sakhmet
04-01-2009, 03:58 AM
Don’t Get Sidetracked.
It is important to distinguish between primary and secondary objectives and to develop a sensibility about when to shift your team focus between the two.
I started thinking about this the other day on Island. Right at the start a few people volunteered that they were going to rush the hill to blow the “top-hatch”. This can be of some benefit as it provides additional access to the generator, and a good Strogg defense can really choke down the other routes in, but in this case we had close to half our team working on the hatch 6-8 minutes into the game. I was able to get in to the generator ok, but never got to spend quality time, just me and the generator. There was always some Strogg with a hyperblaster busting in and spoiling the mood.
This happened again tonight on Area 22 with a bunch of guys working on the enemy’s forward spawn and few people helping to plant explosives on the generator.
Now, maybe these secondary efforts tie up valuable enemy resources, or force them to spread their team thin, but I can’t help but think that it does the same to my own team. Thinking about this, I came up with the following conclusion:
Pretty much, once the enemy is expecting your force on a secondary objective, it is time to switch back to the main objective. At that critical point is when you get the greatest advantage of the enemy’s forces being spread thin. The trick is in getting the rest of your team to quit the secondary.
I’m no saint when it comes to focused play. I take flank routes in, I run through the back field and violate deployables and I’ll try to capture the enemy’s spawn now and then. I suppose that is part of the game too, but……
Don’t Get Sidetracked!
Sakhmet
It is important to distinguish between primary and secondary objectives and to develop a sensibility about when to shift your team focus between the two.
I started thinking about this the other day on Island. Right at the start a few people volunteered that they were going to rush the hill to blow the “top-hatch”. This can be of some benefit as it provides additional access to the generator, and a good Strogg defense can really choke down the other routes in, but in this case we had close to half our team working on the hatch 6-8 minutes into the game. I was able to get in to the generator ok, but never got to spend quality time, just me and the generator. There was always some Strogg with a hyperblaster busting in and spoiling the mood.
This happened again tonight on Area 22 with a bunch of guys working on the enemy’s forward spawn and few people helping to plant explosives on the generator.
Now, maybe these secondary efforts tie up valuable enemy resources, or force them to spread their team thin, but I can’t help but think that it does the same to my own team. Thinking about this, I came up with the following conclusion:
Pretty much, once the enemy is expecting your force on a secondary objective, it is time to switch back to the main objective. At that critical point is when you get the greatest advantage of the enemy’s forces being spread thin. The trick is in getting the rest of your team to quit the secondary.
I’m no saint when it comes to focused play. I take flank routes in, I run through the back field and violate deployables and I’ll try to capture the enemy’s spawn now and then. I suppose that is part of the game too, but……
Don’t Get Sidetracked!
Sakhmet