View Full Version : Animations being limited to 30 fps is really hurting the game.
Tahnit
06-20-2007, 01:23 AM
Game looks fantastic but there is no visual smoothness to movement. Everything moves around very clunky and it really looks bad. Its a total turn off.
PLEASE unlock the physics and animations to 60. Right now player movement looks really bad and its hard to hit stuff at times.
Game looks great but I agree, it's definitely hard to hit players. It could be my old crappy computer though.
Monkmonkman
06-20-2007, 01:27 AM
cant they give players a 100ms buffer to smooth out player movement? I also might just be taking this out of my ass (also, i haven't played beta)
Squishy
06-20-2007, 01:34 AM
I agree, it's not smooth at all.
Don't get me wrong, I've enjoyed the game so far, but the movement looks awful even at a constant 90 FPS.
Tahnit
06-20-2007, 02:03 AM
Sad to say this is a dealbreaker for me. They really have to fix this somehow.
CarRamrod
06-20-2007, 02:18 AM
It is the beta after all. They have time to fix it.
A Cute Puppy
06-20-2007, 04:06 AM
Agreed. There is something odd. For some reason I'm holding a constant 60 fps but it doesn't feel like it at all... strange...
Ashen-Shugar
06-20-2007, 04:09 AM
i switched to 4:3 and was averaging 60+ but all of a sudden, it went back to 30fps. no idea why
I got used to etqw's physics and i like them but i still wish they were client site like previous quake engines.
Snpbond
06-20-2007, 04:39 AM
You can unlock the 30fps thing, but even still it only runs for 20fps in some combat areas for me, even though I get 60fps easily in BF2 and CSS, which both look better than this in my opinion.
So other than the fps, and the choppy playing, I suppose its ok for 2 years of development (sarcasm)... :rolleyes:
mortis
06-20-2007, 04:48 AM
This is due to known bugs and will improve in successive versions. Beta means not finished. Don't judge the final product based on the first playable test. :0
The General
06-20-2007, 04:50 AM
^ Excellent. I can't wait. This was the only major problem I had. Everything else was very very minor.
Tahnit
06-20-2007, 05:34 AM
This is due to known bugs and will improve in successive versions. Beta means not finished. Don't judge the final product based on the first playable test. :0
are you a dev or mod? Can you confirm that the 30fps animation bug will be fixed? As it is animations and physics look really really bad.
Chasepwner
06-20-2007, 05:40 AM
Guys, it's a beta, don't let the 30fps cap (which can be removed very easily) turn you off.
Mattc0m
06-20-2007, 05:57 AM
Just FYI the latest version they are showing the press supposedly has greatly improved animations, at least according to my boss (he's played it a lot, hands-on). The beta version likely does not share the same upgraded animations.
Sad to say this is a dealbreaker for me. They really have to fix this somehow.
A dealbreaker? Let me refresh you on your duties as a beta tester of a game which is currently undergoing beta testing. You are here to stumble upon problems and defects. Congratulations you have succeeded. Now step two is to realize that the game you are testing is nowhere near complete. There is no currency changing hands yet. lil'jon? YEEEAAAAAAAAH!
fungry
06-20-2007, 06:52 AM
and step 3 is to actually go to the FP forum dedicated to beta testing suggestions.... and comment on it -0-...
let alone, this stuff can be fixed via cvar.
and step 3 is to actually go to the FP forum dedicated to beta testing suggestions.... and comment on it -0-...
let alone, this stuff can be fixed via cvar.
Its can't be fixed via cvar , even @ high frame rates the smoothness of the game is terrible, hopefully all this will be sorted, i hope SD aren't thinking that it plays good because it doesn't, don't get me wrong the game is top but the performance is pretty bad overall. And i have a high end system as well:confused:
ChrisJSY
06-20-2007, 10:04 AM
Yeah hopefully it is optimized and tweaked before released.
Quad-Core/8800GTX running @ 1900x1200 then went down to 1600x1200 everything max except shadows (that's what seems to give me a big hit).
Not sure on my FPS I wil need to find the command line for it ;)
Sainted
06-20-2007, 10:20 AM
SD needs some john carmack to work on this.. The major problem is that the load on the servers will get too high with higher fps animations :\
fungry
06-20-2007, 10:25 AM
can always try FRAPS for live feed of frame rates.
yea! need john carmack to work on this game. lol. then it will go pwnzering.
VaGaZ
06-20-2007, 11:01 AM
i havent played the game but from the movies i've seen so far, i expected that the animations would be better, more fluid and smooth, since everything else in the game looks really hi-tech... (i've seen some hi-res movie captures from the game already)
I guess we all around here expect this to be the greates online game ever so everyone expects everything to be perfect hehe :cool:
can we ear some technical words about this from SD? is it possible to to work on the smoothness of the animations so that the final version comes a little more smooth and fluid? Maybe some revolutionary new coding? lol :dance:
Sorry if it has already been answered but nowadays the number of posts is rising like crazy, i dont have the time to read them all
tVItkh
06-20-2007, 01:08 PM
im pretty sure that the official non beta demo / final release of the game will be a large improvement overall, both with graphics & performance.
Araes
06-20-2007, 02:06 PM
This is beta code, I assume that there is no optimization for this version yet.
I remember from earlier previews of the game it was mentioned that this game will match the system requirements of Quake 4.
Sir Lucius
06-20-2007, 07:53 PM
Not be a personal attack on Splash Damage, but over the years developers have hid behind the guise of beta only to release an uncompleted product in the end. Gamers have every right to be skeptical since betas seem to becoming a lot more like demos. The more testers you add, usually the less changes you make.
It's easy enough to earn the public trust, the devs just have to prove they are treating it like a beta by continuing to tweak things. I'm not skeptical that they won't, I just want to be firm in that some bad apples in game industry have been setting a standard.
sponge
06-20-2007, 08:02 PM
Not be a personal attack on Splash Damage, but over the years developers have hid behind the guise of beta only to release an uncompleted product in the end. Gamers have every right to be skeptical since betas seem to becoming a lot more like demos. The more testers you add, usually the less changes you make.
It's easy enough to earn the public trust, the devs just have to prove they are treating it like a beta by continuing to tweak things. I'm not skeptical that they won't, I just want to be firm in that some bad apples in game industry have been setting a standard.
There is still the clan and closed beta going on, as I understand it. Part of beta testing involves determining how things handle stress. Servers, stat servers, master servers, etc.
Considering SD have still announced plans for a real demo, I don't think this is what we're running into here.
david
06-20-2007, 08:03 PM
Its The Beta, Not Going To Run Smooth/perfectly Yet!
Ashen-Shugar
06-20-2007, 08:18 PM
how are you guys seeing bad stuff? I have a 6800GS on high settings and I don't have any lag, no glitchy screens (except inside the vehicles when I crash)
Seems smooth to me unless I don't know what smooth is. But those saying BF2 graphics are better and smoother are full of shit, lol
Sir Lucius
06-20-2007, 08:23 PM
There is still the clan and closed beta going on, as I understand it. Part of beta testing involves determining how things handle stress. Servers, stat servers, master servers, etc.
Considering SD have still announced plans for a real demo, I don't think this is what we're running into here.
Like I said, it's nothing against Splash Damage personally, it's just gamers have been abused (usually by a publisher trying to push a game out too early) to the point where they just don't trust the words: "it's only beta."
I think what makes Quakewars especially suspicious is that right now it's extremely fun to play -- in its current state it could be pushed out as retail, because we've seen similar occurrences happen in the past.
Why release a finished product when people will pay for an unfinished one after all, right? Maybe in this case in game adverts will actually come in useful since advertising requires longevity, and longevity needs cohesive visuals to go with great gameplay.
Sir Lucius
06-20-2007, 08:26 PM
how are you guys seeing bad stuff? I have a 6800GS on high settings and I don't have any lag, no glitchy screens (except inside the vehicles when I crash)
Seems smooth to me unless I don't know what smooth is. But those saying BF2 graphics are better and smoother are full of shit, lol
Everyone's brain will have different perceptions, but for a lot of people who have been playing shooters for a very long time, it's easy to pick up on the difference.
A big problem is that because of the gameplay speed (the speed isn't a problem, I love the speed, don't slow me down, thanks :oppressor: ) the low fps cap becomes very obvious.
Tahnit
06-20-2007, 08:30 PM
The problem is matching 30 fps animations to 30 fps rendering speed. If i limit my fps to 30 its not really so bad but i hate 30 fps, it feels jerky and i didnt buy my l33t rig to play at 30 fps.
Btw, lucius from TW?
Sir Lucius
06-20-2007, 08:37 PM
Yea, I came to defend you since I knew people might take it the wrong way. Except don't make ultimatums to not buy the game if they don't change something you nerd :P
Tahnit
06-20-2007, 09:23 PM
ya well :P
prodicted
06-20-2007, 09:32 PM
30FPS is for consoles Splash Damage!
hehe, just felt like saying that :p No offence intended.
So basically the servers are locked at 30 tick? I know in Counter strike source, different servers have different ticks, like 66 or 100. Makes the game run smoother.
Tahnit
06-22-2007, 04:30 AM
so is it going to stay at 30fps or go back to 60? (animations)
sponge
06-22-2007, 06:19 AM
Keep in mind Quake3 is 20 FPS by default, 30 on many servers, the same as ET:QW. I doubt many people would say Q3 had choppy netcode.
I can't speak for the animations, since as I said, I don't get more than 30 FPS anyway, but based on the above fact, I'd assume shenanigans are afoot that are causing it to be less smooth than it can be.
Ghost_Hybrid
06-22-2007, 06:39 AM
Not be a personal attack on Splash Damage, but over the years developers have hid behind the guise of beta only to release an uncompleted product in the end. Gamers have every right to be skeptical since betas seem to becoming a lot more like demos. The more testers you add, usually the less changes you make.
It's easy enough to earn the public trust, the devs just have to prove they are treating it like a beta by continuing to tweak things. I'm not skeptical that they won't, I just want to be firm in that some bad apples in game industry have been setting a standard.
Finally a person who speaks more logic than over half of the on goers!
You can't expect me to believe that they are willing to release a less than desirable demo only to claim its not close to being finished.
Let me take you down a road.........The video that was first presented at E3 had the correct animations, how many years ago was that? Not sure but it was long enough for them to implement it into this current build.
Its great that they have mastered draw distance, but I would settle for less distance and more attention to detail, two feet in front of me.
The best way to see if you've been duped is to watch an in game video, released by SD. If there are differences in the game your playing, than I suggest, "Buyer beware."
drof1337
06-22-2007, 08:01 AM
Guys, it's a beta, don't let the 30fps cap (which can be removed very easily) turn you off.
Yes, the 30fps cap can be removed for you, your movement and your character's vision, ie; turning of the head, all very smooth, but every animation in the game world is locked at what seems to be 30fps.
In addition, the framerate takes an enormous hit when you get behind the wheel of a vehicle, as if vehicle views are locked in this way too.
If you haven't got a fast PC then it's harder to distinguish the difference but when you've got 'com_unlock_timingmethod 1' and 'com_unlock_maxFPS 150' turned on, it's very jarring in terms of immersion, and yes, it's a Beta, but immersion is a fundamental game mechanic and SD need to make sure this is addressed. I'll be submitting a FP beta response post regarding this and to be honest, I'd be very surprised if this didn't change before the end of the beta phase, but it's important to keep making noise about it.
If every other game can manage to have animations that match your client frame rate, I'm sure ET:QW can. :)