View Full Version : New Medics, LISTEN UP!!
GK__Zhukov
04-11-2008, 11:52 PM
1) Please drop supply crates. We need them for resupply on ammo and can be healed by the crate. Keep them near the front lines.
2) I've noticed the new boots (in case you didn't know the origin of noob) are rushing in to heal troopers and getting killed. First make sure the area is secure and then try to heal your patient. DON'T turn your back on the enemy.
We need you to survive out there!
kaboomski
04-12-2008, 01:01 AM
1) Please drop supply crates. We need them for resupply on ammo and can be healed by the crate. Keep them near the front lines.
2) I've noticed the new boots (in case you didn't know the origin of noob) are rushing in to heal troopers and getting killed. First make sure the area is secure and then try to heal your patient. DON'T turn your back on the enemy.
We need you to survive out there!
Just to add to #1: Don't drop a crate out in the open. It gets destroyed easily and exposes team-mates trying to use it.
Sometimes you can't avoid reviving under fire though. In enclosed spaces like the Slipgate in Area 22 and the Salvage in Salvage, a good revive under enemy fire can make or break the team.
Ifurita
04-12-2008, 03:42 AM
My guide
http://4newbies.planetwolfenstein.gamespy.com/ETQW/medic_newbie.php
noobie pwner
04-12-2008, 06:55 AM
LOL, take note, he's like "new medics, listen up" and he's only a private! lol. JK, but i do agree with Kaboomski, its often good to revive under fire. But thats good to know about the supply crates.
kaboomski
04-12-2008, 11:41 AM
My guide
http://4newbies.planetwolfenstein.gamespy.com/ETQW/medic_newbie.php
Nice guide there.
But for TK-Revive, you might want to put a little note to say you should NOT do a TK-Revive on someone who has a grenade in their hand. Lately I've had people try to TK-Revive me when I had a grenade primed. Obviously we both ended up KIA.
GorkerMorker
04-12-2008, 12:00 PM
I'd like to ammend #2.
Don't secure the area first, just rush in and revive whatever you can before a grenade or clever opponent gibs all the bodies. A totally pumped up soldier has about 70 hp on a single un upgraded revive, let him do the clearing for you while you keep reviving the others.
GK__Zhukov
04-14-2008, 03:05 AM
LOL, take note, he's like "new medics, listen up" and he's only a private! lol. JK, but i do agree with Kaboomski, its often good to revive under fire. But thats good to know about the supply crates.
I haven't played much on ranked servers yet.
I just wanted to point out that medics shouldn't turn their backs on the enemy.
I did this in the real world, so I do know a thing or two about it.
Leethal
04-14-2008, 01:51 PM
Another thing, for you people who ARE revived, don't start shooting as soon as you're revived, just fall back. Plus, medics, revive first other medics, then other classes. And drop supply crates near map-crates so they blend in. And , although it's not that hot, use the self-shock before going in a revive-frenzy.
Oh, and use sprint a lot.
kaboomski
04-14-2008, 01:56 PM
I haven't played much on ranked servers yet.
I just wanted to point out that medics shouldn't turn their backs on the enemy.
I did this in the real world, so I do know a thing or two about it.
ETQW is not the real world, not even close.
Medics shouldn't turn their backs on the enemy: I agree with that. But whether medics should put themselves in danger to revive a teammate, is open to question.
In real life, a medic is a valued asset and shouldn't unnecessarily expose themselves to enemy fire (regardless of what the First Geneva Convention says; I mean, would you really trust enemy troops not to shoot at you?). However, even in real life, that decision is very much situation-dependent.
In ETQW, a couple of busy medics constantly reviving their teammates in the presence of enemy players can help keep pushing their team toward the objective, or maintain strong defence of an objective. I've played many good games - especially in the indoor part of Salvage - where a couple of busy medics who dared to revive teammates amidst intense firefights have won the game.
Of course, real world medics cannot magically revive their fallen comrades like medics/technicians can in ETQW, which again reinforces the irrelevance of any claimed "real world" experience you might have.
Rapier
04-15-2008, 08:37 AM
When you are down and surrounded by enemies, tap yourself out by using the .kill command or the respawn in the limbo menu. Saves the medics lives.
This goes mainly for outdoor objectives were vehicles and turrets can be pointed towards your body.
GorkerMorker
04-16-2008, 10:53 AM
A fast medic can turn a room of fallen players into a room of bullet proof shields in a heartbeat.
goodtimetribe
07-12-2008, 09:10 PM
I'm getting ready for my first competition as a medic, and this is going to be good. I'm a real noob, so I've got a lot to learn. I've noticed it helps when I follow someone in, or if i use grenades to clear an area before i go in. yeah, there's a few places where a good medic or two can really make a heck of a difference. There's times though where I can tell my team needs some attention in another manner. perhaps a sniper picking people off of the supply crate. in those situations, you've gotta be flexible and do what it takes. i totally agree with reviving any other medics first. another medic will be your only real asset, while nursing another class can become a liability. I also like the idea of having a medic on your heavy weapon carriers, if your team's large enough to carry an extra one.
jALLAD
07-13-2008, 07:01 AM
make sure u r healed up b4 u dive in for those revive run bys.
and revived team mates move to cover instead of shooting back immediately.
but i do have to mention, when a technician is reviving u, plz dont tap out midway. it takes a lot of effort to get to the frontline and clear the area for a successful revive. If u intend to respawn plz use /kill.
and all medics strogg/GDF by all means keep urself alive and breathing. one medic alive often means half the team back on their feet.
huskay
07-13-2008, 08:49 AM
when im a tech i run to like 5 people, i shout over voip and team chat. dont tap out, i see the timer goin 3,2,1,0 and the guy im revivin is gone. or when i see alot of people like 10 that are down only about 2 stay to be revived. the other think they can get from like the sewer to the hacker place quiker naha
lakersforce
07-23-2008, 12:15 PM
I would like to add a 3) Don't die! A dead medic is a useless medic! Learn how to dodge bullets (and lasers) and heal yourself on the go (yes, zig-zagging works)!
nick_ss
07-29-2008, 02:54 AM
When you are down and surrounded by enemies, tap yourself out by using the .kill command or the respawn in the limbo menu. Saves the medics lives.
This goes mainly for outdoor objectives were vehicles and turrets can be pointed towards your body.
You should always tap out when something drops a nade next to you (whether it is a friendly nade or an enemy one), people do this to set a trap for GDF medics. This happened to me many times, and I jump to revive someone.
He got revived, I got killed by a nade on him, nasty.
The only thing I find bad when runnning zig zag is that you sometimes miss on picking up the med packs you dropped.
With strogg revives, it is pretty different, in the same time one strogg gets revived. I can do about half a dozen GDFs. It can be a difficult decision to make whether or not to revive, or just let them tap out, or try to fight off whoever is in the area and turn them into a spawn host first. I think you need quite a bit of team work for a tech to do good revives, for example tactical shields etc.
Kristus
07-29-2008, 10:28 AM
I would just want to ask medics to actually revive me. When I am laying right by their feet, it's quite aggravating when they just proceed to run away.
ozmars
07-31-2008, 03:44 AM
A quick one for the non-medics. When you get healed don't run away straight away. Most medics will start throwing medpacks at you to boost your health so you don't go dying straight away. It can be frustrating chasing a player over the map trying to lob a medpack in his path!
also:
I always thought noob was a version of noobie which is a version of newbie. Where did "new boots" come from?
Knightex
07-31-2008, 06:28 AM
Surprising how many people don't realize that there's a medic behind them at times as they scamper around running into mines with half health.
jALLAD
07-31-2008, 11:24 AM
after a revive i dont stop to drop those med packs. but i do drop them along the way to the objective as i move on. saves a lot of time. just follow the "med-pack" crumbs :)
methusalem
07-31-2008, 10:21 PM
Surprising how many people don't realize that there's a medic behind them at times as they scamper around running into mines with half health.
... while shouting "NEED A MEDIC!", sometimes in a room where the floor is covered with packs/ cells
But honestly:
Just use vsay "Med Packs Dropped" - sometimes this helps the kids to find the cookies ...
Cheers
nick_ss
08-01-2008, 08:04 AM
A quick one for the non-medics. When you get healed don't run away straight away. Most medics will start throwing medpacks at you to boost your health so you don't go dying straight away. It can be frustrating chasing a player over the map trying to lob a medpack in his path!
I always spam medic packs and stroyent cells around, it is a bit extra efficent and wastes you like a few seconds.
But no point dying with 5 med packs on you, may as well drop it on the ground and someone and pick up. You can even use it yourself if you get shoot at from behind.
Although I always wondered, is it better to just drop lots of cells/packs in one place or leave a trail of them around.
appleseed
08-01-2008, 03:52 PM
I use one place, big heal in one time if ya need, oryou just pick the one's usefull for ya anyway;
peace
ozmars
08-05-2008, 03:36 AM
Although I always wondered, is it better to just drop lots of cells/packs in one place or leave a trail of them around.
It depends where you leave them! mix it up.
last night I had a guy running around screaming "I need a medic". What he really needed was to go to the supply crate right next to him.
My big bugbear is tap outs! When you're lying there unconscious, watching the medic bounding towards you (you can see me - I know you can!) through a hail of whatever, bravely disregarding his own safety and then you tap out just as he gets there. The whole reason that the camera centres on the nearest medic is to warn you NOT TO TAP OUT!
well that just makes me upset.
I've started playing medic more often. it's quite satisfying.
Papa_D
08-14-2008, 07:48 PM
a +1 to ozmars, and another little bit for strogg players: DO NOT TAP OUT WHILE SOMEONE IS IN THE MIDDLE OF REVIVING YOU. I've had this happen to me on multiple occasions, and it is incredibly frustrating.
nick_ss
08-15-2008, 10:06 AM
My big bugbear is tap outs! When you're lying there unconscious, watching the medic bounding towards you (you can see me - I know you can!) through a hail of whatever, bravely disregarding his own safety and then you tap out just as he gets there. The whole reason that the camera centres on the nearest medic is to warn you NOT TO TAP OUT!
Yeah, I don't like it when people tap out just when I am about to finish reviving when I play technician, it is really annoying.
Dr.Enuf
08-18-2008, 08:48 PM
1) Please drop supply crates. We need them for resupply on ammo and can be healed by the crate. Keep them near the front lines.
2) I've noticed the new boots (in case you didn't know the origin of noob) are rushing in to heal troopers and getting killed. First make sure the area is secure and then try to heal your patient. DON'T turn your back on the enemy.
We need you to survive out there!
I just discovered supply crates last night. I have been playing a GDF Medic since Friday when I installed the game and had no idea about supply crates. I discovered them by accident when I switched to the bottom grenade thinking it was a smoke grenade. :D Since then I have been king of supply crates every time I play.
Another thing, for you people who ARE revived, don't start shooting as soon as you're revived, just fall back. Plus, medics, revive first other medics, then other classes. And drop supply crates near map-crates so they blend in. And , although it's not that hot, use the self-shock before going in a revive-frenzy.
What is self-shock?
Gradis
08-19-2008, 01:44 AM
Its a reward for medic\tech xp. When you got it just press right mouse button (alt fire) with your defibs or stroyant tool to recieve a some free health. Ya dont get much but it all helps :)
Dr.Enuf
08-19-2008, 02:25 AM
Oh, cool. Thank you.
FireWorks
08-19-2008, 10:51 AM
If youre at full health the HP boost over the top. It slowly drops back in steps of 5 (in quake style). Good before you enter combat :)
George Lopez
08-20-2008, 06:36 PM
i often put a few med packs by objectives, like right next to the shield generator, so if engis go to disarm and get shot, they are already standing on health.
Tempeste
09-10-2008, 05:24 PM
I'm new to Quake wars but a good medic can save the day and a Medic + Field Ops can really help out on defensive maps where you can't get supply crates where you need them. If you drop med packs then be sure to tell your team though :D
(edit) Do medics get Xp for healing with med packs and how much?
xxcommodusxx
09-10-2008, 05:30 PM
Yeah, medics get XP for healing damage that was caused by the enemy (ie. if a teammate shoots someone else on your team and you heal them you don't get XP). Also, I believe that Medics/Techs do not get XP for healing themselves.
Also, if I remember correctly (someone please correct me if I am wrong), they get .25 XP per med pack used to heal enemy damage.
Just1fy
09-10-2008, 07:16 PM
use nades to cover yourself when reviving when your a strogg technician
Kristus
09-10-2008, 08:59 PM
Also, if I remember correctly (someone please correct me if I am wrong), they get .25 XP per med pack used to heal enemy damage.
IIRC, it's .5
Wraith914
09-11-2008, 06:52 AM
You guys don't get the real strategy; you only need one guy doing the objective. Have everybody else swarm in as medics. Soon as one person dies just revive him. Works really well for gdf, thus the term, "medic train".
Ever seen biosnark's video, "flaming paddles from hell"? basically 3/4's of the team is medics and they all use defibs. Not only can they rev each other quickly but they can swarm and defib kill everybody.
Here it is.
http://www.gamevee.com/viewVideo/ETQW/P ... ell/669796
ED209
09-11-2008, 11:52 AM
I make it a point to gib the Medic to derail the medic train... they make good spawnhosts too
FireWorks
09-11-2008, 01:14 PM
Here it is.
http://www.gamevee.com/viewVideo/ETQW/P ... ell/669796
Or not. Check link pls
Kristus
09-12-2008, 12:33 AM
HERE it is. (http://www.gamevee.com/viewVideo/Enemy_Territory_Quake_Wars/PC/Holy_Flaming_Paddles_From_Hell/669796)
... Nubs, both of you.
ozmars
09-17-2008, 03:11 AM
lol - taking down the psi radar with the paddles - nice touch
Cheers for the help guys, first time trying a medic today as well.. Just bought the game last week. Finishing with scores of 170/190 every 3 maps. Am i decent for a newbie? :D
LighT_Sh4v0r
09-23-2008, 09:00 PM
You are doing very well for a newbie xp wise.
Don't know if you actually do something useful, that's not determined by your xp :p
Anyway, I think average for a regular player would be 300-400 per campaign, depends on how long it takes obviously.
I believe that I'm doing the team are great deal. I'm not a lone wolf. I played Counter-Strike for 6 years so I think I'm a perfect team player.
whiteaden
09-24-2008, 06:01 PM
I believe that I'm doing the team are great deal. I'm not a lone wolf. I played Counter-Strike for 6 years so I think I'm a perfect team player.
Camperstrike + Teamplayer in one sentence... WHere's my LoLstick!
Always a nice warm welcome from the Dutch.
whiteaden
09-24-2008, 07:17 PM
Always a nice warm welcome from the Dutch.
gotta make my people proud :rolleyes:
sorry.. I've just noted my experience in my 6 months of Counterstrike >_< No teamplay.. just campers around every corner...!
Necronaut
09-24-2008, 07:55 PM
LOL, take note, he's like "new medics, listen up" and he's only a private! lol. JK, but i do agree with Kaboomski, its often good to revive under fire. But thats good to know about the supply crates.
regardless of rank it is a good idea to highlight the issue, no matter how obvious
LighT_Sh4v0r
09-24-2008, 09:06 PM
gotta make my people proud :rolleyes:
Oh yes, where would we be if it wasn't for you?
I think we'd be living in a diferent galaxy already :cool:
Oh yes, where would we be if it wasn't for you?
I think we'd be living in a diferent galaxy already :cool:
Or maybe there will actually be dutch people living in Amsterdam :p
LighT_Sh4v0r
09-25-2008, 04:55 PM
Mmh, yeah, that'd be something new.
Cartman2nd
09-25-2008, 05:07 PM
Camperstrike + Teamplayer in one sentence... WHere's my LoLstick!
It's behind your couch, if you turn around you might get it :D.
Make sure to put up all crazyness on it :D
wildjackal54
10-27-2008, 11:43 AM
a +1 to ozmars, and another little bit for strogg players: DO NOT TAP OUT WHILE SOMEONE IS IN THE MIDDLE OF REVIVING YOU. I've had this happen to me on multiple occasions, and it is incredibly frustrating.
Lol...yeh true.... i tap out many of times when medics are around...i can feel their frustration!:dance: