sakhmet
04-15-2009, 02:07 AM
If you start a map with an unbalanced team on defense, you are likely to lose an objective. On offense it is not such a big deal. All you lose is a little time, you can call it out and your team can readjust and continue.
It’s a lot tougher recovering from a lost objective on defense, especially when your team starts rage quitting. I know that the ones that rage quit are generally the worst players, but bad players absorb bullets and the enemies’ attention, so as long as they are not TK’ing everyone, it’s better to have them than not.
If you see that half of your team is playing in the Op’s classes, then there is a good chance that they are deploying to the outskirts of the battlefield and will not be in a position to defend the objective in a pinch. Make sure you have a few decent engineers for disarming on Area 22, Outskirts, Quarry, Ark, and to some extent on Volcano (its pretty much hopeless on Salvage, but you should make the Stroggies work for it). Also, having a few decent medics and at least one covert ops for radar is critical.
It’s a lot tougher recovering from a lost objective on defense, especially when your team starts rage quitting. I know that the ones that rage quit are generally the worst players, but bad players absorb bullets and the enemies’ attention, so as long as they are not TK’ing everyone, it’s better to have them than not.
If you see that half of your team is playing in the Op’s classes, then there is a good chance that they are deploying to the outskirts of the battlefield and will not be in a position to defend the objective in a pinch. Make sure you have a few decent engineers for disarming on Area 22, Outskirts, Quarry, Ark, and to some extent on Volcano (its pretty much hopeless on Salvage, but you should make the Stroggies work for it). Also, having a few decent medics and at least one covert ops for radar is critical.