View Full Version : Help with my shooting please.
THE-HANGMAN
08-18-2009, 11:01 PM
I consider myself a good player, but for some reason, it seems like I always get KO`d when I SHOULD have killed the other guy.
I jump, crouch, and run behind cover, but somehow I almost always die.
The most embarrasing thing is that my death count is higher then my kill count:o
yet my accuracy is right around 30 or so.
whiteaden
08-18-2009, 11:02 PM
aim for the head? shoot in bursts? strafe...
PRACTICE PRACTICE PRACTICE PRACTICE!
THE-HANGMAN
08-18-2009, 11:07 PM
aim for the head? shoot in bursts? strafe...
PRACTICE PRACTICE PRACTICE PRACTICE!
I do all those things, but STILL I get KO`d a lot:mad:
appleseed
08-19-2009, 09:27 AM
I'm not a good shot, to balance that I try to get my opponent by surprise (wont work vs a really good player anyway ;)), try to get your opponent by the flank or the back, and take your time to get your first burst in the head, if one of you first bullets is a headshot, your probability to win the firefight increase alot...
Peace
LighT_Sh4v0r
08-19-2009, 10:31 AM
Jumping around like mad is a bad idea, because it decreases your accuracy a lot. scope at range, but remain mobile a.k.a. a hard target.
BobMem
08-19-2009, 10:51 AM
remember there are more deaths in ETQW than kills because TKs, suicides, respawns etc count as deaths but nobody killed you, so your 'average' ETQW player probably has a k/d ratio of about 0.9.
That said, I'm bloody brilliant at dying when it looks like the only thing possible is a kill!
(k/d 0.97)
LighT_Sh4v0r
08-19-2009, 12:05 PM
wrong, the average k/d is above 1 because revives discard the death, but not the kill.
Proteas
08-19-2009, 02:46 PM
Start with this in your head "You must kill 2 before you die" for that use vehicles use Titan,Trojan,Desecrator,Cyclops i see you play field ops but you
use hammer & Dark Matter dont use it use Rail Howitzer & Artillery Gun and come after 1 week and tell us
Szakalot
08-19-2009, 03:19 PM
dont consider yourself a good player if you die more than an average one:p
that might actually help, you wont have a mental block.
Solumar
08-19-2009, 05:52 PM
Yeah dying a lot isn't always bad. If you're a soldier on the front line it's to be expected anyways. And sometimes if you try not to die to hard you'll end up wasting time; I've done that a load of times, being really careful and then just dying as soon as I go towards the objective.
I have noticed I tend to have the same feeling as you do when playing; I truly believe I should have killed the guy but somehow I get killed in a way that either eludes me or that I just couldn't avoid. Despite the death, sometimes you know you should have got the kill at least.
The only thing I can think of that's the problem is there's some factor not being taken into account during the shootout that makes you deeply believe that you'll win. You might have a habit of forgetting about a certain factor, for example. That could be anything and will vary with different people.
This scenario is what's most common for me: I have a problem with being trigger happy. The enemy is running around and I'm shooting and shooting and shooting, at at some point he decides to stop moving around so much and shoot me in the face. Pow. Dead after a few shots. What happened? For me it's forgetting about the spread factor that gets me every time.
With spread, it goes nuts with mouse movement and number of bullets fired in a sequence, and goes even more nuts when you jump. Strafing doesn't mess up the spread so try to strafe-aim instead of mouse-aim as much as possible. Shoot short bursts, but it takes a while to get the feel of how short these bursts should be, so just keep in mind: Aim first, be sure of shots, then fire a few and hope for a kill in three or four shots, repeat.
In other words, you're aiming to kill with every single shot fired, understanding what the bullet will do when it leaves the barrel. Getting that "feel" which is so important will only be possible with experimenting a lot to get that "feel. I recommend playing computer players with Easy weapon skill. They'll let you make mistakes and still be far from killing you.
Notice how faster you kill from a distance when you use ironsights, for example. :D
Szakalot
08-19-2009, 06:37 PM
i wouldnt go with burst control; full auto works all the time, you just need to crouch and/or use ironsights on the bigger distance
up close firing in bursts makes you lose firepower, and in the end the fight.
there is no point in jumping in a firefight (if you plan to fight it down) at a distance over like 6 metres.
Basiley
08-19-2009, 11:32 PM
dont consider yourself a good player if you die more than an average one:p but consider yourself good teamplayer, in that case. die to help buddies [be alive&]win - respectable.
Szakalot
08-19-2009, 11:41 PM
well, a k/d below one and w/l with no stacking above 1,5; than okay; though its a pretty limiting role, and you cant have too many of those kind of players in a team, at once.
Bubbag
08-20-2009, 02:38 AM
1) Try messing with your sensitivity. An old trick I learnt was to get a sens which lets you comfortably circle strafe from left to right while keeping your crosshairs on a static point.
2) If someone is running sideways compared to you, lead your shot slightly - i.e. aim for the front of their face.
3) Forward planning is always useful. If your a medic/tech trying to hold a spot, drop some health around a close corner so you can strafe into it and then out again back into the fight.
4) Choose fights wisely - going up against multiple enemies isn't usually very clever if you just have a lac/ar.
5) Find some demo's of other players who are regarded as 'good', and watch them closely. You'll find most have great positional awareness.
But as someone has alreday stated, the most important factor is - practice!
Szakalot
08-20-2009, 07:08 AM
why lead firing? your better off aiming at THEM rather than next to them. leading only makes sense if your tracking sucks completely.
Bubbag
08-20-2009, 11:47 AM
I lead-fire due to engine mechanics, not tracking. And I'm talking mm's - "the front of the face" is still at them in my world ;)
Szakalot
08-20-2009, 12:23 PM
engine? apart from engine, there is anti-lag working alright; no need for leading shots. set your net_clientprediction to 0 or 5; and hit what you see.
Bubbag
08-20-2009, 12:44 PM
Antilag works well but not perfectly, and there is some variance against people with different pings (I'd even go as far as to suggest some people are using netlimiters for this precise reason). My net_clientprediction is set at 5.
LighT_Sh4v0r
08-20-2009, 10:19 PM
Basiley will love you for that.
StarkRavinMad
08-21-2009, 06:29 PM
engine? apart from engine, there is anti-lag working alright; no need for leading shots. set your net_clientprediction to 0 or 5; and hit what you see.
I love poor information like that. net_clientprediction was never clearly explained, so unless you know exactly how it interacts with other cvars how can you offer that as a solution?
Szakalot
08-21-2009, 06:34 PM
i believe i explained it around here somewhere, im sorry i do not plan on spamming a wall of text everytime this comes up. Especially since, now, knowing the cvar you can freely perform a search, and find more accurate descriptions on what it does, than the one i did.
i am not aware of any 'interactions', what do you have in mind? With what would it interact? Wth?
Like 90% of Comp scene at its time (so the most hardcore and FTW players) use(d) that cvar at 5 or 0. Set it up, see the difference.
StarkRavinMad
08-21-2009, 06:38 PM
i believe i explained it around here somewhere, im sorry i do not plan on spamming a wall of text everytime this comes up. Especially since, now, knowing the cvar you can freely perform a search, and find more accurate descriptions on what it does, than the one i did.
i am not aware of any 'interactions', what do you have in mind? With what would it interact? Wth?
Like 90% of Comp scene at its time (so the most hardcore and FTW players) use(d) that cvar at 5 or 0. Set it up, see the difference.
You explained it, and where did you get your info from? I very clearly remember the thread about net_clientprediction, and the developers never actually explained what circumstances should cause you to change it.
Szakalot
08-21-2009, 06:45 PM
like i cant tell from my experience?
You think that stuff like glitches, 'sniper rifle cancel reload', strafe and trick jumping, and yes, network cvars; comes from the devs?
People experiment, and pick settings that fit them best, that is perhaps the most distinctive thing about playing comp intensively, you will learn many times as fast as pubstars, and you will learn stuff that you cant get anywhere else. Clanmates help their clanmates with setting up the rig, the cvars, the scripts and the binds (and tactics, strats, etc.); and then people shift from one clan to another, spreading the knowledge.
I find playing at '5' making me more lethal than at the defualt 20, although there are more warps (so i dont play at 0, cause it is a little to much)
you remind me of QuakeJoe, he sooo wanted 'official' maps; and now you want 'official' explanation.
I cant tell you what to do, but ill give advice, and you will work the setting that suits you best. That is why its called 'client variable'.
OP and the like, at least know that there is such a cvar; they dont need to trust my analysis.
StarkRavinMad
08-21-2009, 06:49 PM
You're right. Silly me. I like to get the definitive answer when it's so much easier to accept whatever someone tells me.
Szakalot
08-21-2009, 06:54 PM
well, hearing from the devs how it works exactly would surely be nice:)
xxcommodusxx
08-21-2009, 07:00 PM
I'm not a good shot, to balance that I try to get my opponent by surprise
I hear that, if I'm not backraging, then I'm not winning (due to my incredibly average aim).
De4ThW1sH
08-21-2009, 11:48 PM
Jumping around like mad is a bad idea, because it decreases your accuracy a lot. scope at range, but remain mobile a.k.a. a hard target.
Jumping around like a strogg who just missed their daily stroyent doseage works for me.
One thing i suggest is Loads of Practice And play some Pro Mod
Szakalot
08-22-2009, 12:01 AM
jumping at close distance is the #1 method of avoiding headshots, so its pretty useful, in promod in particular;
but dont hope on getting that other guy, as he is probably farther away, and at far more advantegous accuracy.
jumping at distance, unless a dodging move; or your just strafe jumping somewhere, is pretty useless, even in promod spread.
De4ThW1sH
08-22-2009, 12:31 AM
jumping at close distance is the #1 method of avoiding headshots, so its pretty useful, in promod in particular;
but dont hope on getting that other guy, as he is probably farther away, and at far more advantegous accuracy.
jumping at distance, unless a dodging move; or your just strafe jumping somewhere, is pretty useless, even in promod spread.
I only jump indoors or close combat outside, strafing left and right works all the time, at distance or close comabt
hellight
08-22-2009, 12:50 AM
There are two sensitivity settings. One is 1 - 20 and the other 0 - 1 if I remember correctly. Try setting the 0 - 1 low then play with the 1 - 20 setting. I was 350 hours into the game before I knew what the 0 - 1 did.
Szakalot
08-22-2009, 12:57 AM
0-1? you mean m_smooth? thats 1-8 i believe
i dont know which other setting you might be talking about... pitch sensitivity?
hellight
08-22-2009, 01:09 AM
0.0 - 20 is mouse speed. 0.1 - 1 is sensitivity. You can find these two setting in two different places in the "settings". I had mine jacked up and it made me a crappy shot till I learned to turn down the sensitivity to around .4 with a speed of 8. Play with it, it makes a huge difference. This is coming from a person playing with a junk wireless mouse.
hellight
08-22-2009, 01:18 AM
0-1? you mean m_smooth? thats 1-8 i believe
i dont know which other setting you might be talking about... pitch sensitivity?
I did check, for NA its 0.1 - 1 and 0.0 - 20
hellight
08-22-2009, 01:34 AM
Don't forget about the GF - PT setting. That's girlfriend - playtime settings. It can get you in or out of trouble. Point being... Hey honey, what did you do all day? Oh just sat here and watched TV all day......Anything good, oh, not really. Hey honey, what did you do today?.... OH, watched some movies,.....anything good?...not really. Hey honey, what did you do today? Oh I played ET:QW all day, holy shit! is that all you did? You need to get out or you are cut off. WTF? I think it the interacting part that they don't care for. If you find a women that will game with you and she doesn't look like a beast, then by all means jump on it.
hellight
08-22-2009, 02:04 AM
I gota break out peeps.ET:QW and hot chicks don't mix. Yes, fine, I'll send pics.
Szakalot
08-22-2009, 08:24 AM
0.0 - 20 is mouse speed. 0.1 - 1 is sensitivity. You can find these two setting in two different places in the "settings". I had mine jacked up and it made me a crappy shot till I learned to turn down the sensitivity to around .4 with a speed of 8. Play with it, it makes a huge difference. This is coming from a person playing with a junk wireless mouse.
mouse speed and sensitivity?:O
can you quote the commands, pls;
once you get sober, that is:p
Tandem
08-23-2009, 12:56 AM
I jump, crouch, and run behind cover, but somehow I almost always die.
Instead of trying to dodge bullets by jumping &crouching, practice aiming.
BobMem
08-26-2009, 01:00 PM
I hear you Hellight.
"I fell asleep in front of the tele for 6 hours" "That's alright dear, I'll do the washing up, you must be tired"
"I played ETQW for 6 hours" "You lazy F-ing scrote, do the washing up, the hoovering, the ironing and then get the hell out"
Bluud
08-26-2009, 03:43 PM
I hear you Hellight.
"I fell asleep in front of the tele for 6 hours" "That's alright dear, I'll do the washing up, you must be tired"
"I played ETQW for 6 hours" "You lazy F-ing scrote, do the washing up, the hoovering, the ironing and then get the hell out"
+1
lol, why is it far more acceptable to women to vegitate in front of the telly all night rather than play some games??
Szakalot
08-27-2009, 02:55 AM
because the main target of games is manly. additonally, a lot of games rely on mammal hierarchy competition ('show me what you got' approach)
Bluud
08-27-2009, 04:53 PM
because the main target of games is manly. additonally, a lot of games rely on mammal hierarchy competition ('show me what you got' approach)
yeah, I suppose shooting things in the face is pretty manly :dance: