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View Full Version : ..with the majority of the game controllable in script..


TTK-Bandit
05-04-2007, 06:54 PM
hey just found this in the FAQ:
with the majority of the game controllable in script,
much can be accomplished without modifying a single line of source code.

and now I'm wondering what exactly you define as scripting, because I hope you mean the .def files (which I rather call config files than script files, because they are not dynamic) and not .script files, because having .script files for bigger parts is very ugly to work with (from the sdk) imho..
it's fine for small gameplay additions, but not for weapons, vehicles, or other complex stuff like that.

could you please explain this in detail what you meant ?
Thx :)

oh and btw, a modding forum would be :cool:

KlosterKatten
05-04-2007, 06:56 PM
Probably textfiles where you can modify what you want to spam, damage taken, ticketrate/timelimit or whatever.

It would be good if it was really simple.

Lanz
05-04-2007, 07:13 PM
oh and btw, a modding forum would be :cool:
I agree completely, it's early but could still provide some information and general modding talk.

Good question btw, I for one would really like to hear an anwser to that question.

fusen
05-04-2007, 08:33 PM
yeah, I take this as server config files... as in they have set up cvars to customize the majority of options

TTK-Bandit
05-04-2007, 08:48 PM
i know the system quake4 uses, there are .def files, which are ascii text files, which contain settings about pretty much everything, like weapon ammo, reloadtime, projectilespeed, and such (only values, no actions)
but it might also be possible they use .script files for weapons, vehicles and such.
doom3 for example used .script files for weapons and it was slow as hell and hard to keep these weapons up to date and in sync with the sdk.
besides those who know how to edit .script files can also edit .cpp files, because its pretty much the same syntax, so I'd prefer not using .script files except for stuff that is not mod dependent, like mini gametypes written for some maps, or scripted missions.

anyway, I'd rather have a serious answer from a developer than a speculation.

thx