RedPixels
07-05-2007, 06:27 AM
Deployables
#1: Leave enough room
Look at how many build-able squares you're leaving available. Are you leaving the next guy enough room to build something? If not, DON'T build there! To do so would be the ETQW equivalent of taking up two parking spaces! If possible, select a spot near one the edges of the deployable area. This will maximize the usable area for other players.
#2: Build what the team needs
Before building, look around at what other people are building. If you already see a Artillery Intercept Turret in the area, odds are your team doesn't need another. Build something else! Is the forward spawn being harassed by vehicles? Time to build a Anti-vehicle turret. Did that anti-personnel turret just go down? Build another! Pay attention to the changing needs of the battlefield and use common sense.
#3: Choose the right location
Consider whether you're selecting the best spot for your particular deployable. Turrets should go closest to the enemy, preferably in pairs (anti-vehicle and anti-personnel,) right near the front line. Artillery Intercept Turrets should be next closest, followed by radar. Artillery pieces should be way, way far away from the action, preferably somewhere inside your initial deployment area. Remember, if you put your deployable in a sub-optimal location, you're just denying that space to someone who could make better use of it. Realize that if you're dropping something that's going to SHOOT at the enemy, you need to make sure it has an appropriate arc of fire. You don't want your turret facing a wall, nor do you want it to fire AT or THROUGH someone else's deployable.
#4: Be diligent!
Yes, it can be frustrating when your deployables are constantly rendered inoperative. Don't give up! If you're a builder, its your duty to keep ALL friendly deployables, including those of your allies, repaired and functioning. If your deployable goes down, replace it ASAP. If the need is urgent and you can't repair your deployable (e.g. you're not a builder, your device is sabotaged, the area is overrun with enemies, etc.) replace it immediately. The team is counting on the assets that you provide, soldier. Don't let them down.
Mines
#1: Use the mines to protect vital interests
As a builder, you have the ability (and responsibility) to effectively cover multiple areas of the battlefield. While you are off assaulting or repairing, your deployables and mines should provide security for the team's vital interests. This frees you and your fellows from tedious guard duty, allowing everyone to get back to the best part of the game: combat. In particular, use your mines to defend forward spawns and objectives. If you're afraid of hackers you might try placing mines on or near your own deployables, but realize that any resulting detonation will damage your device as well as the enemy.
#2: Place the mines appropriately
Don't feel the need to pile mines on the objective itself. That's the FIRST place the enemy is going to 'nade. You're just wasting the mines and giving the enemy grenades a bigger boom. Remember: Friendlies are going to be in the vicinity of the objective! Even in war - safety first! Consider placing mines around blind corners and at the top of staircases, somewhere along the enemy's approach. The goal is for the mines to remain unseen until they are triggered. Due to placement requirements, trip-mines are easier to spot than proximity mines. Keep this in mind.
#3: Mines need to "see" the enemy
A proximity mine require a sort of "line-of-sight" to the enemy in addition to mere proximity. When placing a mine, stand where you want your victim to be when the mine detonates. Can you see the mine clearly? If so, then the mine will likely "see" your victim. With any luck, your victim won't be as attentive.
#4: Consider the blast pattern
When a mine detonates it will also explode any and all other mines within its blast radius. Be aware of how exploding mines are likely to interact based on their placement. Note that a mine needn't be active to explode. In fact, you can increase your explosive coverage by hiding non-active mines widely-spaced near an active mine. Enemy players might harmlessly and unknowing pass by the inactive mines to (hopefully) detonate the active mine. The result: One player could trigger the simultaneous detonation of multiple mines, which, thanks to the larger coverage area, might kill off multiple enemies.
#5: Be mindful of chokepoints
Remember, friendlies will take defensive positions at chokepoints. In tight quarters one triggered mine can spell a tragic end for several allies. If you notice friendlies piling in to defend a chokepoint, disarm any mines you have in the area. They're a liability.
#6: Mind other people's mines
Pay attention to the placement of friendly mines. If someone else has covered the area appropriately, placing your mines there as well would be a waste. If you still think you should add some mines, again, take note of the likely blast patterns. What will happen when your mine explodes? What will happen to YOUR mine when his mine(s) explode(s)? You might find that your mine, planted just outside the door, will accidentally detonate all the mines inside the room, thus freeing the enemy from having to clear the room himself.
#7: Consider using mines offensively
Remember, mines can be exploded with grenades. If you're quick, you might find that you have time to throw a few mines on or near an enemy vehicle. One grenade will detonate the whole shebang, severely damaging the vehicle. Also, YES, proximity mines can be placed on vehicles! Throw a few armed mines on the grill of your Husky and drive toward a concentration of enemies. Hit the gas and jump off! The explosion shouldn't fail to impress. Realize, however, that (fun though it may be) suicide bombing probably isn't the best use of your mines. Your first priority is defense.
Anyone have anything to add?
-RP
#1: Leave enough room
Look at how many build-able squares you're leaving available. Are you leaving the next guy enough room to build something? If not, DON'T build there! To do so would be the ETQW equivalent of taking up two parking spaces! If possible, select a spot near one the edges of the deployable area. This will maximize the usable area for other players.
#2: Build what the team needs
Before building, look around at what other people are building. If you already see a Artillery Intercept Turret in the area, odds are your team doesn't need another. Build something else! Is the forward spawn being harassed by vehicles? Time to build a Anti-vehicle turret. Did that anti-personnel turret just go down? Build another! Pay attention to the changing needs of the battlefield and use common sense.
#3: Choose the right location
Consider whether you're selecting the best spot for your particular deployable. Turrets should go closest to the enemy, preferably in pairs (anti-vehicle and anti-personnel,) right near the front line. Artillery Intercept Turrets should be next closest, followed by radar. Artillery pieces should be way, way far away from the action, preferably somewhere inside your initial deployment area. Remember, if you put your deployable in a sub-optimal location, you're just denying that space to someone who could make better use of it. Realize that if you're dropping something that's going to SHOOT at the enemy, you need to make sure it has an appropriate arc of fire. You don't want your turret facing a wall, nor do you want it to fire AT or THROUGH someone else's deployable.
#4: Be diligent!
Yes, it can be frustrating when your deployables are constantly rendered inoperative. Don't give up! If you're a builder, its your duty to keep ALL friendly deployables, including those of your allies, repaired and functioning. If your deployable goes down, replace it ASAP. If the need is urgent and you can't repair your deployable (e.g. you're not a builder, your device is sabotaged, the area is overrun with enemies, etc.) replace it immediately. The team is counting on the assets that you provide, soldier. Don't let them down.
Mines
#1: Use the mines to protect vital interests
As a builder, you have the ability (and responsibility) to effectively cover multiple areas of the battlefield. While you are off assaulting or repairing, your deployables and mines should provide security for the team's vital interests. This frees you and your fellows from tedious guard duty, allowing everyone to get back to the best part of the game: combat. In particular, use your mines to defend forward spawns and objectives. If you're afraid of hackers you might try placing mines on or near your own deployables, but realize that any resulting detonation will damage your device as well as the enemy.
#2: Place the mines appropriately
Don't feel the need to pile mines on the objective itself. That's the FIRST place the enemy is going to 'nade. You're just wasting the mines and giving the enemy grenades a bigger boom. Remember: Friendlies are going to be in the vicinity of the objective! Even in war - safety first! Consider placing mines around blind corners and at the top of staircases, somewhere along the enemy's approach. The goal is for the mines to remain unseen until they are triggered. Due to placement requirements, trip-mines are easier to spot than proximity mines. Keep this in mind.
#3: Mines need to "see" the enemy
A proximity mine require a sort of "line-of-sight" to the enemy in addition to mere proximity. When placing a mine, stand where you want your victim to be when the mine detonates. Can you see the mine clearly? If so, then the mine will likely "see" your victim. With any luck, your victim won't be as attentive.
#4: Consider the blast pattern
When a mine detonates it will also explode any and all other mines within its blast radius. Be aware of how exploding mines are likely to interact based on their placement. Note that a mine needn't be active to explode. In fact, you can increase your explosive coverage by hiding non-active mines widely-spaced near an active mine. Enemy players might harmlessly and unknowing pass by the inactive mines to (hopefully) detonate the active mine. The result: One player could trigger the simultaneous detonation of multiple mines, which, thanks to the larger coverage area, might kill off multiple enemies.
#5: Be mindful of chokepoints
Remember, friendlies will take defensive positions at chokepoints. In tight quarters one triggered mine can spell a tragic end for several allies. If you notice friendlies piling in to defend a chokepoint, disarm any mines you have in the area. They're a liability.
#6: Mind other people's mines
Pay attention to the placement of friendly mines. If someone else has covered the area appropriately, placing your mines there as well would be a waste. If you still think you should add some mines, again, take note of the likely blast patterns. What will happen when your mine explodes? What will happen to YOUR mine when his mine(s) explode(s)? You might find that your mine, planted just outside the door, will accidentally detonate all the mines inside the room, thus freeing the enemy from having to clear the room himself.
#7: Consider using mines offensively
Remember, mines can be exploded with grenades. If you're quick, you might find that you have time to throw a few mines on or near an enemy vehicle. One grenade will detonate the whole shebang, severely damaging the vehicle. Also, YES, proximity mines can be placed on vehicles! Throw a few armed mines on the grill of your Husky and drive toward a concentration of enemies. Hit the gas and jump off! The explosion shouldn't fail to impress. Realize, however, that (fun though it may be) suicide bombing probably isn't the best use of your mines. Your first priority is defense.
Anyone have anything to add?
-RP