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View Full Version : is it possible to overwhelm AIT?


hobodefcon
02-23-2008, 12:29 AM
I know the AIT seems to have no cooldown between shots but what if it had to take on 12 rail howitzers all shooting at the same time? or, if possible, team stack the whole server against an AIT :P

Ifurita
02-23-2008, 12:31 AM
Hell of a way to earn engineer XP

signofzeta
02-23-2008, 01:26 AM
someone should make a vid of this.

Where is slippytheweasel when you need him.

Singh400
02-23-2008, 04:00 AM
I'm pretty sure you can overwhelm a GDF AIT, not sure about Strogg AIT though. We should try this.

Scorge
02-23-2008, 04:24 AM
Anyone got a server?

reyalp
02-23-2008, 04:26 AM
I'm pretty sure you can overwhelm a GDF AIT, not sure about Strogg AIT though. We should try this.
My bet is you can't overwhelm either, the shooting down is just an animation/effect in both cases. However I haven't cheated^H^H^H^H^H^H^H looked at the code.

18X
02-23-2008, 04:28 AM
I dunno'. I've noticed that on a few occasions, one or two of my shots "hit" something while all the others were intercepted.

reyalp
02-23-2008, 04:37 AM
The shots explode when they are "hit", so if would land near the edge of the area covered, you can still damage things on the ground. You could also catch an unlucky flyer ;)

Note that the GDF AIT still shoots things downs if it's "shots" would have been blocked by buildings ETC.

Szakalot
02-23-2008, 10:51 AM
The shots explode when they are "hit", so if would land near the edge of the area covered, you can still damage things on the ground. You could also catch an unlucky flyer ;)

Note that the GDF AIT still shoots things downs if it's "shots" would have been blocked by buildings ETC.

i found that partially true, but i dont want to suggest anything. Some shots ive seen survived because a building blocked the AIT (or maybe it didnt manage to turn around, maybe it was out of range, maybe it just didnt see the projectile)

gamma
02-23-2008, 11:43 AM
i have always wondered about that. if it works just fire 3 dmcs at the same ait to take to out

F.U.B.A.R.
02-23-2008, 12:10 PM
The AIT can a truly awesome defense weapon if deployed well and kept operational.

Naoki
02-23-2008, 01:22 PM
I believe absolutely yes the AIT is overwhelmable given simultaneous artillery strikes, but the strikes will be weakened. So it's kinda not your best option, but if you can actually coordinate with another two field ops then more power to you in your effort toward teamwork.

I'm pretty sure an AIT is still mostly effective against two simultaneous strikes.

EditReponseToBelow: Yep, Gork. And if somehow the team is coordinating 3 or more simultaneous artillery strikes, then I'm sure they all 3 of them could probably convince one of their other teammates to go and destroy it, or just all take out the AIT amongst their group, and then do something even better than simultaneous strikes. CHAIN ARTILLERY. Timing it just right so that a few seconds after the first strike, a second comes down. And after that? Yet another. It's really easy to do with basic artillery because.. The strike ends in 10 shots. So you can count it out and blammo. As the tenth shot comes in. Spot in the next 10. :^)

GorkerMorker
02-23-2008, 01:29 PM
And even IF an AIT is being overwhelmed, it only means that that thing is being used to it's maximum potential, which is something you don't want for your opponent.

DiZasteR
02-23-2008, 03:24 PM
I saw an AIT being overwhelmed by 1 arty strike... The strike was pointed at the AIT so the artillery wasnt uit of range, but still 2 or 3 shells slipped through it...

Seanza
02-23-2008, 05:49 PM
I posted a video on YouTube where somebody asked a similar question.

Watch it here:
http://youtube.com/watch?v=fxMyadOXK-8

Ryan
02-23-2008, 05:50 PM
I think with 2 people you can do it with the GDF AIT,
one rounds come from north, the other from south or something. (opposit direction). Remember, the AIT has to turn around for shooting in a direction, so it can't shoot from 2 sides simultaniously. <-- how you spell simultaniously?

Szakalot
02-23-2008, 07:36 PM
u spell simultaneously simultaneously or else it wont be legible.

reyalp
02-23-2008, 11:41 PM
I think with 2 people you can do it with the GDF AIT,
one rounds come from north, the other from south or something. (opposit direction). Remember, the AIT has to turn around for shooting in a direction, so it can't shoot from 2 sides simultaniously. <-- how you spell simultaniously?
The AIT doesn't actually shoot anything.

Cankor
02-24-2008, 05:22 AM
I think with 2 people you can do it with the GDF AIT,
one rounds come from north, the other from south or something. (opposit direction). Remember, the AIT has to turn around for shooting in a direction, so it can't shoot from 2 sides simultaniously. <-- how you spell simultaniously?

I doubt it, I bet the Strogg and the GDF versions have identical characteristics, everything else about them is the same.

Still, we won't know for sure unless someone tests it.

For the ultimate test, test the Strogg AIT against a number of missle turrets because those things fore so rapidly. If it were possible to overwhelm it that would do it.

Pyrazor
02-24-2008, 06:52 AM
Pretty sure it's purely range based. Me and DarthCannabis once put a tac shield over a GDF AIT to see what'd happen and it still intercepted the Hammer without firing.

SD said they'd look into the tac shield not blocking but I'm guessing it's just range based.

Scorge
02-24-2008, 07:42 AM
I really, really have issues understanding C++

Could somone older and wiser than me look into it?

vecctor
02-25-2008, 08:43 PM
Pretty sure it's purely range based. Me and DarthCannabis once put a tac shield over a GDF AIT to see what'd happen and it still intercepted the Hammer without firing.

SD said they'd look into the tac shield not blocking but I'm guessing it's just range based.

The thread in question is here, my post linked:

http://community.enemyterritory.com/forums/showthread.php?p=251230#post251230

Don't be fooled by the firing animation, or any cosmetic differences between the Strogg and GDF AITs. They are exactly the same in function. If shots or dmg are getting through, it means those shots were at the edge of the "protection dome" provided by the AIT. As reyalp mentioned here, and I stated in that linked post, intercepted shots still explode with their full force - no matter where they are intercepted. That means if a weapon with a huge area of effect hits the edge of the dome, it can still do significant damage.

As for overwhelming one, it might be possible if they have some sort of max interception rate. I'm not sure they do, though, as it can intercept GDF rocket arty firing in quick succession.

Verticae
02-25-2008, 08:56 PM
Alright, we had a little experiment during clan practice last night: The GDF AIT is capable of blocking 5 rail howitzers at once. Maybe the sixth would get through, but a team with 6 oppressors is a losing team anyhow.

GorkerMorker
02-25-2008, 10:35 PM
Hm no, not necissarily, a team with six opressors firing at an AIT is a losing team.

TreeFrog
02-25-2008, 10:43 PM
Alright, we had a little experiment during clan practice last night: The GDF AIT is capable of blocking 5 rail howitzers at once. Maybe the sixth would get through, but a team with 6 oppressors is a losing team anyhow.

yeah, my clan did the same thing during a recent mess around session

that one AIT is quite powerful!

Singh400
02-25-2008, 11:30 PM
Alright, we had a little experiment during clan practice last night: The GDF AIT is capable of blocking 5 rail howitzers at once. Maybe the sixth would get through, but a team with 6 oppressors is a losing team anyhow.And you didn't record it! :( Did you all target the AIT or the area around it?

Verticae
02-25-2008, 11:55 PM
And you didn't record it! :( Did you all target the AIT or the area around it?

One on it, the rest around it. If you try to lock at the exact same place, you get the 'no fire support available' message.

Oh, and just for the record: It got me 24 engineer XP. :D

BC72
02-26-2008, 01:44 PM
Even if it's not possible to overload them I think it'd be nice to have the option of doing so by some heavy load of arty. Maybe 3? As an alternative for going to the AIT and destroying it manually :-D

Or maybe some reload time for the AIT/Shield before it's fully operational again? The second one even better.

Verticae
02-26-2008, 05:34 PM
How about you start working with your teammates to have them take it out? Y'know, it being a team-based shooter and all..

Porkins_6
02-26-2008, 07:25 PM
How about you start working with your teammates to have them take it out? Y'know, it being a team-based shooter and all..


One EMP grenade is easy to get in.

mcire
02-26-2008, 10:38 PM
Even if it's not possible to overload them I think it'd be nice to have the option of doing so by some heavy load of arty. Maybe 3? As an alternative for going to the AIT and destroying it manually :-D

Or maybe some reload time for the AIT/Shield before it's fully operational again? The second one even better.

The AIT has limited use and is very easy to disable anyways... I don't think it needs to be nerfed any more.

nick_ss
02-27-2008, 12:14 AM
Arty strike can be pretty strange sometimes, depending on terrain, type of arty. You would have different effect on an AIT, but there is a slight difference between GDF/Strogg AIT.

Strogg AIT doesn't need you to set a position, and will intercept at 360 degree, at least I think so.

GDF AIT you need set a position, exactly like AVT or APT, but I don't know whether it will intercept arty strike from behind. Never tried.

Apart from that, the firing animation at least on the GDF AIT is just for show, it isn't really firing. For example, if an oppressor uses a shield on the AIT, it doesn't block the AIT from intercept arty strike. That I have tested. where as a tactical shield on an AVT will stop it from firing, until the shield is gone.

I have no idea whether you can completely overwhelm one AIT, but what I do know it that if the Arty is at the boundary of the AIT protection, your arty can be intercepted at lower heights, and it can still kill people. Intercepted arty still have splash damage, and can damage nearby targets. This happened to me a couple of times, where a DMC exploded in the middle air, and killed me and couple of other people. I was sure hearing AIT just rolling before the DMC blew up.

vecctor
02-27-2008, 07:37 PM
GDF AIT you need set a position, exactly like AVT or APT, but I don't know whether it will intercept arty strike from behind. Never tried.

As I said, it makes no difference which way the GDF AIT faces. You can face it backwards and pointing into a brick wall and it will still intercept the same as if you placed a Strogg AIT in the same spot, or a forward-facing AIT.

I actually had a guy get into a big argument with me about it on Quarry once. Now I purposely put it backwards on that map, for fun :D

nick_ss
02-28-2008, 12:33 AM
Cool, I'm going to give to mark around with GDF AIT more now. Good to know it doesn't need you to put at the right position.

N1MBL3
03-01-2008, 08:22 AM
I could swear that in version 1.0 of the game some rockets from Rocket Artillary got passed the Strogg AIT. But it is a too long time ago and I don't have any demos of that. I am sure that the developers have tested this kind of behaviour.

KhyronJinn
03-01-2008, 10:04 PM
Actually, thinking of it, wouldn't 5-6 RA get past it? They are the fastest artillery, so they'd be the best thing to try with. If they don't get past, nothing would.

Hey, what's that ticking sound? *Boom*

HE Charges are FUN!

cyber_andyy
03-01-2008, 10:52 PM
too be honest your gonna lose if you can disable one of these. i think its cool that the GDF one can be backwards. im always gonna do that now

Cankor
03-01-2008, 10:54 PM
One on it, the rest around it. If you try to lock at the exact same place, you get the 'no fire support available' message.

Oh, and just for the record: It got me 24 engineer XP. :D

You get 3 XP for every full barrage intercepted: divide 3 XP by the number of rounds in the barrage to see how much XP per round intercepted, each type of artillery has various numbers of rounds: regular artillery for instance has 10 rounds/bararge, each one intercepted is worth .3 XP (.3XP/round * 10 = 3 XP), DMC you get the full 3 XP for intercepting the single round). Rockets are worth .5 XP/each (there's 6 in a round, which also adds up to 3).

So, if their were 12 artillery targeted, you should have gotten 36 XP total. I'm thinking when some exploded maybe they took out other incoming rounds in the air burst. Interesting.

If this is true, it would imply that something like a DMC explosion could destroy other incoming rounds before they got to their target.

You sure there were 12 artillery targeted and not 8?