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View Full Version : Anansi and Tormentor question+Cyclops question


GerbilGuySynerguy
03-21-2009, 12:30 PM
how can i to this thing in the picture?
[x] (http://http://img27.imageshack.us/img27/3327/howe.png)
i played in Medium with the Strogg and the GDF,
both Anansi and Tormentor can do this.
i mean, not the shooting lol, the other things under the Tormentor.
i don't really now what it is and i wanna know how to this, i will also try to take another picture.
also, how can the Cyclops use Hyperblaster?
i've entered many sites and they wrote that the Cyclops can use Hyperblaster.
thanks in advance.

whiteaden
03-21-2009, 12:45 PM
flares huh? the default key is 1 when inside a vehicle, but you can bind it to any button..

the Cyclops doesn't have a hyperblaster...

GerbilGuySynerguy
03-21-2009, 12:49 PM
flares huh? the default key is 1 when inside a vehicle, but you can bind it to any button..

the Cyclops doesn't have a hyperblaster...
so if i press key1 i'm using this (better pic) (http://http://img10.imageshack.us/img10/3773/how2.png) "flares"?
well i read somewhere it has hyperblaster, but i didn't get it too.
does the flares working on any vehicle?

whiteaden
03-21-2009, 12:57 PM
yes, to try it out, press Home (3rd person view in vehicles)

in first person: a green hud notification showing "Decoy Ejected" or something simular will tell you you've deployed them :)

(see attachment) (sorry for bad Quality..)

GerbilGuySynerguy
03-21-2009, 01:02 PM
yes, to try it out, press Home (3rd person view in vehicles)

in first person: a green hud notification showing "Decoy Ejected" or something simular will tell you you've deployed them :)

(see attachment) (sorry for bad Quality..)
kewl, so these flares deflect missle locks?
i will try it now!

meh
03-21-2009, 01:10 PM
kewl, so these flares deflect missle locks?
i will try it now!

yea :D , doesn't work sometimes tough, u gotta make sure the missle flies through your decoys.

GerbilGuySynerguy
03-21-2009, 01:26 PM
yea :D , doesn't work sometimes tough, u gotta make sure the missle flies through your decoys.
okay.
also, how can i change the button?
how can i "bind" it?

Szakalot
03-21-2009, 01:28 PM
cyclops was supposed to have a hyperblaster but in the end it does not, so your reading some seriously outdated sides.

If you want to know more about flying check this out (http://community.enemyterritory.com/forums/showthread.php?t=30057)

GerbilGuySynerguy
03-21-2009, 01:44 PM
cyclops was supposed to have a hyperblaster but in the end it does not, so your reading some seriously outdated sides.

If you want to know more about flying check this out (http://community.enemyterritory.com/forums/showthread.php?t=30057)
heh i don't want to download.
also,
how can i bind the flares button?

Szakalot
03-21-2009, 03:06 PM
oh you dont want to download? so how can i know that you will bother to read?

In any case, here you go :
http://4newbies.planetwolfenstein.gamespy.com/ETQW/scripting.php#basicbind

the command you want is

"_weapon0"

so it could look like this

bind "space" "_weapon0"

GerbilGuySynerguy
03-21-2009, 03:28 PM
oh you dont want to download? so how can i know that you will bother to read?

In any case, here you go :
http://4newbies.planetwolfenstein.gamespy.com/ETQW/scripting.php#basicbind

the command you want is

"_weapon0"

so it could look like this

bind "space" "_weapon0"
my computer doesn't have enough place to this file =\
thanks for the help
EDIT:
i cannot jump now.
how can i bind jump?
bind "v" "_jump"?
EDIT:
never mind, i figured it out

100dm
03-21-2009, 04:35 PM
my computer doesn't have enough place to this file =\
thanks for the help
EDIT:
i cannot jump now.
how can i bind jump?
bind "v" "_jump"?
EDIT:
never mind, i figured it out

i lolled

..........

xxcommodusxx
03-21-2009, 06:12 PM
my computer doesn't have enough place to this file =\
thanks for the help
EDIT:
i cannot jump now.
how can i bind jump?
bind "v" "_jump"?
EDIT:
never mind, i figured it out

Gerbil, don't forget that you can add contexts so that you can use the space bar for jumping when you are infantry and for decoys when you are flying, the two binds for this would look like this;

bind "space" "_weapon0" "" "vehicle"
bind "space" "_moveup" "" "default"

Crime-Master
03-22-2009, 12:03 AM
when an obliterator locks on..do you first try to evade it and then deploy decoy or deploy decoy and then evade..

the obliterator catches me a lot.. decoy doesnt help much..especially when being in one place

Random Generator
03-22-2009, 12:16 AM
always worth flooring it+ decoy :D

Szakalot
03-22-2009, 01:40 AM
when an obliterator locks on..do you first try to evade it and then deploy decoy or deploy decoy and then evade..

the obliterator catches me a lot.. decoy doesnt help much..especially when being in one place

i told you so many times im almost tired of it. Almost, i love flying after all.

The best way is to launch the decoys and hit the airbrakes, so that you remain in the decoy's area of effect.

Obliterator catches you a lot because your reflex sucks, the most important thing about counter-oblit decoying is to launch it asap. 0,1 second of delay is usually enough to kill you, the obit takes 0,7 second to hit you at 100m range, which is half of its maximum range and the usual for most engagements.

There is no point in launching decoys AND running away, if you think you can avoid it by pure movement than go for it. Wont happen unless you got some speed already and its coming from a tight angle.

Even though it usually happens that your flying somewhere, you got a lock on, you decoy and keep flying and just see what happens. But if you do where that oblit is hidden its only a shame on you for dying from him.