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View Full Version : How to kill the Cyclops


Joe999
06-22-2007, 02:18 PM
i've seen several people having problems with the strength of the cyclops. you can attack it in several ways, e. g. with the rocket launcher, the titan tank, an airstrike, etc. but i've found it the most efficient way if you attack it with the GDF Fieldops's rocket artillery: deploy a rocket artillery, use the targeting tool and aim at the Cyclops. the lock-on icon will appear and after a few seconds the Cyclops is no more :)

Dark Matter
06-22-2007, 02:46 PM
I've used the rocket artillery. It didn't work well on the cyclops. It was much better against the tank and tormentor.

Ifurita
06-22-2007, 02:56 PM
Another metagame topic discussing anti-cyclops tactics here:

http://4newbies.planetwolfenstein.gamespy.com/ETQW/metagames.php#anticyclops

Joe999
06-22-2007, 03:07 PM
I've used the rocket artillery. It didn't work well on the cyclops. It was much better against the tank and tormentor.

what exactly didn't work? was the cyclops behind walls or did the strogg have a shield? usually the rocket artillery brings it down, at least for me.

Wildwing
06-22-2007, 04:01 PM
Cyclops are helpless against infantery... their weapons have no splash damage... so u can run around them and pwn them as inf...

Dark Matter
06-22-2007, 04:28 PM
what exactly didn't work? was the cyclops behind walls or did the strogg have a shield? usually the rocket artillery brings it down, at least for me.

Maybe they didn't all hit. I haven't tried it much. I thought it only took its armor down about 40%. I might be wrong.

cpt.whistlepants
06-22-2007, 04:54 PM
If you get a lock with the rocket launcher, its game over for the cyclops. As joe said it just takes a couple of seconds and it will lock, works on all vehicles.

Which vehicles have defense for this besides the cyclops?

Nevermind, I just read the newbie guide Ifurita posted, good stuff!

Kamikazee
06-22-2007, 05:01 PM
Cyclops are helpless against infantery... their weapons have no splash damage... so u can run around them and pwn them as inf...Do mind it's stomp feature.

mortis
06-22-2007, 07:08 PM
Keep in mind when using artillery and hammers that strogg anti-artillery turrets will take them out without any notification for the fops. You have to look and listen for hits to know if they are striking anything.

space
06-22-2007, 07:22 PM
Also as an engi if you sneak up on one kneeling down you can plant anti-vehicle mines directly on it :D BOOM ! !

A Cute Puppy
06-22-2007, 08:10 PM
Also as an engi if you sneak up on one kneeling down you can plant anti-vehicle mines directly on it :D BOOM ! !

Oh, very nice.

How long do the emp grenades work on them? Might not take it down, but would let the rest do their work.

Joe999
06-22-2007, 09:27 PM
emp grenade works 30 seconds afaik. it can't move it's feet, but it can still move the turret and fire.

another fun thing is when a soldier plants an HE charge at it. 30 seconds later it collapses like a cardhouse :D

signofzeta
06-23-2007, 12:52 AM
You know if you are skilled in movement, a cyclops can't see people underneath it, and if you are skilled in dodging it's legs, you can use a medic to shock it to death. Takes a lot of time, but I'm sure it works.

Basic point is Cyclops blind spot is underneath it.

space
06-23-2007, 12:53 AM
Newb question: The engi has EMP nades?

peoples
06-23-2007, 01:50 AM
Tank, you have the advantage of speed over Cyclop, even if Cyclop fires faster. Positioning is key here, and move, fire and then move. Cyclops isn't that fast mover.

RosOne
06-23-2007, 02:09 AM
Get behind a camping Cyclops as Engineer, throw 3 mines under it (unarmed) and then throw a grenade on those mines. Doesn't kill the Cyclops but it hurts it a lot. With some help from teammates it'll be down very quick (1-2 grenades).

reyalp
06-23-2007, 04:55 AM
If you are attacking a cyclops or other heavy armor with a rocket launcher (the soldier weapon, not the fieldops rocket artillery), it is best NOT to lock your rocket. Just figure out the lead and elevation yourself, and dumbfire.

A cyclops pilot who is on top of things can decoy every rocket you fire, if you lock. Same goes for the titan.

About the only thing I find worth locking on is the tormentor, since it's very hard to hit with dumbfire. You can lock on turrets, but they hold still so they are good elevation practice.

edit:
also, if you are pinned by heavy armor, don't be afraid to suicide rush. If a whole spawn of your team puts nades on it, it will be dead.

[SD]BongoBoy
06-23-2007, 01:44 PM
Started writing a reply for this thread and the next thing I knew...http://community.enemyterritory.com/forums/showthread.php?t=2710

Joe999
06-23-2007, 02:50 PM
lol, awesome :)

RosOne
07-03-2007, 01:14 AM
http://www.gametrailers.com/player/usermovies/78609.html :)

3 mines, 2 grenades, 2 grenade launcher shots and 3 pistol shots. I guess the Cyclops would be down faster if the 2nd grenade would be a direct hit.

PariahMessiah
07-03-2007, 08:34 PM
Also if you've got big brass ones the size of grapefruits you can run up on it and plant an HE charge. I do this to titan tanks that are artillery sniping from the hills all the time as strogg.

RotJ
07-05-2007, 12:37 AM
Also if you've got big brass ones the size of grapefruits you can run up on it and plant an HE charge. I do this to titan tanks that are artillery sniping from the hills all the time as strogg.

This only works because very few people know that hitting jump in a Cyclops will smoosh anyone at your feet.

RaVE
07-05-2007, 01:09 AM
This only works because very few people know that hitting jump in a Cyclops will smoosh anyone at your feet.

It's a shame not many people know about this, because it's hilariously useful. Whenever I see a group of infantry just hanging out trying to take me down with their rifles I always rush up to them and spam the space key. The most I've gotten so far was 4 poor saps stuck to the bottom of my feet.

Yojimbo
07-05-2007, 11:58 AM
You know if you are skilled in movement, a cyclops can't see people underneath it, and if you are skilled in dodging it's legs, you can use a medic to shock it to death. Takes a lot of time, but I'm sure it works.

Basic point is Cyclops blind spot is underneath it.

loool, so you have not tried it yet?

exoteror
07-05-2007, 06:13 PM
I have to admit that rocket artillary is the most effective but im pretty sure decoys are the key to surviveing it if you time it right.

There are many skilled cyclops drivers that can rack up the kills easily if you know some good places to go.

b0rsuk
07-05-2007, 08:37 PM
Original question:
Shoot it with GPMG for (18 + reload time) seconds !:dance:

space
07-09-2007, 08:39 PM
Here is an interesting way to take out the big guy: CLICK HERE (http://community.enemyterritory.com/forums/showthread.php?t=4759)

Zeffl
07-23-2007, 09:34 AM
I tried throwhing stones in his eye, to no avail.

The AVT can do with a little more range though.
and the rockets seem to work well on it :dance:

Grawr
07-26-2007, 09:22 PM
I don't know where this "blind spot" tripe comes from. I have my "change camera" button- normally insert, I think- bound to one of my extra mouse buttons, so checking behind and under my 'clops is a breeze.

Another fun thing to do- you can use the Desecrator as a footstool for the Cyclops, and while I haven't tested this, I think you can use it to let the Cyclops peek over the EMP-area buildings to quietly take out any tanks on the overlooking ridge.

Stomp's the best thing on it, though. Especially for psychological fighting... I like to stand on top of abandoned Titans and stomp them to death, or use it when an enemy is hiding in a building or waiting for me to pass through the Strogg spawn-area shields. Sort of an "I know you're there, and you're gonna die" thing.

Ragenowski
07-26-2007, 09:49 PM
About the best defense infantry has against a cyclops that I've found, both from the experience of being the one IN the cyclops and the infantry trying to destroy it is EMP Grenades. One EMP nade tossed at it's feet will disable it from moving for 30 seconds (i think) and from shooting for 10 or 15 seconds(again, i think). It's not too terribly long, but from what I've seen there are not too many people that will sit in a cyclops for 10 seconds unable to do anything at all. They'll usually hop out and run into the walled off area at the EMP.

Zeldor
07-26-2007, 11:08 PM
Ragenowski:

7 seconds for not shooting, so noone will get out of it to die.

Ragenowski
07-26-2007, 11:21 PM
Ragenowski:

7 seconds for not shooting, so noone will get out of it to die.


Eww, only 7? Yuck...

Still, if they get disabled in the middle of the road even if they can still shoot they're still unable to move anywhere out of the line of fire.
Seems like every time I get in a cyclops there are just too many things shooting at me to make it worth my while trying to kill infantry or anything else for that matter. Usually you've got infantry near the cabin shooting their rocket launchers at me, nades blowing up all around me, a tank up on the hill blasting away at me, along with artillery rockets, trojan firing it's missles, small arms fire, and throw in a vampire airstrike in just for giggles. :)

Zeldor
07-27-2007, 02:08 AM
Ragenowski:

Today there was one guy trying to kill my cyclop [west hills] and he dies about 15 times in a row. He tried using almost everything but well, he was alone. They even couldn't take me down with several people and decided to just ignore me, sacrificing some men :) Managed to get over 100k damage that game.

Most common mistakes people do:
- target rockets, especially on long distance
- try to get between legs
- try to shoot with vehicles where they are getting hit by me and rest of my team and die fast

The really good weapon against cyclop is vampire, practically all other require a lot of time and many people focusing on attacking only one player, so even if they succeed they loose a lot of precious time. On sewer maps there are some very basic rules for attacking and if you play against decent Strogg defence and you do not obey that rules you are doomed and there is almost no chance for winning.

P.S. Are you from Poland? :)

Ragenowski
07-27-2007, 01:32 PM
Ragenowski:

Today there was one guy trying to kill my cyclop [west hills] and he dies about 15 times in a row. He tried using almost everything but well, he was alone. They even couldn't take me down with several people and decided to just ignore me, sacrificing some men :) Managed to get over 100k damage that game.

Most common mistakes people do:
- target rockets, especially on long distance
- try to get between legs
- try to shoot with vehicles where they are getting hit by me and rest of my team and die fast

The really good weapon against cyclop is vampire, practically all other require a lot of time and many people focusing on attacking only one player, so even if they succeed they loose a lot of precious time. On sewer maps there are some very basic rules for attacking and if you play against decent Strogg defence and you do not obey that rules you are doomed and there is almost no chance for winning.

P.S. Are you from Poland? :)


Me? From Poland? lol, nope I'm born and raised in Texas. As far as I know I don't even have any Polish heritage at all, mainly German & Irish but I can see where you'd think that with the "owski". That's actually a long story better suited to a "Where did you get your in game name?" thread.

Curlydave
07-27-2007, 01:50 PM
Have a tank and a rocket soldier/APV attack it at the same time, or EMP grenades.

When maps with the GDF attack copter come out, if it's anythinglike the tormenter, using it in combination with anything else will take it out fast. Right now the tormenter combined with a hog, cyclops or icarus will take out a tank easily since they only focus on killing the tormenter and ignore everything else.

Johnny_Maxwell
07-28-2007, 11:04 AM
To bring down large vehicles like the Tank or the Mech I use the plasma charge or the c4 charge to destroy them, one is enough, 30 seconds later the vehicle is history.

Rocket Artillery is useless against a good driver which shoots out decoys with the right timing, a friend of mine is capable of surviving 6 rockets from the rocket artillery without taking damage, just the right timing of decoys. And when he has improved decoys as vehicle upgrade, he is nearly invulnerable.