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[SD]BongoBoy
06-23-2007, 04:35 PM
Can't say enough good things about the Context menu, people: it's bound to keyboard V by default, and lets you report the position and unit type of every enemy you spot. Very very useful for warning your teammates about lurking turrets and heavy armour. Absolutely vital for warning your Field Ops/Oppressors about enemy Artillery Interceptor turrets.

The Context meny is also the only way you'll be able to use your Vehicle Drops XP reward so find it and use it.

Try it out, and tell us what you think of it on the feedback forum: http://www.forumplanet.com/QuakeWars/index.asp (http://www.forumplanet.com/QuakeWars/index.asp)

Ifurita
06-23-2007, 04:47 PM
http://4newbies.planetwolfenstein.gamespy.com/ETQW/communications.php#context

Spotting deployables also pushes them into the Tasks system

http://4newbies.planetwolfenstein.gamespy.com/ETQW/images/contextchat.jpg

Hakuryu
06-23-2007, 06:55 PM
I use it all the time, but I switched it to my middle mouse button, and put the chatmenu on V. This way I just middle mouse and fire to say "Whats under my Xhair Spotted" instead of taking my eyes off the screen to hit V1 (which is the default way to spot).

I never use chatmenu things like "I need a medic" or "I need repairs" because I'm used to the context menu now. Really a nice addition.

space
06-23-2007, 07:11 PM
I use it all the time, but I switched it to my middle mouse button, and put the chatmenu on V. This way I just middle mouse and fire to say "Whats under my Xhair Spotted" instead of taking my eyes off the screen to hit V1 (which is the default way to spot).

I never use chatmenu things like "I need a medic" or "I need repairs" because I'm used to the context menu now. Really a nice addition.

yeah this is the way to do 'er boyos!

Ifurita
06-23-2007, 08:56 PM
Remember, you can also use key modifiers. My context menu if bound to Shift + Mouse 4

[]v[]
06-25-2007, 08:07 PM
My artillary is being annulled by the enemies defences.
So i try and create a sub mission by spotting an enemy Anti-Artillary
and calling it via the context menu.
Cant seem to get it to work. i think it worked once, not sure.
are there any rules governing this like must i be looking directly at it at the same time as calling it. and does the AA then become highlighted on the map.

*ok sussed it now
Hover binoculars over target - press v - select target option turns white - Press fire
v -> context menu -> select target (1) centre of HUD = creates sub-mission

i was confusing it with mouse 3 chat menu because they were also in there but no effect.


Attack Target -> Sub-Mission (http://i11.tinypic.com/4r2xetf.gif)

Chasepwner
06-25-2007, 09:18 PM
The only 2 things I don't like about it is that it 'sticks' and it moves your field of view when you select different options. When you display the context menu, you press v and it is there until you press v again. This can be very fustrating when you're in a balls out firefight. The context menu should only show when you are holding down v. I also don't like how your field of view moves when you are trying to select an option. If you've played BF2 (oh God, not that word) then you'd know what I'm talking about.

Ifurita
06-25-2007, 09:20 PM
I believe you can also set the amount of mouse sensitivity to selecting context options from within the UI

Backdraft
06-25-2007, 10:19 PM
Is it possible to improve the QuickChat (Default: Mouse3) menu in the retail product? As of right now I find it a bit difficult to say simple yet important commands like "Defend Objective" or "Enemy in Disguise" because I always find myself looking at the keyboard and it distracts me from the gameplay. I loved the old Wolf ET system where the most important commands where grouped together under the 1-2-3-4 keys for easy access and communication.

Have no qualms about Context Menu, other than that I wish it was player-customizable so I can add/remove voice commands to the menu as I see fit.

ryoutou
06-25-2007, 11:35 PM
You don't have to use the numbers mate, move your mouse around and select the one you want. Try it, you get the hang of doing it on the run pretty quick.

Hakuryu
06-26-2007, 07:19 PM
Is it possible to improve the QuickChat (Default: Mouse3) menu in the retail product? As of right now I find it a bit difficult to say simple yet important commands like "Defend Objective" or "Enemy in Disguise" because I always find myself looking at the keyboard and it distracts me from the gameplay. I loved the old Wolf ET system where the most important commands where grouped together under the 1-2-3-4 keys for easy access and communication.

Have no qualms about Context Menu, other than that I wish it was player-customizable so I can add/remove voice commands to the menu as I see fit.

There are alot of chats to memorize which can take a while to get used to. I simply bind common things I need alot to 1 key like "Enemy disquised as me!".

bind "6" "clientquickchat quickchat/self/disguise/enemydisguisedasme" "" "default"

[]v[]
06-27-2007, 12:14 PM
Just to clear something up, would I be right by saying that I have to be a team leader to create sub-missions via the context menu.

And it would be nice that after someone spots something that it actually appears on the command map. In red preferably with initials. Otherwise spotting becomes meaningless except for the person who spotted it.

Another example if there are 2 APTs and one is spotted as given trouble.
Then I know which one to prioritise as a target.

Love the feature, it's great for support players. Fire teams helping other fire-teams.

Gr3y
06-27-2007, 02:05 PM
Remember, you can also use key modifiers. My context menu if bound to Shift + Mouse 4

Nice, didnt know you could do that. Thanks.

RoboDuck
06-27-2007, 02:16 PM
v[];63732']
Hover binoculars over target

you don't need binocs mate:D works with anything even when in vehicles just gotta target it and say it... binoculars work to off course but they aren't a MUST!:o

[]v[]
06-27-2007, 06:04 PM
Yeah cheers sussed it out now, i think.

4newbies Sub_mission Guide (http://4newbies.planetwolfenstein.gamespy.com/ETQW/metagames.php#submissions) Seems to have answered all my questions.

Looks like you dont need to be a team leader either.

Brinkman
06-28-2007, 02:38 PM
my only complaint is that the mouse is way too sensitive for the middle selections on the right side and left side..

moving your mouse to any of the corners is fine and easy.. but trying to select that middle "thanks" or "no" is almost impossible.. keeps moving over it..

Ifurita
06-28-2007, 05:37 PM
I believe you can adjust mouse sensitivity for hte context menu in your UI

|GW|R-E-D-R-U-M
06-28-2007, 07:33 PM
Can Any Class Do This?

MidnightShadows
06-28-2007, 07:54 PM
I'm sorry guys, but I really can't stand the V-key menu as it stands right now... it never seems to have the thing I want in the centre... namely, an easy way to spot whatever I'm looking at.

Now, I've said it before, and I'll say it again... I hate comparing this game to the BF series... but seriously, I think BF2/2142 had it right with the big freakin "Spotted" button in the middle of the commo-rose that would spot whatever was under your crosshair at the time.

I can do that in one key press and one mouse click, and keep running at the same time.

In ETQW, I have to stop and find the menu (mouse3) because the V key menu only has the waypoint thing / or a grey box in the middle of it whenever I go to use it. Drives me nuts!

Ifurita
06-28-2007, 08:58 PM
Yes, everyone has access to the context menu

Hakuryu
06-28-2007, 11:01 PM
I'm sorry guys, but I really can't stand the V-key menu as it stands right now... it never seems to have the thing I want in the centre... namely, an easy way to spot whatever I'm looking at.

Now, I've said it before, and I'll say it again... I hate comparing this game to the BF series... but seriously, I think BF2/2142 had it right with the big freakin "Spotted" button in the middle of the commo-rose that would spot whatever was under your crosshair at the time.

I can do that in one key press and one mouse click, and keep running at the same time.

In ETQW, I have to stop and find the menu (mouse3) because the V key menu only has the waypoint thing / or a grey box in the middle of it whenever I go to use it. Drives me nuts!

Don't know what game you are playing, but the 'spotted' function is in the center of the context menu (commo rose). Exactly the same as BF's implementation, but cant be used to spot things very far away.

I bound my context menu to the Middle Mouse button, which in effect makes it work exactly like BF2. My chatmenu is on V. I just hit Middle Mouse then fire to say 'Whatever I'm looking at Spotted'. Easier than hitting V1 (default), because I never take my eyes off the screen or my aiming.

darthmob
06-29-2007, 04:49 PM
Exactly the same as BF's implementation, but cant be used to spot things very far away.
ah that has to be the reason why it doesn't work for me. im always clicking like mad and nothing happens. will try it from a closer range!

SunChips
06-29-2007, 10:06 PM
How about you put in some VOIP and then we can really communicate instead of this rubbish?

mwll|aop
06-30-2007, 01:41 AM
What I personally miss about this context menu is a 'Sorry' item, so I can spam "I'm sorry" like a mofo after some braindead moron decided to pick flowers right below my cyclops, confused my rail howitzer barrage with free candy or was just so busy squaredancing that he took half of the shots that were aimed at the enemy's head.

A Cute Puppy
06-30-2007, 09:52 AM
What I personally miss about this context menu is a 'Sorry' item, so I can spam "I'm sorry" like a mofo after some braindead moron decided to pick flowers right below my cyclops, confused my rail howitzer barrage with free candy or was just so busy squaredancing that he took half of the shots that were aimed at the enemy's head.

Yeah, a sorry is the only thing I seem to be needing on the context menu.

My problem with the context menu:

Setting it so the mouse doesn't move the screen when you're selecting makes it a whole lot easier, but will make it so it doesn't move with regular v-says up either. bummer.

nim
06-30-2007, 11:20 AM
could you guys bind 'select' to fire instead of mouse1 from the context menu, for us leftys ^^

Kalessin
07-05-2007, 12:15 AM
I would like to bring some attention to a bug with the context menu selection being reversed when inverted mouse is enabled: http://www.forumplanet.com/QuakeWars/topic.asp?fid=28178&tid=2066936

Inverted mouse should only affect how the player looks around in the first person perspective, and not menu selection / other GUI elements.

PariahMessiah
07-05-2007, 08:29 PM
Yeah I've been abusing this lately to squeeze in a little extra XP for that deployable I'm about to waste.

Ifurita
07-05-2007, 09:10 PM
I'm not really sure you get extra XP for that. The context menu is just a way to highlight targets for other people and the XP notice I guess is some motivation for them to go after it, but I think you'd get the same XP for killing a deployable whether it was a mission or not

PariahMessiah
07-05-2007, 11:38 PM
Target a deployable (say an hammer launcher) it gets added to the menu as (destroy hammer and hack hammer if you're a infiltrator) +2 XP. When you blow it up, you get an extra 2 XP.

Ifurita
07-06-2007, 03:28 PM
I understand that you get 2 XP for it per the Task listing, but I think you'd get 2 xp for it anyway, even if it wasn't on your Task listing.

PariahMessiah
07-06-2007, 07:09 PM
No, you get whatever Xp you'd normally incur (light weapons, repair heavy weapons) doing the action as normal, however once the task is completed, you get an additionall 2 points. For example GDF engineer. You build the tower outside the main base. You get 5 XP over the course of the building time. Then you move up to the hilltop spawn and set that tower as your current M mission, you build it getting your 5 XP over time and once its up, you get 2 more XP.

Only exceptions to this seem to be the capture the forward spawns which just do the XP over time.

Ifurita
07-06-2007, 10:02 PM
hmmmm, interesting

pyre
07-11-2007, 05:32 AM
would like to ask, is it possible to set the binds and all to a seperate cfg file and then execute it? rather than have the binds actually in the default cfg file?

is there some site that details this information? or could some kind member direct me to such a resource? thanks.

my memory escapes me but i think we used to be able to type:
"exec myconfig.cfg" in the consoles and it would load it up right? for games with quake-styled consoles... correct me if im wrong thx.

Ifurita
07-11-2007, 07:18 PM
would like to ask, is it possible to set the binds and all to a seperate cfg file and then execute it? rather than have the binds actually in the default cfg file.

http://4newbies.planetwolfenstein.gamespy.com/ETQW/scripting.php#autoexec

Curlydave
07-27-2007, 04:12 PM
I use it all the time, but I switched it to my middle mouse button, and put the chatmenu on V. This way I just middle mouse and fire to say "Whats under my Xhair Spotted" instead of taking my eyes off the screen to hit V1 (which is the default way to spot).

I never use chatmenu things like "I need a medic" or "I need repairs" because I'm used to the context menu now. Really a nice addition.


I do this too, and it really should be the default setting. The point of the context menu is to be able to quickly and effortlessly say time-sensitive commands, while the chatmenu takes more time and effort. It makes much sense to have the context menu right on your mouse.

I also agree about it needing a "Sorry" feature.

And most importantly: The middle mouse button should not only bring it up, but select your option instead of using the fire button. The fire button should fire like it always does. Right now, having the context menu open is a liability since you can't shoot with it open. Having the same button that opens it select an option instead of doing nothing would resolve this.

RedFox
08-09-2007, 09:38 AM
And most importantly: The middle mouse button should not only bring it up, but select your option instead of using the fire button. The fire button should fire like it always does. Right now, having the context menu open is a liability since you can't shoot with it open. Having the same button that opens it select an option instead of doing nothing would resolve this.

QFT

I have one question: do you get the extra XP regardless of whether you select the mission as your current mission with the 'm' key? I haven't tried it with the beta 2 TBH, but in beta 1 if you are in a fireteam only the mission leader can select targets, which sucks if you have a medic that is creating a spawn host and an engineer that is repairing a turret (for instance). I believe everyone should be able to set their own missions, even if you are playing in a fireteam.

I do like the new automatically select mission system in the beta 2, it feels really natural and select those missions you would select on your own.

WhiteWolf
08-11-2007, 10:25 AM
I think a better way of doing the quick chat could be the way Planetside does it. once you learn the shortcuts, you can make some very quick messages. V to pull up the chat, V for (very) quick, S for sorry. V, N (need), R (repairs).

although i DO like the ease of "target spotted" in BF2142.

Wildwing
08-16-2007, 07:49 PM
is it possible to bind the contextmenu option one directly to a key? if yes than how? :)

xWhiteMousex
10-03-2007, 06:37 AM
The only 2 things I don't like about it is that it 'sticks' and it moves your field of view when you select different options. When you display the context menu, you press v and it is there until you press v again. This can be very fustrating when you're in a balls out firefight. The context menu should only show when you are holding down v. I also don't like how your field of view moves when you are trying to select an option. If you've played BF2 (oh God, not that word) then you'd know what I'm talking about.

QFE

I'd like it to be more like the menu in BF2, where it's only up when you hold down key, and doesn't move your crosshair around while you have menu up.

xWhiteMousex
10-03-2007, 06:40 AM
I think a better way of doing the quick chat could be the way Planetside does it. once you learn the shortcuts, you can make some very quick messages. V to pull up the chat, V for (very) quick, S for sorry. V, N (need), R (repairs).

although i DO like the ease of "target spotted" in BF2142.

You can set the menu to be just like Planetside in the options.

There's a tick for making the voice menu choices align to keys instead of numbers.

I'm used to Planetside for years, and having the same V-N-M for medic as I have in Planetside is awesome.

Though I tend to use V-N-T-R most lately Menu-Need-Team-Radar - "Deploy a freakin' radar already!"

ShadowDancer
10-04-2007, 04:38 PM
This may seem like a silly question but there are a number of atmospheric voice commands and sayings that I hear being said that are not on the basic voice menu selection (v), where do I locate all these other sayings?

Ifurita
10-04-2007, 05:22 PM
http://4newbies.planetwolfenstein.gamespy.com/ETQW/vsay.php

Comatoast
10-04-2007, 06:29 PM
I have my Context Menu (v key) setup to use the letters instead of numbers. You can set this in the menu.

The really great thing about the context menu (if this isn't obvious) is that the options change depending upon the situation (i.e., the context ;) )

Some examples:
If i'm a soldier and i'm down health and i press V > H i will say "Need Medic". If, however, i'm a medic and i press V > H, i will say "Medpacks dropped"

If i'm a soldier and i'm down ammo and i press V > A i will say "Need Ammo". If i'm a Field Ops and i press V > A i will say "Ammo Packs Dropped"

More context menu things to say:
V > V = "I need a pickup!" but if you have the request vehicle unlock = "I need a vehicle" and a husky/icarus will be airdropped to you :)

V > Mouse1 while looking at broken down team APT = "Repair that deployable" + adds repair to mission list

V > Mouse1 while looking at Defend Objective = "Defend the Objective"

:dance:

acer888
11-03-2007, 08:40 PM
Guys I see someone saying you can bind say Shift + Mouse 4 to the context menu? I want to do this but it will only let me bind one key or another , how to I bind key combinations?

acer888
11-03-2007, 09:04 PM
Hiyas :-) I have answered my own question but I figure there will be other newbies maybe wanting to know how to immplement some of the convienant config changes mentioned in this thread. With that being said I come up with 2 great sites that explains how to do multi bindings and all the other config changes:

http://www.tweakguides.com/ETQW_7.html
http://4newbies.planetwolfenstein.gamespy.com/ETQW/iffy_autoexec.php

(HP)Natural Causes
11-08-2007, 12:46 PM
No, you get whatever Xp you'd normally incur doing the action as normal, however once the task is completed, you get an additionall 2 points.

this works for destruction and repairs. and is a very nifty trick for when i go f ops for 1 life to airstrike clear objs for engineers and coverts, as my primary destruction will be what i add, just before i throw the can.

and to encourage anyone from et who is having trouble with the vsays..... i hated it at first, but it has become easier than i thought it would be, and now i can spam my team with directions when they nub it up :p

when i went to play some rtcw et i found i couldnt vsay for the life of me, as i am caught jabbing my new buttons from etqw

oops shadow, sorry i almost forgot to help you too! shame on me:o

you can change this under options>control>misc it is down a ways, i believe its called quickchat.

t3kk
12-19-2007, 07:17 PM
Nothing like going around spotting a target blasting it and getting the XP. It is like a gift to your team and to you.

DARK_SLAYER_007
03-03-2008, 10:38 AM
Well, I cant play it online cus im on Virgin not BT Broadband. :( But, after hearing all da things on here I agree half and half wid da chat menu.

I think dat da Chat Menu's fine, and better than that Global chat. Its easier to give cammands and give warning to your team.

The chat menu is preety pips 2 use to, i always use it and i usally use the middle mouse 2 select my speech!

:dance: :oppressor: :infiltrator:

4ch
03-10-2008, 09:23 PM
Back to the context menu setting ....

Im using it very often because I played Bf2142 previously. Of course, the idea has been " adapted " by splash damage. (dont worry about it, EA "adapted " splash damage's XP and ranks idea. so its ok. Well the thing is, 2 very important thing i am missing, the " move " saying and the follow me setting. The option that it shows up when pointing on a bot is nice, but I cant stop the bot from following me by example saying move it via the context menu. The spotting function is very useful too, but it is too close range. it schould be betterl. (Much more far away, If u find suddenly a unit u cant point it out to teammates when its over a far distance... )
Then the pointing and a atacking function, its ok. (waypoint - Atack here !)
But it could be better. YOu should be able to change the atack option with the mousewheel into a defend option. WAYPOINT, defend here ! Best thing would be to completely adapt the bf2142 context menu, because, it also had bail out and more things.

A few other things that have nothin to do with the context menu but would be a great addition to the game...

You are able to say Incoming Artillery or Incoming Airstrike also Enemy .... spotted. But you cant say just simple "Incoming" ! Thats ridicoulous...
And also I miss " All Clear", like other players previously and already mentioned.
As longterm player of Wolfenstein Enemy Territory I also miss the "Call in Artillery" and "Call an Airstrike" Quotes. They are very important ! Looking forward to see the 1.5 patch soon in action.

Kette
03-14-2008, 11:36 AM
the pointing and a attacking function (waypoint - Atack here !)

I like it for showing things to my fireteam.
I don't care what he is saying, but it helps
to point for snipers ("where is the f****** sniper?" -waypoint- "That hill!")
to point where the enemy regroups / flanks ("They are coming THAT way " -waypoint-)

but i would like it even more if my teammates could do the same. In OFP/Arma you can put (different) markers on map. Missing that.

Basiley
11-11-2008, 08:32 AM
completely disagree with all.
ETQW quckmenu - perfect.
balanced and easy to use.
and NO, players who want play BFxxxx or CS xxx or TF xx or DF xx or something else - can do it.
do not touch ETQW.
please !


p.s.
i bind it on my mid mouse btn on my shiny new 1000Hz mouse, which buying, not [so much]help me alot to fight, but help my teammates, reduces fratricide, about ~40%.

TreeFrog
03-05-2009, 03:10 AM
I borrowed someone else's binds, and it got rid of my context menu

How do I rebind this to another key???

ZeBlob
03-05-2009, 03:47 AM
I borrowed someone else's binds, and it got rid of my context menu

How do I rebind this to another key???
bind "X" "_context" "" "default"