imawesome
06-29-2007, 08:34 PM
Updated to include other suggestions (07.05.2007)
There are several things I've noticed that really tick me off while I'm playing and it sucks because there's nothing *I* can do about it.
I don't lose often but when I do, here's why (this almost always deals with lack of teamwork).
GDF:
1.) Anti-artillery. Get an anti-artillery deployable up fast. Yes, you won't have an anti-personal turret killing people, you can't change classes but you're doing your team an invaluable favor.
2.) Blow the freaking barricade up when you're on the EMP. Not having that thing open hurts your team. The more directions the GDF can attack from the higher their chances of getting the EMP.
3.) Destroy enemy turrets, destroy enemy anti-artillery and destroy enemy vehicles. Several games I've seen a Mech sit there and destroy everything and 1 person will charge at with an assault rifle and die a horrible death.
4.) Plant mines! Those things can one-shot someone and you can place three of them!
5.) Soldiers: Plant your C4 charge on turrets and vehicles. Yeah, it takes a while for the charge to go off, but it'll take out one of those mech's with no problem.
6.) Hold the spawn points! Those extra 10 to 15 seconds it takes you to get from the GDF base to the EMP or from the EMP to the Strogg base can be the difference between getting the EMP built or stopping a constructor from disarming the C4.
7.) Don't XP whore. XP doesn't win games, completing objectives does.
8.) Suicide run the EMP and starting building on it. EVEN IF YOU'RE GOING TO DIE! It takes some time for it to reset and every time you start building the EMP, it resets the timer that resets the build timer. Eventually, it will get built.
9.) HELP YOUR TEAM! I cannot stress this enough. If no one's a medic, become a medic. If no one is a Covert Ops, become one! If things are getting done and you don't have to sacrifice much to do it, then do it.
Strogg
1.) Set up anti-artillery! It's invaluable.
2.) Make full use of the TWO GROUPS of vehicles. Two mechs can reek havoc.
3.) Keep things REPAIRED! Keeping APT's and AVT's up and running can make a huge difference!
4.) Plant MINES! Put them at doorways leading to the EMP, or to the Grates, or to the control panel. I've seen one of those things take out 3 GDF who ran through the door.
5.) If a turret goes down, build a new one!
6.) Keep those spawn points away from the GDF! Making them have to walk / run / drive an extra 10-15 seconds can be enough to reset the EMP or disarm the C4 charge.
7.) If the GDF are disguising themselves as strogg, just shoot your weapon near teammates to show that you can shoot it! The GDF spies cannot. If they refuse to, kill them! Those guys can clear a room by themselves if no one catches on.
8.) Destroy enemy vehicles! GDF players love to grab the tank and sit across the map spamming the EMP! Grab a jetpack or a rocket launcher and solve that problem.
9.) Create spawn hosts! Those things can turn the tide of a losing battle.
10.) Keep plenty of stroyent out and about for your teammates to grab.
- After the gen is blown, too many people mill around outside of the gate, you should fall back
- A couple of mines planted on the grates before the Generator is built can mean the difference between a quick plant and holding out for a couple of minutes
- Don't forget the back route to the controls. You can also defend against plants from the inside
DON'T FORGET TO CLAIM THE SPAWNHOSTS.
General Tips:
1. Follow teammates. Make sure every firefight is as uneven as possible - in your favor. If there's a teammate some distance behind you, wait for him unless speed is critical. You want to enter a new area at the same time, just watch for splash damage.
2. Line is a bad formation for some reasons. What you'd hate to see is a teammate between you and an enemy. A skilled player may be able to kill you one by one. A formation closer to phalanx will let you to focus fire.
3. Practice 'kill stealing' and don't be offended by 'kill stealing'.
4. Synchronize your attacks a bit. If you're approaching enemy fortification and you're behind cover, wait for a firefight to start THEN jump out and attack. There's a high chance enemy will be busy and you'll catch him from flank.
5. Too close to your teammates and you invite explosives. Too far and you'll miss the action.
Pay attention to sound
Players who do are very hard to surprise, to the point where they are occasionally accused of wallhacking. Sounds give you a lot of information about what's happening.
- when you get into vehicle wait some time, others people might want to get into too
- have a gunner in your tank to take down any approaching infantry
- explode mines with grenades, they are not so hard to spot
- if there is someone else named as you he is a covert op
- make use of the radar, it is the most important deployable
Deployables
#1: Leave enough room
Look at how many build-able squares you're leaving available. Are you leaving the next guy enough room to build something? If not, DON'T build there! To do so would be the ETQW equivalent of taking up two parking spaces! Secondly, if you're dropping something that's going to SHOOT at the enemy, make sure to put it somewhere where it's not likely to accidentally fire AT or THROUGH someone else's deployable.
#2: Build what the team needs
Before building, look around at what other people are building. If you already see a Artillery Intercept Turret in the area, odds are your team doesn't need another. Build something else! Is the forward spawn being harassed by vehicles? Time to build a Anti-vehicle turret.
#3: Choose the right location
Consider whether you're selecting the best spot for your particular deployable. Turrets should go closest to the enemy, right near the front line. Artillery Intercept Turrets should be next closest, followed by radar. Artillery pieces should be way, way far away from the action, preferably somewhere inside your initial deployment area. Remember, if you put your deployable in a sub-optimal location, you're just denying that space to someone who could make better use of it.
Mines
#1: Use the mines to protect vital interests
As a builder, you have the ability (and responsibility) to effectively cover multiple areas of the battlefield. While you are off assaulting or repairing, your deployables and mines provide security for the team's vital interests. This frees you and your fellows from tedious guard duty, allowing everyone to get back to the best part of the game: firing weapons. Use your mines to defend forward spawns and objectives.
#2: Place the mines appropriately
Don't feel the need to pile mines on the objective itself. That's the FIRST place the enemy is going to 'nade. You're just wasting the mines and giving the enemy grenades a bigger boom. Remember: Friendlies are going to be in the vicinity of the objective! Even in war - safety first! Consider placing mines around blind corners and at the top of staircases, somewhere along the enemy's approach. The goal is for the mines to remain unseen until they are triggered.
#3: Consider the blast pattern
When a mine detonates it will also explode any and all other mines within its blast radius. Be aware of how exploding mines are likely to interact based on their placement. Note that a mine needn't be active to explode. In fact, you can increase your explosive coverage by hiding non-active mines widely-spaced near an active mine. Enemy players might harmlessly and unknowing pass by the inactive mines to (hopefully) detonate the active mine. The result: One player could trigger the simultaneous detonation of multiple mines, which, thanks to the larger coverage area, might kill off multiple enemies.
#4: Be mindful of chokepoints
Remember, friendlies will take defensive positions at chokepoints. In tight quarters one triggered mine can spell a tragic end for several allies. If you notice friendlies piling in to defend a chokepoint, disarm any mines you have in the area. They're a liability.
#5: Mind other people's mines
Pay attention to the placement of friendly mines. If someone else has covered the area appropriately, placing your mines there as well would be a waste. If you still think you should add some mines, again, take note of the likely blast patterns. What will happen when your mine explodes? What will happen to YOUR mine when his mine(s) explode(s)? You might find that your mine, planted just outside the door, will accidentally detonate all the mines inside the room, thus freeing the enemy from having to clear the room himself.
-RP
Follow this advice and you should start winning more. Remember, this game heavily emphasizes TEAMWORK and if you can't work as a team, you're not going to enjoy this game for very long.
Teamwork requires EVERYONE to work together. If no one is playing a needed role, YOU FILL IT unless doing so would hinder your team (you'd lose a deployable, etc.)
Enjoy, imawesome.
There are several things I've noticed that really tick me off while I'm playing and it sucks because there's nothing *I* can do about it.
I don't lose often but when I do, here's why (this almost always deals with lack of teamwork).
GDF:
1.) Anti-artillery. Get an anti-artillery deployable up fast. Yes, you won't have an anti-personal turret killing people, you can't change classes but you're doing your team an invaluable favor.
2.) Blow the freaking barricade up when you're on the EMP. Not having that thing open hurts your team. The more directions the GDF can attack from the higher their chances of getting the EMP.
3.) Destroy enemy turrets, destroy enemy anti-artillery and destroy enemy vehicles. Several games I've seen a Mech sit there and destroy everything and 1 person will charge at with an assault rifle and die a horrible death.
4.) Plant mines! Those things can one-shot someone and you can place three of them!
5.) Soldiers: Plant your C4 charge on turrets and vehicles. Yeah, it takes a while for the charge to go off, but it'll take out one of those mech's with no problem.
6.) Hold the spawn points! Those extra 10 to 15 seconds it takes you to get from the GDF base to the EMP or from the EMP to the Strogg base can be the difference between getting the EMP built or stopping a constructor from disarming the C4.
7.) Don't XP whore. XP doesn't win games, completing objectives does.
8.) Suicide run the EMP and starting building on it. EVEN IF YOU'RE GOING TO DIE! It takes some time for it to reset and every time you start building the EMP, it resets the timer that resets the build timer. Eventually, it will get built.
9.) HELP YOUR TEAM! I cannot stress this enough. If no one's a medic, become a medic. If no one is a Covert Ops, become one! If things are getting done and you don't have to sacrifice much to do it, then do it.
Strogg
1.) Set up anti-artillery! It's invaluable.
2.) Make full use of the TWO GROUPS of vehicles. Two mechs can reek havoc.
3.) Keep things REPAIRED! Keeping APT's and AVT's up and running can make a huge difference!
4.) Plant MINES! Put them at doorways leading to the EMP, or to the Grates, or to the control panel. I've seen one of those things take out 3 GDF who ran through the door.
5.) If a turret goes down, build a new one!
6.) Keep those spawn points away from the GDF! Making them have to walk / run / drive an extra 10-15 seconds can be enough to reset the EMP or disarm the C4 charge.
7.) If the GDF are disguising themselves as strogg, just shoot your weapon near teammates to show that you can shoot it! The GDF spies cannot. If they refuse to, kill them! Those guys can clear a room by themselves if no one catches on.
8.) Destroy enemy vehicles! GDF players love to grab the tank and sit across the map spamming the EMP! Grab a jetpack or a rocket launcher and solve that problem.
9.) Create spawn hosts! Those things can turn the tide of a losing battle.
10.) Keep plenty of stroyent out and about for your teammates to grab.
- After the gen is blown, too many people mill around outside of the gate, you should fall back
- A couple of mines planted on the grates before the Generator is built can mean the difference between a quick plant and holding out for a couple of minutes
- Don't forget the back route to the controls. You can also defend against plants from the inside
DON'T FORGET TO CLAIM THE SPAWNHOSTS.
General Tips:
1. Follow teammates. Make sure every firefight is as uneven as possible - in your favor. If there's a teammate some distance behind you, wait for him unless speed is critical. You want to enter a new area at the same time, just watch for splash damage.
2. Line is a bad formation for some reasons. What you'd hate to see is a teammate between you and an enemy. A skilled player may be able to kill you one by one. A formation closer to phalanx will let you to focus fire.
3. Practice 'kill stealing' and don't be offended by 'kill stealing'.
4. Synchronize your attacks a bit. If you're approaching enemy fortification and you're behind cover, wait for a firefight to start THEN jump out and attack. There's a high chance enemy will be busy and you'll catch him from flank.
5. Too close to your teammates and you invite explosives. Too far and you'll miss the action.
Pay attention to sound
Players who do are very hard to surprise, to the point where they are occasionally accused of wallhacking. Sounds give you a lot of information about what's happening.
- when you get into vehicle wait some time, others people might want to get into too
- have a gunner in your tank to take down any approaching infantry
- explode mines with grenades, they are not so hard to spot
- if there is someone else named as you he is a covert op
- make use of the radar, it is the most important deployable
Deployables
#1: Leave enough room
Look at how many build-able squares you're leaving available. Are you leaving the next guy enough room to build something? If not, DON'T build there! To do so would be the ETQW equivalent of taking up two parking spaces! Secondly, if you're dropping something that's going to SHOOT at the enemy, make sure to put it somewhere where it's not likely to accidentally fire AT or THROUGH someone else's deployable.
#2: Build what the team needs
Before building, look around at what other people are building. If you already see a Artillery Intercept Turret in the area, odds are your team doesn't need another. Build something else! Is the forward spawn being harassed by vehicles? Time to build a Anti-vehicle turret.
#3: Choose the right location
Consider whether you're selecting the best spot for your particular deployable. Turrets should go closest to the enemy, right near the front line. Artillery Intercept Turrets should be next closest, followed by radar. Artillery pieces should be way, way far away from the action, preferably somewhere inside your initial deployment area. Remember, if you put your deployable in a sub-optimal location, you're just denying that space to someone who could make better use of it.
Mines
#1: Use the mines to protect vital interests
As a builder, you have the ability (and responsibility) to effectively cover multiple areas of the battlefield. While you are off assaulting or repairing, your deployables and mines provide security for the team's vital interests. This frees you and your fellows from tedious guard duty, allowing everyone to get back to the best part of the game: firing weapons. Use your mines to defend forward spawns and objectives.
#2: Place the mines appropriately
Don't feel the need to pile mines on the objective itself. That's the FIRST place the enemy is going to 'nade. You're just wasting the mines and giving the enemy grenades a bigger boom. Remember: Friendlies are going to be in the vicinity of the objective! Even in war - safety first! Consider placing mines around blind corners and at the top of staircases, somewhere along the enemy's approach. The goal is for the mines to remain unseen until they are triggered.
#3: Consider the blast pattern
When a mine detonates it will also explode any and all other mines within its blast radius. Be aware of how exploding mines are likely to interact based on their placement. Note that a mine needn't be active to explode. In fact, you can increase your explosive coverage by hiding non-active mines widely-spaced near an active mine. Enemy players might harmlessly and unknowing pass by the inactive mines to (hopefully) detonate the active mine. The result: One player could trigger the simultaneous detonation of multiple mines, which, thanks to the larger coverage area, might kill off multiple enemies.
#4: Be mindful of chokepoints
Remember, friendlies will take defensive positions at chokepoints. In tight quarters one triggered mine can spell a tragic end for several allies. If you notice friendlies piling in to defend a chokepoint, disarm any mines you have in the area. They're a liability.
#5: Mind other people's mines
Pay attention to the placement of friendly mines. If someone else has covered the area appropriately, placing your mines there as well would be a waste. If you still think you should add some mines, again, take note of the likely blast patterns. What will happen when your mine explodes? What will happen to YOUR mine when his mine(s) explode(s)? You might find that your mine, planted just outside the door, will accidentally detonate all the mines inside the room, thus freeing the enemy from having to clear the room himself.
-RP
Follow this advice and you should start winning more. Remember, this game heavily emphasizes TEAMWORK and if you can't work as a team, you're not going to enjoy this game for very long.
Teamwork requires EVERYONE to work together. If no one is playing a needed role, YOU FILL IT unless doing so would hinder your team (you'd lose a deployable, etc.)
Enjoy, imawesome.