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Murock
06-20-2007, 10:25 AM
how many people that are playing the beta that has an 8800gts/gtx? just wanted to see some screenies :)

J3ST3R
06-20-2007, 10:26 AM
http://picasaweb.google.com/drjester/EnemyTerritoryQuakeWarsPublicBETA

8800GTS - Pics are @ 1600x1200 due to Google resize but I can run the game with zero problems at 16:10 aspect ratio and 1920x1200.

Image quality is phenominal.

Great work so far SplashDamage!

L33t Masta
06-20-2007, 10:32 AM
The 8800GTX will ensure that you can keep that res at a full 60FPS. Don't cheap out on a GTS. Just spend the little extra bit for a GTX.

Murock
06-20-2007, 10:35 AM
yea here is a pic of mine but I have the 8800gts 320bit and I get around 80 frames in quake wars with everything maxxed out in control panel and including ingame. 1280x1024 res with 16x AA

http://www.flodie.com/screenshots/shot00011.png

J3ST3R
06-20-2007, 10:40 AM
Are you sure its 80FPS?

I watch mine constantly and it never goes below 60.

I would have bought a GTX but needed to save some money since I was on a tight budget.

fungry
06-20-2007, 10:40 AM
i gots 8800gts 320mb. but no beta key :(. what help am i haha!

lots of ppl got good cards :)

Murock
06-20-2007, 10:42 AM
yea dude my maxxed that I had was 94 frames and also this is an gts.

I unlocked the fps and I used fraps and get the same

J3ST3R
06-20-2007, 10:49 AM
Very nice, what is the command to unlock the FPS?

:cool:

The Pro
06-20-2007, 10:57 AM
Very nice, what is the command to unlock the FPS?

:cool:

Here you go : )
http://community.enemyterritory.com/forums/showthread.php?t=2042

born2fr4g
06-20-2007, 10:58 AM
So QW runs smootch ;0.
Keep it up.

J3ST3R
06-20-2007, 10:59 AM
Many thanks! :)

Murock
06-20-2007, 11:04 AM
I also overclocked the graphics card as the gtx standard clock :)

well I had to do a couple diffrent ways but give this a try and just fool around with it


try
com_unlockFPS 1 or to turn off type 0 - this is the master cvar. If you do not set this to '1' then it will never attempt to exceed 30fps.

com_unlock_timingMethod 2 - this selects one of three timing methods for unlocked frames:

com_unlock_maxFPS 1 I think or 2

NOFX
06-20-2007, 11:53 AM
I have BFG 8800GTX.
My friend tell me:This beta a freezing in 8800GTX!
Beta old build maybe :-(

ImoldGreggg!
06-20-2007, 12:01 PM
I have BFG 8800GTX.
My friend tell me:This beta a freezing in 8800GTX!
Beta old build maybe :-(

I have gainward 8800gtx and not one crash so far in 4 hours...

Ant
06-20-2007, 12:09 PM
I have 2 8800gts 320 in sli and get a contant 60 fps but I can't get my fps to open up ..don't know why ...anyway posted some screenies here

http://www.bluedip.co.uk/asb/viewtopic.php?t=44

btw if you play on high res like I do then sli gts works better than a single gtx and it's just a little more expensive.

Marv
06-20-2007, 12:23 PM
i have a Evga 8800GTS 640MB superclocked here's screenshot:

http://www.multigamers.co.uk/datas/users/5-et%20qw.jpg

ToonarmY
06-20-2007, 12:59 PM
I have the 8800gtx i am actually quite disappointed with the fps performance in this game i thought it would have been higher with the mega texturing hype

i only get around 60 to 120, it holds a steady 90s indoors but open large spaces it does slip a bit.

murphIV
06-20-2007, 01:33 PM
I'm running a 8800GTS 320mb with everthing on high, 4XAA and had no lag whatsover, I never did pull down the console and check my frames but I didn't notice any issues at all that would relate to video lag and the game looks really awesome.

Fredje
06-20-2007, 01:36 PM
i have and 8800 gts 640mb

i'm running everything on high and my resolution is 1600x1200

renrut
06-20-2007, 01:50 PM
I have the 8800gtx i am actually quite disappointed with the fps performance in this game i thought it would have been higher with the mega texturing hype

i only get around 60 to 120, it holds a steady 90s indoors but open large spaces it does slip a bit.

What does the rest of your system look like though?

DJ2liveUK
08-17-2007, 09:51 AM
i'm getting freezing with my 8800GTS 640. Not sure if it is the driver though. Temps are 60C idle and 71C load. Drivers I'm using are 162.50's. The signs are that the audio skips and then the screen freezes for a fraction of a second, then it continues for a minute or so and then freezes again for a longer period and then locks up completely. Anyone else seen this problem?

murka10
08-17-2007, 12:36 PM
can someone get a pic of an explosion and show some real "soft particles" in action.

JIMBOB7813
08-17-2007, 01:06 PM
i'm getting freezing with my 8800GTS 640. Not sure if it is the driver though. Temps are 60C idle and 71C load. Drivers I'm using are 162.50's. The signs are that the audio skips and then the screen freezes for a fraction of a second, then it continues for a minute or so and then freezes again for a longer period and then locks up completely. Anyone else seen this problem?

Yes I'm getting this since the update. The audio skips and judders then 10 seconds later the ground texture goes psychedelic and the game crashes. This time I got a 'Fatal Error' saying pak004.pk4 couldn't be reopened or something. PC locked up and I had to reboot.

E4300
Point of View 8800gts
2gb crucial
162.18 drivers
WinXP

GreasedScotsman
08-17-2007, 02:05 PM
To those having performance problems, try clearing out your video driver with DriverCleaner and then downgrading. A number of people have had issues with the lastest drivers from NVidia. I'm using 158.22, for example, and have zero problems and maintain great framerates with settings maxed, 1680x1050 resolution.

JBRAA
08-17-2007, 02:38 PM
I've tried DriverCleaner once. It didnt go so well for me. I couldnt get into windows after that, not even in safe mode I think.

Miscreant
08-17-2007, 02:51 PM
8800 Ultra here, and have frame rate issues with this game only.

Ifurita
08-17-2007, 03:43 PM
I have an EVGA 8800 GTS 640 Mb

ScooterLibby
08-17-2007, 04:56 PM
I have an EVGA 8800 GTS 640 Mb

Aggh mine is coming next week! I have no idea what to expect though. Went from an Asus Silent 7600 512mb to an evga 8600gts and actually got performance drops (wtf?). I put the 7600 back in and am getting good FPS at mid-range settings.


Did the step up program, and if the the 8800 under performs like the 8600, I'll have to assume my older mobo and CPU just can't hang anymore or there are driver issues. I definitely won't make that assessment based of QW, though. There seems to be little uniformity in hardware/performance at present build.

rigged
08-17-2007, 05:07 PM
E6850 @ 3GHz, 8800GTS 320 (500/1600), 2GB DDR2 800 (4-4-4-12-1T, running linked 1:1 with the CPU, so running about 667MHz)

I get a pretty constant 40-45fps when running with everything on high/ultra and 8xAA and 16xAF (via in game controls, not forced) @ 1600x1200-60Hz.

That was measured with FRAPS while playing "computer" mode against bots (23 Bots, plus me playing. (12v12).

I did have it drop to 20-25 fps once when I went into the building that is infrom of the MCP deploy spot, I walked in there and there must have been about 12 bots in there fighting....

I do notice that my frame rate drops about 10fps when I go inside any of the buildings, or sewer. I might be getting around 45 coming out of the tunnel, but if I go in that building just to the left of the tunnel exit, I drop to about 35.....

I feel the game is pretty playable, I am only running at 1600x1200 to see how the "real world" performance is for when I get the widescreen that I am planing on running 1680x1050 on.

I have to jump online to see how the performance on a server is. I am hoping I pick up a few FPS without running the bots....but with my CPU I think I am mostly GPU limited right now. I only see about 80% load max on 1 core and 20-40% on the other, and nTune monitor shows about 50-60% CPU.

I am pretty happy, but wondering if I should use the EVGA trade up to go 8800GTS 640, or GTX. I guess I have 90 days to decide. I got the 320 to save cash and figured I could get another one fairly cheap in 6 months and run SLI, but now im not sure. I was really hoping to break at least 60 FPS with the above settings @ 1600x1200.

*goo
08-17-2007, 05:10 PM
I use the XFX 8800 GTX 768Mb and have not had a problem.

Everything on max settings and resolution at 1680x1050 on my WS Samsung monitor.

Looks pretty sexy, I have to say.

FireWater
08-17-2007, 05:19 PM
how many people that are playing the beta that has an 8800gts/gtx? just wanted to see some screenies :)

8800GTX was definately expensive, but I feel it was a worthy addition to my PC.

I was debating between the 640 Superclock and the GTX and I decided it was good to get the GTX and spend the extra money.

As far as screenshots, I don't think you want any from me, I don't make the game look as sexy as possible :) I try to keep a consistent frame rate.

FireWater
08-17-2007, 05:23 PM
E6850 @ 3GHz, 8800GTS 320 (500/1600), 2GB DDR2 800 (4-4-4-12-1T, running linked 1:1 with the CPU, so running about 667MHz)

I get a pretty constant 40-45fps when running with everything on high/ultra and 8xAA and 16xAF (via in game controls, not forced) @ 1600x1200-60Hz.

That was measured with FRAPS while playing "computer" mode against bots (23 Bots, plus me playing. (12v12).

I did have it drop to 20-25 fps once when I went into the building that is infrom of the MCP deploy spot, I walked in there and there must have been about 12 bots in there fighting....

I do notice that my frame rate drops about 10fps when I go inside any of the buildings, or sewer. I might be getting around 45 coming out of the tunnel, but if I go in that building just to the left of the tunnel exit, I drop to about 35.....

I feel the game is pretty playable, I am only running at 1600x1200 to see how the "real world" performance is for when I get the widescreen that I am planing on running 1680x1050 on.

I have to jump online to see how the performance on a server is. I am hoping I pick up a few FPS without running the bots....but with my CPU I think I am mostly GPU limited right now. I only see about 80% load max on 1 core and 20-40% on the other, and nTune monitor shows about 50-60% CPU.

I am pretty happy, but wondering if I should use the EVGA trade up to go 8800GTS 640, or GTX. I guess I have 90 days to decide. I got the 320 to save cash and figured I could get another one fairly cheap in 6 months and run SLI, but now im not sure. I was really hoping to break at least 60 FPS with the above settings @ 1600x1200.

If you have the money to step up, I would get an 8800GTX one 8800GTX should out perform to 320s. Remember, SLi does not double your texture memory, so you'd be using still 320MB. Also, for monitors 22" and above it is recommended to have atleast 512 Texture memory.

I would step up to a GTX, you won't be disappointed.

murphIV
08-17-2007, 05:23 PM
using an Evga 8800GTS 320mb KO

screens:

http://s191.photobucket.com/albums/z36/murphIV/ETQW/

General.Jung
08-17-2007, 05:42 PM
Hello Forum,

I using a ASUS EN8800GTS 640MB.

Jammydodger
08-17-2007, 05:46 PM
Yeah got myself a BFG 8800 gts, you can see some of my screens HERE (http://www.quake-wars-ops.com/forum/showthread.php?t=353)

ul1sses
08-17-2007, 06:47 PM
I will not have this game or a computer capable to run it at a good price before 2010. :dance:

FireWater
08-17-2007, 08:18 PM
I will not have this game or a computer capable to run it at a good price before 2010. :dance:

You can actually get a great gaming system to run this game for probably around $800-$1000 American.

I don't know if that is beyond your budget but Intel and AMD have slashed prices on all of their proccessors, if you have the means now I recommend you buy.

Fatfool
08-17-2007, 08:24 PM
Frame rate no longer hits 60 FPS (more like 55 to 30 now) with my 8800GTX. (don't blame my proc, its a QX6700)

these settings:
http://img.photobucket.com/albums/v140/Fatfool/quakewarssettings.jpg
1680 X 1050

GoatLord
08-17-2007, 08:28 PM
On the new PC I have 2 x 8800 GTX's in SLi.I've only had it for few days so I'm still experimenting with it.Never had SLi before,so I'm researching to fine tune it.Rest of the specs:

Q6600, 2GB Ram,Ageia Physics Accelerator,250GB HD,X-FI Soundcard and 19" Widescreen.

Innova
08-17-2007, 08:32 PM
The 8800GTX will ensure that you can keep that res at a full 60FPS. Don't cheap out on a GTS. Just spend the little extra bit for a GTX.

Ya right...the little extra bit.

Squishy
08-17-2007, 08:46 PM
Frame rate no longer hits 60 FPS (more like 55 to 30 now) with my 8800GTX. (don't blame my proc, its a QX6700)


You realize that if your machine can only render 59 fps for a moment your fps will drop to 30 because you have v-sync enable right?



I have an 8800GTX and haven't had any graphics issues. FPS is pegged at 60 most of the time.

Brinkman
08-17-2007, 08:49 PM
8800gts 640mb and i love it :)

Hakuryu
08-17-2007, 09:01 PM
E6600 @ 2.4 GHz
2GB Mushkin PC6400
EVGA 8800 GTS 320MB
XP

3DMark 2006 - 10,200
Oblivion - Max settings @ 1600x1200 - 60-90 fps
STALKER - Max @ 1280x1024 - 40-60 fps
Quake Wars - Max @ 1600x1200 - 40-100 fps

Pic from the epic screenshot thread:
http://img248.imageshack.us/img248/4400/shot00051md2.jpg

Miscreant
08-17-2007, 09:15 PM
8800GTX was definately expensive, but I feel it was a worthy addition to my PC.

I was debating between the 640 Superclock and the GTX and I decided it was good to get the GTX and spend the extra money.

As far as screenshots, I don't think you want any from me, I don't make the game look as sexy as possible :) I try to keep a consistent frame rate.

Dont go with a superclocked card from EVGA.

I went through 5 RMA's 8800GTX Superclocked cards, until finally they upgraded me to an Ultra for free.

Bad mojo: Superclocked.

Sublim3
08-17-2007, 09:18 PM
eVGA 8800gts 320mb

everything maxed out
1440x900

60-90fps

rigged
08-17-2007, 10:02 PM
If you have the money to step up, I would get an 8800GTX one 8800GTX should out perform to 320s. Remember, SLi does not double your texture memory, so you'd be using still 320MB. Also, for monitors 22" and above it is recommended to have atleast 512 Texture memory.

I would step up to a GTX, you won't be disappointed.

I didnt know that the memory didnt add together, interesting. Thanks for the input! :)

Right now I only have ETQW loaded on it (just put it together on wen.) and I put the sims 2 on there for my wife :rolleyes: (ok, I kinda like it too, lol).

Anyway I have a few more games to load on there any test out, I will also still be in the setup till early nov, so I think I will see how ETQW retail plays, as well as a few other things that come out.

Malagant
08-18-2007, 03:22 AM
I got 2 evga 8800 ultra's

Fatfool
08-18-2007, 07:01 AM
You realize that if your machine can only render 59 fps for a moment your fps will drop to 30 because you have v-sync enable right?



I have an 8800GTX and haven't had any graphics issues. FPS is pegged at 60 most of the time.
yeah I do know that 30-59 frames per second = 30 frames. But it never ever hits 60 FPS now. if it could perform better than 60 (even though it'll only push 60 frames still), then certain areas would allow the card to output 60 FPS. but that never ever happens in Beta 2 for me.

stingerro
08-18-2007, 07:30 AM
gigabyte 8800 gts 320
no AA 1600x1200 60fps straight

giz|nox
08-18-2007, 08:53 AM
asus 8800gtx 1600x1200= 70-140fps

JIMBOB7813
08-18-2007, 11:00 AM
Are people exaggerating their performance just a bit? If I max everything or even nearly everything then I don't get anywhere near 60fps constantly. In most close combat it will go down to 30fps and sometimes even lower. 8800GTS 320. 1280x1024

GreasedScotsman
08-18-2007, 09:14 PM
I think it's time to add the obligatory CVAR post when it comes to FPS issues:

com_unlockFPS - If you do not set this to '1' then the game will never attempt to exceed 30fps because the renderer is capped by the game Hz.

com_unlock_timingMethod - this selects one of three timing methods for unlocked frames:

0: This will try rendering another frame whenever it estimates it has enough time left for rendering before the next game frame is done. This will give you the highest possible framerate, however it can lead to frame "bunching". To many this feels really jerky - 200fps in the best case is no good if its regularly dropping to 60fps.

1: This is similar to method 0, but instead of squeezing in rendering whenever it can it tries to space them at even multiples of 30fps. This is a slight improvement over method zero in terms of smoothness, but sacrifices some FPS.

2: This is the same as method 1, but instead of estimating if it can fit another rendering frame using only the render time estimate it estimates using the total time of game + renderer.

Hypothetical explanation: Lets say the time between two game frames was meant to be 10ms. Game + render time takes 5ms, leaving 5ms left. Rendering only took 2.5ms. Method zero would then render two more graphical frames before the next game frame - in effect feeling like the game should be running at 400fps but dropping a frame every 10ms, giving it a jerky feel. With this method it would only draw a single extra frame so it wouldn't feel sporadic. You'd only get 200ms however.

com_unlock_maxFPS - this only does anything if com_unlock_timingMethod is set to 1 or 2. This limits the maximum fps your PC will try to achieve. This will be rounded to the next lowest multiple of 30 - eg if you set this to 59 it will in effect be treating the maximum as 30. This helps to control the fluctuation sometimes prevalent.

I made a few changes to the above quote but it should give you an idea of what each CVAR is and does.

And yeah, Fatfool, you'll want to turn off V-sync.

HeiNRicH
08-19-2007, 08:15 PM
Dont go with a superclocked card from EVGA.

I went through 5 RMA's 8800GTX Superclocked cards, until finally they upgraded me to an Ultra for free.

Bad mojo: Superclocked.

You must have got some bad ones then. I've got an 8800GTS 320mb Superclocked and it works just fine.

Specs:
E4300 1.8ghz C2D
2MB Corsair Dual-channel RAM
EVGA 680i MOBO
EVGA 8800GTS 320MB Superclocked

Myalbum (http://s15.photobucket.com/albums/a364/j20owner/)
Hammer Strike (http://xaclan.com/Heinrich/Hammer@Generator.jpg)

That's my photobucket album, there's some screens on it. The second is my fav shot I've taken. I'm running @ 1600x1200, my fps are all over the place, but not so bad that it causes gameplay issues. It mostly stays around 60fps, but does go down.

murka10
08-19-2007, 08:29 PM
i have yet to see any "soft particles" is it broken?

HeiNRicH
08-19-2007, 08:30 PM
Not really sure what you're talking about, so I can't help ya.

murka10
08-19-2007, 08:33 PM
well see the HeiNRicH's hammer explosion for ex, you see the explosion goes roughly against the ground, this is called hard particles, soft particles is suposed to smooth it out or sth, but i haven't seen it.

HeiNRicH
08-19-2007, 08:34 PM
Are you talking about the straight line near the bottom? I found that annoying while trying to get a good screenshot of a hammer incoming and a hammer strike. Good question.

mothra
08-19-2007, 10:32 PM
The 8800GTX will ensure that you can keep that res at a full 60FPS. Don't cheap out on a GTS. Just spend the little extra bit for a GTX.

hahahahahahahaha, extra bit, hahahahahaha
you don't seem to have a clue

no_shad
08-20-2007, 01:00 AM
I have an EVGA 8800GTS 640 Superclocked. I'm pleased with it, not even a hiccup so far. :)

HeiNRicH
08-20-2007, 07:22 PM
well see the HeiNRicH's hammer explosion for ex, you see the explosion goes roughly against the ground, this is called hard particles, soft particles is suposed to smooth it out or sth, but i haven't seen it.

I figured out I don't have soft particles enabled, therefore they won't be in any of my screenshots. Sorry.

Fatfool
08-20-2007, 07:23 PM
I think it's time to add the obligatory CVAR post when it comes to FPS issues:



I made a few changes to the above quote but it should give you an idea of what each CVAR is and does.

And yeah, Fatfool, you'll want to turn off V-sync.
but without Vsync it tears.

Quake 4 and Prey work fine at 60 FPS constant (through most of the game)

rigged
08-20-2007, 11:09 PM
E6600 @ 2.4 GHz
2GB Mushkin PC6400
EVGA 8800 GTS 320MB
XP

3DMark 2006 - 10,200

Hrmm, I am very similar to your setup. I cant get past 92xx in 3dmark06. I just download the free version and run the benchmark (no adjustable settings)...is this how you are running it? Not that it matters much to me, I really only care about "real world" performance....but I was just wondering.

My setup :

E6850 (3GHz/1333MHz - Stock Clock)
OCZ PC6400 (running at 667MHz cause of the 1:1 sync, 4-4-4-12 1T)
EVGA 8800GTS 320MB (stock clocks (513/792 I think))
n680I SLI

Running back to back 3dmark06, its always in the 9210-9290 range. I have all the latest drivers for everything, including the new bios. Windows XP-SP2 all up to date....ect.

I tried runnning the ram at 5:4 ratio so I could get the ram running at 800MHz with 4-4-4-15 1T, but it was the same range as 667MHz with 4-4-4-12 1T.

Also when you say "Quake Wars - Max @ 1600x1200 - 40-100 fps" are you what AA/AF are you running?

I run it at the same res, with everything max (high/ultra) and 8xAA and 16xAF and get about 30-50FPS, with my avg being ~45FPS...

I am going to try to keep everything the same but see what I can get with 4xAF (since it can stress the card a lot for a very small improvement, but leave the 16xAF since the 8800 cards seem to only loose a few frames from 8xAF to 16xAF).

Thanks.

ANAKIE
08-21-2007, 08:05 AM
i gota 8800 ultra intel core 2 quad 2gb ram

Noir
08-21-2007, 11:48 AM
but without Vsync it tears.

Quake 4 and Prey work fine at 60 FPS constant (through most of the game)

Set r_displayrefresh to the same as your com_unlock_maxfps and turn v-sync off. It won't tear, but you won't get the massive fps drops.

deficit
08-21-2007, 12:43 PM
my bfg 8800 gts 640 is overcloecked @ 640/950 and it has no problem... try it... i encourage you thats like 20% overclock from original superclock speed.. and no temperature problems. Aldo i made my own air flow design for my case using an alumiunium mold i customized and painted my self.

Hrmm, I am very similar to your setup. I cant get past 92xx in 3dmark06. I just download the free version and run the benchmark (no adjustable settings)...is this how you are running it? Not that it matters much to me, I really only care about "real world" performance....but I was just wondering.

My setup :

E6850 (3GHz/1333MHz - Stock Clock)
OCZ PC6400 (running at 667MHz cause of the 1:1 sync, 4-4-4-12 1T)
EVGA 8800GTS 320MB (stock clocks (513/792 I think))
n680I SLI

Running back to back 3dmark06, its always in the 9210-9290 range. I have all the latest drivers for everything, including the new bios. Windows XP-SP2 all up to date....ect.

I tried runnning the ram at 5:4 ratio so I could get the ram running at 800MHz with 4-4-4-15 1T, but it was the same range as 667MHz with 4-4-4-12 1T.

Also when you say "Quake Wars - Max @ 1600x1200 - 40-100 fps" are you what AA/AF are you running?

I run it at the same res, with everything max (high/ultra) and 8xAA and 16xAF and get about 30-50FPS, with my avg being ~45FPS...

I am going to try to keep everything the same but see what I can get with 4xAF (since it can stress the card a lot for a very small improvement, but leave the 16xAF since the 8800 cards seem to only loose a few frames from 8xAF to 16xAF).

Thanks.

rigged
08-21-2007, 07:10 PM
my bfg 8800 gts 640 is overcloecked @ 640/950 and it has no problem... try it... i encourage you thats like 20% overclock from original superclock speed.. and no temperature problems. Aldo i made my own air flow design for my case using an alumiunium mold i customized and painted my self.


ahhhh, ok, that explains it....thanks!