View Full Version : For a fast-paced shooter, this game doesn't seem to know what it is...
Uranium - 235
06-20-2007, 05:37 AM
The topic is about the best way I can use to describe this game. I briefly played W:ET. BF2, Tribes, Planetside, y'know, lots of these team-based games of various speeds. I'm not really a big fan of fast-paced games, because fast-paced to me simply means 'dumbed-down' and 'easy development costs', but I won't say the game sucks just because of its pacing. I'll say I don't like it BECAUSE of it, but let's talk the actual game here.
I am, however, going to rip on its execution of speed.
Playing for hours yesterday, I can't help but feel that the entire game is incredibly chaotic with little sense about what is actually going on. I'll start this thread by saying that, even though everyone says "THIS GAME ISN'T BF2", you MUST keep in mind that easily over half the game's concepts feel like they're lifted DIRECTLY from the game. You may not like the comparisons, but just because you don't like it doesn't make it untrue.
The first thing I noticed was that my interface was ridiculously over-cluttered. I still have almost no idea what is going on, and where. Gamespeed moves SO fast that little features like Fireteams are simply worthless. At any given time I have between twenty and thirty little icons on my screen, and usually knowing where to go is just following the horde of other players. All in all, while I could get used to the hundreds of little icons cluttering my view, most of them I don't even really want to see.
I grabbed an empty server and familiarized myself with the controls and weapons. In my first game, I thought I'd play it safe and grabbed an anti-tank class. In BF2, the game pace is such that as an anti-tank, people will be reporting where there are vehicles, and you can generally move around to some degree and find targets. In this game, I believe I shot a single tank before the endless chatter of assault rifle fire owned me. It's hard to tell where to go, where you're needed, and if you're even needed at all. After a few minutes of playing this class, and realizing how potent other anti-vehicle weaponry is, I see very little reason to risk using this class, as unless the target vehicle is heavily damaged or lightly armored to begin with, the odds of you dying before making a kill are stacked VASTLY against you.
Deployables are nifty. I liked them when I was fooling around myself. I thought I'd break out one and give it a shot, a howitzer. After a few shots I realized that the game moves so fast that these indirect fire weapons are nigh-worthless. Unless we're going back to W:ET days where the only purpose artillery serves is to spawncamp, what good is this stuff? The shots fire so slowly that for whatever reason you wanted to shoot it in the first place is long since past. If they're overrunning your base, by the time the first shell hits, either the base is going to be captured, or they're going to be dead and your teammates are swarming around the area again.
Finally, sniper rifles. Why the hell, in this day and age, do we have sniper rifles? What use do they serve? Let me explain how sniper rifles work in gaming. The people who camp safely far away and get free kills without much work and skill like them. The people who get instagibbed by them feel cheated. They are detrimental to gameplay, and they make it play like ass. Whose bright idea was it to attract the 8 year old Halo crowd by making Weapons of Camp Destruction? The latest-greatest tactic is to use sniper rifles in close-range engagements as well, making many parts in the sewers "Walk into room, instantly die". The only people who would miss a sniper rifle are the ones who are playing for kills anyway, and do we really care if those kids are playing in the first place?
At its very core, the game feels like W:ET. However, once you start piling on layers - vehicles, loads and loads of 'alternative' weaponry, the game begins to simply resemble BF2, played at 2x speed, with a few objectives scattered around. BF2 wasn't really a heavily team-based game, and in ET:QW, it feels the same way. The only reason you have objectives seems to be to 'force' teamwork, which isn't REAL TEAMWORK. The weaponry, types of classes, utilities, and the like that you have access to almost make the game feel like it was originally supposed to be slower-paced and more cerebral instead of simple twitch-action run-and-gun. Maybe they decided that it was too hard to create a good team-based game? Maybe they decided it was cheaper to make 'yet-another-fast-paced-fragathon-like-every-other-shooter-released-since-2001'.
Hopefully some of the game's technical glitches get ironed out, such as the odd 'stuttering' that was, surprisingly, present in BF games as well. Most vehicles handle like crap, and the Strogg hover tank drives exactly how you wouldn't think a hover tank would drive like. I still have no idea why the hell my attempts to drive it end up with me running into walls like a drunk, but I am.
In the end, I'll say it's a decent game. I don't like it for many reasons, the primary one being that while I was expecting a fast-paced game, since they're the easiest way to attract the mouth-breathing 'mainstream' crowd, the game feels like it's TOO fast for what it was trying to do. I'll continue playing to see if it grows on me, but so far, I'm not too terribly impressed.
HellToupee
06-20-2007, 05:43 AM
because fast-paced to me simply means 'dumbed-down' and 'easy development costs'
that statement alone deserves a lol.
This game is for those that like W:ET gameplay.
From the looks of it, they have succeeded.
Uranium - 235
06-20-2007, 05:57 AM
This game is for those that like W:ET gameplay.
From the looks of it, they have succeeded.
W:ET didn't have even half the crap cluttering the game that this game does... there's beauty in simplicity and it's like they said 'I liked this feature from this game' and copy-pasted it directly out, with little thought on how they'd actually perform in a smaller environment with frantic killwhoring. Yeah, there are people who think that any game made into an MMO automatically makes it awesome, just like there are people who think throwing hundreds of features, weapons, and vehicles into a game that doesn't need any of them makes it better. As I said, the amount of 'stuff' simply makes the game feel chaotic, like you just have to HOPE that by chance what you're doing is needed, because the game moves so fast that reacting TO situations generally doesn't work.
You don't say 'They have vehicles, I will respawn as anti-tank', because more often then not, by the time you respawn and get back to the action, the tanks have already been blown up by the destructive weaponry everyone else seems to have. See what I mean?
Squishy
06-20-2007, 06:00 AM
I agree with quite a bit of what you said. Before people starting throwing insults, I had no problems rolling through kids just a few minutes after playing. I have countless hours playing Q3/4, DOD, CSS, BF2, etc. I've played quite a bit of ET as well.
That being said, there's just something not quite right about the gameplay. My honest guess is it's probably just a tad too fast. I'm imagining a slower, more methodical team oriented version of this game and how incredible that would be. As it stands it just seems a little mindless, like a FPS that's looking for some kind of identity and doesn't know where to go.
Comparing it to any other game is pointless, I'm just keeping this in the context of this game and this game alone. Slowing it down a bit to allow more of a methodical and tactical game would probably increase the longevity of this game quite a bit. I must admit after playing a couple hours of the game tonight I felt the boredom set it; and I don't bore easily, I play DOD religiously for heavens sake :p
Again people need to be realistic, the constance reference to BF2 is not one compairing directly to, but more so its not designed by those responsible for BF2. BF2 is a fair game, I played it a hell of a lot and didnt mind the game, but, to me, it felt a little slow when compairing with ET or RTCW. In fact, ET felt slow to me when compairing with RTCW. As this is a game made by those responsible for ET its only natural that the speed of the game would follow suit of ET.
I dont see a need for ppl to panic over speed, speed is something you will adapt to, give it a few weeks and you wont think its all that quick anymore, in fact, give it 2 weeks and go play BF2, you will find BF2 very slow and very frustrating as you spend half the game walking somewhere.
Once you adapt to the speed and learn the map and can insinctively do what needs to be done in a game, thats when it wont seem so chaotic and you will find its a lot slower and more enjoyable.
illicit
06-20-2007, 06:02 AM
, I was hoping having a Quake theme would remedy that a bit....
Dude I take it that you actually haven't played Quake? All the Quake titles pride them selves on providing fast gameplay. This game feels SLOW for me. But I guess if all you have played is CS for the last 7 years I can see why you think it is fast lol.
Uranium - 235
06-20-2007, 06:22 AM
Once you adapt to the speed and learn the map and can insinctively do what needs to be done in a game, thats when it wont seem so chaotic and you will find its a lot slower and more enjoyable.
I wouldn't say we're panicking over speed, but I just said that the game has about 9 kinds of weapons and four hundred ways to kill each other, and the only way that really works on a consistent basis is to just play assault with the basic AR. You can soak up more damage then anyone else, every other non-assault class is an easy kill, and it's simply the most effective. Though a shotgun can do some hefty damage too.
This has got to be the stupidest thing I have read for awhile. Sorry I didn't get any further than that. Avoid stating BS opinions as if they are fact if you want people to actually take your posts seriously.
Because games like Halo, Gears, Rainbow Six, Unreal Tournament, etc. were such mentally deep, tactical offerings, and they did so poorly, right? No, explain to me how creating a game in the spirit of just about every other shooter ever made is truly a unique and gratifying experience. The only difference between some of these games is really just the graphics, and if there's one thing I've learned in my years of playing games and being a critic, it's that the people who generally spring for fast-paced twitch gameplay are the ones who would be happy playing the same game rehashed over and over again.
Have you even played this game? Over 95% of the game is copy-pasted from other games. There's very little unique and original content here. The Field Ops class and the Stroyent is just about the extent of creativity, and Field Ops is, as I pointed out, not the most useful class at all. The first loadout I played in the game was Assault + AR, and while I've probably not even played the game more then an hour or so, my first thought was that the AR looked like a recolored version of the standard European AR from BF2142.
Uranium - 235
06-20-2007, 06:32 AM
Exactly. I KNOW Quake is fast. W:ET was pretty fast. The level of teamwork that they hyped to us works about as well as oil and water. Fast paced and teamwork are opposite ends of a spectrum. You simply can't have fast-paced and heavy-teamwork with a high level of cohesion. The large amount of tactical illusion that you get in this game makes it seem like there could be a very good tactical shooter underneath it all, but the high speed simply demolishes all progress and reduces the game to 'Don't shoot these guys, but lets go shoot those'. That you all seem to aiming at the same team doesn't make it teamwork.
I'm going to say again that I wasn't expecting a slow game. But I ALSO wasn't expecting a fast game full of elements that almost DEMAND a slower-paced offering. The two don't mix, it's that simple. Is this a fast paced game or a slow paced one? It PLAYS like a fast paced game but the actual meat and potatoes almost makes you think you SHOULD be playing a more linear version of BF2142. What is it? Who knows!
CodeFire
06-20-2007, 06:45 AM
Your review was very well written. This is exactly what I thought about this game. This game has the graphics and the gameplay. But the speed is way too much! I want teamwork in this game. The speed just kills the whole thing.
"Exactly. I KNOW Quake is fast. W:ET was pretty fast. The level of teamwork that they hyped to us works about as well as oil and water. Fast paced and teamwork are opposite ends of a spectrum. You simply can't have fast-paced and heavy-teamwork with a high level of cohesion. "
Try playing the game in competition without heavy teamwork and see how well your team does. I know in pubs it's going to be difficult at best, but to say that it can't be done is just plain wrong.
A Cute Puppy
06-20-2007, 07:09 AM
I think a big problem in team cohesion so far is it's everyone's first time playing the game. I haven't quite got down all the little radar icons and how little buttons and warnings work. Maybe as it sets in we'll get a better feel for team play?
I honestly feel the biggest issue with all of this is: we move fast on our feet. There are too many vehicles around, everyone just scatters out.
As is though the level of teamwork the game required just doesn't seem to be there... outside of that the only big problems so far seem to be:
-Server dumping on map switch
-Sound clipping on assault rifles
-"Clunky" feel, even with high FPS (main issue)
mikec
06-20-2007, 07:13 AM
lol if its to fast then you might like call of duty pffffff!
Maybe they decided that it was too hard to create a good team-based game?
Jesus :O What are you expecting from FFA ? Tell me ? The true teamwork , tactic will come with CLAN WARS.
I <3 this game.
DooMer
06-20-2007, 07:30 AM
I agree about the gui. I heard all this talk about an intuitive interface that tells new players what to do, but I didn't see any of that. I hopped in my first game, a voice said ENGINEERS BUILD THIS SHIT, then a bunch of non distinctive icons swirled across the screen... um ok.
As I played more, and learned what the hell I was doing, I liked it a lot. You don't need to build the dark matter launcher, but if you do, and target it on a spawn it will slow the enemy down quite a bit. You don't need to build an artillery interceptor either, but if you don't, have fun being spammed by that dml. All the new stuff like that are tactical avenues, each with a counter. They are meant to open up options in which players go about completing their objectives.
You can play any game just running around shooting people, but it doesn't mean you'll get very far. This game rewards completion of objectives. There isn't even a frag count on the scoreboard. Try being a technician, and set up spawn locations for you and your teammates. That little move right there will increase your teams effectiveness tenfold.
The topic is about the best way I can use to describe this game. I briefly played W:ET. BF2, Tribes, Planetside, y'know, lots of these team-based games of various speeds. I'm not really a big fan of fast-paced games, because fast-paced to me simply means 'dumbed-down' and 'easy development costs', but I won't say the game sucks just because of its pacing. I'll say I don't like it BECAUSE of it, but let's talk the actual game here.
I am, however, going to rip on its execution of speed.
Playing for hours yesterday, I can't help but feel that the entire game is incredibly chaotic with little sense about what is actually going on. I'll start this thread by saying that, even though everyone says "THIS GAME ISN'T BF2", you MUST keep in mind that easily over half the game's concepts feel like they're lifted DIRECTLY from the game. You may not like the comparisons, but just because you don't like it doesn't make it untrue.
The first thing I noticed was that my interface was ridiculously over-cluttered. I still have almost no idea what is going on, and where. Gamespeed moves SO fast that little features like Fireteams are simply worthless. At any given time I have between twenty and thirty little icons on my screen, and usually knowing where to go is just following the horde of other players. All in all, while I could get used to the hundreds of little icons cluttering my view, most of them I don't even really want to see.
I grabbed an empty server and familiarized myself with the controls and weapons. In my first game, I thought I'd play it safe and grabbed an anti-tank class. In BF2, the game pace is such that as an anti-tank, people will be reporting where there are vehicles, and you can generally move around to some degree and find targets. In this game, I believe I shot a single tank before the endless chatter of assault rifle fire owned me. It's hard to tell where to go, where you're needed, and if you're even needed at all. After a few minutes of playing this class, and realizing how potent other anti-vehicle weaponry is, I see very little reason to risk using this class, as unless the target vehicle is heavily damaged or lightly armored to begin with, the odds of you dying before making a kill are stacked VASTLY against you.
Deployables are nifty. I liked them when I was fooling around myself. I thought I'd break out one and give it a shot, a howitzer. After a few shots I realized that the game moves so fast that these indirect fire weapons are nigh-worthless. Unless we're going back to W:ET days where the only purpose artillery serves is to spawncamp, what good is this stuff? The shots fire so slowly that for whatever reason you wanted to shoot it in the first place is long since past. If they're overrunning your base, by the time the first shell hits, either the base is going to be captured, or they're going to be dead and your teammates are swarming around the area again.
Finally, sniper rifles. Why the hell, in this day and age, do we have sniper rifles? What use do they serve? Let me explain how sniper rifles work in gaming. The people who camp safely far away and get free kills without much work and skill like them. The people who get instagibbed by them feel cheated. They are detrimental to gameplay, and they make it play like ass. Whose bright idea was it to attract the 8 year old Halo crowd by making Weapons of Camp Destruction? The latest-greatest tactic is to use sniper rifles in close-range engagements as well, making many parts in the sewers "Walk into room, instantly die". The only people who would miss a sniper rifle are the ones who are playing for kills anyway, and do we really care if those kids are playing in the first place?
At its very core, the game feels like W:ET. However, once you start piling on layers - vehicles, loads and loads of 'alternative' weaponry, the game begins to simply resemble BF2, played at 2x speed, with a few objectives scattered around. BF2 wasn't really a heavily team-based game, and in ET:QW, it feels the same way. The only reason you have objectives seems to be to 'force' teamwork, which isn't REAL TEAMWORK. The weaponry, types of classes, utilities, and the like that you have access to almost make the game feel like it was originally supposed to be slower-paced and more cerebral instead of simple twitch-action run-and-gun. Maybe they decided that it was too hard to create a good team-based game? Maybe they decided it was cheaper to make 'yet-another-fast-paced-fragathon-like-every-other-shooter-released-since-2001'.
Hopefully some of the game's technical glitches get ironed out, such as the odd 'stuttering' that was, surprisingly, present in BF games as well. Most vehicles handle like crap, and the Strogg hover tank drives exactly how you wouldn't think a hover tank would drive like. I still have no idea why the hell my attempts to drive it end up with me running into walls like a drunk, but I am.
In the end, I'll say it's a decent game. I don't like it for many reasons, the primary one being that while I was expecting a fast-paced game, since they're the easiest way to attract the mouth-breathing 'mainstream' crowd, the game feels like it's TOO fast for what it was trying to do. I'll continue playing to see if it grows on me, but so far, I'm not too terribly impressed.
Stopped reading after bold part. Idiot. Another BF public player talking about teamplay. Priceless.
DooMer
06-20-2007, 07:42 AM
Oh, and about the speed, it's actually the opposite. Fast paced games like Quake are a dying breed. q3 is the most skill based game, that requires an extraordinary amount of quick thinking, and teamwork. The problem is, a new player gets in the game, and gets smacked down by a seasoned vet who is strafe jumping around the map like a pro, and moves to CS. Halo and UT don't count. Halo is an arcade shooter, but it's slow with no map control. UT has a bunch of garbage weapons that makes it easier for casuals.
Sainted
06-20-2007, 07:54 AM
Oh, and about the speed, it's actually the opposite. Fast paced games like Quake are a dying breed. q3 is the most skill based game, that requires an extraordinary amount of quick thinking, and teamwork. The problem is, a new player gets in the game, and gets smacked down by a seasoned vet who is strafe jumping around the map like a pro, and moves to CS. Halo and UT don't count. Halo is an arcade shooter, but it's slow with no map control. UT has a bunch of garbage weapons that makes it easier for casuals.
How can it be a dying breed while the most anticipated online shooter is about to be released, which is fast paced? :dance:
L33t Masta
06-20-2007, 08:02 AM
Finally, sniper rifles. Why the hell, in this day and age, do we have sniper rifles? What use do they serve? Let me explain how sniper rifles work in gaming. The people who camp safely far away and get free kills without much work and skill like them. The people who get instagibbed by them feel cheated. They are detrimental to gameplay, and they make it play like ass. Whose bright idea was it to attract the 8 year old Halo crowd by making Weapons of Camp Destruction? The latest-greatest tactic is to use sniper rifles in close-range engagements as well, making many parts in the sewers "Walk into room, instantly die". The only people who would miss a sniper rifle are the ones who are playing for kills anyway, and do we really care if those kids are playing in the first place?
Ok, let me get this straight. It takes no skill to shoot a dude in the face from miles away. Yea. Right. Thats why in real life snipers get more training than normal infantry. It's all a ploy to lure them into a false sense of security. If I'm sniping (And I usually am), then I am providing support by eliminating high priority targets and providing support for the front line. So I guess all the work I put into covering the ass of my teammates is nothing, right? And so it seems you're calling team players like me 8 year old kids because we like a certain rifle. And I would certainly miss a sniper rifle and I am playing for the teamplay.
:eek:
david
06-20-2007, 08:41 AM
For anyone who has played W:ET or Quake, the speed will be perfect for them. Honestly, you can get moving much faster in W:ET in my opinion. The speed is fine for me, as I was an RTCW, and ET player for the last 6-7 years. And you people need to relax, THIS IS NOT A FINISHED PRODUCT! Not even close. This is a little taste. I'm happy with the beta. I love the fast gameplay, the classes are great (once again, a W:ET thing). And another thing to consider, you're on a pub with mostly new players. Once the game is released, and you actually SCRIM with other teams, that's when the real fun starts. So overall, from a W:ET vet, I'm very happy, and looking forward to the finished product.
Stopped reading after bold part. Idiot. Another BF public player talking about teamplay. Priceless.
Actually 235 is a Tribes 2 kinda guy.
I kinda agree with his statement on sniper rifles as they dont really help. I mean perhaps I'm fighting some guys and a sniper might pick them off for me, one I feel cheated out of my kill and two I suppose I can advance but as soon as the team is past the sniper range well.... the sniper has to spend a good long time getting back into action, there purely a defence class as I see it.
I'm much rather that sniper 2 miles back where a medic on the front line by my side scince he can advance forward faster with me and keep me alive in situations.
SylKen
06-20-2007, 08:48 AM
Stopped reading after bold part. Idiot. Another BF public player talking about teamplay. Priceless.
Stopped reading after the underlined part... what idiot doesn't read the whole post and comments on it.
Mordenkainen
06-20-2007, 08:51 AM
Stopped reading after bold part. Idiot. Another BF public player talking about teamplay. Priceless.
Stopped reading after the underlined part... what idiot doesn't read the whole post and comments on it.
I just couldn't resist quoting this for posterity.
top_fuel29
06-20-2007, 08:51 AM
I agree with alot being said here.
Positive things +
the graphics are great
the audio is great
the objective concepts are great
the interface is kool, similiar to W-ET
Negative things -
the game play is way to fast for whats going on
the map "sewer" is way to small for all the vehicles
the weapons take to long to hit there mark, as mentioned above.
going to scope or iron sights takes way to long to switch
it's hard to get into vehicles sometimes
way to much screen clutter with icons
the map doesn't seem like a real place, big sewer complex out in the middle of no where, Why don't they copy real places that actually exist and then wrap the game around that?
Consumed Crustacean
06-20-2007, 09:02 AM
Ok, let me get this straight. It takes no skill to shoot a dude in the face from miles away. Yea. Right. Thats why in real life snipers get more training than normal infantry. It's all a ploy to lure them into a false sense of security. If I'm sniping (And I usually am), then I am providing support by eliminating high priority targets and providing support for the front line. So I guess all the work I put into covering the ass of my teammates is nothing, right? And so it seems you're calling team players like me 8 year old kids because we like a certain rifle. And I would certainly miss a sniper rifle and I am playing for the teamplay.
:eek:
Don't kid yourself. Sniping in a video game is not comparable to sniping in real life.
That said, considering the game's pace I've got a feeling that it's not that big a problem. Snipers are more obnoxious in a slow game like BF2.
Fatboy40
06-20-2007, 09:15 AM
Fast paced and teamwork are opposite ends of a spectrum. You simply can't have fast-paced and heavy-teamwork with a high level of cohesion.
I think you've hit the nail on the head there, from what people have been saying here the pace of the game realy makes some of ETQW's features redundant ?.
It sounds like it's still a good (I'll reserve the word great until the full product is released) game but the air-strikes etc are redundant ?.
p.s. I'm not a big fan of games where you just 'spray and pray' but I've still got high hopes for ETQW.
revolt
06-20-2007, 09:16 AM
Ok, let me get this straight. It takes no skill to shoot a dude in the face from miles away. Yea. Right. Thats why in real life snipers get more training than normal infantry. It's all a ploy to lure them into a false sense of security. If I'm sniping (And I usually am), then I am providing support by eliminating high priority targets and providing support for the front line. So I guess all the work I put into covering the ass of my teammates is nothing, right? And so it seems you're calling team players like me 8 year old kids because we like a certain rifle. And I would certainly miss a sniper rifle and I am playing for the teamplay.
:eek:
the problem with sniper rifles in games is that most of the games allow to use a sniper rifle like an assault rifle, and it's so ridiculous to jump into a room with a sniper rifle holding out in front of you and giving headshots - and it is not my definition of skill to just aim on spots where enemy bodyparts will first be seen if someone comes that way and use one-shot weaponry.
i have to say thank you, uranium, although you pretty much confirmed my worries about the gameplay - it was nice to read a gameplay description from someone who seems to seek the same balance of arcade and realism.
weeks ago i said i'm afraid it the gameplay won't fit the setting and the invironment, because i consider it horrible to play a Q3A-like, chaotic run-and-gun gameplay in a war setting - and it looks like that is exactly the case.
and please, dear ex-ET and Wolf:ET guys, the didn't spend 5 years and a few million $ just to make YOU a doom3-engine total conversion of your old favourite game. they would end up with the same tiny amount of people playing that game who are playing ET now.
and just because SD made an online shooter before, doesn't mean the next one must have the same features or gameplay.
i expect gameplay evolution - so far it sounds like "being there done that, kthxbye"
L33t Masta
06-20-2007, 09:17 AM
Don't kid yourself. Sniping in a video game is not comparable to sniping in real life.
That said, considering the game's pace I've got a feeling that it's not that big a problem. Snipers are more obnoxious in a slow game like BF2.
It's the exact same thing. It's not easy to keep the crosshair steady while the other guy is moving around just like a real target. And knowing the right moment to pull the trigger and take the guy out is essential. Too early or late and you miss. I'm pretty sure once I get in-game tomorrow I'll be racking up a serious K-D ratio while keeping the team covered.
RosOne
06-20-2007, 09:18 AM
It's not too fast, you're just too slow...
they would end up with the same tiny amount of people playing that game who are playing ET now
Think again http://www.onlinegamingzeitgeist.com/games/
and please, dear ex-ET and Wolf:ET guys, the didn't spend 5 years and a few million $ just to make YOU a doom3-engine total conversion of your old favourite game. they would end up with the same tiny amount of people playing that game who are playing ET now. AAHAHAHAHAHAHAHAHAHAHA :dance: :dance: :dance: :dance:
This whine is so great. You have your bf 2142. We have waited 4 years to get another game !
L33t Masta
06-20-2007, 09:25 AM
AAHAHAHAHAHAHAHAHAHAHA :dance: :dance: :dance: :dance:
This whine is so great
I need some cheese with this WHINE!
Sainted
06-20-2007, 09:38 AM
and please, dear ex-ET and Wolf:ET guys, the didn't spend 5 years and a few million $ just to make YOU a doom3-engine total conversion of your old favourite game. they would end up with the same tiny amount of people playing that game who are playing ET now.
:eek:
ET pwns battlefield both as competive and as public game, even after four years the game is still bigger than that battlefield 2142 crap of yours.
revolt
06-20-2007, 09:54 AM
Think again http://www.onlinegamingzeitgeist.com/games/
am i right, 10k player with wolf:et? that's preposterous to build a game for 10k people acting on their wishes, isn't it?
This whine is so great. You have your bf 2142. We have waited 4 years to get another game !
i don't play BF, because i consider it well intentioned but lousy executed.
and you are so wrong if you think YOU (i mean the wolf:et gang) are the only target group for that game and your opinion weighs more than others.
you're just a tiny group of potential customers who fancy yourself more authorized for gameplay critics and more suited for any comments on the game.
dream on or wake up, your imagined "bond" to SD is nothing but illusion - if the majority wants a faster game they make it faster, if they want it slower they make it slower - this game is doomed to be commercially successful, so unless you 10k people pay 1000$ for a copy, don't be so sure it will fir your likings when it's finally released.
:eek:
ET pwns battlefield both as competive and as public game, even after four years the game is still bigger than that battlefield 2142 crap of yours.
as i said before, i haven't played BF yet and i'm not going to start playing it, so there is no point in using your lame standard ET-apartheid tactic trying to give all BF players some sort of "swastika armband" for BF players. stop jerking around, plz
Joe999
06-20-2007, 10:07 AM
it seems to me that some people expect ET:QW to be another dice game with new skins and without bugs. :rolleyes:
ET:QW has the right speed and is the only true successor to Wolf:ET. it's gameplay & speed are awesome :)
fungry
06-20-2007, 10:15 AM
if this is what makes W:ET so great then sure, i dont' mind it. but several things that i have heard definitely needs to get ironed out or... made clear of.
HellToupee
06-20-2007, 10:40 AM
It's not too fast, you're just too slow...
sums it up nicely
fungry
06-20-2007, 10:41 AM
sums it up nicely
haha it indeed does.
VLM(ike)
06-20-2007, 10:48 AM
...
It's not too fast, you're just too slow..
RoboDuck
06-20-2007, 10:52 AM
the horde of other players
lol can't be arsed to comment on anything but the above part
I assume you were playing on 24 players server?
then imagine those weirdo's that want 32 players or even 64 players servers... hell I even saw topic somewhere of tribes mod thing to make server with more then 100 players... imagine that! supreme chaos!:eek:
Lifeh
06-20-2007, 11:04 AM
It would be nice if people were able to discuss the ETQW beta without having to constantly flame every other game ever released.
I find the speed of the ETQW gameplay to be close to perfect...but if this is the first time you play a fast paced FPS game...and/or you're playing with a team full of ETQW beginners you can hardly expect the team work to be outstanding. Give it a couple of days and I'm sure you'll see improvements in regard to speed vs teamwork.
Also, I see some people complaining that some features are taken from other games...well, in general I think you'll find that most FPS games are very similar in many aspects. There are quite a bit of similarities between BF2 and ETQW but thats not unexpected due to the nature of the gameplay, setting and game genre. There are also quite a few major differences between ETQW and every other game out there so I think ETQW is different enough to warrant a (successful) place in the FPS gaming world.
I also think that the OP will find that both the deployables and the Rocket Launcher can be very effective...but you can hardly expect to master every weapon after playing for just a few hours. ;)
A Cute Puppy
06-20-2007, 11:39 AM
The map doesn't seem like a real place, big sewer complex out in the middle of no where, Why don't they copy real places that actually exist and then wrap the game around that?
Actually in Japan they have problems with Typhoons bringing in millions of gallons of water in an extremely short period of time. They have VERY large sewer systems to prevent overflows during these times, because not only do you get massive flooding, you get massive flooding with sewage spilling all around and settling in.
Here in Portland we have issues with the same thing (not from typhoons or hurricanes, but just persistent rains and soil saturation) so we have the "big pipe" project that reroutes the overflow safely. Their problem is bigger, so the sewer systems are bigger.
reyalp
06-20-2007, 11:41 AM
It would be nice if people were able to discuss the ETQW beta without having to constantly flame every other game ever released.
Seconded.
I don't agree with original posters opinion that speed is somehow in opposition to teamwork, but he expressed his opinion in an coherent way.
IMO, it is inevitable that a game with as much going on as ET:QW will feel chaotic at the start, but I have already seen very good team pushes take place on the beta servers. I remember the first time I played RTCW mp_test, I was completely overwhelmed, yet it is a far simpler game than ET:QW.
A few comments on the original post:
n my first game, I thought I'd play it safe and grabbed an anti-tank class. In BF2, the game pace is such that as an anti-tank, people will be reporting where there are vehicles, and you can generally move around to some degree and find targets.
The rocket/obliterator isn't specifically anti-tank. It works great against infantry and deployables as well, which is what I would expect of a rocket launcher of in a quake game.
thought I'd break out one and give it a shot, a howitzer. After a few shots I realized that the game moves so fast that these indirect fire weapons are nigh-worthless.
The howitzer deployables deny the enemy use of an area for an extended time. ET:QW, like ET, has predictable spawn waves. You don't have to spawn camp to take advantage of this, you just have to have an idea which way the enemy are rushing, and when they will be in your target area. If area bombardment isn't what you need, there's a couple of more specialized options to choose from.
Reevax
06-20-2007, 11:42 AM
I don't see how it's possible to call a game too fast. The faster a game is, the less time you have to think, making all the idiots worse. This is the way games should be played.
Big_RIch
06-20-2007, 12:17 PM
I am a straight up hardcore BF2 player. I LOVE Graw2 and have preordered it. Needless to say that I do like slow, silent, tactical game play. But I do have to say that this game has it's moments. IT's really fun. I think, like 90 percent of people out there that this game needs to slow down just a tad. The teamwork aspect only works with VOIP, cause your spawning in and the rest of your team is scattered all over hell which makes it near impossible to cordinate an attack on anything. Over all good game though.
failtech
06-20-2007, 12:22 PM
i totally agree with uranium.
i have played the beta now for about 5 hours, and most of the time was frustrating or boring.
the game is pretty fast for a teambased gameplay, but that´s something to get used to. the real problem is that it is in fact absolutely chaotic.
i played the first time on an empty server to get used to the different classes and possibilities the game offer, and i recommend everyone to to the same before playing a real match. after that i tryed to play the game on a server with other players.
well, the first impressions of the game on a server with 24 players were pretty frustrating. i didn´t know what was going on. everything happens to fast, a round lasts for less then 10 minutes, and there is no room for tactics at all. i never saw a well placed turret, cause by the time the turret arrives it´s not needed anymore. i never saw anyone supporting teammates with ammo, cause nobody lives long enough to get in need of ammo. i never saw an airstrike that actually hit someone, cause the supposed targets are allways out of range when it arrives. so, after a while i realised that running around and fragging as an assault class is the only effective strategy.
plus, there barely is a chance to react to what is going on, cause the time you spawn as a needed class is so long that you often aren´t needed anymore.
all the time i also didn´t know what exactly the objectives for the map were...i´m sure some of these funny icons in my HUD try to tell me that, but i barely understood what was the state of the match. i had to read the map explanation in the beta forums to really understand what the objectives for both teams are. in fact, that was the first time i get to know that there are primary and secondary objectives. i think you can´t figure that out ingame.
ok, short intermission.
for all the retards in this forum that aren´t patient enough to read the whole post, and want to flame me right now for all i´ve said so far about their favorite game they have not played yet...i have to admit that i´m a great fan of the BF-series (just to give you a more substance base for your flaming comments ;) ).
now for the experience i had in the last hour i played:
i realised that it IS IN FACT a great game when EVERYONE exactly knows what to to. it IS chaotic, but your team has to control the chaos. most games in this beta are so frustrating cause everyone trys out the classes and just wants to play around with the different possibilities. that´s the main reason why it´s chaotic without a chance for teamplay.
from the first second of a round EVERYONE has to know exactly what to do and what his mission is. in the warmup your whole team has to communicate how many people o feach class your team needs and who will play which class. when people start to change classes at every respawn your team will loose control of what´s going on. if your team needs an engineer RIGHT NOW, he has to be in place RIGHT NOW. respawning as an engineer will take to much time. so, there is no way to play this game seriously without teamspeak. if you are lucky and get a server with skilled people the game can be heavy team based. it´s still chaotic and fast-paced but the team with the best "chaos-management" wins. therefor, i think the game will be huge for clans, but will suck on public servers.
so after all, i A FEW games in the beta so far were pretty intense and i really enjoyed it. most time was frustrating, but as said, that´s because of the people, not the game. i hope everyone gets the feeling for the game soon, cause if never seen a game that depends that much on skilled players and skilled teamplay to enjoy it.
Dobber_S
06-20-2007, 01:29 PM
all the time i also didn´t know what exactly the objectives for the map were...i´m sure some of these funny icons in my HUD try to tell me that, but i barely understood what was the state of the match. i had to read the map explanation in the beta forums to really understand what the objectives for both teams are. in fact, that was the first time i get to know that there are primary and secondary objectives. i think you can´t figure that out ingame.
now for the experience i had in the last hour i played:
i realised that it IS IN FACT a great game when EVERYONE exactly knows what to to. it IS chaotic, but your team has to control the chaos. most games in this beta are so frustrating cause everyone trys out the classes and just wants to play around with the different possibilities. that´s the main reason why it´s chaotic without a chance for teamplay.
from the first second of a round EVERYONE has to know exactly what to do and what his mission is. in the warmup your whole team has to communicate how many people o feach class your team needs and who will play which class. when people start to change classes at every respawn your team will loose control of what´s going on. if your team needs an engineer RIGHT NOW, he has to be in place RIGHT NOW.
if you are lucky and get a server with skilled people the game can be heavy team based. it´s still chaotic and fast-paced but the team with the best "chaos-management" wins. therefor, i think the game will be huge for clans, but will suck on public servers.
so after all, i A FEW games in the beta so far were pretty intense and i really enjoyed it. most time was frustrating, but as said, that´s because of the people, not the game. i hope everyone gets the feeling for the game soon, cause if never seen a game that depends that much on skilled players and skilled teamplay to enjoy it.
ok, i don't have the beta yet, but i read alot of posts about opinions. so i'm gonna try to summerise who has a problem with what...
i dunno if you ever tried W:ET Failtech(and others that feel it's too fast), but alot of the issues you adressed are probably because of that. this game was designed as a follow-up of ET.(no im not saying we have more rights or anything.)
so the only good comparison you can make imho, is to W:ET. not to Quake of BF or whatever...(no this is not a BF or any other game player FLAME)
in ET you DO need a team that knows what the objectives are, DO need to agree to a certain extent who plays/does what, and actually work together a bit.
the problem i'm seeing is everyone that joins wants to try everything and explore the big maps etc., which is understandable. but on big maps like these it does in fact negate the possibility for teamwork(or chaos control as you call it) when everyone is new to the game.
like you said, new players can get used to the speed, and further on when everyone has explored and knows how everything works, teamwork will come on it's own if you play with people that want to work together, and ET:QW will pwn.
if you join a server and notice that half of the players are rambo med-noobs, you might as well leave right away cause it will become frustrating like you mentioned, unless you're a rambo med-noobs kind of player yourself and don't care about winning and only good K/D ratio :D
also a little sidenote for Uranium: if you work in team, the FOPS can be very usefull and sometimes neccessary to supply ammo and clear stuff out etc.
revolt
06-20-2007, 01:36 PM
it seems to me that some people expect ET:QW to be another dice game with new skins and without bugs. :rolleyes:
and it seems to me that some people expect ET:QW to be another Wolf:ET with new engine and look. both expectations sound silly to me.
ET:QW has the right speed and is the only true successor to Wolf:ET. it's gameplay & speed are awesome :)
that's just a single opinion and again you anticipate a special right of old Wolf:ET player regarding their gameplay wishes, but there is no such right.
and just because they called it "successor" doesn't mean it has to offer the exact same gameplay - again, there is nothing wrong with evolution (even to gameplay).
and to remind you what most of the users expect:
ET:QW is the ultimate online strategic shooter: an objective driven class-based FPS....()...limitless strategy and improvised mission and tactics.....()...unlimited strategic options with deployable radar, fire support defense tactics.
and that's not what it looks like atm, if it's true what uranium said.
although i think we need to check again this points, if ppl stopped making screens and taking flying lessons.
i hope you may enforce a specific gameplay on the enemy, if you execute your own strategy properly.
but again, a Q3A firefight in this game major sucks balls, i think. i'm really curious to play it for myself and check this worries on my own.
but i already accepted the possibilty that this game is going to be a complete flop (which may sounds unbelievable for a ID game, but what goes up must come down, right?)
The Col.
06-20-2007, 01:40 PM
LOL... I play a Q3 mod called "urbanterror" It is crazy way fast with all manner of q3 jumps and wall grabbing etc. I think I'm gonna poon at this game....lol I by no meens one of the leet guys a urt4. But I'm good and can do the dance and twitch with the best of em, even thou I'm old,,,lol I thought bf2 was just lame. Plus it destroyed our clan, damn game.
PS This game is now a stand alone FREE mod, and would be great practice to get up to speed for QW:ET Check it out if your a FPS fan: http://www.urbanterror.net/news.php
ImoldGreggg!
06-20-2007, 01:51 PM
It's the exact same thing. It's not easy to keep the crosshair steady while the other guy is moving around just like a real target. And knowing the right moment to pull the trigger and take the guy out is essential. Too early or late and you miss. I'm pretty sure once I get in-game tomorrow I'll be racking up a serious K-D ratio while keeping the team covered.
lol im sorry but there are differences between a proffesional sniper in a warzone doing his job, to someone sat on thier lazy boy with a cold beer shooting at alien half human half robots..
TrickmA
06-20-2007, 01:55 PM
Seriously, all you Battlefield 2, 2142 and counterstrike lovers shouldn't be playing this game, "oh it's fast" yeh, welcome to quake.
ImoldGreggg!
06-20-2007, 02:04 PM
Seriously, all you Battlefield 2, 2142 and counterstrike lovers shouldn't be playing this game, "oh it's fast" yeh, welcome to quake.
I found BF way to dull personally for me. This is perfect speed.
Joe999
06-20-2007, 02:21 PM
that's just a single opinion and again you anticipate a special right of old Wolf:ET player regarding their gameplay wishes, but there is no such right.
and just because they called it "successor" doesn't mean it has to offer the exact same gameplay - again, there is nothing wrong with evolution (even to gameplay).
well, so is yours, why shouldn't i have one too, or are you speaking for the masses? and i have no idea if SD ever called it "successor", it's just me who calls it that way. reason: it's the only game that's as good as ET, and it's better. i've tried a lot: far cry, bf:vietnam, bf2, bf2142, counter strike, etc. i can't see any fun in them nor did i get motivated to play them for a longer time, so i always switched back to ET. Quake Wars is the only game that gives me currently more fun than ET. and i'm confident that this will continue, the game is awesome. right that what i wanted.
xceed
06-20-2007, 02:24 PM
Seriously, all you Battlefield 2, 2142 and counterstrike lovers shouldn't be playing this game, "oh it's fast" yeh, welcome to quake.
ETQW pace is the best thing in this game.
JerKinXx
06-20-2007, 02:29 PM
And why you ppl need to flame anyway?
Everybody has a thing that called = Personal preference.
Anyway I'm looking to play this BETA and see how it plays :D
impagliazzo
06-20-2007, 02:39 PM
Well
I think we can take conclusions out of two different types of reviews: "OH MY GOD QUAKE WARS IS SO GON' PWN BF IN THE *SS!" and "QUAKE WARS SUCK GIGANTIC BALLS!".
What you said has some true in it, and has some of your personal taste about games.
What let me down the most was, when i encounter an enemy face to face, the one who win is the one who jumps, and walk from the left to the right non-stop and has a weapon like grenade launcher.
I really think soldiers shouldn't be able to move that fast in circles, jumping and shit. That would dramatically change the gameplay.
Not talk about slow moving soldiers like in a realistic shooter (i.e. RED ORCHESTRA). I'm talking about teamplay! We just simply cannot have teamplay in the middle of a deathmatch mayhem.
Limiting the numbers of the players will not fix this. But changing how the players can approach the enemy will.
Why was everyone excited about this game? Because it was a teamplay multiplayer game that featured excellent thematics and had some real teamplay elements to offer.
People were not excited about playing quake in huge maps.
I just got amazed playing the support role (HE Guy + Heavy Machinegun) and always engaged the enemy from a serious distance, killed 'em all the time.
And the time i was playing like Field Ops and were all the way up the mountains, ordering strikes and destroying enemy artillery and vehicles.
But i did not like times when i encountered an enemy face to face and he started jumping and circling and ducking and jumping like a frog.
Dobber_S
06-20-2007, 02:39 PM
And why you ppl need to flame anyway?
Everybody has a thing that called = Personal preference.
Anyway I'm looking to play this BETA and see how it plays :D
it's more like though reality Jerkin, this game was designed for fast gameplay, and the BF and CS players that can't adapt to that, really shouldn't be playing this game, cause like they have expressed so well around here, it pisses them off and they complain.
players that like the gameplay type but are used to slow gaming, will adapt to the speed and will love QW just as much as the ones that are used to it now. :)
impagliazzo
06-20-2007, 02:45 PM
I did not played fast one time.
As said before, as support i was always far from enemys, or sniping in the mountains, or as GDF trying to invade the sewers always moving slowly with the Rocket Launcher scoped.
The problem is that we are not in the 90s anymore, this jump-like-a-frog-and-frag way of life is old.
VLM(ike)
06-20-2007, 02:46 PM
it seems to me that some people expect ET:QW to be another dice game with new skins and "without bugs". :rolleyes:
ET:QW has the right speed and is the only true successor to Wolf:ET. it's gameplay & speed are awesome :)
Hahaha n1!
Thats it exactly :infiltrator: .
revolt
06-20-2007, 02:46 PM
well, so is yours, why shouldn't i have one too, or are you speaking for the masses?
no, of course not, you oldschool ET players are the ones rotting together tellin' people with another opinion than your own to leave/don't play the game/learn2play (and so on) in a pretty presumptuous manner - which is just hilarious (considered the tiny 10k ex-ET ppl crowd).
are ex-ET player not able to discuss other peoples opinion of the contents?
stop arguing THAT they say something, mind WHAT they say, i suggest.
Sublim3
06-20-2007, 02:55 PM
arg all the sim snail paced lover grandpas are tarring QW apart.
This IS supposed to be fast pased chaos!! Thats what makes it fun, if you cant think fast enough to play this game then go play something else. This game is for the people who like the arcade speed, there are already too many snail pased grandpa FPS games out there, stop trying to make EVERY mpFPS like those.
(note: i only play ET like once a month.. i mostly play Q3 and CS:S)
Szakalot
06-20-2007, 02:55 PM
but, whether u like it or not, it IS a successor to the ET style of gameplay - as many ex-ET ppl admitted that. Im pretty sure that when people get used to the mechanics of the game, get some knowledge about the maps and all the gadgets they will find it the deepest fps out there - as many did with RTCW and W:ET later on. The complexity is undoubtedly overwhelming at first, but makes it far more better in the future.
Dobber_S
06-20-2007, 02:56 PM
no, of course not, you oldschool ET players are the ones rotting together tellin' people with another opinion than your own to leave/don't play the game/learn2play (and so on) in a pretty presumptuous manner - which is just hilarious (considered the tiny 10k ex-ET ppl crowd).
are ex-ET player not able to discuss other peoples opinion of the contents?
stop arguing THAT they say something, mind WHAT they say, i suggest.
the reality of it is this revolt:
this game was designed and meant to be fast gaming. SD wanted it that way, they don't owe us W:ET players anything, but this is how THEY chose to make the game.
you say change it, make it slower, but we say IT WAS DESIGNED TO BE FAST. you can voice your opinion, and we do listen.
but what you ask is to change the entire dynamics of the game, and turn it into something it wasn't meant to be.
and you find it strange you get reactions like this?
Bullveyr
06-20-2007, 03:23 PM
I'm talking about teamplay! We just simply cannot have teamplay in the middle of a deathmatch mayhem.
well, teamplay works in ET and RtCW, so why shouldnt it work in ET:QW?
PS: dont have a beta-key, so everything i say counts nothing :Dl
Dark Matter
06-20-2007, 03:25 PM
The first loadout I played in the game was Assault + AR, and while I've probably not even played the game more then an hour or so, my first thought was that the AR looked like a recolored version of the standard European AR from BF2142.
WHAT? The assault rifle in this game looks NOTHING like the EU rifle in 2142.
Joe999
06-20-2007, 03:28 PM
no, of course not, you oldschool ET players are the ones rotting together tellin' people with another opinion than your own to leave/don't play the game/learn2play (and so on) in a pretty presumptuous manner - which is just hilarious (considered the tiny 10k ex-ET ppl crowd).
are ex-ET player not able to discuss other peoples opinion of the contents?
stop arguing THAT they say something, mind WHAT they say, i suggest.
that's not true, everyone's opinion is welcome ... until a certain point, i. e. the level of your whining is getting ridiculous, e. g:
...but i already accepted the possibilty that this game is going to be a complete flop (which may sounds unbelievable for a ID game, but what goes up must come down, right?)
... so there is no point in using your lame standard ET-apartheid tactic trying to give all BF players some sort of "swastika armband" for BF players. stop jerking around, plz
i'm very disappointed myself that there actually IS such a big amount of reasons for criticism. i would never have thought this would be such a havoc.
omg, that really sounds like you have screwed up the game AFTER you anticipated a release this month. so you decided to release a beta-client before you release a "normal" demo? the current pressure must be pretty high, if you pull a beta out of your hat no one has ever heard of just to buy you more time. and we all know we wouldn't know that by now, if it wasn't for someone who leaked that link, nervertheless you still follow your policy of ignorance even in that case.
and the "But who was it?" thread, etc. so much whining and negative words and you haven't even played the game yet. :rolleyes:
Mblackwell
06-20-2007, 03:30 PM
I remember having the same feeling as the op when I first played W:ET. But when someone actually walked me through each map and explained it to me it suddenly made sense.
I think that's the point of the Mission system in ET:QW. It's the same idea, a little helping hand about what's going on. As you play and realize what each class does, and what your overall goal is you start to see the simple genius of how to do things. Players on their game that know what they are trying to accomplish will always dominate a team that doesn't, even if the sides are uneven.
I should also note that this map is small compared to others we've seen shown, and very straightforward which is slightly disappointing, but I've found that repeated plays lend themselves to new strategies similar to an RTS.
Some examples of tactics my teams have used:
GDF side- Vehicle rush to forward spawn, covert ops sneak in the back way to the base. Vehicles hammer the road and keep Strogg at bay. Engie builds EMP distruptor under the cover. Covert ops times a forward spawn capture with the building, then finds a strogg body to get a disguise. Team uses forward spawn advantage to bombard the sewer inside with soldiers, covering bomb placement (this is the most difficult part because of the close quarters). Co-ops (having stayed mostly out of sight and trying to act like a strogg) moves to the control station while the team hammers the strogg to keep them out. Hacking begins and team moves in to cover.
End round.
Strogg side- Quickly dispatch and place anti-personnel turrets so GDF soldiers can't move forward. Spawn hosts are a good friend as well. Use bombardments to keep vehicles at bay. Icarus users are good for this and for creating confusion. If the GDF build the EMP Disruptor and you can't keep them from moving to the base (and from getting the forward spawn) fall back and create chaos inside so they have no opportunity to plant explosives. By this time the game should be close to over, so even if they plant the explosives and break the grate it shouldn't matter. If they do you can hold them at bay using the lack of space to your advantage. Icarus is useful here as well for its bombs (chaos is your friend).
Gossard
06-20-2007, 03:32 PM
I did not played fast one time.
As said before, as support i was always far from enemys, or sniping in the mountains, or as GDF trying to invade the sewers always moving slowly with the Rocket Launcher scoped.
The problem is that we are not in the 90s anymore, this jump-like-a-frog-and-frag way of life is old.
So how bad is the jump-like-a-frog-and-frag thing? Is everybody doing it all the time? Or is it the occasional annoying player that interrupts his bunnyhopping only long enough to blow you to kingdom come?
Is it worse, less or comparable to RCTW:ET?
Stopped reading after the underlined part... what idiot doesn't read the whole post and comments on it.
Why should I care what he wrote after that idiotic statement? I do believe person who wrote that has nothing worth to say.
no, of course not, you oldschool ET players are the ones rotting together tellin' people with another opinion than your own to leave/don't play the game/learn2play (and so on) in a pretty presumptuous manner - which is just hilarious (considered the tiny 10k ex-ET ppl crowd).
are ex-ET player not able to discuss other peoples opinion of the contents?
stop arguing THAT they say something, mind WHAT they say, i suggest.
I'll rephrase you.
(considered the tiny 10k ex-randomBF ppl crowd)
ET even after about 5 years of it's release has one of the biggest number of players, and even if game is free, would people be playing it if it's shit? Do you see alot of free game which are shit and are played by someone? (remember battlefield is not free)
Did you saw ET players suggesting what that new reskinned BF2 copy should be like? No? You have to understand that this is Enemy Territory: Quake Wars, NOT Battlefield 2456, having vehicles in it doesn't make it Battlefield 3456 game.
BF1942 was only good and innovative BF series game, anything after it is just EA milking money off custumers. Be happy you are a cow (idiot, but well...).
Most of BF players are playing because it has TANK to drive, and a PLANE to fly, they don't care if game has any gameplay value (which it doesn't), they are using it as a "sandbox" to play in it, to drive around and shoot around, **** it, if game has any deepth inside. And EA knows that - easy money.
prodicted
06-20-2007, 03:44 PM
nice read, but it basically came down to the speed of the game. If they slowed the game down more, perhaps they would have people whining about how slow the game has become since ET.
This doesn't seem to be a huge problem IMO, after the beta people can always make a server adjusting the speed and people with their join them if they wanted.
Anyway I've noticed that it's useless trying to have people "test" the game more. I knew it was a bad idea for an open beta....
Cognito
06-20-2007, 03:45 PM
Personally I love the speed of this game, I have not enjoyed myself like this for some time. I actually enjoy BF2 a lot as well as this, and faster games like Quake etc. Variety is the spice of life. I am sorry that people get flamed, but honestly, if I went to a CS board and said "OMG this game is too slow, its so skillless, you need to speed it up and add some bunny hopping to increase skill", I would get flamed to goo too. I doubt the devs will ever change something so fundamental as the game speed, or at least I certainly hope they have the courage of their convictions and appreciate that most people who love it have hardly stopped playing it long enough to post :).
Mblackwell
06-20-2007, 03:46 PM
The game is less fast paced and chaotic the more you know what you are doing.
Also as opposed to W:ET, in this game if you try bunny hopping around you will get shot.
Fredje
06-20-2007, 03:50 PM
Seriously, all you Battlefield 2, 2142 and counterstrike lovers shouldn't be playing this game, "oh it's fast" yeh, welcome to quake.
i don't know why they always keep comparing it too bf or CS
the only game worth comparing to is RTCW(:ET)
Uranium - 235
06-20-2007, 03:52 PM
it seems to me that some people expect ET:QW to be another dice game with new skins and without bugs. :rolleyes:
I just wanted to mention that part of the reason for this is that a VAST amount of ET:QW features are lifted directly from BF games. Even the interface, the weapon selection menu, and some of the guns are damn near copy-pasted. If they didn't want the game to resemble BF, why did they go to such lengths to copy it?
And Lez is right, I'm a Tribes guy. I played BF2 and sorta enjoyed it, but the game's teamwork elements were hindered by what I see as sacrifices made in game design to appeal to the average gamer. An APC that is typically only used as a highly-mobile one-man killmobile, a bomber that allows just a single player to utterly decimate the other team are features that inspire soloist rambo play.
To the person saying that fast-paced games are dying out, you may have something of a point, but it depends what you consider fast-paced games. My type of games are slower-paced games with a heavy teamwork requirement. Tribes 2 proved that you can have both of those elements and see teamwork on even an average pub server to a high degree. A slower-paced game that still allows players to run around by themselves and rack up points doing whatever isn't really a compromise.
VLM(ike)
06-20-2007, 03:59 PM
As far as i see from the videos, et:qw is great, ok i don't see how bulets go myself right now but that will also come :cool: .
... the BF and CS players that can't adapt to that, really shouldn't be playing this game...
...and it's better. i've tried a lot: far cry, bf:vietnam, bf2, bf2142, counter strike, etc. ...
I was playing CS competitive.
BF2, Q3 (standard, osp and cpma), Q4, CS:S for fun. Q3CPMA is great.
Tried ET, but didn't liked the bullet go and so on.
Buyed BF2142, played, sell it, it was bullshit.
So I am a "CS player" for all of you i think, with a little Quake hartbeet :cool: , WHY? READ ON:
VLM(ike)
06-20-2007, 04:00 PM
I hope et:qw will be fast enough not slow! A game should be so hard that you hardly keep on to take 100% advantage of the game, thats where the noobs and medium players fall.
If you are in a medium pased game like CS (and i put ET in the same category as CS, yes!) very good, than you have no problems in BF2 (ok not used to vehicles, but i had never problems with vehicles :)) or Rainbow Six Raven Shield, omg that was bad=slow game.
I'm not the best in the world, far from that! But I have nice skill and aim for that little time i have to play (right now no time because of 2 years been time soldier (soldier as an job) and now my limo service and website design, don't let no time on gaming :(), 5 years back in cs1.5 it was great :dance: , 8 to 12 hours cs a day, 6 days a week, two hole year long.
I see that a game like BF2 slows me down/is braking on me. Also CS is still slowing me in the movement skills i have, also aim, you have no rocketlauncher there for example. Thats why i becaim so much fun playing Quake3cpma, i am not even near 100% there :).
This IS supposed to be fast pased!! Thats what makes it fun, if you cant think fast enough to play this game then go play something else. This game is for the people who like the arcade speed, there are already too many snail pased grandpa FPS games out there, stop trying to make EVERY mpFPS like those.
Fredje
06-20-2007, 04:01 PM
I just wanted to mention that part of the reason for this is that a VAST amount of ET:QW features are lifted directly from BF games. Even the interface, the weapon selection menu, and some of the guns are damn near copy-pasted. If they didn't want the game to resemble BF, why did they go to such lengths to copy it?
And Lez is right, I'm a Tribes guy. I played BF2 and sorta enjoyed it, but the game's teamwork elements were hindered by what I see as sacrifices made in game design to appeal to the average gamer. An APC that is typically only used as a highly-mobile one-man killmobile, a bomber that allows just a single player to utterly decimate the other team are features that inspire soloist rambo play.
To the person saying that fast-paced games are dying out, you may have something of a point, but it depends what you consider fast-paced games. My type of games are slower-paced games with a heavy teamwork requirement. Tribes 2 proved that you can have both of those elements and see teamwork on even an average pub server to a high degree. A slower-paced game that still allows players to run around by themselves and rack up points doing whatever isn't really a compromise.
it ain't a copy m8
certain stuff just exist and you can't possible keep coming up with something new.
it's the same as you would compare it to wolfenstein 3d because wolfenstein 3d also was an fps and had guns
FireWater
06-20-2007, 04:02 PM
Usually U235's rants are welcomed, but I am very glad to see the people on these forums will not accept them.
Schweet
Sainted
06-20-2007, 04:03 PM
I just wanted to mention that part of the reason for this is that a VAST amount of ET:QW features are lifted directly from BF games. Even the interface, the weapon selection menu, and some of the guns are damn near copy-pasted. If they didn't want the game to resemble BF, why did they go to such lengths to copy it?
Every game has about the same interface options, and how the interface looks might be like bf 2142 just because both are futuristic games.. You are not going to tell me ET:QW stolen the futuristic theme from bf 2142 right?
Mblackwell
06-20-2007, 04:08 PM
Something interesting with vehicles is that two people working in tandem is always better than one. For instance on a tank I hopped in the back and while the driver bombarded I swept with the minigun. This not only provided cover for the tank, but also held the enemy back a bit and let the team advance (strogg was on their game though and GDF still lost that round).
Again, I submit that once it clicks what's actually going on the pacing seems to change and the game is a lot more fun. I can see new players (especially those that haven't played W:ET) getting overwhelmed at first. I say keep at it and try to take it slow yourself and watch what's going on and learn to understand what each class is good for and when.
Edit: Oh and the Limbo menu is just a reconfigured W:ET Limbo menu.
Dead_Stop
06-20-2007, 04:16 PM
you forget
BongoBoy;44526']Hi everyone,
Just a quick note to remind y'all that the Public Beta is just that...a Beta. This isn't the finished game, it's not a promotion for or preview of the finished game, it's an opportunity to help us test what we have. Please do bear this in mind when making definitive statements about what ETQW will end up being or looking like.
As I've said before, if you just want to play part of a game for free, you'll probably find it a frustrating experience. If you want a preview of the finished game, I'm afraid you'll have to wait for the ETQW Demo. In the meantime, if you'd like to help us with testing, we'd appreciate your participation in the Public Beta, and look forward to your feedback.
BB
impagliazzo
06-20-2007, 04:18 PM
Anyway I've noticed that it's useless trying to have people "test" the game more. I knew it was a bad idea for an open beta....
So it's not nice to know what other people think about the game?
They should do it and release it?
Are you awake?
Kamikazee
06-20-2007, 04:18 PM
I just wanted to mention that part of the reason for this is that a VAST amount of ET:QW features are lifted directly from BF games. Even the interface, the weapon selection menu, and some of the guns are damn near copy-pasted. If they didn't want the game to resemble BF, why did they go to such lengths to copy it?I will apologize ahead that I haven't played BF2x nor this beta. So please be so polite to point out the inaccuracies in this post, should there be some.
For one, it is a futuristic game. If I now abuse the phrase "Great minds think alike", we could state that people in the same time have about the same idea of how things will look like in the future. (Check some 1960's material for reference.) So, the devs could as well have come up with this from their ideas and could look alike compared to BF2142 which was actually announced later than ET:QW if I remember that right.
There are also other features present in BF2 which were tested earlier in other games, like the revive ability for medics. It had been done in W:ET and RtCW, TF actually did it before everyone else.
My point in this matter is that any game copies from any other popular game. It would be a shame not to include the improvements others have made if you know it works. This doesn't mean games should continually rehash other games, but you can't blame them exactly from stealing if they add other things to the mix.
And Lez is right, I'm a Tribes guy. I played BF2 and sorta enjoyed it, but the game's teamwork elements were hindered by what I see as sacrifices made in game design to appeal to the average gamer. An APC that is typically only used as a highly-mobile one-man killmobile, a bomber that allows just a single player to utterly decimate the other team are features that inspire soloist rambo play.Here you pointed out some valid issues. W:ET had a few balance problems concerning rambo medics, this game might have some too.
In the end though, it is rather a point of "the game does not disallow it as a tactic". Most do want see a reason behind "going rambo" if you can defend your team for a few mere moments longer. And here is the catch: if you see it as a tactic, it is no longer an imbalance but a threat which still needs a valid counter attack.
To give a few hypothetical examples in this case: try to lure APC's into a mine trap or ask a sniper to shoot down the Icarus flyers (granted that it's the one you are referring to as a "bomber") and make themselves useful.
To the person saying that fast-paced games are dying out, you may have something of a point, but it depends what you consider fast-paced games. My type of games are slower-paced games with a heavy teamwork requirement. Tribes 2 proved that you can have both of those elements and see teamwork on even an average pub server to a high degree. A slower-paced game that still allows players to run around by themselves and rack up points doing whatever isn't really a compromise.
I'm going out on a limb here, but weren't Tribes series the background of some serious bickering as well?
I think it's the same here, a clash of different backgrounds and playing styles.
To end my post and "reward" those who have been reading it trough, I'll openly confess I am a W:ET player shouldn't it be obvious by now. Seems it is some kind of 'stigma' in this thread, but anyway.
Ashen-Shugar
06-20-2007, 04:21 PM
I'll say its hard to have team work with no VOIP. I saw so many engineers rush to the EMP only to have no support and get wiped off the map.
Now if there were voip, then the soldiers could tell the few engineers to wait till they get a good front line and then all move in together with the engineers taking up the rear.
The way it is now, everyone spawns and rushes in with no organization.
Back in the closed testing and the clan testing, you can bet your ass they had vent and ts so they didn't see where it was a problem. But its almost impossible to have organized assaults with mostly pub players. Hell, its hard in BF2 with VOIP to have organization and now with QW where team work is even more critical, its devastating not to have VOIP
top_fuel29
06-20-2007, 04:23 PM
After reading alot I think were all missing the point
This is a Beta Demo....
Not a Demo
Not a Retail
it's purpose was to beta test, "Bugs"
lets not forget that and stop treating it Like a Demo
stop treating it like a retail game.
Uranium - 235
06-20-2007, 04:25 PM
it's the same as you would compare it to wolfenstein 3d because wolfenstein 3d also was an fps and had guns
Did you just start using the internet yesterday? Only a moron would dare to try THAT asinine line of logic.
And yeah, they do look alike. The little tabs with silhouettes of weapons on them are practically the exact same size, shape, and style as that seen in every BF game so far, as if they're trying to make BF players more comfortable with the HUD. The layout is roughly the same, the use of little bars on everything, even the way the numbers on ammo are placed in relation to their ammo bar. All these little things total up in a way that, if I still had BF2142 installed, I could damn-near overlay the two interfaces and you'd go "HOLY CRAP".
The vehicles are generally the exact same styles and types seen in BF2 and BF2142, with the Jumppack being the only actually somewhat unique offering, and I'm hesitant to even say that because Secret Weapons of WW2 had a jetpack (never played it myself). Over here is your standard-issue extremely cliche tank. Next to it is your standard issue extremely cliche APC, and beside that is your standard issue ridiculously cliche light jeep. There wasn't a single creative thought put into ANY of them.
What does your weaponry consist of? Assault Rifle. Shotgun. LMG. Rocket Launcher. Sniper rifle. Holy freaking crap, I really hope they didn't spend TOO long thinking about what kind of weapons they wanted to use. Some of you might be tempted to say "Well EVERY game has weapons like that in some form." That is true, however, the EXECUTION of the weapon is what you need to keep in mind. These weapons are simply the lowest-common denominator of cliche you can get. The shotgun shoots shot. The AR might have a scope and a grenade launcher. The LMG shoots better prone. The sniper rifle is ridiculous and stupid. There's NOTHING INTERESTING THERE.
And you simply can't forget about your standard-issue fragmentation grenade. Gasp and alarm, but we also have an *EMP* grenade. I've certainly never played a game with one of those. It disables vehicles temporarily? Shooters have been around for over a decade and we still haven't learned that EMP doesn't work at ALL like that, and there's other things that could've been done in lieu of simply a 'temporary vehicle stasis', but for ease of the learning curve, yes, let's just put in the standard EMP grenade, like it's some kind of "MUST HAVE" for the genre of shooters. LAWDY.
How about items? The human medics get the completely ripped-off defibrillator paddles - they could've had something like an adrenaline shot, or a trauma pack, but no, we get exactly what we've seen in two other games made by a totally different company. They have a medpack they can heal people with, or throw it, and it regenerates just as fast and works just like it did in those other games.
On the plus side, we have Stroyent, and a lot of Strogg weapons work in somewhat interesting ways (flyer drone, for example). Field Ops / Oppressors are also pretty interesting and worth nothing for being the most creative class to play, from deployable laser strikes to simply a giant SCUD missile.
But by and large, you can *NOT* possibly tell me that you find this game to be a unique and refreshing offering. There is simply an OVERWHELMING load of crap here that was either decided to be thrown in at the last minute, was completely stolen from another game with little attempt to hide it, and what about the core game itself? What about the 'Enemy Territory'? Starcraft 2 will not simply be Starcraft 1 with new maps. Tribes 2 wasn't Tribes 1 with new vehicles. But at its heart, even the very core gameplay is simply W:ET with almost nothing particularly NEW added to it.
Some people are happy paying full-price for a copy-paste of three different games into one. I however, am not. You are even tolerating in-game ads for a title that simply doesn't offer the unique game experience a full-price game should offer. Just because it's a sequel to another game doesn't mean it's acceptable or even wise to do very little to expand the scope of that game in a way that doesn't involve stealing from other titles...
silent
06-20-2007, 04:26 PM
Whats the whole point of this thread? Just for another person to complain about a BETA for Christ's sake. Get over it, you will get used to it in time.... You write these really lengthy posts that nobody really cares to read half the time, keep em short and sweet and try to keep on topic to what you had originally posted starting this thread....
Yes I do agree, teamwork is a current Issue but half of the people don't have a clue of what their doing, alot are playing it because they get to "play before everyone else" then you have the few people actually looking for bugs. I wouldn't complain about ANYTHING about this game because all you should be doing is LOOKING for BUGS.
Uranium - 235
06-20-2007, 04:32 PM
After reading alot I think were all missing the point
This is a Beta Demo....
Not a Demo
Not a Retail
it's purpose was to beta test, "Bugs"
lets not forget that and stop treating it Like a Demo
stop treating it like a retail game.
Let's not forget that it's an OPEN beta. Absolutely nothing save a few minor balance tweaks, exploits, and bugs will be fixed. You are not a real beta tester. In fact, aside from the limited release, please tell me what the difference between an Open Beta for a AAA title from a major publisher and a demo is?
In a demo, people find bugs, and they get fixed. They do that in open beta too.
In a demo you have an extremely limited scope of play. You have that in open beta.
In a demo, they won't change gameplay no matter what you say. Same for open betas.
I really don't see a difference, except that the title 'open beta' makes it more acceptable for the game to run like trash, maybe.
I just wanted to mention that part of the reason for this is that a VAST amount of ET:QW features are lifted directly from BF games. Even the interface, the weapon selection menu, and some of the guns are damn near copy-pasted. If they didn't want the game to resemble BF, why did they go to such lengths to copy it?
GET OUT OF YOUR BF CAVE.
RTCW was released in 2001 before even 1st BF1942 demo was out and had that interface, after that come ET which tweaked it a little bit, now ET:QW.
The only game that is stealing something is BF. I lole'd so much when BF had revives... If you played BF 1st, doesn't mean it come up with everything. Release dates are proof to that, and it's a fact not assumption.
BF copy. Still laughting.
The only thing that is "stolen" from BF is supply drops.
Zarkow
06-20-2007, 04:34 PM
I am a straight up hardcore BF2 player. /../I think, like 90 percent of people out there that this game needs to slow down just a tad.
85% of people pull numbers straight out of the air 73% of the time in an online-debate.
silent
06-20-2007, 04:36 PM
Let's not forget that it's an OPEN beta. Absolutely nothing save a few minor balance tweaks, exploits, and bugs will be fixed. You are not a real beta tester. In fact, aside from the limited release, please tell me what the difference between an Open Beta for a AAA title from a major publisher and a demo is?
In a demo, people find bugs, and they get fixed. They do that in open beta too.
In a demo you have an extremely limited scope of play. You have that in open beta.
In a demo, they won't change gameplay no matter what you say. Same for open betas.
I really don't see a difference, except that the title 'open beta' makes it more acceptable for the game to run like trash, maybe.
No.... thats all wrong. In a demo, you play one map of the Retail game. The beta does not reflect on the retail whatsoever, if you don't like the fast gameplay that old Wolf ET vets enjoy, then go back to Battlefield, it will suit you if you like slower gameplay. You apparently have no experiance in computer progresses, you proved that by saying the Demo is the same as a Beta.
http://i64.photobucket.com/albums/h173/sk-twozeronine/fail.jpg
Kamikazee
06-20-2007, 04:41 PM
Some people are happy paying full-price for a copy-paste of three different games into one. I however, am not. You are even tolerating in-game ads for a title that simply doesn't offer the unique game experience a full-price game should offer. Just because it's a sequel to another game doesn't mean it's acceptable or even wise to do very little to expand the scope of that game in a way that doesn't involve stealing from other titles...You can read my mind, because I wanted to reply to something like this...
A little earler you said that most W:ET players feel like SD owes them a W:ET clone.
I don't think they should although I would assume this game will be highly similar in feel, seeing how ET:QW still bears 'ET' in it's title.
And my actual point for buying this game is two-fold:
- to see if and how they evolved the 'ET' gameplay
- and because I owe SD something for the years I had fun with W:ET.
impagliazzo
06-20-2007, 04:41 PM
After reading alot I think were all missing the point
This is a Beta Demo....
Not a Demo
Not a Retail
it's purpose was to beta test, "Bugs"
lets not forget that and stop treating it Like a Demo
stop treating it like a retail game.
That's exactly why we are discussing.
Trying to improve the game.
PointlesS
06-20-2007, 04:42 PM
imo it's not impossible to have teamwork in this game...but certainly the pacing of the game makes it harder...in other games you have time to react to what's happening around you and take action...in this it seems much harder to do that...
in a public game I don't think it's going to fare well...I could be wrong...it's just that I thought the mission thing would be much more dynamic...I only played it for 3 hours...but this seems like it's going to do extremely well in clan play...where coordination and communication is key and the pacing of the game will suit that well I think
however I think it's too hard to tell...this game has only been out in beta form for one day and I think we're all jumping to conclusions a little too fast
FireWater
06-20-2007, 04:42 PM
Complaints about teamwork need to be thrown out the window at this time.
The game has been released for what, 2 days now? Maybe 3? People are still learning the game.
Not everyone is going to be an expert at the first shot. Some people learn faster than others, its new genre for a lot of people, so it takes time to adapt.
silent
06-20-2007, 04:43 PM
Why are people even posting in this? its just some disgruntled hardcore BF2 player that wants this game to be like BF2 so he gets what he wants... this is probably the most pointless thread than the ones about ads.... Nothing will change, this guy acts and shows everyone he is a moron, I see no reason to encourage him.
Complaints about teamwork need to be thrown out the window at this time.
The game has been released for what, 2 days now? Maybe 3? People are still learning the game.
Not everyone is going to be an expert at the first shot. Some people learn faster than others, its new genre for a lot of people, so it takes time to adapt.
Indeed, What people should be doing is what? finding bugs, not having teamwork and beating the game, this is the beta, not the retail version or the demo (Which reflects on the game btw and is nothing like a beta). I've seen several of the deployable models for the GDF look like scrambled eggs and ive seen the rollers on the tank show up in the cockpit. While people just look at these and complain about them, you should be submitting them because this is NOT the FULL GAME
revolt
06-20-2007, 04:45 PM
that's not true, everyone's opinion is welcome ... until a certain point, i. e. the level of your whining is getting ridiculous, e. g:
and the "But who was it?" thread, etc. so much whining and negative words and you haven't even played the game yet. :rolleyes:
klar, ich frage dich dann demnächst ob man noch etwas kritisieren darf oder ob es dann schon wieder zuviel "whining" wäre, wie du so schön sagst.
du bestimmst also das maximale level an kritik hier, so so, gut zu wissen.
setz dich doch einfach mal _inhaltlich_ mit den kritisierten punkten auseinander, anstatt hier den phrasendrescher zu spielen und nur unkonstruktiven schwachsinn und parolen von dir zu geben. INHALTLICH, verstehst du das??? du verstehst aber noch nicht einmal, dass es im "Who was it"-Thread um ein ganz anderes thema ging, welches ebenso kritikwürdig war (und immer noch ist) wie das thema hier. die ET-gameplay-faschos _wollen_ sowas auch nicht verstehen, weil man gefahr laufen würde über dinge zu diskutieren, welche die beschränkte (spiele)-welt eines ex-ET spielers ins wanken bringen können.
du bist genauso so'n typ wie der hier:
Why should I care what he wrote after that idiotic statement? I do believe person who wrote that has nothing worth to say.
how sophisticated....
i don't know why they always keep comparing it too bf or CS
the only game worth comparing to is RTCW(:ET)
it's not that surprising, at least not for a NON-ex-ET-player, it's because all three of them are FPS-computergames and basically the same.
no matter how hard you try to distinguish your holy grale from BF, it's the same to a certain degree.
silent
06-20-2007, 04:49 PM
Do you even know how to read or do you have some ADD kid next to you paraphrasing shit for you?
Ha, buddy you need to take a nap or GTFO of these forums. First impression you made today is that you are a whiney little kid. grow up.
Since you brought that up btw, maybe you are the one that has one right next to you, you have quiet the lengthy posts and they go from one place to another within 2 seconds.
You seriously need to
http://i64.photobucket.com/albums/h173/sk-twozeronine/chill.jpg
Uranium - 235
06-20-2007, 04:54 PM
Complaints about teamwork need to be thrown out the window at this time.
The game has been released for what, 2 days now? Maybe 3? People are still learning the game.
Not everyone is going to be an expert at the first shot. Some people learn faster than others, its new genre for a lot of people, so it takes time to adapt.
It's not that people aren't working as teams, is that the game simply doesn't really suggest in any way that hardcore teamwork is advantageous. Why do we have ammo bags and supply crates when you're typically going to die LONG before you expend your ammo? Why do we have Fireteams when there's no real significant advantage to being in one, and even a moment or two of laxity leaves your 'team' scattered all the **** over the map? Why do we have a spy camera that is apparently for "scouting out the enemy" when there's not a single situation I've ever seen where I've even thought about using it as anything less then a C4 charge?
Uranium - 235
06-20-2007, 04:56 PM
Ha, buddy you need to take a nap or GTFO of these forums. First impression you made today is that you are a whiney little kid. grow up.
Since you brought that up btw, maybe you are the one that has one right next to you, you have quiet the lengthy posts and they go from one place to another within 2 seconds.
This coming from the guy who says I'm a hardcore BF2 player even though I explicitly pointed out what games I played back on Page 4. No, I won't quote them, because maybe when you go find them you'll actually read more then one or two sentences of my posts.
Maybe if you had even chosen the right GAME to peg me with, you'd look like less of an idiot, but all you're really doing is trying to 'flame' me by simply making up lies, which is just laughably absurd. You might as well make up fake quotes of me saying stuff if you're going to do THAT you assclown.
silent
06-20-2007, 04:57 PM
It's not that people aren't working as teams, is that the game simply doesn't really suggest in any way that hardcore teamwork is advantageous. Why do we have ammo bags and supply crates when you're typically going to die LONG before you expend your ammo? Why do we have Fireteams when there's no real significant advantage to being in one, and even a moment or two of laxity leaves your 'team' scattered all the **** over the map? Why do we have a spy camera that is apparently for "scouting out the enemy" when there's not a single situation I've ever seen where I've even thought about using it as anything less then a C4 charge?
This is only one map your working with so you are very limited to everything that the map gives you. More will become available to you later on. Soon later on, there will be plenty of people that run right into the middle of a firefight to revive someone, resupply or heal a person. Play wolf a little bit and when the retail comes out for this, the game will mature soon afterwords and it will operate almost the same way. There are just waay too many people that just want to go out in the game, frag and have a good time when thats not the reason this was released.
This coming from the guy who says I'm a hardcore BF2 player even though I explicitly pointed out what games I played back on Page 4. No, I won't quote them, because maybe when you go find them you'll actually read more then one or two sentences of my posts.
Maybe if you had even chosen the right GAME to peg me with, you'd look like less of an idiot, but all you're really doing is trying to 'flame' me by simply making up lies, which is just laughably absurd. You might as well make up fake quotes of me saying stuff if you're going to do THAT you assclown.
Wow that reallly hurts.... NOT
I'm bulletproof baby
Uranium - 235
06-20-2007, 04:59 PM
By the way, if you're wondering why all these non-ET players are flocking to this game, saying that it should be slowed down and that there needs to be more teamwork, here's two PROMOTIONAL pictures of QW:ET that suggest that the game plays anything REMOTELY like this:
http://img103.imageshack.us/img103/5617/untitled1er9.jpg
http://img515.imageshack.us/img515/8076/untitled2rr3.jpg
What game is that? Because if that's supposed to be ET:QW, that's an outright lie.
ImoldGreggg!
06-20-2007, 05:00 PM
man this thread is dissapearing up its own ass,
time for some ET:QW :P
Szakalot
06-20-2007, 05:00 PM
@Uranium - 235
ur getting offensive, i understand that u speak BS and desperately want to hold ur line but this is no reason to offend guys here.
Ur bf-copy-conspiracy theory is very funny indeed. I am w8ing for more details of how SD used up all the BF ideas and that it is a bf clone with game speed turned up 200% - so Please KEEP US ENTERTAINED
silent
06-20-2007, 05:01 PM
By the way, if you're wondering why all these non-ET players are flocking to this game, saying that it should be slowed down and that there needs to be more teamwork, here's two PROMOTIONAL pictures of QW:ET that suggest that the game plays anything REMOTELY like this:
http://img103.imageshack.us/img103/5617/untitled1er9.jpg
http://img515.imageshack.us/img515/8076/untitled2rr3.jpg
I don't know what game that is, but I'd rather play THAT.
That is exactly what these are, promotional campaign pictures. They can suggest whatever you want to hear as long as you will buy their product. And the bottom picture is yet another promo of this game...
silent
06-20-2007, 05:02 PM
man this thread is dissapearing up its own ass,
time for some ET:QW :P
You figured that out too? Cool :dance:
Ill give him another 2 hours to get banned for excessive harassment
Have you ever played in competitive ET team, or specced Top team game to be judging about teamplay? HAVE YOU?
It's not that people aren't working as teams, is that the game simply doesn't really suggest in any way that hardcore teamwork is advantageous.
Pure bullshit. You know what you are talking about. Really. Know.
Uranium:
Get your gaming history right... Wolfenstein came out long before Battlefield and W:ET came out long before BF2. The themes of classes and chokepoints was taken from Wolf and ET, which is the opposite of what your saying (that W:ET and QW:ET are taking things from BF). What ID has over EA though is actual talented Map makers who understand the concepts of team play, choke points, and objective based gaming.
Welcome to ET!
Uranium - 235
06-20-2007, 05:05 PM
That is exactly what these are, promotional campaign pictures. They can suggest whatever you want to hear as long as you will buy their product. And the bottom picture is yet another promo of this game...
Marketing ET:QW as a team-based tactical shooter instead of a fastpaced fragathon where you don't even have time to concentrate on your teammates is about as shady, underhanded, and as much an outright lie as marketing Oblivion as a real CRPG was.
Most everything we've seen up to the beta suggested ET:QW was going to be the game we see in those screenshots. You tell *ME* why we shouldn't be disappointed, please.
Uranium:
Get your gaming history right... Wolfenstein came out long before Battlefield and W:ET came out long before BF2. The themes of classes and chokepoints was taken from Wolf and ET, which is the opposite of what your saying (that W:ET and QW:ET are taking things from BF). What ID has over EA though is actual talented Map makers who understand the concepts of team play, choke points, and objective based gaming.
Welcome to ET!
I never even pretended to say that BF had objective-based gameplay. I DID say, however, that there is very little improvement to that particular concept over Wolfenstein. You're still completing the same kinds of objectives in the exact same kinds of ways. Look at Dystopia, the HL2 mod (zomg FREE?). It has an entire second game-world within their maps where you jack-in and fight in cyberspace and complete objectives that affect the gameworld in real-time. If a mod team working for absolutely nothing but requests of meager $10 donations can do that, why couldn't Splash Damage with their millions of dollars think of something just as creative and interesting?
VLM(ike)
06-20-2007, 05:05 PM
...you'd look like less of an idiot,...
Do you even know how to read or do you have some ADD kid next to you paraphrasing shit for you?
Nice i see you have style.. omg.
...
Naja wie ich schon geschrieben habe bin ich kein ET player war ich nie, hab nen tag ET probiert und war nicht mein ding, hab viel BF2 gespielt (als berufs soldat teilweise geiles spiel, halt ein wenig langsam..) und all die anderen spiele die ich in meinem post erwähnt habe.
Daher sehe ich mich in der ETplayer un BFplayer frage neutral.
Aber eins bleibt sicher es sind viele BF spieler hier die dachten das sie endlich ein gutes game bekommen da DICE nur auf geld aus ist, was man ja am bugged BF2142 mod siet.. sry BF2142 game..
joe999 hat halt gesagt das es an ET fun ran kommt, das ist halt sein spass am game. Ich könte sagen es ist zwischen BF2 CS un Quake, daher vieleicht mein bestes game? Wir werden es sehen nach dem release und wenn ich nen key bekomme :) vieleicht verteidige ich das spiel dan nicht mehr :infiltrator: .
Szakalot
06-20-2007, 05:06 PM
VLM i know its hard to comprehend but this is an ENGLISH forum.
Joe999
06-20-2007, 05:07 PM
klar, ich frage dich dann demnächst ob man noch etwas kritisieren darf oder ob es dann schon wieder zuviel "whining" wäre, wie du so schön sagst.
du bestimmst also das maximale level an kritik hier, so so, gut zu wissen.
setz dich doch einfach mal _inhaltlich_ mit den kritisierten punkten auseinander, anstatt hier den phrasendrescher zu spielen und nur unkonstruktiven schwachsinn und parolen von dir zu geben. INHALTLICH, verstehst du das??? du verstehst aber noch nicht einmal, dass es im "Who was it"-Thread um ein ganz anderes thema ging, welches ebenso kritikwürdig war (und immer noch ist) wie das thema hier. die ET-gameplay-faschos _wollen_ sowas auch nicht verstehen, weil man gefahr laufen würde über dinge zu diskutieren, welche die beschränkte (spiele)-welt eines ex-ET spielers ins wanken bringen können.
du bist genauso so'n typ wie der hier:
how sophisticated....
so what you write and the way yout write it is "sophisticated constructive criticism"?
It's not that people aren't working as teams, is that the game simply doesn't really suggest in any way that hardcore teamwork is advantageous. Why do we have ammo bags and supply crates when you're typically going to die LONG before you expend your ammo? Why do we have Fireteams when there's no real significant advantage to being in one, and even a moment or two of laxity leaves your 'team' scattered all the **** over the map? Why do we have a spy camera that is apparently for "scouting out the enemy" when there's not a single situation I've ever seen where I've even thought about using it as anything less then a C4 charge?
Thats the lamest thing I have ever heard, when you consider that YOU CANNOT WIN A MAP UNLESS THE TEAM WORKS AT THE OBJECTIVES.
Clearly, you were not paying attention when you were playing, and dont understand the concepts behind ET and objective based gameplay. Whats an incentive to play as a team... hmm lets see.... how about make it so they can't win the map unless they meet the objective?
How much bigger of an incentive do you need?
Marketing ET:QW as a team-based tactical shooter instead of a fastpaced fragathon where you don't even have time to concentrate on your teammates is about as shady, underhanded, and as much an outright lie as marketing Oblivion as a real CRPG was.
Sorry but you are stupid. I won't even bother to reply to you anymore, because teamplay is only in BF, and BF is best game ever, which all other games steal feature from. You defeted me, now leave this forum and this game. See you on Battlefield'(s), never.
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VLM(ike)
06-20-2007, 05:08 PM
the reality of it is this revolt:
this game was designed and meant to be fast gaming. SD wanted it that way, they don't owe us W:ET players anything, but this is how THEY chose to make the game.
you say change it, make it slower, but we say IT WAS DESIGNED TO BE FAST. you can voice your opinion, and we do listen.
but what you ask is to change the entire dynamics of the game, and turn it into something it wasn't meant to be.
and you find it strange you get reactions like this?
Nice post!
Who don't want the game should go play another game, thats it. Maibe will the same be said for me when i try it, maibe not..
silent
06-20-2007, 05:12 PM
....shady....
Anyone else remember that there was only one person that had ever said this on the forum? Maybe this will be his 3rd banned account. He was banned just yesterday and all of a sudden, hes back again this bright and early morning raising hell once again. If your going to be angry at the world, leave and go somewhere else.
Sainted
06-20-2007, 05:12 PM
Nice post!
Who don't want the game should go play another game, thats it. Maibe will the same be said for me when i try it, maibe not..
Nono its more like, who doesnt like the beta should wait for the demo!:oppressor:
Uranium - 235
06-20-2007, 05:13 PM
Thats the lamest thing I have ever heard, when you consider that YOU CANNOT WIN A MAP UNLESS THE TEAM WORKS AT THE OBJECTIVES.
Clearly, you were not paying attention when you were playing, and dont understand the concepts behind ET and objective based gameplay. Whats an incentive to play as a team... hmm lets see.... how about make it so they can't win the map unless they meet the objective?
How much bigger of an incentive do you need?
A game that says 'Bring X to Y to advance to Z' isn't real teamwork at ALL. That is called being on a railroad.
Real teamwork is freeform.
Anyone else remember that there was only one person that had ever said this on the forum? Maybe this will be his 3rd banned account. He was banned just yesterday and all of a sudden, hes back again this bright and early morning raising hell once again. If your going to be angry at the world, leave and go somewhere else.
God forbid I have a grasp of English? And exactly who is being angry at the world here? "Your people" who are fanatical noisemakers whose only argument is "GO BACK TO BF?" Why should I care if I sound snippy towards someone who is unable to demonstrate a mental threshold barely above puberty? If a child is acting out, do you reason with him with logic? Or do you ground him, yell at him, spank him? If you act like an adult I'll probably treat you like one. If you demonstrate a complete disinterest in reading my posts by putting words in my mouth, misquoting me, and simply making up crap, I will assume you're a child, and respond to you in a simple way you can understand.
Most of you are yelling in all-caps, cannot spell even the most simple words, are defending your game with a religious fervor based entirely on spouting the same tired 'GO BACK TO BF NOOB' and 'LERN 2 PLAY'. Most of you seem to be unable to think logically and discuss rationally, or simply don't care to, and would rather simply screech at the top of your lungs. The fact that an adjective outside of your regular leet-speak and shorthand like 'shady' is such a ridiculously rare anomaly on these forums that you track who uses these words and hunt them down and hurl accusations at them certainly answers some questions for me. mbe i shud talk liek teh rest of u guyz so u rnt confuz0d nemor3 k
rofl then u noobz acuse me of bn angrey lolol :dance: so far i cna coun teh # of ppl thet rnt me whov respondid to dis thred w/o usin ne of those 3 wunderful :dance: falbakz lolstfu n0bz0rz!!11111:dance: :dance:
Szakalot
06-20-2007, 05:14 PM
and u just obviously do not fit the form. Dude i advise u - skip the beta - play the demo when people will be a bit more aware of whats goin on around the objectives.
un1zo.
06-20-2007, 05:15 PM
*Sigh* Somebody already crying because they can't get the hang of it.
I just hope Splash Damage ignores Whiners like you and doesn't nerf the game to hell.
silent
06-20-2007, 05:17 PM
and u just obviously do not fit the form. Dude i advise u - skip the beta - play the demo when people will be a bit more aware of whats goin on around the objectives.
Don't waste your time on him... this is probably gorilla and his other account from then... hes the only one that was pissed off at SD and claimed they did shady blah blah blah. Anyway, I'm done with him and he just walking into the dark doors of the ignore list
Ender-Wiggin.DA.
06-20-2007, 05:19 PM
My brief impression after about 4 hours of play. I have played RTCW and W:ET almost exclusively since their releases except for 6 months of CoD2, Q4 single player, and HL2 SP.
-I highly recommend finding an empty server and learning the classes. Even now I know how to use them, but not effectively. New players could greatly benefit with some bot training. I don't mean shooting, A) I mean what deployable do I use to protect against air assaults. B)The best method for FOPS to rain down hell (using the spotter scope to call in arty takes a while. Best to rely on the tried and true airstrike marker.
-Game speed: How do I put this. The soldier movement speed is fine. I thought 1km x 1km maps would be really huge. In fact sewer feels small. Ever play the comp map Reactor? Yeah, it feels like that with 7 minute cap times. I KNOW I have a lot to learn about how to best use the deployables, but I would agree that at this point I can't place deployables quickly enough to make them fully useful before combat has moved on. And the spotter scope for the FOPS takes too long to be useful in this map. Plus you have to start over spotting the target if you are pushed by a bullet or move just a bit. Course I have been standing out in the open when trying to use it because I'm new with it. N00b. :)
-Probably because I'm new and don't know the map (and so is just about everyone else), but the offense is rolling the defense. One doesn't yet know how long it takes to set up the defense, where to set up, and how much time to set up. Or where it's possible to set up effective deployables on offense or defense.
-Killing: I feel like my targets go down too easy tbh. It feels like two shots and they are down. Maybe it's the rate of fire. I am used to using a crosshair and I love my crosshair, but I would agree that the iron sight feels useless at this point. I think inexperience with the game is the problem.
-vehicles do not own all (thankfully) and are very forgiving of bad driving. Definitely sewer feels like an infantry map to me.
-if you were worried about 8v8 in comp, forget it. 5v5 might fit perfectly. I have a feeling the pace of they game that is bothering some players would really slow down if the servers were limited to about 12 players.
-screen clutter is a problem imho. The mission system tells you what objectives are possible, but I'd rather turn it off after I know the maps and just complete them on the fly.
-overall, I like the game a lot and am looking forward to learning it.
Zarkow
06-20-2007, 05:25 PM
A game that says 'Bring X to Y to advance to Z' isn't real teamwork at ALL. That is called being on a railroad.
Real teamwork is freeform.
With that kind of logic there isn't any teamwork in hockey, fotball or any other teamsport...must be wierd looking at the world with your eyes.
t-readyroc
06-20-2007, 05:34 PM
Everything Uranium has said is making me more anxious to play because it sounds like just what I've been waiting for.
I guess the game's not for ya, man. Move on.
Sublim3
06-20-2007, 05:35 PM
A game that says 'Bring X to Y to advance to Z' isn't real teamwork at ALL. That is called being on a railroad.
Real teamwork is freeform.
God forbid I have a grasp of English? And exactly who is being angry at the world here? "Your people" who are fanatical noisemakers whose only argument is "GO BACK TO BF?" Why should I care if I sound snippy towards someone who is unable to demonstrate a mental threshold barely above puberty? If a child is acting out, do you reason with him with logic? Or do you ground him, yell at him, spank him? If you act like an adult I'll probably treat you like one. If you demonstrate a complete disinterest in reading my posts by putting words in my mouth, misquoting me, and simply making up crap, I will assume you're a child, and respond to you in a simple way you can understand.
Most of you are yelling in all-caps, cannot spell even the most simple words, are defending your game with a religious fervor based entirely on spouting the same tired 'GO BACK TO BF NOOB' and 'LERN 2 PLAY'. Most of you seem to be unable to think logically and discuss rationally, or simply don't care to, and would rather simply screech at the top of your lungs. The fact that an adjective outside of your regular leet-speak and shorthand like 'shady' is such a ridiculously rare anomaly on these forums that you track who uses these words and hunt them down and hurl accusations at them certainly answers some questions for me. mbe i shud talk liek teh rest of u guyz so u rnt confuz0d nemor3 k
rofl then u noobz acuse me of bn angrey lolol :dance: so far i cna coun teh # of ppl thet rnt me whov respondid to dis thred w/o usin ne of those 3 wunderful :dance: falbakz lolstfu n0bz0rz!!11111:dance: :dance:
Why are you in these forums again?
Are you really that much of a loser to come to spend so much time in a forum and not support its cause?
I'm sure there is plenty of BF noob forums for you to spam, so run along boy, you aren't ready for this yet.
Hawkinsjona
06-20-2007, 05:36 PM
I haven't played the game beta so far. I played Bf and I played W:ET. I like both. I hoped ET:QW was going to be a mixture of those 2 games. Reading this thread and all of your posts is getting me worried. Before I read it, I was convinced that ETQW will be THE GAME, I want to play now. Now I'm not sure anymore. But I am curious and will buy it anyway. Man I preordered it and stuff. I won't step back now. It has STROGGS it in and I can blow them up... so it can't be a bad game.
Salteh
06-20-2007, 05:42 PM
This thread seems to have derailed a bit :(.
Keep in mind though - all feedback is wanted, wether it's positive or negative feedback isn't that important.