View Full Version : How to "spawn back" ?
gfx32
04-24-2009, 11:00 PM
Hi everyone,
At the end of Area 22 I saw many guys from GDF reappearing in the outside base, in front of the strogg spawn point... Normally they should reappear in the in inside base (like as always do as GDF).
Can you tell me how I can change the spawn destination during the game ?
It could be really helpful for guerrilla tactics, spotting or titan attacks !!! :cool:
whiteaden
04-24-2009, 11:25 PM
go into your limbo menu
there's a button @ the bottom of the map, it's usually has "forward spawn" or
"front spawn" on it.. click that, and select your prefered spawnpoint, you can also click the map itself, (where the spawnpoint icons are)
LighT_Sh4v0r
04-24-2009, 11:28 PM
Clicking the one on the minimap does not always work though, for instance on salvage last objective, your player model is covering the back spawn, so you need to use the dropdown menu in that case.
Add this to your config:
// Spawn
bind "leftarrow" "setSpawnpoint next;addChatLine '^9Next ^8Spawn Selected'"
bind "rightarrow" "setSpawnpoint prev;addChatLine '^9Previous ^8Spawn Selected'"
bind "uparrow" "setSpawnpoint default;addChatLine '^9Frontline ^8Spawn Selected'"
bind "downarrow" "setSpawnpoint base;addChatLine '^9Command Center/Domination Hub ^8Selected'"
gfx32
04-25-2009, 11:50 AM
Add this to your config:
// Spawn
bind "leftarrow" "setSpawnpoint next;addChatLine '^9Next ^8Spawn Selected'"
bind "rightarrow" "setSpawnpoint prev;addChatLine '^9Previous ^8Spawn Selected'"
bind "uparrow" "setSpawnpoint default;addChatLine '^9Frontline ^8Spawn Selected'"
bind "downarrow" "setSpawnpoint base;addChatLine '^9Command Center/Domination Hub ^8Selected'"
Thanks everyone... it will help !
About my "config"... where do I paste these lines ?
I already use the arrows of my keyboard to play, do you think this config could work ?
Regards !
whiteaden
04-25-2009, 12:56 PM
Thanks everyone... it will help !
About my "config"... where do I paste these lines ?
I already use the arrows of my keyboard to play, do you think this config could work ?
Regards !
search your files for autoexec.cfg
:) open the file with notepad or something, and add the lines there :)
u might want to consider alternative buttons then, like
kp_uparrow
kp_leftarrow
kp_rightarrow
kp_downarrow
And yea, search for an autoexec.cfg in your profile.
(Altough this is not the best place to write your binds and settings in ;))
My autoexec.cfg contains;
"exec advanceddefaults.cfg"
which in turn is placed in my base folder.
This file contains my binds and settings.
LighT_Sh4v0r
04-26-2009, 10:49 AM
By default there is no autoexec file I think?
You can create one by creating a new textfile in mydocuments and settings/id software/etqw/base.
Paste the commands in there, and rename the file to autoexec.cfg
That should do the trick.
gfx32
04-26-2009, 07:35 PM
search your files for autoexec.cfg
:) open the file with notepad or something, and add the lines there :)
I've tryed to change the spawn point using the big map in the menu and it works well !! :cool:
I'll continue to use this technic (with the map)... Strogg life will become hell !!
:oppressor:
whiteaden
04-27-2009, 08:38 AM
cool, :D happy fraggin monsieur!
LighT_Sh4v0r
04-27-2009, 12:31 PM
Don't forget to play strogg too, they are much more fun than GDF!
They can convert their ammo to health, how cool is that :p
Kalbuth
04-27-2009, 01:12 PM
+1 Light_shavor.
Playing GDF only is missing half the game, simply stupid
u are supposed to HIT strogg, not miss them :)
/dry
Fallen Angelz
05-09-2009, 10:07 PM
I was told that you can be deployed next to the spawne in the 'L' menu
http://i24.photobucket.com/albums/c20/dieloud/321st/Game%20Participation%20Ribbons/QuakeWars.jpg
Bandwidth_Bandito
06-21-2009, 05:18 AM
Add this to your config:
// Spawn
bind "leftarrow" "setSpawnpoint next;addChatLine '^9Next ^8Spawn Selected'"
bind "rightarrow" "setSpawnpoint prev;addChatLine '^9Previous ^8Spawn Selected'"
bind "uparrow" "setSpawnpoint default;addChatLine '^9Frontline ^8Spawn Selected'"
bind "downarrow" "setSpawnpoint base;addChatLine '^9Command Center/Domination Hub ^8Selected'"
Small variation...
// ==========================================
// Hate walking? Spawn selector
// ==========================================
bind "LEFTARROW" "setSpawnPoint base; addchatline '^8Base spawn selected'; wait 10 ; getSpawn"
bind "RIGHTARROW" "clientDefaultSpawn; addchatline '^8Frontline (DEFAULT) spawn selected'; wait 10 ; getSpawn"
bind "UPARROW" "setSpawnPoint next; addchatline '^8Next spawn selected'; wait 10 ; getSpawn"
bind "DOWNARROW" "setSpawnPoint prev; addchatline '^8Previous spawn selected'; wait 10 ; getSpawn"
Using your script if you select fwd spawn (setSpawnpoint default) and it "moves fwd" (i.e. an obj is completed or a new fwd spawn is captured) you will still return to the "old" fwd spawn you originally selected :( But if you use "clientDefaultSpawn" that will always be the most recently captured / active fwd spawn.
MOOKA!
The getSpawn cmd I have added is only valid in Promod but does no harm in vanilla. In promod it will flash the actual location name of the spawn you select.
DrFunkenstein
06-21-2009, 05:19 PM
Small variation...
// ==========================================
// Hate walking? Spawn selector
// ==========================================
bind "LEFTARROW" "setSpawnPoint base; addchatline '^8Base spawn selected'; wait 10 ; getSpawn"
bind "RIGHTARROW" "clientDefaultSpawn; addchatline '^8Frontline (DEFAULT) spawn selected'; wait 10 ; getSpawn"
bind "UPARROW" "setSpawnPoint next; addchatline '^8Next spawn selected'; wait 10 ; getSpawn"
bind "DOWNARROW" "setSpawnPoint prev; addchatline '^8Previous spawn selected'; wait 10 ; getSpawn"
Using your script if you select fwd spawn (setSpawnpoint default) and it "moves fwd" (i.e. an obj is completed or a new fwd spawn is captured) you will still return to the "old" fwd spawn you originally selected :( But if you use "clientDefaultSpawn" that will always be the most recently captured / active fwd spawn.
MOOKA!
The getSpawn cmd I have added is only valid in Promod but does no harm in vanilla. In promod it will flash the actual location name of the spawn you select.
I tried a variation on your script but I had some trouble to get it working. My goal was to use just one key for changing spawn points and I tried this initially:
//Start spawn script
bind del $spawn0
//select spawn point
set spawn0 "bind del $spawn1; clientDefaultSpawn; addchatline '^3[Frontline] spawn selected'; wait 10 ; getSpawn"
set spawn1 "bind del $spawn2; setSpawnPoint base; addchatline '^3[Base] spawn selected'; wait 10 ; getSpawn"
set spawn2 "bind del $spawn3; setSpawnPoint next; addchatline '^3[Next] spawn selected'; wait 10 ; getSpawn"
set spawn3 "bind del $spawn0; setSpawnPoint prev; addchatline '^3[Previous] spawn selected'; wait 10 ; getSpawn"
//eof
That didn't work and I can't figure out why. Any pointers are appreciated.
I got it to work by changing the script, but I need 2 keys now. One to select the spawn point and one to "confirm" it. My script looks like this atm:
//Start spawn script
bind del $spawn0
//select spawn point
set spawn0 "bind kp_plus $spawnpt0; bind del $spawn1; addchatline '^4[Frontline] ^7spawn selected'"
set spawn1 "bind kp_plus $spawnpt1; bind del $spawn2; addchatline '^4[Base] ^7spawn selected'"
set spawn2 "bind kp_plus $spawnpt2; bind del $spawn3; addchatline '^4[Next] ^7spawn selected'"
set spawn3 "bind kp_plus $spawnpt3; bind del $spawn0; addchatline '^4[Previous] ^7spawn selected'"
set spawnpt0 "clientDefaultSpawn; bind del $spawn0; addchatline '^3[Frontline] spawn selected'"
set spawnpt1 "setSpawnPoint base; bind del $spawn0; addchatline '^3[Base] spawn selected'"
set spawnpt2 "setSpawnPoint next; bind del $spawn0; addchatline '^3[Next] spawn selected'"
set spawnpt3 "setSpawnPoint prev; bind del $spawn0; addchatline '^3[Previous] spawn selected'"
//eof
The last one works, but any help on getting it to work with just one key is appreciated.
Dr. Funkenstein