, 08:06 PM
lol, this has to be a late April Fools joke.
why? cause you would be one on the ban list?
Well, I'll tell you one thing. Once the game is out and my start my server ... strafers = banned.
Don't you love having the power to do anything you want to improve the everyone else's gameplay? :D
roflmao
Thats good, youll be the only server around with 1 player on it, YOU!!
mothra
06-19-2007, 08:11 PM
cause you will be alone on your server if you disallow a feature which is clearly an integral gameplay mechanic as envisioned by the devs. if you don't like it or would like it to be changed, try to get many ppl behind you and maybe they patch it. but it's like saying: Headshot-one-kills will be banned from my Counter Strike server ...... ? !!!
silent
06-19-2007, 08:11 PM
roflmao
Thats good, youll be the only server around with 1 player on it, YOU!!
Boy I bet you feel all high and mighty after saying that don't you :cool:
silent
06-19-2007, 08:12 PM
Headshot-one-kills
That makes more sense than getting shot in the head 3 times just to die....
H.A.L.F
06-19-2007, 08:12 PM
Well, I'll tell you one thing. Once the game is out and my start my server ... strafers = banned.
Don't you love having the power to do anything you want to improve the everyone else's gameplay? :D
Ha well you dont have to ban them just play latter at night when the younger players have to go to bed that should also get rid of the strafers;) :)
The General
06-19-2007, 08:13 PM
roflmao
Thats good, youll be the only server around with 1 player on it, YOU!!
Well you certainly won't be on it. :D
Strafers = lamers. I've played Wolf:ET almost exclusively since it's release and have never been in a game with strafers. This is the first exposure to strafers that I've ever had.
If I made a game, I would make it so that if you strafe one way and quickly try to strafe the other way, it's instant gib and you get banned from the server and the game forever. It would come on a DVD with a explosive device that blows your computer to bits if you attempt to "dance"
And no, I'm not joking. I hate strafers that much.
Another thing I would do (that is more realistic) is if a strafer is aiming at an enemy, that enemy has god mode until the strafer dies. Or better - shooting while strafing = damage done to strafer.
Well this has been a veritable brainstorming session for mods to make. I'll get on that.
Mr. Redline
06-19-2007, 08:15 PM
Well you certainly won't be on it. :D
Strafers = lamers. I've played Wolf:ET almost exclusively since it's release and have never been in a game with strafers. This is the first exposure to strafers that I've ever had.
If I made a game, I would make it so that if you strafe one way and quickly try to strafe the other way, it's instant gib and you get banned from the server and the game forever. It would come on a DVD with a explosive device that blows your computer to bits if you attempt to "dance"
And no, I'm not joking. I hate strafers that much.
you better get used to it son
silent
06-19-2007, 08:16 PM
Well you certainly won't be on it. :D
Strafers = lamers. I've played Wolf:ET almost exclusively since it's release and have never been in a game with strafers. This is the first exposure to strafers that I've ever had.
If I made a game, I would make it so that if you strafe one way and quickly try to strafe the other way, it's instant gib and you get banned from the server and the game forever. It would come on a DVD with a explosive device that blows your computer to bits if you attempt to "dance"
And no, I'm not joking. I hate strafers that much.
Same, in each game ive played so far, ive had to only deal with maybe 1 or 2 numbskulls who can't get kills in any other way. I just hope it will be as small on here as it is now in Wolf.
murka10
06-19-2007, 08:18 PM
hmm the fileplanet free account betas will be given in first come first serve basis? i wish it will be sometime when im awake. but the game isn't very far, ill just play ET like i have so long, tho i wish i could help some who are drooling for new media. i heard that the beta is leaked?
ForsakenDragon
06-19-2007, 08:19 PM
guys.. did you forget what kind of strafing were talking about here? we are talking about the sprint strafe (more a shoot and sprint at the same time bug) bug... once they can't use this bug anymore they will get raped up the butt hard
The General
06-19-2007, 08:20 PM
you better get used to it son
No, you just don't get it. I'm not getting used to playing with shit players that have no skill. I will just ban them, that simple. You strafe around me, you're banned. No questions asked. I don't care if you are John Carmack. Strafage = bannage. Period.
aceofaces
06-19-2007, 08:21 PM
I didn't start this thread to be a pissing match about circle straffing. Please start a new one for that =>
The General
06-19-2007, 08:21 PM
guys.. did you forget what kind of strafing were talking about here? we are talking about the sprint strafe bug... once they can't use this bug anymore they will get raped up the butt
I don't care what kind of strafing, sprinting or not. If you are in my line of sites, and you are strafing back and forth like a chicken with it's head cut off, you are a strafer.
Slade05
06-19-2007, 08:22 PM
"You strafe around me, you're banned."
You fire at him - you`re banned.
You look at him - you`re banned.
Quite a way to maintain a server. :D
silent
06-19-2007, 08:23 PM
hmm the fileplanet free account betas will be given in first come first serve basis? i wish it will be sometime when im awake. but the game isn't very far, ill just play ET like i have so long, tho i wish i could help some who are drooling for new media. i heard that the beta is leaked?
the download was a few weeks back, thats been handled and gone.
Beardpick
06-19-2007, 08:23 PM
Well you certainly won't be on it. :D
Strafers = lamers. I've played Wolf:ET almost exclusively since it's release and have never been in a game with strafers. This is the first exposure to strafers that I've ever had.
If I made a game, I would make it so that if you strafe one way and quickly try to strafe the other way, it's instant gib and you get banned from the server and the game forever. It would come on a DVD with a explosive device that blows your computer to bits if you attempt to "dance"
And no, I'm not joking. I hate strafers that much.
Another thing I would do (that is more realistic) is if a strafer is aiming at an enemy, that enemy has god mode until the strafer dies. Or better - shooting while strafing = damage done to strafer.
Well this has been a veritable brainstorming session for mods to make. I'll get on that.
What ET servers do you play on !? Even the servers with the horrible no spawnkill or panzer settings still have players that strafe. In fact, I don't think I have ever played ANY FPS that I didn't strafe in firefights.
silent
06-19-2007, 08:24 PM
Wow... we got a big pissy fight goin on... back to topic please, tis getting old.
Beardpick
06-19-2007, 08:25 PM
Same, in each game ive played so far, ive had to only deal with maybe 1 or 2 numbskulls who can't get kills in any other way. I just hope it will be as small on here as it is now in Wolf.
So silent explain to me exactly how a firefight in close quarters should be approached without using the dreaded strafe?
Because I just don't understand how you and General move around a map firing without using your strafe buttons to dodge enemy fire.
Do you all just run in a straight line firing until you die?!
ForsakenDragon
06-19-2007, 08:25 PM
I don't care what kind of strafing, sprinting or not. If you are in my line of sites, and you are strafing back and forth like a chicken with it's head cut off, you are a strafer.
but they wouldn't be able to do that without the gun unless there running form you and not shooting at all. we are talking about the people who are useing sprint to strafe and shoot at the same time.. once this bug is fixed there have to "strafe" like there suppose to and be at a bit slow walking speed while doing it =there owned
The General
06-19-2007, 08:27 PM
What ET servers do you play on !? Even the servers with the horrible no spawnkill or panzer settings still have players that strafe. In fact, I don't think I have ever played ANY FPS that I didn't strafe in firefights.
I still play 2.55. Screw 2.60 and their aimbots.
If you can't think of any FPS that you don't strafe in during firefights, then it's time to get some skill, bud.
silent
06-19-2007, 08:27 PM
but they wouldn't be able to do that without the gun unless there running form you and not shooting at all. we are talking about the people who are useing sprint to strafe and shoot at the same time.. once this bug is fixed there have to "strafe" like there suppose to and be at a bit slow walking speed while doing it =there owned
Aye, they can strafe sprint all they want and you can shoot at em like fish in a barrel cause when hes doing that, hes considered unarmed because he is unable to return fire.
madness
06-19-2007, 08:27 PM
lol at some guys here..! :D
strafing is lame...riiiight! running is lame too, everyone should just stand in same postition at all times and let me kill them. Otherwise = ban!
brilliant!
boRk3D
06-19-2007, 08:30 PM
What ET servers do you play on !?
must be some extraterrestrial servers...
watching ettv matches i've never seen *any* player strafing ;)
Beardpick
06-19-2007, 08:32 PM
I still play 2.55. Screw 2.60 and their aimbots.
If you can't think of any FPS that you don't strafe in during firefights, then it's time to get some skill, bud.
So General, walk me through a "proper" firefight where neither player strafes. Do you just run straight at each other firing?
Unstoppable
06-19-2007, 08:35 PM
Quote:
Originally Posted by Unstoppable
OT, you mentioned you played T2 and TV. How does ETQW compare to the walking, pace, and vehicle physics of T2? Could you ellaborate.
Disclaimer/Note-to-Self: ETQW =/= T2
Totally different. Tribes ,as you already know, is short blasts of the jetpack to move one way or the other and heavy use of dips in terrain to gain momentum and by skiing. Tribes players on the ground are slower than qw players on the ground if thats what your asking. It has been a while since I played Tribes V but the run speed in QW definately feels faster than the run speed in Tribes (though you dont do much of any running on the ground in tribes *)
Vehicles: Like I said in the og post, the vehicles in QW feel funky. Like there is some force that is holding them in the upright position no matter what crazy crap you do to them.Please keep in mind that I haven't played a lot in the vehicles because I wanted to see how they modeled the sniper rifles and netcode. If we were to compare the hoverbike in T2 to the fourwheeler in QW I would give the nod to T2. You can't roll a hoverbike in t2, but going over bumps etc took skill and you would blow up if not careful. It felt natural. The fourwheeler in beta is funky. I was driving the thing around running into stuff and it would always stay in the upright position. Once I get home I will be testing this stuff out more for people not in yet.
**********
!!!
Any specific requests for me to look at tonight?
!!!
**********
Perfect, thanks for the insights.
I also read: (assuming they have mastered the art of sniping people bunny hopping down a hill at 30mph).. That kind of reminds me of Quake II more than anything, without of course gaining the same inertia you would in Tribes (RE: short of skiing). This sounds fine to me, as long as you can't travel faster than some of the (faster) vehicles in ETQW.
I'm curious to hear more about the vehicles, that definitely sounds un-natural -- like their center of gravity is abnormal for the sake of negating tipping or terrain vibration. Although the Wildcat (T2) and the GDF's ATV probably differ because one is hovering and the other is wheeled, I know the Jericho MPB (T2) felt stiff, then again it was slower than an elephant.
The real test would be seeing how reactive/touchy the flying vehicles are (Hornet, GDF Helicopter, Bumblebee -- if those are even on the Pacific Sewer beta-map). Like comparing the T-Grav Shrike (T2) to one of those aerial flyers - does it still seem like the "center weight" of the ground vehicles is present in ETQW's aerial vehciles. How easy is it to pilot the flying vehicles in comparison to:
Tribes 2 T-Grav Shrike
BF1942 U.S P-51 Mustang or Japanese Nakajima B6N Tenzan Torpedo Bomber.
[from the map Wake Island]
For example, in T2 you could perform some crazy stunts with the flying vehicles, and turn on a dime (I.E, sharp 60 degree turns, while throttling your AW or WD keys and space bar).
Anyways, bottom line is there will be some differences in the mechanics of the flying/ground vehicles -- I just wanted to find out how much artifical weight is factored into the vehicles in comparison to how well the vehicle weight interacts with the terrain and steering physics.
Try it out, report back with your findings if you want. Sorry my message wasn't shorter.
CarRamrod
06-19-2007, 08:35 PM
"You strafe around me, you're banned."
You fire at him - you`re banned.
You look at him - you`re banned.
Quite a way to maintain a server. :D
Having no sprint and strafe rules is no different than those pesky knife/pistol only servers you see pop up from time to time.
madness
06-19-2007, 08:35 PM
So General, walk me through a "proper" firefight where neither player strafes. Do you just run straight at each other firing?
You are supposed to stand still. use ironsights or scope, take aim for a minute or two. then fire.
The General
06-19-2007, 08:36 PM
So General, walk me through a "proper" firefight where neither player strafes. Do you just run straight at each other firing?
There's a difference between using strafe, and going back and forth.
Personally, I don't care what you do, just don't strafe back and forth. Crouch, go prone, jump up and down, I don't care.
You are supposed to stand still. use ironsights or scope, take aim for a minute or two. then fire.
What is so hard about "oh there's a guy, BAM now he's a dead guy" ??
What part of that involves prancing like Bambie in a meadow full of flowers?
Beardpick
06-19-2007, 08:36 PM
You are supposed to stand still. use ironsights or scope, take aim for a minute or two. then fire.
LOL, I think I will pick a random FPS and try that tactic out. Who needs to dodge anyway right?
engie^benjy
06-19-2007, 08:38 PM
Strafe = Quake
Hence the word quake in the game title...
Doesnt seem to complicated to me :dance:
:)
madness
06-19-2007, 08:38 PM
What is so hard about "oh there's a guy, BAM now he's a dead guy" ??
What part of that involves prancing like Bambie in a meadow full of flowers?
What is so fun about a game where the guy who opens fire first is always the winner ?
Beardpick
06-19-2007, 08:39 PM
There's a difference between using strafe, and going back and forth.
Personally, I don't care what you do, just don't strafe back and forth. Crouch, go prone, jump up and down, I don't care.
What is so hard about "oh there's a guy, BAM now he's a dead guy" ??
What part of that involves prancing like Bambie in a meadow full of flowers?
So as long as one doesn't go left then right, one doesn't get banned from your 'oh so l33t' no strafe server? so I could go left then left again and back to right and I would be ok? How about if I strafe left and then jump back to the right, would that be acceptable and even, dare I say, skilled?!
aceofaces
06-19-2007, 08:40 PM
Perfect, thanks for the insights.
I also read: . That kind of reminds me of Quake II more than anything, without of course gaining the same inertia you would in Tribes (RE: short of skiing). This sounds fine to me, as long as you can't travel faster than some of the (faster) vehicles in ETQW.
I'm curious to hear more about the vehicles, that definitely sounds un-natural -- like their center of gravity is abnormal for the sake of negating tipping or terrain vibration. Although the Wildcat (T2) and the GDF's ATV probably differ because one is hovering and the other is wheeled, I know the Jericho MPB (T2) felt stiff, then again it was slower than an elephant.
The real test would be seeing how reactive/touchy the flying vehicles are (Hornet, GDF Helicopter, Bumblebee -- if those are even on the Pacific Sewer beta-map). Like comparing the T-Grav Shrike (T2) to one of those aerial flyers - does it still seem like the "center weight" of the ground vehicles is present in ETQW's aerial vehciles. How easy is it to pilot the flying vehicles in comparison to:
Tribes 2 T-Grav Shrike
BF1942 U.S P-51 Mustang or Japanese Nakajima B6N Tenzan Torpedo Bomber.
[from the map Wake Island]
For example, in T2 you could perform some crazy stunts with the flying vehicles, and turn on a dime (I.E, sharp 60 degree turns, while throttling your AW or WD keys and space bar).
Anyways, bottom line is there will be some differences in the mechanics of the flying/ground vehicles -- I just wanted to find out how much artifical weight is factored into the vehicles in comparison to how well the vehicle weight interacts with the terrain and steering physics.
Try it out, report back with your findings if you want. Sorry my message wasn't shorter.
My only stint in the flying craft on the strogg side was abruptly ended by a missile of some sorts. Will play more with it tonight and see. It felt ok for the 10 seconds I was in it, but not near enough time to even figure out how it works =>.
Sublim3
06-19-2007, 08:45 PM
lol people bitching about straffing in a game with both ET and Quake in the name. Both games known for strafing and jumping tricks.
If you dont like to strafe... then dont, just ignore it, you wont change that part of the game.
Let the poeple who do like it do it...and own you.
It would be like me saying "BF is slow, change it EA!!! going slow is stupid!!!"
I just dont play that game, WOW problem solved, what a concept.
boRk3D
06-19-2007, 08:47 PM
What is so hard about "oh there's a guy, BAM now he's a dead guy" ??
Sounds like you prefer point&click action. Players used to play W:ET usually like to fight with the enemy (!= playing Moorhuhn Deluxe 4221). On short range it's logical to strafe since you are harder to hit (if you do it right). It's also a bit harder to aim (== requires skill).
silent
06-19-2007, 08:50 PM
Sounds like you prefer point&click action. Players used to play W:ET usually like to fight with the enemy (!= playing Moorhuhn Deluxe 4221). On short range it's logical to strafe since you are harder to hit (if you do it right). It's also a bit harder to aim (== requires skill).
That is indeed true, it holds your attention that way.
alvin
06-19-2007, 08:51 PM
#1 gaming rule is never stand still. How can you call someone's expertise at this "no-skill". I think what you are saying is you get owned in this area. The ability to shoot while strafing takes tons of skill and has always been the determining factor in winning firefights in wolf E.T (imho). "Aiming by Raziel" if you ever read it emphasizes that.
Mr. Redline
06-19-2007, 08:51 PM
This is all for nothing, clearly you n00bs like strafing, so have at it, but don't get on my server because I'll just ban you.
roflroflroflroflroflroflroflrofl :O
one of two things will happen on your server
1) Noone will play on it since there will be mass bannings
2) You will accept that your extremist view is not relivent to the majority and will adapt, by strafing yourself :O
silent
06-19-2007, 08:53 PM
roflroflroflroflroflroflroflrofl :O
one of two things will happen on your server
1) Noone will play on it since there will be mass bannings
2) You will accept that your extremist view is not relivent to the majority and will adapt, by strafing yourself :O
By the sound of it, simple running strafe doesnt bother me one bit, and since they cant sprint strafe, Im statisfied.
Do people not know there was a free game called Enemy Territory years ago? I only played it for a little while, but even I knew what the gameplay would be like for this game.
Lots of strafing, jumping, fast twitch gameplay.
That is not going to change, so if you don't like it, you might want to end your Quake Wars career right now.
me666
06-19-2007, 08:57 PM
some peeps here seems to forget the fine line between fiction and reality, one reason this game got rated teen, goddammit!!!!!!!!!!!!!!!
Sublim3
06-19-2007, 09:07 PM
This is all for nothing, clearly you n00bs like strafing, so have at it, but don't get on my server because I'll just ban you.
LMFAO!!!
General " ZOMFG stop killing me you strafe noobs!!!"
Player1 " what?"
General "Rank"
**You are not ranked for having no kills and 999 deaths**
General "FAAAAACK@@@!!!"
General "Your all banned im closing the server, going back to BF now..whaaaaaaaaaa!!"
**Lost connection to the Server**
:dance: :dance: :dance: <<Straffing Stroggnana
sponge
06-19-2007, 09:19 PM
This thread is insightful:
If I'm aiming at you, and you move, you're a no-skilled noob.
/me adds that to the list
silent
06-19-2007, 09:21 PM
This thread is insightful:
If I'm aiming at you, and you move, you're a no-skilled noob.
/me adds that to the list
Lol the fight that is happening has absolutely nothing to do with the thread is the funny part.
Ender-Wiggin.DA.
06-19-2007, 09:27 PM
once this bug is fixed there have to "strafe" like there suppose to and be at a bit slow walking speed while doing it =there owned
I'm not sure that if the sprint+strafe bug is fixed that people will be strafing at a walk. It will most likely be at a run which is different than sprint. Assuming there is a cvar for ALWAYS RUN, I'd guess it's turned on by default like in most recent Quake games. I wish I could say for sure :)
FYI ForsakenDragon, I'm not sure which side of the debate your on. Just trying to clarify.
CarRamrod
06-19-2007, 09:28 PM
This thread is insightful:
If I'm aiming at you, and you move like a jack rabbit high on crack, you're a no-skilled noob.
/me adds that to the list
Fixed.
Moving is effective and can be used skillful manner. Spazing out mashing the keyboard praying you hit the other spaz is anothing thing.
madness
06-19-2007, 09:31 PM
Fixed.
Moving is effective and can be used skillful manner. Spazing out mashing the keyboard praying you hit the other spaz is anothing thing.
What would be skillful then ? dolphin diving and pronedancing like BF2 ? :O
CarRamrod
06-19-2007, 09:36 PM
What would be skillful then ? dolphin diving and pronedancing like BF2 ? :O
The BF2 nonsense is no better. At least they fixed that with 2142.
And why must people always bring BF2 into this? I never once mentioned it in my post.
silent
06-19-2007, 09:38 PM
What would be skillful then ? dolphin diving and pronedancing like BF2 ? :O
Yes umm... please would you stop bringing up BF2. Trying to use it to back up all your arguments is getting really really old.
madness
06-19-2007, 09:39 PM
Yes umm... please would you stop bringing up BF2. Trying to use it to back up all your arguments is getting really really old.
There are lot of people on these forums that only ever seemed to play BF2..
And they want ETQW to be a new BF game
CarRamrod
06-19-2007, 09:42 PM
There are lot of people on these forums that only ever seemed to play BF2..
And they want ETQW to be a new BF game
The post you quoted of mine said nothing about me wanting ETQW to be a new BF game.
You can be against spaztastic strafing and still be for a non bf clone game you know.
madness
06-19-2007, 09:44 PM
You can be against spaztastic strafing and still be for a non bf clone game you know.
And I asked you, what would be better then ? You haven't answered.
CarRamrod
06-19-2007, 09:49 PM
And I asked you, what would be better then ? You haven't answered.
I havnt had first hand exp with the beta yet but it seems if you just toned down the speed on ONLY the strafing it would be fine. Perhaps its still a bug but some people mentioned being able to sprint and strafe and IMO that shouldnt happen.
Strafing-fine
Firing/strafing-sure why not
Sprint/firing/strafing-lame
The General
06-19-2007, 09:57 PM
lol more fanboys at work.
I don't like strafers, so that automatically means that I am a BF player. I can't stand BF. BF is the worst game I've ever played.
Go back to your shanties.
CarRamrod
06-19-2007, 10:01 PM
lol more fanboys at work.
I don't like strafers, so that automatically means that I am a BF player. I can't stand BF. BF is the worst game I've ever played.
Go back to your shanties.
You didnt get the memo stating that if you werent 100% in love with ET:QW your a BF fanboi and your opinion means nothing?
revolt
06-19-2007, 10:09 PM
There are lot of people on these forums that only ever seemed to play BF2..And they want ETQW to be a new BF game
neither it`s supposed to be just a better looking W:ET/ET conversion, nor an ex-ET gamer only product. expecting the gameplay to be the same as in a (let's face it) pretty old game is like being resistant to changes - this is as silly as expecting a BF-quake game.
a lot of upcoming players won't be ex-BF nor ex-ET and expect something new to the gameplay - there is nothing wrong with gameplay evolution.
and a few things heard so far are disconcerting regarding the gameplay, it sounds a bit too arena-arcade-like. if it's true people are bunnyhopping down the hills e.g.
i'm afraid that's one of the major questions discussed during that beta, the gameplay finetuning, and i've already sighted the usual BF and ET groups who will go for each others throats. let's listen to the guys who haven't played neither of them.
Sublim3
06-19-2007, 10:21 PM
You didnt get the memo stating that if you werent 100% in love with ET:QW your a BF fanboi and your opinion means nothing?
In addition the memo with a large arrow pointing to the URL to this site?
Ed_122586
06-19-2007, 10:23 PM
Its already a fact that you can sprint, strafe, and shoot at the same time. The only question is: Does your speed reduce to normal running while you do this? One of the devs implied that it does. Some people that played disagree. But the only one that went into detail, said that he could run forward at sprint speed while sprinting and shooting.
Maybe the slow down only applies to strafing? If it did, then it could add some variety into a close range firefight. You could either cap them in the head as quickly as possible while strafing/running or you could circle-strafe/sprint around to disorient them and then shoot them.
shaky
06-19-2007, 10:59 PM
Its already a fact that you can sprint, strafe, and shoot at the same time.
Wrong. You can sprint forward, you can sprint backward, you CAN NOT sprint left or right. Clear? IF you are sprinting forward and you decide to shoot at something, your speed comes back down to normal speed. Assuming you are still holding down the sprint key when you stop firing, you pop back to sprint speed. If you are sprinting forward, you can hit the strafe keys to move side to side. You can not shoot while doing this.
Got it?
The General
06-19-2007, 11:02 PM
I don't even remember strafers in Q3A ... and I played the shit out of the game. We'd have firefights where we kind of strafe around eachother in a circle, but never back and forth like in ET:QW...
BillyBlaze
06-19-2007, 11:09 PM
I really liked BF2 (not 2142) and also ET:WF
but I didn't really encounter strafing in my times of play, everyone had to pretty much break in for cover and use short bursts into cover with using cover support.
Maybe I just had a good clan thing going.
Ed_122586
06-19-2007, 11:33 PM
Wrong. You can sprint forward, you can sprint backward, you CAN NOT sprint left or right. Clear?
Got it?
So your speed reduces to normal when you sprint strafe. Thats not the same thing as what I...nevermind.
Are you saying we can't shoot while sprinting forward and strafing, at the same time? Or we reduce to normal speed when we do that?
Szakalot
06-20-2007, 12:08 AM
im SOOO relieved that they kept the strafe-like dodgefights from ET. AAahhh, skill will still mean sth in the game. And not - who gots the better tankzor style.
DigitalBacon
06-20-2007, 12:10 AM
My eyes are bleeeeeeeding.
I want to express big LOL at people saying that strafing does not require any skill and it is simple point and click. No wonder you haven't got past public stage.
If that's so simple why none of you is playing in EuroCup, QuakeCon or any other competition on high level? No matter what you think, if you would play against any skilled ET player, well, you would be so to say...raped.
From Mr.strafing-is-lowskilled-point-and-click aka lowskilled point of view it maybe looks like it's simple and easy, but it's not.
Oh and I wanted to add one more thing, players who are most complaining about things that require skill, movement, aim, are whining because they are not good at that, the only way for them to get kill is lucky 1-shot kill which is possible in slow paced games. And it doesn't matter how games is played, these players still can't do anything against players who have skill (movement, aim) and brain (tactical choices). Play on lowskilled publics, don't try to take away features which makes game skilled, you will still loose if you meet good player, don't complain.
I will mention here Quake (3 or 4, doesn't matter), which as most of people think is dumb-shoot-jump-run game. Again I dare you to get atleast 1 (yes only 1) kill against any skilled Quake player in duel. The game will end with score about 50 vs -5. No brainer, point and click. Yeah right. I experienced it myself, I remember joining local pub server only to be raped by some average player. Now I would easily win him, but still my skill in competitive Quake is much lower than average. This has little to do with ET, but works as a great example of some people thinking camp+shoot=ultimate skill.
OzUkA
06-20-2007, 01:12 AM
Strafing all the way guys! :) If the movement is made like ET then strafing includes this. Bring on ET:QW :)
Will be interesting too see whether there is a skill difference between the ET players and BF players. :)
CodeFire
06-20-2007, 01:15 AM
Yea but still its a cheap tactic and shouldn't be mistaken with skill.
I agree 100%. I've played way too many FPS and never have I ever had such frustrating firefights. Then again I've only played it for a few hours. And yes I've played almost all Quake games and Doom games.
CarRamrod
06-20-2007, 01:49 AM
Will be interesting too see whether there is a skill difference between the ET players and BF players. :)
Initially there will be a difference for sure because the play styles are different.
shaky
06-20-2007, 02:49 AM
Are you saying we can't shoot while sprinting forward and strafing, at the same time? Or we reduce to normal speed when we do that?
You can strafe sprint all you like, but you cannot shoot while doing it. Once you start firing, regardless of what keys you have pressed or actions you are performing, you will slow down to normal speed. So it's a little different than ET/Wolf if that's what you're used to.
Ed_122586
06-20-2007, 02:57 AM
You can strafe sprint all you like, but you cannot shoot while doing it. Once you start firing, regardless of what keys you have pressed or actions you are performing, you will slow down to normal speed.
Ok that second sentence was all I needed to know. The first and second sentence have a slightly different meaning.
ForsakenDragon
06-20-2007, 05:05 AM
I want to express big LOL at people saying that strafing does not require any skill and it is simple point and click. No wonder you haven't got past public stage.
If that's so simple why none of you is playing in EuroCup, QuakeCon or any other competition on high level? No matter what you think, if you would play against any skilled ET player, well, you would be so to say...raped.
From Mr.strafing-is-lowskilled-point-and-click aka lowskilled point of view it maybe looks like it's simple and easy, but it's not.
Oh and I wanted to add one more thing, players who are most complaining about things that require skill, movement, aim, are whining because they are not good at that, the only way for them to get kill is lucky 1-shot kill which is possible in slow paced games. And it doesn't matter how games is played, these players still can't do anything against players who have skill (movement, aim) and brain (tactical choices). Play on lowskilled publics, don't try to take away features which makes game skilled, you will still loose if you meet good player, don't complain.
I will mention here Quake (3 or 4, doesn't matter), which as most of people think is dumb-shoot-jump-run game. Again I dare you to get atleast 1 (yes only 1) kill against any skilled Quake player in duel. The game will end with score about 50 vs -5. No brainer, point and click. Yeah right. I experienced it myself, I remember joining local pub server only to be raped by some average player. Now I would easily win him, but still my skill in competitive Quake is much lower than average. This has little to do with ET, but works as a great example of some people thinking camp+shoot=ultimate skill.
This is not quake for 1
#2 I play ET a lot I'm past the point where I can trick jump at FULL speed with a panzer out most of the jump and just keep the speed up by switching weapons as I land then switching back
#3 when I see medics strafing and shoving adrin and medpacks up there butt I just spend 1-3 sec.s shooting them and kill them with headshots
even with all this "skill".. I still think its stupid for an obj. based game
when looking at this game I knew there would be some form of dancing (bunny hoppers and the like will ALWAYS try to dance even if it means seeking out a bug/exploit and using it)
but in no way did I want to hear that now you no longer need adrin to strafe at break-neck speeds
I would in no way mind ET no sprint strafe.. but this is a bit too far
illicit
06-20-2007, 05:18 AM
I can't believe the n00bs in this thread bitching about strafing. This is making me sad. Please, just becaues you're shit at something doesn't mean it is crap. Don't be so lame.
TrickmA
06-20-2007, 05:20 AM
strafing rox
renja
06-20-2007, 05:34 AM
i love the people complaining about the playstyle THAT THEY DONT KNOW HOW TO ADAPT TO.
just suck it up and learn how to play the game, it's not that difficult after you get the hang of it. the speed is fine.
ForsakenDragon
06-20-2007, 05:45 AM
I can't believe the n00bs in this thread bitching about strafing. This is making me sad. Please, just becaues you're shit at something doesn't mean it is crap. Don't be so lame.
strafing rox
i love the people complaining about the playstyle THAT THEY DONT KNOW HOW TO ADAPT TO.
just suck it up and learn how to play the game, it's not that difficult after you get the hang of it. the speed is fine.
so far 3 posts in a row of mindless pointless spam/flame.. i really like how that one guy pads post points by posting "strafing rox"
Uranium - 235
06-20-2007, 05:47 AM
i love the people complaining about the playstyle THAT THEY DONT KNOW HOW TO ADAPT TO.
If people like you are the height of mental intellect that Splash Damage was trying to appeal to when they created this game, they succeeded.
GoatLord
06-20-2007, 06:09 AM
Sorry to stay off topic but had to reply to The General.Please,if you face me in on a firefight,run straight at me.I call players like you a bonus kill.I cant believe we're even discussing the strafe skill.Moving/strafing fast and dodging bullets while coordinating your aim is the ultimate skill.Some are better at it and some are not.Like everyone else,I have the skill to run straight "effectively".Can you strafe effectively?
L33t Masta
06-20-2007, 06:27 AM
Oh man, you guys are crying "skill" like it's something you have. If you can't handle strafing (WHICH IS IN EVERY GAME) with a little extra speed then you don't need to be playing this game.
Landis
06-20-2007, 06:44 AM
First off, this argument of strafing should be moved to a new thread. But since it's here, i'll throw in my two cents. Strafing FPS games don't necessarily take more or less skill than non strafing FPS games. It's just a different style of play. Some games it works, some games it doesn't work. This seems like the kind of game that takes strafing skills. If you like that, good keep playing, if not, say why and don't play. This debate makes no progress. Ok, back to what I was going to say...
I've never played an ET game before so I didnt know what to expect. But I agree, it's too fast and crazy for me. Don't hate me for saying this but I am a BF player and I just like that style of FPS more. I also played/competed in T2 & TV. And it's not that I can't keep up with the fast pace, Tribes is a fast paced game) it's that it just doesn't give time for real teamwork imo, which is a big part of any online team based game. There are objectives but there still always feels like there's a lack of organization.
M@gic
06-20-2007, 07:01 AM
Hello SD.
(and all others to)
Ive'd also played the beta know and have some things that i dont like
1. Sound SOUND, this wont work. vehicles sounds empty like an empty bucket, there is no power from the (700 hp?) GDF tank! (som bass needed there)
also more soundeffects, when jumping or running in water i think it would sound *Spwoosh*, take a look at Call of duty that has good soundeffects (released by activision :))
2. The thingy "know-what-to-do-when-you-joining-battle" I think there is to much information on the screen at the same time. (maybe will get used to it)
3.Some movements are odd, like the vehicles. They doesnt feel rightm, not heavy enough?. Have to do with the physics
thats about it,(besides all the other beta things) correct those and you will have a glorius game
// magic away playing:
ps. hope you understand what im writing ds.
Brinkman
06-20-2007, 07:09 AM
all i know is someone who is strafing is more accurate than someone who is crouched or prone
stafing and shooting should make the player unable to hit anything
L33t Masta
06-20-2007, 07:24 AM
all i know is someone who is strafing is more accurate than someone who is crouched or prone
stafing and shooting should make the player unable to hit anything
I'm sure it does. :rolleyes:
Zarkow
06-20-2007, 05:13 PM
If you can't think of any FPS that you don't strafe in during firefights, then it's time to get some skill, bud.
Can you name any proper MP-game where it's not possible to strafe?
Surely you must be trolling?
LoganX
06-20-2007, 05:51 PM
all i know is someone who is strafing is more accurate than someone who is crouched or prone
stafing and shooting should make the player unable to hit anything
In a real "tactical shooter" any position other than Crouch, Prone, or just standing still should be less accurate. If they're catering to the Strafe and Shoot playstyle (Which I'm not saying I can't do) then they're catering to the "Arena" style of play which I thought they were deviating from with this game.
Ashen-Shugar
06-20-2007, 06:13 PM
straffing is the same as proning in BF2. Fact!
Kamikazee
06-20-2007, 06:15 PM
In a real "tactical shooter" any position other than Crouch, Prone, or just standing still should be less accurate. If they're catering to the Strafe and Shoot playstyle (Which I'm not saying I can't do) then they're catering to the "Arena" style of play which I thought they were deviating from with this game.I don't know where they said that... W:ET was "arcade", so I wouldn't be surprised if this game had it as well.
LoganX
06-20-2007, 07:27 PM
I don't know where they said that... W:ET was "arcade", so I wouldn't be surprised if this game had it as well.
BF2 is "arcade" style and even there you are less accurate when moving than when Crouched.
straffing is the same as proning in BF2. Fact!
Only because DICE couldn't get it right.
They couldn't fix the Prone spamming issue by just putting a delay in Accuracy when going prone. Instead they just screwed with the animation timing and did nothing to stop to "insta-aim".
That's a developer/programming issue. Not a "gameplay" style.
Purposely giving the game the ability to accurately strafe and shoot caters to the arena playstyle.
Gossard
06-20-2007, 09:42 PM
If you've got the same accuracy while running, standing, crouching, jumping and doing summersaults, what's the point of crouching or going prone? It reduces your mobility to the point where there's none at all, and you gain absolutely nothing. Any halfway decently skilled player will aim for the head anyway, so the argument of "reducing body area" doesn't fly.
Crouching: tradeoff mobility for...nothing.
strafing: sacrificing nothing for an excellent defense against anything but explosives.
The same accuracy while strafing and crouching doesn't make any sense from a gameplay point of view. If this is going to be a bunnyhop-strafefest, why don't they just take out crouch and prone alltogether? Or is it just because they wouldn't know what to pay the animators for otherwise?
Zarkow
06-20-2007, 10:05 PM
Gossard>> If you read up you will see that going prone and so on decreases the weapon-spread...
Gossard
06-20-2007, 10:09 PM
Gossard>> If you read up you will see that going prone and so on decreases the weapon-spread...
Yah but apparently you can still get very skillful headshots while strafing. Since strafing takes skill, it's not just spraying. Or so I've been told.
HaGuK
06-22-2007, 03:22 AM
Wow.....just wow.
DdC TyranT
06-23-2007, 12:39 AM
Well, I'll tell you one thing. Once the game is out and my start my server ... strafers = banned.
Don't you love having the power to do anything you want to improve the everyone else's gameplay? :D
Sure do, anyone identifying them self as a BF retard will be banned from mine. Cheers! :p
DeathMaker
06-23-2007, 12:46 AM
Could these BF2'ers be any less intelligent? Seriously, you claim to play W:ET, and you've never run into strafing in the game? Are the other players mentally handicapped? Did ya glue their feet to the ground? You gotta be one of the slowest individuals placed on earth. If you'll go get a vasectomy, I'll pay for it, because reproduction should not be in your future. The world has enough McDonalds employees as it is :)
Squishy
06-23-2007, 12:58 AM
I can't believe the n00bs in this thread bitching about strafing. This is making me sad. Please, just becaues you're shit at something doesn't mean it is crap. Don't be so lame.
The vast majority of your posts are belligerent and quite frankly you should be banned.
DdC TyranT
06-23-2007, 01:05 AM
First off, this argument of strafing should be moved to a new thread. But since it's here, i'll throw in my two cents. Strafing FPS games don't necessarily take more or less skill than non strafing FPS games. It's just a different style of play. Some games it works, some games it doesn't work. This seems like the kind of game that takes strafing skills. If you like that, good keep playing, if not, say why and don't play. This debate makes no progress. Ok, back to what I was going to say...
I've never played an ET game before so I didnt know what to expect. But I agree, it's too fast and crazy for me. Don't hate me for saying this but I am a BF player and I just like that style of FPS more. I also played/competed in T2 & TV. And it's not that I can't keep up with the fast pace, Tribes is a fast paced game) it's that it just doesn't give time for real teamwork imo, which is a big part of any online team based game. There are objectives but there still always feels like there's a lack of organization.
Excellent reply. No one hates you for not ever playing ET, you like what you like, plain and simple. And if you feel like the game is too fast paced for you for whatever reason you have, well, I respect your honesty. :)
renja
06-23-2007, 03:03 AM
If people like you are the height of mental intellect that Splash Damage was trying to appeal to when they created this game, they succeeded.
Height of mental intellect? Wow, good flame dog, I'm deeply hurt. Look at the name, ENEMY TERRITORY QUAKE WARS. What are you expecting out of it? Crouch, shoot, repeat? Lotto hits? At least it involves more than a normal game now and days, which most people can't grasp.
Sorry, if YOU can't adjust to the play-style that the game was based on, don't flame others who enjoy it/have played it for a long time.
Costrin
06-23-2007, 11:29 AM
Most of what I'm gonna say has already been said way more eloquently then I ever could in Sirlin's Playing to Win series of articles (which I highly suggest you read). http://www.sirlin.net/archive/playing-to-win-part-1/
But for all those people who I know wont follow the link and read the article I'll try to summarize some of the main points and try to connect it more to the current situation.
First, maybe the game is actually more enjoyable when you strafe? Maybe its more fun when two players who are both strafing get into a firefight. Or maybe the game degenerates into a pile of crap, and in that case you should move on to a better game.
Second, if your going to ban strafing, where do you draw the line? Whats strafing and what isn't? Is it strafing if you move left then right within a 1 second time frame? 2 seconds? maybe if you do it twice? If you ban moving left then right twice within 1 second, then people will move left then right once within 1 second, or they'll extend there movements to 1.2 seconds. It requires too much discretion on the judges part. Or you could just ban everything that resembles strafing, and then what do you have left? What about movements that resemble strafing but aren't? Theres too much room for interpretation.
alvin
06-25-2007, 04:06 AM
http://www.sirlin.net/archive/playing-to-win-part-1/
Gaming would sure be hell if everyone had that attitude. But i agree with him all the way. :)
thank GOwd for teh NOOBS!
SlinkyX
06-25-2007, 06:40 AM
Height of mental intellect? Wow, good flame dog, I'm deeply hurt. Look at the name, ENEMY TERRITORY QUAKE WARS. What are you expecting out of it? Crouch, shoot, repeat? Lotto hits? At least it involves more than a normal game now and days, which most people can't grasp.
Sorry, if YOU can't adjust to the play-style that the game was based on, don't flame others who enjoy it/have played it for a long time.
If the QW beta has one thing right now its lotto hits.
J3ST3R
06-26-2007, 02:15 PM
Game is fine the way it is, take care of bugs and the aiming.
DO NOT NERF THE SPEED, IGNORE THE CRYBABIES!
Thanks. :cool:
GENERAL_RODENT
06-26-2007, 11:43 PM
If people like you are the height of mental intellect that Splash Damage was trying to appeal to when they created this game, they succeeded.Don't you just love when someone tries to appear intellectually superior to another? It only exposes your arrogance and makes you look dumber.
Who is the intellectually inferior person? The one who whines about a gameplay his brain cannot adapt to, or the one who gets it down and excells at it (renja)? ;) I remember renja used to be one of the worst players I've ever seen in ET, but he never whined about the gameplay and just got so much better, now he's good at QW too.
I foresee you will become a great Jedi Knight, Uranium. And by Jedi Knight I mean noob.
:(
Well you certainly won't be on it. :D
Strafers = lamers. I've played Wolf:ET almost exclusively since it's release and have never been in a game with strafers. This is the first exposure to strafers that I've ever had.
If I made a game, I would make it so that if you strafe one way and quickly try to strafe the other way, it's instant gib and you get banned from the server and the game forever. It would come on a DVD with a explosive device that blows your computer to bits if you attempt to "dance"
And no, I'm not joking. I hate strafers that much.
Another thing I would do (that is more realistic) is if a strafer is aiming at an enemy, that enemy has god mode until the strafer dies. Or better - shooting while strafing = damage done to strafer.
Well this has been a veritable brainstorming session for mods to make. I'll get on that.
[23:19] <ix-ir> Strafers = lamers. I've played Wolf:ET almost exclusively since it's release and have never been in a game with strafers.
[23:19] <ix-ir> lallerskates
[23:19] <L-xero> ROFL
[23:19] <L-xero> ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[23:19] <GGL-vamp1re> what
[23:19] <GGL-vamp1re> lol
[23:19] <L-xero> oh god
...
[23:20] <ix-ir> I just want to join the forum and start spamming 'You're so NEW it makes my teeth hurt'
[23:20] <GGL-vamp1re> lol
...
[23:20] <GGL-vamp1re> you cant call someone new
[23:20] <GGL-vamp1re> without them absolutely going berserk
[23:20] <GGL-vamp1re> its sad
aka. shut the **** up.
;>>>>>>>>>>>>>>>>>>>>>>>>>>>
VashEricks
07-02-2007, 05:15 AM
Just thought I'd put my two bits into this discussion. I'm part of a professional gaming team, so I get to play a wide variety of games, which includes both being in the 5th place team at Quakecon in the Enemy Territory tournament and having a perfect record in any BF2 tournament that we have been part of in the general Kansas area. Depending on the game you play, you will use different styles. For example, in Counter Strike, you will do a lot more precise aiming for the head and being sneaky sometimes. Take that playing style and put it into a game like Quake and you will no doubt be slaughtered in a few seconds flat due to the fact that it is a completely different playing style that requires reflex shooting and speed. The same could be said of ETQW. Yes, it is possible for you to use Battlefield strategies for fighting, but that goes against everything in W:ET. When playing Quake Wars, you must understand that since it was based off of the idea of Enemy Territory, the combat was designed to be similar to W:ET in which every fight is designed so that the one who can aim the best when both of you are sprinting/strafing all over the place with guns that you can pretty much shoot in a straight line. For an example, they designed the smg's to have pinpoint accuracy when crouching, but the garand is incredibly inaccurate. That makes little to no sense, but when the garand was combined with the grenade launcher the engineer had, the garand became justified and was a good weapon. This is why the idea of a ET movie would be funny to watch, but would in fact be incredibly unrealistic, which is what its designed to be. Hitler did not train his troops to bunnyhop down a hill, while shooting the troops who would "greet" them at the bottom of the hill, when the famous blitzkrieg strategy was executed, but ET clans did. If you would like to see some great examples of incredible shots, visit http://www.own-age.com and look at some of the Enemy Territory frag videos. I highly recommend Butchji, because he is an incredible shot and is quite fun to watch. At the moment, the hit prediction is a bit off (you can have an aimbot and still miss twice before hitting), but they are fixing that with a patch they are releasing in a few day.
When playing a game like Quake Wars, it is designed to be a fast paced game that requires quick teamwork in order to complete your objectives. If you want to see an example of how teamwork is used in Enemy Territory, go watch the demos of the final match of the Enemy Territory tournament last year at Quakecon and then compare it to a pub match. You will notice how everything they do is coordinated so as each member is able to support another and is amazing to see how they can do such complicated things in such a short amount of time.
As for the speed, Bunnyhopping and trickjumping were ORIGINALLY a glitch in the quake 3 engine, but due to the mass popularity of it, Id decided to leave it be as it increased the amount of skill it took to play the game. When they were making the doom 3 engine, which is what ETQW is created from, Id purposely decided to put bunnyhopping into the engine as it was a popular feature of the quake 3 engine. So if it was fixed, it would defeat one of the things that made their engine unique and individual.
To sum this up, ET was designed to be an unrealistic game with some realistic qualities it, but if they designed it to be a slower game, it would turn it into a game that was unETesque.
When the subject of vehicles gets brought up, SD decided to make the vehicles killable by infantry fire because they specifically did not want it to be a vehicle dominant game, such as battlefield. When they decided to put vehicles in, they set out to make it so that vehicles were an option, but the core of the game would remain with the infantry, so as to make it its own game instead of another BF ripoff. Believe it or not, the vehicles are actually able to take a bit more damage than they were able to when they were in development. They wanted to design the vehicles so that one person could not simply ride around in a tank, and people would have to go as a specific class, just so that they could kill that vehicle, then get slaughtered by the infantry because they are ill-equipped for fending for themselves.
Also, as far as the skill factor goes, Ill just post a saying by Fatal1ty, who is the most well known pro-gamer in the world, which means he would most likely be the most valid source of information when it comes to skill in video games as he has won 12 different worldwide tournaments in 5 different games.
"Which style of FPS do you think takes more skill, run and gun shooters like Quake series and Unreal, or tactical shooters such as Counter-Strike or Rainbow Six?
The Answer:
"Definitely a game like Quake series or Unreal is going to take a lot more raw skill. Even in tactical teamplay, Quake series especially, have so many things going on at once; that it requires more teamwork than a direct attack on your opponent. Quake series requires a combination of raw skill and precision teamwork to make attacks on opponents. Even though Quake teamplay is not as popular as it used to be, I still think most people are discouraged by the amount of raw skill and teamwork that is required. They can’t compete with the guys who have been playing 5 to 10 years in the competitive and casual realm. Most gamers today like a game where they can take out their opponent in 1 or 2 shots, instead of a more tactical fighting style on how to outsmart and out-aim your opponent for a duration of 5 to 10 seconds. Gamers prefer the opponent to die in 1 to 3 seconds."