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sakhmet
04-01-2009, 03:58 AM
Don’t Get Sidetracked.

It is important to distinguish between primary and secondary objectives and to develop a sensibility about when to shift your team focus between the two.

I started thinking about this the other day on Island. Right at the start a few people volunteered that they were going to rush the hill to blow the “top-hatch”. This can be of some benefit as it provides additional access to the generator, and a good Strogg defense can really choke down the other routes in, but in this case we had close to half our team working on the hatch 6-8 minutes into the game. I was able to get in to the generator ok, but never got to spend quality time, just me and the generator. There was always some Strogg with a hyperblaster busting in and spoiling the mood.

This happened again tonight on Area 22 with a bunch of guys working on the enemy’s forward spawn and few people helping to plant explosives on the generator.

Now, maybe these secondary efforts tie up valuable enemy resources, or force them to spread their team thin, but I can’t help but think that it does the same to my own team. Thinking about this, I came up with the following conclusion:

Pretty much, once the enemy is expecting your force on a secondary objective, it is time to switch back to the main objective. At that critical point is when you get the greatest advantage of the enemy’s forces being spread thin. The trick is in getting the rest of your team to quit the secondary.

I’m no saint when it comes to focused play. I take flank routes in, I run through the back field and violate deployables and I’ll try to capture the enemy’s spawn now and then. I suppose that is part of the game too, but……

Don’t Get Sidetracked!

Sakhmet

Szakalot
04-01-2009, 06:35 AM
if a team uses 6-8 min to blow the first obj hatch, on island, it doesnt really matter where those people would go; they dont stand a chance anyways.

Singh400
04-01-2009, 12:44 PM
Don’t Get Sidetracked!

SakhmetBut getting sidetracked is the most fun thing in this game :dance:

if a team uses 6-8 min to blow the first obj hatch, on island, it doesnt really matter where those people would go; they dont stand a chance anyways.What he said. I've only seen a handful on games like that turn around.

LighT_Sh4v0r
04-01-2009, 01:01 PM
i think blowing the hatch could also aid the strog since the strog could take the upper position..
they would have a nice view over the mining laser

Well that'd be a huge advantage for the GDF, if the strogg took that route and kept staring at the mining laser... That never came.

zaku212
04-01-2009, 02:21 PM
Well that'd be a huge advantage for the GDF, if the strogg took that route and kept staring at the mining laser... That never came.

lol,i was looking at his post,and thinking where the hell does a mining laser come into it??

LighT_Sh4v0r
04-01-2009, 08:57 PM
It appears my post was not obvious enough. I know it's the first of April, but I was actually trying to tell you that we are discussing Island here, and Island has never had a mining laser.

Don Zardeone
04-01-2009, 09:03 PM
Sidetracked?

I raise you a valley last obj and throw in a rocketlauncher, or 5.

Them guys stand around at the spawn, completely destroying strogg deployables while the entire team already secured the plant obj.
GO INSIDE OR DONT PLAY SOLDIER
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Random Generator
04-01-2009, 10:00 PM
The strogg can take a position on second floor by teleports... Cos only infies would bother/ need that, constructors need to mine a lot, techies make spawns, agressors camp, oppies are outside and only cowards... Sorry, snipers remain. A good spot to launch flyer drones, and railgunning constructors.