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sakhmet
02-26-2009, 06:30 AM
Grenades are great aren’t they? You see a group of the enemy, switch to grenade, throw a couple and watch the enemy move away while your own team mates run up just in time to get blown up.

It’s so bad, even worse when you manage to kill all of your own medics.

Grenades can be a great tool. A couple of well placed grenades thrown under a deployable as you’re running by can disable it, or into a guard tower or MG nest can open up a route, or onto a hill where you don’t have a clear shot at your target, or into a doorway to clear out mines. Grenades are an indispensible part of your arsenal, but when used carelessly can ruin a game.

The most frustrating misuse is when a teammate throws grenades to “clear” an objective while under a time crisis as happens when constructors are trying to disarm explosives. Then the constructors are left with a dilemma: they can either continue to disarm for a few more seconds knowing they won’t finish or stop and try to run out of range before it blows and hope your teammate doesn’t throw any more grenades and you can get back in time to finish, if no one kills you in the mean time.

When you are at an objective, it is always better to use guns and actually aim at your opponent. Even when you are outnumbered, there is a good chance that more of your team mates are running up on the objective and can either mop up after you or get blown up by the grenade you had in hand when you died. So, chill out, draw your gun, and try to remember whether your Strog or GDF!

Sakhmet

Tanzverbot
02-26-2009, 07:11 AM
Um... you are aware that, when throwing a nade, you don't have to release the mouse button right away, right? Right?

sakhmet
02-26-2009, 07:24 AM
Yes of course. I was gearing this more towards nubes.

Kalbuth
02-26-2009, 08:25 AM
Um... you are aware that, when throwing a nade, you don't have to release the mouse button right away, right? Right?

Indeed
[Frag Grenade]Kalbuth

is always better than

Kalbuth [Frag Grenade] GDF_guy_1
Kalbuth [Frag Grenade] GDF_guy_2
Kalbuth [Frag Grenade] GDF_guy_3

;)

Aristotle
02-26-2009, 08:30 AM
idk, on the propub I enjoy tking M4ximus.

mL|Aristotle[Frag Grenade]h.M4ximus
[Frag Grenade]mL|Aristotle
h.M4ximus: wtf

ftw!

Szakalot
02-26-2009, 09:31 AM
this game would be better of without grenades, in the from they are right now.

Don Zardeone
02-26-2009, 09:50 AM
Explosives and arty should be locked until the player has at least 50 primary objectives accomplished.

zaku212
02-26-2009, 10:30 AM
Explosives and arty should be locked until the player has at least 50 primary objectives accomplished.

that is a silly idea i'm sorry,but i've never been that focused on the objective,i've always been medic or f-ops,i'm a supporter,i don't even think i have 50 main obs done,and yet my clans pros reckon i'm pretty handy with my arty :P

Basiley
02-26-2009, 11:00 AM
Explosives and arty should be locked until the player has at least 50 primary objectives accomplished.

boys cannot allowed to buy AND play ETQW until receive complete BoyScout graduation.
and vote for Bush, yes.



this game would be better of without grenades, in the from they are right now.

this issue raised by EVERY tool of humanity - from fork and pencil to nuke warheads and ... something else.
thats why human need both training AND education.
nobody gives HE grenade to mad monkeys and etc ...
and i disagree, frags in ETQW - perfectly balanced[or be exact - open-betatest-shows required[4 players]change in gameplay].

there CAN be compromise, like "greanades as 3rd light arms unlock" but too many compromises for many players - makes compromise impossible.
especially because CURRRENT state on ETQW - it IS[tested and approved by numerous beta-testers and SD/NS itself(i hope SD have time to play ETQW online in future)].

m1rra
02-26-2009, 03:06 PM
The most frustrating misuse is when a teammate throws grenades to “clear” an objective while under a time crisis as happens when constructors are trying to disarm explosives. Then the constructors are left with a dilemma: they can either continue to disarm for a few more seconds knowing they won’t finish or stop and try to run out of range before it blows and hope your teammate doesn’t throw any more grenades and you can get back in time to finish, if no one kills you in the mean time.


Never experienced that in ~1000 hours of playing. A teammate throwing nades at his disarming teammate? :confused:

signofzeta
02-26-2009, 05:46 PM
I just hate it when I activate a grenade so I clear out a room full of enemies, only to find out that my teammates have killed them all, and with a ticking grenade in my hand, I'm forced to either commit suicide, TK, or throw it towards the sky, depending on the situation and setting.

m1rra
02-26-2009, 05:50 PM
I just hate it when I activate a grenade so I clear out a room full of enemies, only to find out that my teammates have killed them all, and with a ticking grenade in my hand, I'm forced to either commit suicide, TK, or throw it towards the sky, depending on the situation and setting.

I'm often confronted with such a situation as well. I like to get rid of my nades as fast as possible. ;P
The best way to deal with it is throwing the nade towards the ceiling. That does the least harm in my opinion. :infiltrator:

Szakalot
02-26-2009, 06:33 PM
and i disagree, frags in ETQW - perfectly balanced[or be exact - open-betatest-shows required[4 players]change in gameplay]

I know i will regret it but :

What do you mean - balanced? Balanced to what? To the knife perhaps? or did you mean they are balanced to the other's side nades - i agree : shraps make a noise when blowing up, always some kind of a warning, but have the sticky option which makes it more interesting to setup traps.

I dont see the validity of grenades being 'balanced' because thats not the point.
I think the game would be more fun, at least id have more fun with it' if there was no nades rather than the form in which they are now (i do agree on nades, but more RTCW/W:ET style, that is, requiring at least some skill)

Ashtaroth
02-26-2009, 06:52 PM
it's funny actually, it seems like that players on your side are somehow incredibly attracted by your nades and never fail to run in the same direction :)

Basiley
02-26-2009, 07:13 PM
I know i will regret it but :

What do you mean - balanced? Balanced to what? To the knife perhaps? or did you mean they are balanced to the other's side nades - i agree : shraps make a noise when blowing up, always some kind of a warning, but have the sticky option which makes it more interesting to setup traps.

I dont see the validity of grenades being 'balanced' because thats not the point.
I think the game would be more fun, at least id have more fun with it' if there was no nades rather than the form in which they are now (i do agree on nades, but more RTCW/W:ET style, that is, requiring at least some skill)

anyone opinions outbalance anyone else points.
thats all about rhetoric, which is consis of f$@%ing opponents brains, not exchangine POV or seeking concensus. sadly :/
key point of you point is "..I think .." (c), which is outnumbered by opposite "I think" during beta-test, which mean crowd prefer ETQW in state, what we had in hand[today].
ETQW commercial game and even if not receive [really]deserved sales volume or promotion budget[4 achieve this], built around ideas[about image] of "average customer".

Never experienced that in ~1000 hours of playing. A teammate throwing nades at his disarming teammate? :confused:

i do it. once or twice :[
dont see teammate[radar down] and GL'ed them with Strogg :/

Szakalot
02-26-2009, 07:42 PM
anyone opinions outbalance anyone else points.
thats all about rhetoric, which is consis of f$@%ing opponents brains, not exchangine POV or seeking concensus. sadly :/
key point of you point is "..I think .." (c), which is outnumbered by opposite "I think" during beta-test, which mean crowd prefer ETQW in state, what we had in hand[today].
ETQW commercial game and even if not receive [really]deserved sales volume or promotion budget[4 achieve this], built around ideas[about image] of "average customer".

We will never know but perhaps nades evolved like the MCP did.
I predict that they were a must from the beginning, which is understandable because they are fun to use in. So they added them, and kept on changing their stats for the sake of beta-test balance. They ended up with twice as strong, three times as fast, long-range balistic weapon, which i can agree with... on the long-range part.
There is nothing wrong with nades in general, its just that the current state is something i really dont like.

Some states of MCP were really bad as well. After all, they released the game with terrible (pub games and comp scrims alike) game-breaking MCP, which evolved and steamed over the balance peak on the other side.

So the argument 'its fine cause it went through the beta-test' does not exactly appeal to me.

Basiley
02-26-2009, 10:38 PM
So the argument 'its fine cause it went through the beta-test' does not exactly appeal to me.

thats what i mean.
nobody care about anyone else opinion. and game developers - too.
maybe its not bad - creating own game, not yours or mine.
marketing-driven development not bad, especially in H/W, but when not horryfying deep, such as numerous unplayable games, created in last decade by [way too]consumer-aware developers[or unaware at all - uncertain, because results].

Don Zardeone
02-27-2009, 12:47 AM
that is a silly idea i'm sorry,but i've never been that focused on the objective,i've always been medic or f-ops,i'm a supporter,i don't even think i have 50 main obs done,and yet my clans pros reckon i'm pretty handy with my arty :P

You have 51 =D

zaku212
03-02-2009, 11:49 AM
You have 51 =D
oh cooly
lols
i love my arty,some peeps jus don't understand that lol,but i is working on ma sheild-hogging!!:oppressor:

meh
03-08-2009, 06:42 PM
it's also really dumb to just keep throwing grenades from a supply crate when there are clearly no enemies on the radar, supply crates shouldn't give grenades.

zaku212
03-09-2009, 09:16 PM
it's also really dumb to just keep throwing grenades from a supply crate when there are clearly no enemies on the radar, supply crates shouldn't give grenades.

it's very usefull in volcano,to keep em away from the east bunker,cos it seems in pub matches i'm the only guy there...(correct me if i'm wrong,i probably am)

Basiley
03-11-2009, 12:05 AM
it's very usefull in volcano,to keep em away from the east bunker,cos it seems in pub matches i'm the only guy there...(correct me if i'm wrong,i probably am)

sometimes i go there if got gpmg.

ZackAtak
03-11-2009, 12:54 PM
lmao i only use gernades when i see a deployable on its last leg, or a the titan bout to die xD

Basiley
03-15-2009, 01:07 AM
lmao i only use gernades when i see a deployable on its last leg, or a the titan bout to die xD
why carry grenades to use only in such rare occasion ?
dont collect hem, use !!