zig-zag
06-27-2007, 11:50 PM
In case not everyone noticed, in the menu options are advanced control for Vehicles and Fliers. By default they are off. Some players having trouble flying the Tormentor or complaining about the vehicles handling might want to give these a try.
Ifurita
06-28-2007, 12:09 AM
From: http://4newbies.planetwolfenstein.gamespy.com/ETQW/vehicles.php
Advanced Controls
Splash Damage has implemented a form of digital stabilization for ground and flying vehicles, which is enabled by default, and doesn't change the control scheme at all. This important because a player progressing to the advanced system, doesn't have to learn new controls, but it does make basic control of vehicles (with advanced physics) easier, with some disadvantages.
Taking the flying vehicles as an example again, the digital stabilization reduces sensitivity on the mouse during take-off, so that you don't roll over, crash, and team-kill all your passengers, and automatically stabilizes the flyer (returning it to level) from rolls or when you've lost control. This has made flyers easier to handle, this really only works for simple missions (e.g., from A to B. However, this simpler controls scheme won't help a pilot in a dog fight, or during strafing runs - quite the oposite in fact... a player with the stabilization turned off, has complete control over the vehicle without interference.
This also holds true for ground vehicles. Automatic stabilization solves problems like the on/off nature of the keyboard causing full steering lock if you leave the ground while turning. For example, a new player who hits a small (or not so small) bump and finds himself airborne. The system assumes that because they are pressing your left-turn key, they simply want to head left. Imagine a rope pulling you in the direction you want to travel, regardless of how much the vehicle is fish-tailing. But for advanced players this is something you'll want to take advantage of. Turning it off means I get instability that I can take advantage of. This is really useful for sudden changes in direction in combat, and various other moves.
The end result is that the controls and physics aren't nerfed for all players, but that new players can turn on a mode that stops them killing all their team-mates in a accidents.
Open up your UI and look under Game Settings:Advanced. You will see two check boxes, which enable Advanced Driving Controls and Advanced Flight Controls. Checking either box will disable the Autolevelling feature, making vehicles more responsive for experienced pilots and drivers, and making vehicles more demanding for newer players.
If you understanding basic scripting, you can also write these two settings in the form of a toggle, which will allow you to enable or disable the automatic stablization as needed:
bind x "toggle ui_advancedFlightControls"
bind x "toggle ui_advancedDrivingControls"
Stinger911
06-28-2007, 12:12 AM
Cool, I'll try turning advanced controls on. This "auto-stabilization" might account for the shaky ground vehicle controls.
I gotta say the game is growing on me though. My original comments were a little too extreme. I'm having a blast playing medic and using the flyer drone. I just wish I'd get more points for healing and killing people.
CarbonFire
06-28-2007, 12:44 AM
Cool, I'll try turning advanced controls on. This "auto-stabilization" might account for the shaky ground vehicle controls.
I gotta say the game is growing on me though. My original comments were a little too extreme. I'm having a blast playing medic and using the flyer drone. I just wish I'd get more points for healing and killing people.
I wish turning on advanced controls fixed vehicles :(
I'm afraid ground vehicles still have issues beyond what limitations of movement they have. The Tormentor benefits GREATLY from having advanced flight mode on, as without it you are a big airborne easy-to-hit target. I can only imagine once the Ananasi and Tormentor go head to head, advanced flight mode will mean absolutely everything in combat.