View Full Version : Mouse buttons confuse, need help :(
Sugar_addict
08-06-2009, 07:29 AM
I got a new mouse and it has some buttons on it.
I don't know what to bind on the buttons.
The mouse is a a4tech x-755k
The mouse wheel can bend left and right, i binded that for stroy up/down.
There are five buttons under the thumb, where i binded:
limbo menu
horn
home key
caps lock and
1
There is also a key beside the LMB (treble click right now) but i don't know what to put there.
I know its not the best setting, i made it with vehicle play in mind.
Can you help me? Got any tips?
Also, the mouse supports scripts, any ideas for that?
Azuvector
08-06-2009, 08:30 AM
Good keys to have on your mouse for vehicles? Hm...
1. Primary fire, dur.
2. Change weapons, dur.
3. Decoy
4. Freeaim
5. Horn.
6. Actually getting in/out of vehicles. This is useful to jump into one as it speeds by you, without missing or being roadkilled. It's also useful to have this key easily accessible to shove people out of the way. Just don't put it somewhere where you'd accidentally press it. :P
7. Changing seats. If you've got another mouse button free. Might as well.
I find binding stroydown to reload works fine for me, since when I want to stroyup, I usually have time to reach for a key I don't use too often.
Sugar_addict
08-06-2009, 08:43 AM
I'm not sure you got me there.
Ive got five buttons Under the Thumb
besides LMB, RMB, Mouse wheel and another one
I also tried to ask for a more infantry based setting.
(I am not good at making sense.)
Szakalot
08-06-2009, 09:17 AM
things to bind :
class specific
tools and items (stroyent tool/stroyent, he charge and arming tool/ flyerdrone, teleporter, deployable tool; etc.)
grenades
fov toggle
stroy up and down
you could even bind net_clientprediction toggle if you fly a lot (low is nice for infantry, high might be better for vehicles)
what to bind where, depends on your playstyle; stroydown obviously is hammered a lot and in a fast motion, so you might want that one easily accessible; similarly with a fov toggle or grenades.
clientprediction toggle would be farther away, as it wont be used that much.
Oh, and some spawn settings toggle, cycle or different keys/different spawns might be useful
Or a class selection script, if you havent done it already, though i wouldnt waste mouse buttons for a class selection one.
Sugar_addict
08-06-2009, 09:25 AM
Whats
net_clientprediction
???
Szakalot
08-06-2009, 02:32 PM
it basically tells your client how much it is supposed to predict ahead of what it receives from the server.
Low prediction (like 0 or 5) will guarantee that what you see is what is the last sent packet from the server. Combined with the antilag it will make you register hits that you see happening (no more hit puffs that deal no damage, ghost hits, thats what they are called in q4)
But it will also cause enemies to warp sometimes, because any interference in the stream of informations will completely confuse your client.
Now, its pretty terrible in vehicles, especially flyers, having no prediction will guarantee that what you see is NOT what is truly going on, and you will get a lot of ghost hits.
DrFunkenstein
08-13-2009, 04:14 PM
it basically tells your client how much it is supposed to predict ahead of what it receives from the server.
Low prediction (like 0 or 5) will guarantee that what you see is what is the last sent packet from the server. Combined with the antilag it will make you register hits that you see happening (no more hit puffs that deal no damage, ghost hits, thats what they are called in q4)
But it will also cause enemies to warp sometimes, because any interference in the stream of informations will completely confuse your client.
Now, its pretty terrible in vehicles, especially flyers, having no prediction will guarantee that what you see is NOT what is truly going on, and you will get a lot of ghost hits.
Thanks for that explanation. What value would you recommend for vehicles?
Dr. Funkenstein
Szakalot
08-13-2009, 05:45 PM
i cant tell, i havent been experimenting with this enough, but i think the default (20) is quite enough for ground vehicles,
maybe 30 for flyers, i dont know; when a dogfight was coming up, i was too occupied with the enemy
DrFunkenstein
08-13-2009, 06:33 PM
I experimented with net_clientprediction values a couple of weeks ago, but it didn't occur to me to try different values for infantry and vehicles. I'll try again to see if I notice any differences. I'm not exactly an ace vehicle driver/flyer but even I can tell that the "game mechanics" are different when you're in a vehicle, some tweaking might help.
Dr. Funkenstein
Szakalot
08-13-2009, 07:19 PM
im pretty sure the biggest issue is that your vehicle basically lags; its incredibly hard to aim with a mouse lagging behind, as in when you have 200ms ping.
lakersforce
08-19-2009, 03:33 PM
Take a look at the Useful Binds, Tweaks, Scripts & More (http://community.enemyterritory.com/forums/showthread.php?t=19338) thread.