TTK-Bandit
05-04-2007, 06:54 PM
hey just found this in the FAQ:
with the majority of the game controllable in script,
much can be accomplished without modifying a single line of source code.
and now I'm wondering what exactly you define as scripting, because I hope you mean the .def files (which I rather call config files than script files, because they are not dynamic) and not .script files, because having .script files for bigger parts is very ugly to work with (from the sdk) imho..
it's fine for small gameplay additions, but not for weapons, vehicles, or other complex stuff like that.
could you please explain this in detail what you meant ?
Thx :)
oh and btw, a modding forum would be :cool:
with the majority of the game controllable in script,
much can be accomplished without modifying a single line of source code.
and now I'm wondering what exactly you define as scripting, because I hope you mean the .def files (which I rather call config files than script files, because they are not dynamic) and not .script files, because having .script files for bigger parts is very ugly to work with (from the sdk) imho..
it's fine for small gameplay additions, but not for weapons, vehicles, or other complex stuff like that.
could you please explain this in detail what you meant ?
Thx :)
oh and btw, a modding forum would be :cool: