View Full Version : strafejumping
TTK-Bandit
06-23-2007, 03:12 PM
for those of you who are new to quake engines, you might wanna learn strafejumping.
check out this tutorial for Quake3:
http://video.google.com/videoplay?docid=485602530153341227
only circle and strafejumping parts of that video will be interesting for you, as the other things won't work.
This works in quakewars too, but its harder, as quakewars is much slower as Q3.
You get best results switching to your first weapon (knife for gdf) and hold down the sprint key for obvious reasons ;)
With the Icarus Gravpack you can get very much speed using strafe and circlejumping.
you just need to find out the best timings for pressing jump and sprint (which is boost if you are wearing the icarus).
ForsakenDragon
06-23-2007, 03:21 PM
Only thing I see other then him abusing cvar.s to do what's normally not possible is jumping while running.. What makes it a strafe jump.. Holding down run?
and btw for most of the jumps he even stated couldn't be done on a normal server without a cvar. he unlocked.. he might as well gave himself moon jump.
TTK-Bandit
06-23-2007, 03:26 PM
who is he ?
check the video, then you'll know what a strafejump is.. way more than holding down run, and even more than holding run and pressing strafekeys.
It's easy enough, but is far more limited in ETQW than Q1/Q2/Q3. It's definately not "bunny hopping," as you can't pick up greater speed.
In ETQW it's more of just a "long jump" that you can continue to do each time you land - the same thing exists in Q4.
Szakalot
06-23-2007, 06:05 PM
Only thing I see other then him abusing cvar.s to do what's normally not possible is jumping while running.. What makes it a strafe jump.. Holding down run?
and btw for most of the jumps he even stated couldn't be done on a normal server without a cvar. he unlocked.. he might as well gave himself moon jump.
do not embarass urself dude. Its not that he turned off gravity or sth. These cvars are only to emphasise things that are normally possible but not to that extent as in a defrag cfg.
TTK-Bandit
06-23-2007, 09:01 PM
ah, now I see what he was talking about :D
ForsakenDragon, the cvars he changed where only to display his movements, they did in no way change physics.
moonshield
06-23-2007, 10:22 PM
Wow. etqw's movement is well done, imo. Much better than Q4. Feels right.
havocAz
06-24-2007, 06:56 AM
How does ET:QW differ from Q3? Is it more like cpma movement? I never really got into Q4 so whats this long jump?
I'm sure i should be able to work it once i get the game, but any tips would be good. :P
TTK-Bandit
06-24-2007, 08:04 AM
quake 4 is the same as q3, at least since the 1.3 patch.
difference etqw->q3:
in q3, you gain much more speed by turning the mouse. also in q3, you jump instantly up again when you hit ground. in etqw, youstay down for a small time.
havocAz
06-24-2007, 09:38 AM
So you dont need to turn your moouse in quake wars? Do you just hold left/right and you gain speed?
TTK-Bandit
06-24-2007, 11:14 AM
"much more speed"
in quakewars you still gain speed by turning the mouse, but not as much as in q3.
havocAz
06-24-2007, 12:22 PM
Guess i will just have to check it out then. :)
jeeves
06-24-2007, 07:57 PM
this game has no real strafe jumping. just jumping seems to increase your speed a bit.
ForsakenDragon
06-24-2007, 08:12 PM
this game has no real strafe jumping. just jumping seems to increase your speed a bit.
Yes I tried it.. If you turn your mouse at all when "run jumping" you auto lose almost ALL your speed cause in ET:QWs the force of the movement stays with you meaning if you try and go against the force it pushes back and stops you dead in your tracks (action and reaction)
the holding left or right while jumping only makes you jump just a little to the left/right while run jumping.. But its also slower then just jumping forward
TTK-Bandit
06-24-2007, 09:40 PM
then you just can't strafejump :D
BMXer
06-24-2007, 10:40 PM
Strafe jumping increases your speed in ET:QW for sure! No doubt.
I play alot of Q3 and the movement is MUCH better in Q3 than ET:QW and Q4. So strafe jumping isn't as obvious in QuakeWars. If the movement was like Q3, the maps would need to be spread out alot more and you could strafe jump faster than most of the vehicles in ET:QW. It takes alot of practice to learn to strafe jump, so don't discount the strafe jump!
Good movement or not, I still love the game! Well done SD!
Decon89
06-24-2007, 11:34 PM
You can get some serious speed with the jetpack though. It seems like the old ramp jumps from Q3/4 work with the jetpack :)
ForsakenDragon
06-24-2007, 11:35 PM
then you just can't strafejump :D
then how do you strafejump? as i said.. you move the mouse in any turning way you (the char.)just trip over yourself and stop. have you even tryed it? unless you have some cvar. that stops this or a way to exploit past it.. then how do you force him not to do that? (rather then flame this post why not answer it?) or better yet.. show some type of vid. of it in action? and no.. i'm not talking of it in another game post a vid of it in ET:QWs
renrut
06-25-2007, 01:43 AM
TTK-Bandit is right, learn to strafejump.
Slackwise
06-25-2007, 05:36 AM
There is obviously some capability to increase velocity with turning the mouse like in Q3/4, but they gimped the ability to jump again at the instant you hit the ground, and of course the weapons have weight so you can barely do any proper jumping if you're not holding the Knife/Spikes.
It'd be awesome to have Q3 strafe-jumping, but it'd probably ruin the gameplay...
Now on the other hand! You can actually strafe-jump with the Strogg Icarus booster pack!
Try it, it works wonderfully. Especially if you turn the mouse during flight, you gain faaaaar more distance. :D
Cerci
06-25-2007, 05:42 AM
Yeah, the Icarus is like some beautiful fusion between Quake 3 and Tribes physics.
Slackwise
06-25-2007, 05:43 AM
Yeah, the Icarus is like some beautiful fusion between Quake 3 and Tribes physics.
Agreed! :D
Sureshotte
06-25-2007, 06:38 AM
I strafejump a lot out of habit, and sometimes it does feel like you're going a tiny bit faster - not Quake 3 or Half-Life faster though. The place where strafejumping really rocks is going up stairs and stuff like that; you can propel yourself off the top of them pretty nicely, which works especially well on the sewer grates and some of the aftersection.
TTK-Bandit
06-25-2007, 09:05 AM
then how do you strafejump? as i said.. you move the mouse in any turning way you (the char.)just trip over yourself and stop. have you even tryed it? unless you have some cvar. that stops this or a way to exploit past it.. then how do you force him not to do that? (rather then flame this post why not answer it?) or better yet.. show some type of vid. of it in action? and no.. i'm not talking of it in another game post a vid of it in ET:QWs
Sorry, I have no way to record videos, as demo recording was disabled.
all other videos are probably recorded live and I do not have enough power to do this.
ForsakenDragon
06-25-2007, 10:13 AM
There is obviously some capability to increase velocity with turning the mouse like in Q3/4, but they gimped the ability to jump again at the instant you hit the ground, and of course the weapons have weight so you can barely do any proper jumping if you're not holding the Knife/Spikes.
It'd be awesome to have Q3 strafe-jumping, but it'd probably ruin the gameplay...
Now on the other hand! You can actually strafe-jump with the Strogg Icarus booster pack!
Try it, it works wonderfully. Especially if you turn the mouse during flight, you gain faaaaar more distance. :D
YES!! you can strafe jump in the stroog jetpack.. but NOT on foot as far as i've seen.. and thats what we were talking about i thought.. doing it on foot?
i swear in that jetpack i've gained so much speed that the hornet (or whatever its called) was going full speed but to me looked like it was standing still
i think its better this way.. you can't have uber speed on foot.... but gives you sometime really fun that you can only have with a certain vehicle
BUT.. do to this you get a REAL treat.. you get a tribes skiing jetpack AND the abilty to do all quake jumping 100x fold.. its like.. woo hoo!!!!
I strafejump a lot out of habit, and sometimes it does feel like you're going a tiny bit faster - not Quake 3 or Half-Life faster though. The place where strafejumping really rocks is going up stairs and stuff like that; you can propel yourself off the top of them pretty nicely, which works especially well on the sewer grates and some of the aftersection.
lol.. on these all you need to do is run jump forward and you get the big boost... you don't need to "trick or strafe" on these.. believe me.. i do it a lot..lol
Strafejumping seems fairly limited in QW.
At least it feels capped at a certain speed which it is hard to cross.
You can however jump wall etc. when going up a slope and then jumping from the top of the slope.
You couldnt do this in W:ET because you only gained speed down-hill.
You could do it in Action Quake 2 btw as well ;)
But still, I always strafejump, as it is slightly faster than sprinting.
ForsakenDragon
06-25-2007, 10:24 AM
Strafejumping seems fairly limited in QW.
At least it feels capped at a certain speed which it is hard to cross.
You can however jump wall etc. when going up a slope and then jumping from the top of the slope.
You couldnt do this in W:ET because you only gained speed down-hill.
You could do it in Action Quake 2 btw as well ;)
But still, I always strafejump, as it is slightly faster than sprinting.
i've got the feeling a lot of "strafe jumping" being talked about in this thread is just sprint while jumping forward.. which i just call run jumping and is done in any game where you can run and jump back to the NES and C64 days
you can't turn even 5 degrees(sp?) without the char. triping over himself when he lands to jump again
you can't turn even 5 degrees(sp?) without the char. triping over himself when he lands to jump again
Sure you can, I've turned 90 degrees often.. to escape.
And Ive overtaken other players who were only sprinting and jumping normally.
But the top speed is still capped (or so it seems - who knows, we might figure something out).
ForsakenDragon
06-25-2007, 10:41 AM
Sure you can, I've turned 90 degrees often.. to escape.
And Ive overtaken other players who were only sprinting and jumping normally.
But the top speed is still capped (or so it seems - who knows, we might figure something out).
You can only sprint forward and you can only sprint jump forward I've tried it.. your char.s trips over himself once he lands.. Unless that's what your talking about.. Doing one jump then having him trip over himself stopping him.. Then redoing it again.. But I don't see how that would be faster
I've had people out run jump me and I've out run jumped other people.. Its more "where you just form" then.. What you DO in mid jump.. like you "trick jump/strafe jump" to get a boost on the stairs... XD.. All you do is hold sprint and run jump forward to get the boost.. I think a lot of people are trying to make the run jumping seem harder then it really is... But.. you CAN strafe jump in the stroog jetpack.. but that cause he hovers and slides along the ground
TTK-Bandit
06-25-2007, 01:11 PM
get it man, it is possible, you just need to do it right, then you won't trip over yourself.
I do ~40° turns to left/right, so from one side to the other takes 80°.
Cerci
06-25-2007, 01:28 PM
Yeah, it's definitely possible. If you do it right you'll storm past people who are just sprinting. Hopping off downward slopes seems to help a lot, such as the forward spawn on the first objective for GDF; land your parachute on the edge of the hill and strafe jump and you get a sort of miniature overbounce effect, and will get propelled forward pretty far, and often manage to maintain the speed.
renrut
06-25-2007, 01:54 PM
I have tried sprinting and jumping forward and it is certainly not as fast as strafe jumping. I only tested this once because in my mind I didn't think there was even an argument about strafejumping being in the game because it clearly is.
You can't gain the speeds as you can in Quake 3 because it does seem to have a cap, but it certainly helps to get around and dash to the first base. You can gain a lot more speed by strafejumping over slopey terrain; its just finding these dips in the ground and landing on the 'sweetspot'.
Theres is also ramp jumping which will be very useful. This was originally in Q2 and is in Q4 as well. You can gain so much height and speed doing this, it'll be a great advantage learning how to incorperate this into your game.
There is a lot more to QuakeWars than you may think; ask anyone and you will find that the more they have played it the more they enjoy it. People need to get used to the gameplay and how its meant to be played, and develop their on style/teamplay. It seems like a hybrid of gameplay that has great potential, and not just a game anyone can pick up and own at instantly.
blodtang
06-25-2007, 02:14 PM
Strafejumping is in the game, but feels locked, there's such a difference from normal sprint jumping, you really need to learn2strafejump if you see no difference because you're obviously doing something wrong.
daveh
06-25-2007, 04:12 PM
You can only sprint forward and you can only sprint jump forward I've tried it.. your char.s trips over himself once he lands.. Unless that's what your talking about.. Doing one jump then having him trip over himself stopping him.. Then redoing it again.. But I don't see how that would be faster
I've had people out run jump me and I've out run jumped other people.. Its more "where you just form" then.. What you DO in mid jump.. like you "trick jump/strafe jump" to get a boost on the stairs... XD.. All you do is hold sprint and run jump forward to get the boost.. I think a lot of people are trying to make the run jumping seem harder then it really is... But.. you CAN strafe jump in the stroog jetpack.. but that cause he hovers and slides along the ground
Strafe jumping correctly in QW is quite a bit faster than sprint jumping actually. If you can't do it, you're doing it wrong.
thwak
06-25-2007, 05:11 PM
Strafe jumping correctly in QW is quite a bit faster than sprint jumping actually. If you can't do it, you're doing it wrong.
i've noticed it a bit in qw (particularily on inclines/declines - like in sof2) but nowhere near how i remember it from q3. is the technique the same or slightly different as i could just need to practice it a bit more.
renrut
06-25-2007, 05:38 PM
i've noticed it a bit in qw (particularily on inclines/declines - like in sof2) but nowhere near how i remember it from q3. is the technique the same or slightly different as i could just need to practice it a bit more.
QuakeWars doesn't seem to 'flow' as much as Quake 3 because of the engine. Movement seems very heavy and sluggish in comparision. Although the technique is exactly the same, it may be more difficult at first to get the right timing together. I personally have no problems really with it but it just feels very different.
I will test more tonight now theres a few people disputing the fact if it is in the game or not.
Decon89
06-25-2007, 09:03 PM
Okay I've just been testing this a bit and it's definitely there. It's just a bit harder to master than in Q3/4. I wonder if there's couchslide :O
Schismatic
06-26-2007, 05:08 AM
you can't turn even 5 degrees(sp?) without the char. triping over himself when he lands to jump again
Hehe, keep practicing... you can do 100mph 90 degree turns or turn it into a circle strafe from hell.
Slackwise
06-26-2007, 07:19 AM
Just found something interesting from inspecting all the CVAR's in the game...
bot_canStrafeJump
0 = bots can't strafe jump, 1 = bots CAN strafe jump to goal locations that are far away
type: bool (cheat)
default: 0 (false)
pm_runspeedstrafe
speed the player can move sideways while running
type: float
pm_sprintspeedstrafe speed the player can move sideways while sprinting
type: float
That was from listCvars and htmlCvars.
Check it out for yourself:
http://lance.slackwise.net/quake/ETQW_CVARS.html
Soooo, strafejumping is possible, but will be server specific. I'm guessing by default it is gimped. :(