Viperkhan
06-27-2007, 03:32 AM
I encourage everyone to post useful information regarding the GDF Medic class in this thread to supplement or correct what I've written here. The letters A),B),C) etc. are not listed that way according to priority or importance, they are worked into the text simply to make the text easier to read. When I mention "the soldier", I most often mean any of the other classes besides the Medic.
Role: Support
Main function: To heal and revive fallen brothers in arms, and remove all Strogg Spawn Hosts.
Secondary function: To deploy Ammo & Health crates at strategic positions, using the smoke grenade.
Tertiary function: To aid in any infantry military operation, be it a direct assault or defense of an objective.
::Main function::
This is your primary function in ET:QW. How well you perform this function can turn the tide of any battle to the GDFs advantage. The most important thing here is not to lose track of your role. Keep in mind what class you are playing. Next, keep in mind what classes you are not playing, to better help you focus on your job.
A) You are a Medic.
B) You are not a Soldier, not an Engineer, not a Field Ops etc.
That's right, that's the train of thought you should be on right now.
Pay close attention to your team, Pay close attention to the designators on your mini-map. You'll soon discover which logos concern you and your role. When someone dies, they'll leave a rather big green indicator on your mini-map basicly meaning in short; "REVIVE ME". Always glance up at the mini-map, it contains a lot of info regarding your surroundings.
Listen to your team, Pay close attention to what your team mates are saying - either writing, or messaging through the comms system. If someone says "I need a medic", or something like that through their comms (pre-recorded audio), their indicator arrow on the mini-map will now become a rather big red cross, meaning that they wouldn't mind one of your medkits right about now.
Learn to set priorities on the fly. As I've mentioned above you'll constantly be flooded with visual and audio communication from your team requiring your help in one way or another. You can't possibly be everywhere at once, even a veteran medic of the GDF can't handle that trick. So, what to do when you can't be everywhere? Observe where the hotspots on the map are. Usually these hotspots are 'naturally' in the vincinity of the current main objective. You will be needed there more than any other place on the map - set yourself a perimeter in your mind, "I will help those I can within this perimeter" - because if you divert, you might lose track of what is the most important thing: Ensuring that those who have business revolving the main objective, gets to that objective - Alive! Everyone needs to be saved when they die or sustain damage, however, those in your perimeter, in this case in the vincinity of the main objective, should be given your full dedication.
Strategic and tactical movement, to apply yourself, and thus your abilities, the best way possible, is to adopt a few specific movement patterns. You enter the role of the medic, you shall now be reminded of one of the better ways of movement using this specific class.
C) Do not rush the main objectives alone. You are a Medic! A medic is a Support class. You can't complete these objectives. Medics are a social class. Stay close to your brothers, and notice how useful you become.
D) Never take point. Never charge an objective first! You have no business charging the objective first. Who will revive you when you die? The soldier!?
E) Keep your distance to the closest friendly soldier, watch out for him, throw medkits in the path of his possible retreat. - when players are hit in FPS games, the first natural movement is to walk backwards or strafe, depending on the surroundings. Or throw a bunch of medkits at a specific location in a soldiers advancing path preferably where the enemy confrontation is or close, find yourself some cover and keep churning out those medkits - the soldiers will take notice and come to you for a burst of health as a part of their combat movement in the area/room.
F) You are a support class. Give covering fire when you can, but try not to get yourself killed, while at the same time take chances within reason, time and distance - and dare to be brave at times - if someone is close - although guns are blazing in every direction: sprint towards him, do a quick revive revive tap, and get back behind cover. Constantly be mindful about keeping the "machine" going, it is your job to keep the soldiers running and firing their weapons - thus keeping the momentum of the attack. A steady Medic can save the other players quite a lot of time running back from whatever spawn point they start at when killed, and instead continue the battle where they"left it" though a little reduced until you get them patched up further -the main thing is that they're there.
G) When it comes to healing yourself, always throw the majority of medkits out to the other players - then take one for yourself. Remember though, that the main thing is that they live and continue the fight - if you must retreat to
heal, by all means do so, as quickly as you can - and remember if you don't have a full bar of medkits available don't sit behind cover and wait until you do and then proceed to heal yourself up fully - take whatever medkits you have available, be it one or two - and get back to the frontline again and stay a little behind the rest to observe who needs your help from a slightly less vulnerable perspective. In short, give your team the majority of the packs, while you sporadicly take one for yourself (as you see fit).
H) If you come across a Strogg Spawn Host (looking like a red glowing ribcage - which is serving as a one-time spawn location for whatever Strogg decides to claim it) - run up to it, if the situation allows it, and apply your defibrillator one time and it will vanish.
I) Be proactive as well as reactive in relation to your teams current situation. It is far simpler than it sounds. What we mean by this is that sometimes, you have to be one step ahead of the rest. Think ahead and your brothers will thank you for it.
For example: Around main objectives (such as the EMP Disruptor or Sewer Controls on the Sewers map), you should drop all of your medkits in that small area, even if you are all alone or not, because you know that soon or maybe already, friendly forces will have to do a job in that area, and they will benefit from the medpacks thoughtfully placed around the main objective increasing their chances of survival if attacked.
Fight or revive? On some occations you'll be forced to make a choice regarding opening fire and engaging the enemy - or saving one more of your downed brothers. This is a tricky one, and it will certainly depend on the enemy forces in the area - gather as much information as you can, but the golden rule though, if you're stuck in such a confrontation, with no apparent retreat - go for the rez. Yes, go for the rez. If you are lucky, you can rez him before you die, and still manage to walk around and fire for a short period of time, while your rezzed brother creates a second target - thus increasing your odds of survival as a team - you as a medic might die being the weaker target Healthpoints-wise, but the soldier you revived might continue on still and win the confrontation.
The "Wounding to Revive":
If you find yourself out of medpacks, and you see a friendly with far below 50% health next to you; a good way of giving them a quick boost of hope is to apply your defibrillator on him until he drops to the ground (or shoot him), then quickly revive him back up again. It will hurt, but he'll thank you for it when its done.
Remember: Your target friendly soldier is required to be far below 50% health, or he will attempt to defend himself from what he thinks is either a TK'er or an enemy Covert Operative. This method is not one fully supported by all Medics, and it will not be something your team will be expecting you to do. It's your call as a Medic to decide whether or not to make use of it.
The downside to this trick is that most players tend to insta-click their punish button the moment they find out they've been TK'ed. Actually, this isn't TK'ing, just TW'ing with a twist of meds in the mix.
Role: Support
Main function: To heal and revive fallen brothers in arms, and remove all Strogg Spawn Hosts.
Secondary function: To deploy Ammo & Health crates at strategic positions, using the smoke grenade.
Tertiary function: To aid in any infantry military operation, be it a direct assault or defense of an objective.
::Main function::
This is your primary function in ET:QW. How well you perform this function can turn the tide of any battle to the GDFs advantage. The most important thing here is not to lose track of your role. Keep in mind what class you are playing. Next, keep in mind what classes you are not playing, to better help you focus on your job.
A) You are a Medic.
B) You are not a Soldier, not an Engineer, not a Field Ops etc.
That's right, that's the train of thought you should be on right now.
Pay close attention to your team, Pay close attention to the designators on your mini-map. You'll soon discover which logos concern you and your role. When someone dies, they'll leave a rather big green indicator on your mini-map basicly meaning in short; "REVIVE ME". Always glance up at the mini-map, it contains a lot of info regarding your surroundings.
Listen to your team, Pay close attention to what your team mates are saying - either writing, or messaging through the comms system. If someone says "I need a medic", or something like that through their comms (pre-recorded audio), their indicator arrow on the mini-map will now become a rather big red cross, meaning that they wouldn't mind one of your medkits right about now.
Learn to set priorities on the fly. As I've mentioned above you'll constantly be flooded with visual and audio communication from your team requiring your help in one way or another. You can't possibly be everywhere at once, even a veteran medic of the GDF can't handle that trick. So, what to do when you can't be everywhere? Observe where the hotspots on the map are. Usually these hotspots are 'naturally' in the vincinity of the current main objective. You will be needed there more than any other place on the map - set yourself a perimeter in your mind, "I will help those I can within this perimeter" - because if you divert, you might lose track of what is the most important thing: Ensuring that those who have business revolving the main objective, gets to that objective - Alive! Everyone needs to be saved when they die or sustain damage, however, those in your perimeter, in this case in the vincinity of the main objective, should be given your full dedication.
Strategic and tactical movement, to apply yourself, and thus your abilities, the best way possible, is to adopt a few specific movement patterns. You enter the role of the medic, you shall now be reminded of one of the better ways of movement using this specific class.
C) Do not rush the main objectives alone. You are a Medic! A medic is a Support class. You can't complete these objectives. Medics are a social class. Stay close to your brothers, and notice how useful you become.
D) Never take point. Never charge an objective first! You have no business charging the objective first. Who will revive you when you die? The soldier!?
E) Keep your distance to the closest friendly soldier, watch out for him, throw medkits in the path of his possible retreat. - when players are hit in FPS games, the first natural movement is to walk backwards or strafe, depending on the surroundings. Or throw a bunch of medkits at a specific location in a soldiers advancing path preferably where the enemy confrontation is or close, find yourself some cover and keep churning out those medkits - the soldiers will take notice and come to you for a burst of health as a part of their combat movement in the area/room.
F) You are a support class. Give covering fire when you can, but try not to get yourself killed, while at the same time take chances within reason, time and distance - and dare to be brave at times - if someone is close - although guns are blazing in every direction: sprint towards him, do a quick revive revive tap, and get back behind cover. Constantly be mindful about keeping the "machine" going, it is your job to keep the soldiers running and firing their weapons - thus keeping the momentum of the attack. A steady Medic can save the other players quite a lot of time running back from whatever spawn point they start at when killed, and instead continue the battle where they"left it" though a little reduced until you get them patched up further -the main thing is that they're there.
G) When it comes to healing yourself, always throw the majority of medkits out to the other players - then take one for yourself. Remember though, that the main thing is that they live and continue the fight - if you must retreat to
heal, by all means do so, as quickly as you can - and remember if you don't have a full bar of medkits available don't sit behind cover and wait until you do and then proceed to heal yourself up fully - take whatever medkits you have available, be it one or two - and get back to the frontline again and stay a little behind the rest to observe who needs your help from a slightly less vulnerable perspective. In short, give your team the majority of the packs, while you sporadicly take one for yourself (as you see fit).
H) If you come across a Strogg Spawn Host (looking like a red glowing ribcage - which is serving as a one-time spawn location for whatever Strogg decides to claim it) - run up to it, if the situation allows it, and apply your defibrillator one time and it will vanish.
I) Be proactive as well as reactive in relation to your teams current situation. It is far simpler than it sounds. What we mean by this is that sometimes, you have to be one step ahead of the rest. Think ahead and your brothers will thank you for it.
For example: Around main objectives (such as the EMP Disruptor or Sewer Controls on the Sewers map), you should drop all of your medkits in that small area, even if you are all alone or not, because you know that soon or maybe already, friendly forces will have to do a job in that area, and they will benefit from the medpacks thoughtfully placed around the main objective increasing their chances of survival if attacked.
Fight or revive? On some occations you'll be forced to make a choice regarding opening fire and engaging the enemy - or saving one more of your downed brothers. This is a tricky one, and it will certainly depend on the enemy forces in the area - gather as much information as you can, but the golden rule though, if you're stuck in such a confrontation, with no apparent retreat - go for the rez. Yes, go for the rez. If you are lucky, you can rez him before you die, and still manage to walk around and fire for a short period of time, while your rezzed brother creates a second target - thus increasing your odds of survival as a team - you as a medic might die being the weaker target Healthpoints-wise, but the soldier you revived might continue on still and win the confrontation.
The "Wounding to Revive":
If you find yourself out of medpacks, and you see a friendly with far below 50% health next to you; a good way of giving them a quick boost of hope is to apply your defibrillator on him until he drops to the ground (or shoot him), then quickly revive him back up again. It will hurt, but he'll thank you for it when its done.
Remember: Your target friendly soldier is required to be far below 50% health, or he will attempt to defend himself from what he thinks is either a TK'er or an enemy Covert Operative. This method is not one fully supported by all Medics, and it will not be something your team will be expecting you to do. It's your call as a Medic to decide whether or not to make use of it.
The downside to this trick is that most players tend to insta-click their punish button the moment they find out they've been TK'ed. Actually, this isn't TK'ing, just TW'ing with a twist of meds in the mix.