View Full Version : mines tips
bullrage
05-21-2009, 05:39 PM
everyone is usualy planting tripmines in short passages. that is very good and effective if it is planted at lower doors zone and unspotted by enemy. but.... proximity mines are bit more powerfuller. tripmines usualy takes one man in short passage, even if it comes with group, others just take's bit damage. but, i guess you will ask how then plant proximity mines and be sure enemy won't spot them. ill take an example: lets say there is a doorway and many enemies are going through it from one side to other (if enemies usually may passage from both sides of door, mine can be spoted). so anyway lets say there is a big enemy traffic, best if in groups. we should plant mine not as tripmine but as proximity in the unavaible to see for an enemy side. but in which side of doors? right or left? left or right? best is to plant in both sides. but if the enemy crossing that doorway passage instantly turns left lets plant it on left. if right - on right. it is inpossible for enemy to see that kind mine and if there is group of them they go through doors, first one activates mine... 0,5 second and mine explodes all following their gang.
another tip: proximity mines also can be hided like visible part will be only half of mine. aim your crosschairs at the line where the wall and ground meets and after planting mine only half of it will be seen. smaller mine looks, smaller ability to spot it.
Szakalot
05-22-2009, 02:23 PM
problems with proxies is that they are given away by the bip sound.
The kind of mine planting you describe is by far the easiest to counter. Once you hear where it is, peek out, fall back : tadaa! mine disarmed, no damage.
I find it better to use mines more like a slow down bottle neck feature, rather than a serious trap. Apart from a few places with even fewer mines, most can be avoided with ease.
However, playing constructor, and planting 3 tripmines in one path, will stop any GDF, simply because they run out of nades. And give you 15 seconds of safety from that side.
varlinx
05-22-2009, 10:02 PM
technically i can just run through proxy mines with out getting hurt. Was it just me or was there away for an enemy to disarm the others mines. mustve been a dream
appleseed
05-22-2009, 11:14 PM
Plant one proxy well hided, the rushing noddle wont hear it (cuz he's a noodle ;)), he'l just here the "click" and will try to run away from it, thats where the tripmine comes to kill him in his desperate rush to not loss 50 HP....
Proxies on seiling or floor are quite fun too ;)
Turn_on_a_Dime
05-23-2009, 12:55 AM
In my opinion, mines are very overpowered in this game.
They can't be disarmed by shooting at them and have to have a grenade wasted on them, which also gives away your position.
We were playing strogg on Canyon with completely unfair teams. There was nothing we could do until the GDF reached the last obj., with 10 minutes to spare. We planted huge amounts of mines everywhere and held them off for almost 9 minutes - they did win, but barely.
Here's an interesting strategy, I don't know if it would work, but, what if you plant a tripmine high up in a doorway, so you can crouch under it, then, on the other side of the doorway from where the enemy is coming through, you plant a prox mine.
They are less likely to use a grenade to take out the tripmine if they think they can get past it normally, so they crouch under and just as they get past the doorway, but it's not safe to stand up yet, the prox activates, and, as they are crouching, they can't jump out of the way.
Boom.
:oppressor:
sakhmet
05-23-2009, 02:21 AM
Or, damage a stroggie radar, then plant two prox mines on the upper spinning armature. If they just reset the radar, nothing happens, but if a constructor comes by to repair, as soon as he repairs it enough to make the arms start spinning, no matter which side he is on, he trips the mines and you've got strogg soup!
Turn_on_a_Dime
05-23-2009, 05:37 AM
Speaking of radars and Booms, the mines provide an effective way for the engineer to destroy annoying deployables. You know how you encounter an enemy deployable, but have nothing to destroy it with? Well if you are an engineer, you can just plant 2 or 3 mines, throw in a grenade, RUN AWAY, and BOOOM!! The deployable is successfully destroyed or disabled.
:oppressor:
m1rra
05-23-2009, 10:10 AM
Proxy mines on supply crates are funny. :)
Speaking of radars and Booms, the mines provide an effective way for the engineer to destroy annoying deployables. You know how you encounter an enemy deployable, but have nothing to destroy it with? Well if you are an engineer, you can just plant 2 or 3 mines, throw in a grenade, RUN AWAY, and BOOOM!! The deployable is successfully destroyed or disabled.
:oppressor:
or if you have no nades ... someone or something else will blow it up :P
whiteaden
05-23-2009, 12:17 PM
Here's an interesting strategy, I don't know if it would work, but, what if you plant a tripmine high up in a doorway, so you can crouch under it, then, on the other side of the doorway from where the enemy is coming through, you plant a prox mine.
They are less likely to use a grenade to take out the tripmine if they think they can get past it normally, so they crouch under and just as they get past the doorway, but it's not safe to stand up yet, the prox activates, and, as they are crouching, they can't jump out of the way.
Boom.
:oppressor:
he'll hear the bleep from the proxy, see the tripmine, and throw a grenade... :) 2 mines wasted on 1 person
most people don't try to crouch under a tripmine, they will try to jump over one, but they won't try to crouch, as crouching slows you down, and jumping over doesn't :)
zaku212
05-23-2009, 01:32 PM
my fav way of gettin rid o mines, is wait for some idiot (on pub there's ALWAYS some idiot) to walk into em,i'll probably be medic so theres a chance i can pick em up too :P
tomaterr
05-23-2009, 06:04 PM
The best way to use mines is to cover your flanks. A good example of this is Salvage. Plant mines on the back upper stairway that Strogg use to maneuver around an unprepared GDF team. They usually don't expect to see ANY resistance at all in this tiny area. Also, when planting tripmines, star by staring at the ground, and slowly move the view up while right-clicking. This ensures the lowest possible laser beam,and the mine is partially buried.
LighT_Sh4v0r
05-23-2009, 06:43 PM
And every nooblet on their first attempt will make the jump over it.
DugDanger
05-23-2009, 09:26 PM
In my opinion, mines are very overpowered in this game.
They can't be disarmed by shooting at them and have to have a grenade wasted on them, which also gives away your position.
Mines are almost useless on good players. I made a guide about a year ago and never posted it, it was about how to move pass mines so they don't damage you.
here it is >
http://dugdanger.com/uploads/screenshots/ET-QW/mine_path.jpg
As you can see mines explode in a half circle, moving in the right direction means that you will not get damaged.
Also if you move into a trip mine beam when a enemy player is standing in it, it will explode doing no damage what so ever (untested).
Another thing to take into account is the other tools you can use to destroy mines- 3rd eye, drone (if you used the avoidance guide you can blow many mines with one drone), air-strike markers/vio-beacon, pliers ect.
Turn_on_a_Dime
05-24-2009, 12:26 AM
That info is actually very useful, DugDanger, especially for n00bs like me.
Nevertheless, many people still get caught by mines in unexpected places. Sometimes they are not listening, or sometimes they just can't hear it because of other noise.
tomaterr
05-24-2009, 05:20 AM
And every nooblet on their first attempt will make the jump over it.
Only if they see it. The trick is to plant the mine on the opposite side that they will be looking at.
ilikeanime
05-24-2009, 06:43 AM
I dunno about you guys but I clear mines with my face.....it's the best way by far.
Why would you try to avoid them anyways? Just like back in good old Wolf ET, the little things are powerups :)
whiteaden
05-24-2009, 01:43 PM
http://dugdanger.com/uploads/screenshots/ET-QW/mine_path.jpg
which you forgot was this one: (warning, uber paint skills incoming!)
only (logical) solution* here is to run past the 1st one, (tripping both) and hiding in the corner, which is something most people won't do...
if you do have nades, you'll just throw one in the corner & trip both mines from a distance.. :)
*: this is if you're out of nades & other explosive ammo
LighT_Sh4v0r
05-24-2009, 10:01 PM
Where do you say you should hide??
You'll get killed no matter where you are in that drawing I think. Blast radius is bigger than activation radius right?
Szakalot
05-24-2009, 10:02 PM
Where do you say you should hide??
You'll get killed no matter where you are in that drawing I think. Blast radius is bigger than activation radius right?
thats correct, and its at least twice as big. However, a good strafe jump with faster sprint can cut the damage down to 10-30 hp
LighT_Sh4v0r
05-24-2009, 10:05 PM
True, but in the situation Whiteaden described, you have to cut a corner, so you can't be at full speed to dodge both mines completely. I really don't think it's possible to outrun that.
Szakalot
05-25-2009, 07:59 AM
we dont know the distances but you should be able to run past #1 and receive some 50hp from the second one.
The only way to make an impassable proxy minefield is to make one mine trip the #2 in your face.
But that is a waste of 2 mines, easily countered by a nade.
DrFunkenstein
05-25-2009, 07:11 PM
which you forgot was this one: (warning, uber paint skills incoming!)
only (logical) solution* here is to run past the 1st one, (tripping both) and hiding in the corner, which is something most people won't do...
if you do have nades, you'll just throw one in the corner & trip both mines from a distance.. :)
*: this is if you're out of nades & other explosive ammo
we dont know the distances but you should be able to run past #1 and receive some 50hp from the second one.
The only way to make an impassable proxy minefield is to make one mine trip the #2 in your face.
But that is a waste of 2 mines, easily countered by a nade.
Exactly. In the situation Whiteaden showed, you'd need 2 prox mines when 1 trip mine would be enough. If you replace the second proxy by a trip mine, you'd still have a good chance of killing someone with it and save one mine.
This not the situation Whiteaden described but it should be good enough to illustrate the point. Here's how I'd defend the first entrance to the GDF spawn point in the tunnel on Valley.
http://www.xs4all.nl/~peterg//posts/exclamation/valley_trip_mine01.jpg
http://www.xs4all.nl/~peterg//posts/exclamation/valley_trip_mine02.jpg
The red circle in the second picture shows how much you can see of the trip mine from the outside. Yes, it's visible, but there are plenty of people that fall for it. You could plant it further back, but that would give players more time to hit the brakes.
Prox mines have their uses but I'll use trip mines whenever I can. People either get killed by them or they have to waste a nade to take it out. Damage by proxy mines is much easier to avoid for seasoned players, even if they weren't aware of the mine before they set it off.
Here's a situation where I'd use proxies.
http://www.xs4all.nl/~peterg//posts/exclamation/volcano_prox_mines.jpg
There's no way to defend all entrances with trip mines on this spawn point on Volcano, so I'll rely on proxies instead. And I don't plant them on the objective, I plant them on the floor. You can't reach this spawn point without setting off at least one mine. A nade will take care of both, but there's no perfect solution here. This will have to do.
Dr. Funkenstein
Szakalot
05-25-2009, 09:45 PM
that seems like a waste, your better of planting tripmines at the door right next, and one more further down the stairs, or a proxy at the end of them.
Or a tripmine on one of the other entrances.
DrFunkenstein
05-26-2009, 05:54 AM
Choices, choices... I like having forward on this map as a GDF and for me it's important to know when someone is trying get it. Strogg that don't pay attention will get blown up and if they destroy the mines with a nade at least I know someone's after forward.
Dr. Funkenstein
Szakalot
05-26-2009, 09:27 AM
you can do the same with trips, with the exception of rooftop infiltrators, that happen sooo rarely.
bullrage
05-26-2009, 06:02 PM
i think defending this spawn point on volcano can be no mines. couse if you keep radar active and minimap zoomed you may detect aproaching enemy. exception if it is disguised infiltrator, but no mines and no radar stop infiltrator. luckelly it is a bit unusual if you see directly in-game or in mini-map teammate standing near spawn point, and that thing can help you to outwit him
whiteaden
05-26-2009, 06:08 PM
<snip>
then again, most infiltrators know this too.. and divert the GDF using your very technique.. oh and your radar won't last when I'm Obliterator Operator
DrFunkenstein
05-26-2009, 07:36 PM
you can do the same with trips, with the exception of rooftop infiltrators, that happen sooo rarely.
I could, but I'd need 3 mines to seal off all the entrances and still run the risk that someone might get by unnoticed because he knows how to get inside with the teleporter. This way I know someone's after forward. The main idea behind the prox mine placement is that it's impossible to get the spawn without setting of a mine. Yes, it takes two mines but I can do other things and keep an eye on forward without actually being there. When mines get blown there's trouble and I know where the trouble is because of the way I placed my mines.
Dr. Funkenstein
Szakalot
05-27-2009, 12:22 AM
it takes 10 seconds to plant those mines, and its extremely easy to set them off. You have stroggies running through that area often enough to make you go back there TOO often. The issue at hand is the balance of cost and effectiveness. The knowledge of a stroggie around the spawn can be obtained by less costly means, like an operating radar; or one of the gdf that keep spawning on the retakers heads.
Its a muddy discussion, so we wont get anywhere; i just think its better to use those mines as a more of a pre eimptive strike, than bother placing them there, even if there is no stroggy-retaker; just a pass-byer.
And if the spawn is heavily attacked, you wont be able to maintain the 2 mines defence constantly, nor the knowledge of someone going through will be valuable enough.
Vlad-5-Maxed
05-27-2009, 05:16 AM
My 2 cents. Most people think that mines are really powerful. They are easy to spot (thanks to red dot) they are easy to hear. Proximity even you trip them still quite easy to avoid. It was explained in previous posts and I personally always using that technique. When you planting mines you are basically defenseless. It take quite some time to plant. Even if you are really careful still teammates keep dying from your mines unless you plant them in places where your team mates are really rare (like capture spawn and place mine). And most of the time you are able to take like 40 - 60 hp from proximity mine.
I stopped counting cases when solider/agressor planting explosive on objective while engineer/constructor planting mine few meters away.
It is actually funny to see that in close door situations which looks quite promising to place mines the more engineers/costructors defensive team has the faster they loose objective.
For example last objective on Refinery. Good place to place mines are entrances to the building. But these places except back entrace and dangerous to place because constructor can be easily killed. Intead he can kill at most 2 ppl and very likelly medic will be around.
So instead they prefer to plant mines on objective or close to it because it is safe and easy.
My point mines are like backstabbing. Most of the time it is waste of time unless it is professional. Can't place mine at good places? Don't have turret deployed and no construct objective? Switch class.
DrFunkenstein
05-27-2009, 05:51 PM
Its a muddy discussion, so we wont get anywhere; i just think its better to use those mines as a more of a pre eimptive strike, than bother placing them there, even if there is no stroggy-retaker; just a pass-byer.
There's no best strategy that will fit every situation and personal preferences play a part in this as well. I have this thing with forwards (http://community.enemyterritory.com/forums/showthread.php?t=30604) and I like defending one and only one spot with my mines if I'm playing engineer/constructor.
Dr. Funkenstein
gunsmoke
05-27-2009, 10:28 PM
@the funk doc
In the spawn point at volcano, I like to put a mine on the light above the spawn. It's very sneeky and will be triggered and hit 90 percent of the time. This leaves me with a trip for the east or forward and a proxy for the hack. But as you have said, to each his own.
all mines can be disarmed by opposing engis/constructors. Trips are easy to disarm. Proxies can only be disarmed if you can reach the proxy without entering the trigger radius. The proxy situation only occurs if the mine is on the edge of a door or wall with its edge sticking out. Also if you are below a mine facing upwards. But as dug showed, it's good practice to trip a proxy and cover.
Verticae
05-28-2009, 11:56 AM
Tripmines are fun. They're an almost guaranteed kill, and can be hidden in improbable places. You just need to spend some time looking for a few of those.
Random collection of pub tripmines on refinery I still had laying around, just to give you a feel for what I mean:
http://i27.photobucket.com/albums/c190/verticae/1.jpg
http://i27.photobucket.com/albums/c190/verticae/2.jpg
http://i27.photobucket.com/albums/c190/verticae/5.jpg
http://i27.photobucket.com/albums/c190/verticae/4.jpg
http://i27.photobucket.com/albums/c190/verticae/8.jpg
http://i27.photobucket.com/albums/c190/verticae/12.jpg
http://i27.photobucket.com/albums/c190/verticae/14.jpg
http://i27.photobucket.com/albums/c190/verticae/15.jpg
DrFunkenstein
05-28-2009, 03:25 PM
Some nice examples, Verticae!
Dr. Funkenstein
Szakalot
05-28-2009, 10:21 PM
tripmines are really a better choice. They are an efficient killer regardless of the enemy skill level. Noobs wont notice, strafe jumpers wont notice fast enough, i know i dont, and its not because my reflex sucks, its because you move too fast.
And even if noticed, its a successful area denial, for at least the time it takes to blow it up. Disarming is basically a desperate choice, your leaving yourself open to counter-attacks.
INF3RN0
06-12-2009, 09:40 AM
Here's a spot I used in scrims and matches on Volcano. The stroggies could never find it, and because they couldn't see it they saved their nades. It can be blown by a nade directly underneath, but sometimes it is unaffected. Anyways, that's the spot and feel free to use it as you like :p .
http://www.xfire.com/video/d0077/
durkzilla
06-15-2009, 10:12 PM
My favorite place to plant a tripmine is right on the data brain in Outskirts.
Leethal
06-21-2009, 05:27 PM
That one really takes the cake. I fell on it like 3 times yesterday. It's most hard to blow up and also hard to pick up the DB without blowing it.
My opinion is that mines are fun ;) just try placing them where no one ever thinks of. in doorways, I usually place the mines on the ceiling, since it's the only place they can't "run" from (the whole 180º won't save you there) but I'd always rather have a trip real close to the floor.
Pesky thing is, enemy sees red laser, which is Very visible. I'd rather they have a gray laser. that'd rock :P
whiteaden
06-22-2009, 10:34 AM
My favorite place to plant a tripmine is right on the data brain in Outskirts.
hah, if someone picks it up without tripping it he can't be approached by his own team :)
this makes me wonder, if the GDF place tripmines on a databrain, and then pick it up... what would happen :D
I like to mine vehicles and ram stuff/clear enemy mines(when theres no mines on the vehicle of course). And usually I use proxies I guess, cause I never thought you could change the mine type, but when I do I place them where they can't get naded. And in the case of stairs I try to put them under the stairs so they're really hard to see.
Seraphic_Mercenary
06-23-2009, 07:19 PM
i always use tripmines when i rarely go contructer (if i do its usually to dese/titan whore) but i keep them extreamly low (as low as possible) as its an instant kill anyway and all u need is them to touch them.
If i use a proxy, a nice little trick i often use that the majority of people forget or dont realise is if you put them on the ceiling they are more effective and less visible, this works great on volcano first objective, alot of people put mines all over the hacking place....i just put one on the ceiling above it....wait for the multikills...
Works anywhere with low ceilings: spawns on valley, refinery 2nd and 3rd obj, salvage...the list goes on.
Deeder
06-23-2009, 07:25 PM
Or, damage a stroggie radar, then plant two prox mines on the upper spinning armature. If they just reset the radar, nothing happens, but if a constructor comes by to repair, as soon as he repairs it enough to make the arms start spinning, no matter which side he is on, he trips the mines and you've got strogg soup!
but you havent managed to kill me that way.
knife>gun
sakhmet
06-24-2009, 06:52 PM
but you havent managed to kill me that way.
knife>gun
I know better than to challenge your Knife/Gun assertion.
I‘ve never actually tried it (with the mines). I was kind of joking, but, maybe I’ll give it a shot. In any case, it wouldn’t kill you; it would kill an Engie if it caught anyone.
The trouble is, I’m not about to stick around to see if it works. It’s kind of like setting prox mines in spawn hosts. I had to find out on the forums that the zombie time of re-spawning stroggies allows them to get away without taking damage.
Maybe we can set up on an empty server one day and give it a shot. It would be nice to know if it was effective.
Szakalot
06-24-2009, 07:03 PM
well in theory a just spawned stroggy can instantly start shooting etc, rendering the invulnerability useless and the proxy dealing deadly damage.
gfx32
07-08-2009, 11:02 PM
I don't understand everything concerning the mines and the grenades in the game.
First, and before I red this thread I didn't knew there were 2 kind of mines, the prox and the trip... I saw some mines with laser and some other that blow when you get too close from it, but I didn't knew it was a choice of the player.
Can stroggs and FDM players choose the mine they want to use in the game, and how ?
Another thing, and it also concern the grenade : some mines make a clic and then blow, but easily 2 seconds after the clic, so most of the time the running stroggs are really far away from the explosion when it happens. And sometimes, I'm a strogg and I run in front of a mine really fast and I just die because the explosion happens immediatly. Why ? :rolleyes:
And it's the same with my grenade, I throw one and I wait 3 seconds before it blows... some player (5 meters away) throw a grenade directly in my face and it blows instantly, without any delay !!! WHY ?
Why my mines and grenades are slow and sometimes with the other players it's so fast. My mine XP is low because 2/3 of my ennemies can run away before the explosions...
And that's not fair. It's really frustrating... :rolleyes:
Help me to understand more about it. :D
Szakalot
07-08-2009, 11:31 PM
whats an FDM player? You mean the GDF (global defence force?)
Normal mines (proximity) deployed on any surface by left click will blow up one second after being tripped.
The laser mines (tripmines) are deployed in pathways, using the alt fire button. They blow up as soon as someone trips over them.
A good player will be able to avoid a proximity mine without a problem.
Tripmines dont make 'clicks' they just blow up.
Additionally, due to networking issues, sometimes you might not hear a mine making a click (or even blow up) when in fact it did (and probably killed you)
As for nades : once you pull the pin the nade will blow up in 5 seconds.
You can hold the fire button to keep it in your hand though. Dont hold it for more than 5 seconds, as it blows up in your hand that way.
Leethal
07-08-2009, 11:45 PM
proxy mines are left-click, trip-mines are right-click. They only work on narrow paths though.
proxy mines have a delay, when you hear the clicking sound, it's a proxy. When you die it's a trip mine :P tripmines have no delay. they blow instantly, but they have the laser that gives them away.
proxy mines beep. grenades can blow both kinds of mines. you can outrun or outwit a proxy mine (proxy mines blow in a 180º arc so when you hear the click you can sometimes ( if the mine placement allows it) back up and avoid the explosion)
A
| or that
raccoon.
07-09-2009, 04:37 AM
trix the enemy. put one in an obvious spot and then another where they would run to detonate it. kekek.
Basiley
07-09-2009, 06:07 AM
yep :)
mines trickplanting sometimes was funny :-)
and runiing with "surprise, surprise" shouts in VoIP after blow-up's ;)
gfx32
07-09-2009, 10:52 AM
Sorry for FDM, it's the french stranslation for GDF !
I'll try to switch mines tonight... :cool:
Sniper47
07-09-2009, 11:28 AM
trix the enemy. put one in an obvious spot and then another where they would run to detonate it. kekek.
LOL,gonna try that right-away.thx for the tip
Leethal
07-09-2009, 01:16 PM
Another thing is to place a mine somewhere the enemy will see it, and another one where you think they'll stop to think what to do about the first one :P
So he goes, sees a mine, stops to prime a grenade, click, boom.
whiteaden
07-09-2009, 05:39 PM
whats an FDM player? You mean the GDF (global defence force?)
he does, the french version would probably go something like Force Defense du Monde (of the world)
LighT_Sh4v0r
07-09-2009, 06:43 PM
Force Defense Mondale probably ;)
hellight
07-09-2009, 08:14 PM
I like to place the proxy mines as high as I can with them and still able to be armed and go off. It seems like they see them less. And for the love of all things holy! Stop with the team kill mines or mines that spark a chain reaction with other mines
hellight
07-09-2009, 08:20 PM
I forgot one thing that drives me nuts. I forget the board name but its the one with the three energy cells that have to be returned to the ship for self-destruction. Please don't plant one on the console in the ship, it does nothing to stop the cell from being placed and it kills more team members then anything. Secondly the trick plant trip mines on the side of the console in my experience only kill team members most of the time.
Szakalot
07-09-2009, 11:10 PM
its called quarry, and its a map, not a board:)
hellight
07-10-2009, 12:38 AM
I stand corrected. Sorry, had a brain fart.
gfx32
07-14-2009, 11:08 AM
I forgot one thing that drives me nuts. I forget the board name but its the one with the three energy cells that have to be returned to the ship for self-destruction. Please don't plant one on the console in the ship, it does nothing to stop the cell from being placed and it kills more team members then anything. Secondly the trick plant trip mines on the side of the console in my experience only kill team members most of the time.
Usualy I plant one on the back of the console... this way hidden strogg don't play any longer. :D
And well, when the mine explode, you make XP all the time.
gfx32
07-14-2009, 11:16 AM
Force Defense Mondale probably ;)
Force de Defence Mondiale ! ;)
Nice to play with educated people. :cool:
And well, all the voice are translated too. When I send a command in french like "capturer le point de reaparition" you must here something like "capture the spawn point"... it's pretty well done !
whiteaden
07-14-2009, 07:28 PM
Force de Defence Mondiale ! ;)
Nice to play with educated people. :cool:
And well, all the voice are translated too. When I send a command in french like "capturer le point de reaparition" you must here something like "capture the spawn point"... it's pretty well done !
mon Français est mort :C :C
Szakalot
07-14-2009, 07:39 PM
your french is dead? i based that solely on my latin XD
DrFunkenstein
07-15-2009, 06:41 PM
Proxy mines on supply crates are funny. :)
Someone mentioned that long time ago in an other thread (might have been you, I don't know) but I've been using it ever since. Always good for a couple of giggles. They either waste a nade on it and blow up the crate in the process or get blown up themselves. Thats a win-win situation if you ask me :) .
Dr. Funkenstein
hellight
07-15-2009, 11:03 PM
Lets not forget about putting mines on the front of a vehicles and running them into something. BOOM! Kinda like the Hog blowing stuff up. Don't forget too jump out before the BOOM.
Basiley
07-16-2009, 07:16 AM
Lets not forget about putting mines on the front of a vehicles and running them into something. BOOM! Kinda like the Hog blowing stuff up. Don't forget too jump out before the BOOM.
yeah, its awesome. heavier the vehicle, heavier the "boom !!" ;) and HE charge is make it louder a bit, too ;)
murka10
07-16-2009, 08:02 PM
Lets not forget about putting mines on the front of a vehicles and running them into something. BOOM! Kinda like the Hog blowing stuff up. Don't forget too jump out before the BOOM.
Placing tripmines on the sides of vehicles is much more fun and gives room for error.
hellight
07-19-2009, 03:55 PM
Placing tripmines on the sides of vehicles is much more fun and gives room for error.
I didn't know you could do that.
hellight
07-19-2009, 04:00 PM
Usualy I plant one on the back of the console... this way hidden strogg don't play any longer. :D
And well, when the mine explode, you make XP all the time.
I'm glad your in France :) If it gets too hot outside the ship I sometimes like too camp behind the console and keep the trip mines at the door up and blast incoming Strogg trying too return the cell.
BobMem
07-25-2009, 10:07 AM
I didn't know you could do that.
You have to do something funky, I think you park the vehicle up against a wall and place tripmines on it to the wall, then you can drive off. Never tried it myself though, just something I read on here.
gfx32
08-02-2009, 10:28 AM
I must be stupid but I still don't understand how to use trip mines ! :(
All my mines are always prox mines... any idea ?
:rolleyes:
m1rra
08-02-2009, 10:44 AM
I must be stupid but I still don't understand how to use trip mines ! :(
All my mines are always prox mines... any idea ?
:rolleyes:
Clicking left mouse button = proxy mines
Clicking right mouse button = tripmines
Basiley
08-02-2009, 04:20 PM
I must be stupid but I still don't understand how to use trip mines ! :(
All my mines are always prox mines... any idea ?
:rolleyes:
use "alt-fire" key.
btw its FAR MORE imprortant, than just using tripmine, instead proxy, because "alt-fire" key was trigger many other important things.
gfx32
08-02-2009, 05:11 PM
Clicking left mouse button = proxy mines
Clicking right mouse button = tripmines
I've changed my keyboard setup and I use my right clic for the riffle scope... What was the original setup for the right clic ?
Maybe I should recreate a player with the basic keyboard setup and learn to play with it !
whiteaden
08-02-2009, 05:27 PM
I've changed my keyboard setup and I use my right clic for the riffle scope... What was the original setup for the right clic ?
Maybe I should recreate a player with the basic keyboard setup and learn to play with it !
hmm.. right mouse has always been scope for me...
it's just that when you've equipped the mine, right mouse changes to tripmine :)
m1rra
08-02-2009, 05:34 PM
I've changed my keyboard setup and I use my right clic for the riffle scope... What was the original setup for the right clic ?
Well, that's the right key then. Scoping and setting up a trip mine work with the same key. It is actually called "Alternate Attack/Iron-Sight".
Cycle through your weapons until you hold a mine in your hand.
Now you must find a narrow passage like this one:
http://www.xs4all.nl/~peterg//posts/exclamation/valley_trip_mine01.jpg
Now, if you face the wall, you click your right mouse button while holding the mine in your hand! An unarmed trip mine should appear now. Then hold down your left mouse button until it is armed.
Azuvector
10-07-2009, 05:32 AM
Saw an interesting one tonight:
http://i33.tinypic.com/fcrzv6_th.jpg (http://i33.tinypic.com/fcrzv6.jpg)
m1rra
10-07-2009, 01:05 PM
That's a pretty standard one. I see this probably every second time I play outskirts.
Azuvector
10-07-2009, 02:25 PM
That's a pretty standard one. I see this probably every second time I play outskirts.
Never seen it before. :P
Szakalot
10-07-2009, 04:05 PM
it is a pretty standard one:p
sakhmet
10-08-2009, 06:30 AM
Sometimes when a mine is attached to the data brain, and you pick up the brain the mine gets stuck to your head but doesn't blow up. I don't know if that is one that was set to proximity and you came on it from the opposite direction, or if it wasn't fully armed, but it can block some or most of your view.
LighT_Sh4v0r
10-08-2009, 10:01 PM
And it can be triggered by friendly players around you :)