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View Full Version : Format compatibility


zig-zag
07-15-2007, 09:37 AM
Can mappers start maps in .map format and import into a .world project?
If not, is it possible to import ASE models.
I'm just wondering since I'd like to get started on some buildings and objects for a future map.

TTK-Bandit
07-15-2007, 10:17 AM
you can import doom3 style .map as well as .ase format AFAIK

MoP
07-15-2007, 01:53 PM
Yes, you can import .map files into a .world file - however, it may not be a complete import (ie. textures might not make it across). I've been told it'd be fine for bringing across brushwork, so it's probably good for roughing out map layouts and geometry.

As for importing models, you can load .LWO (Lightwave object format), .ASE (ASCII scene export format), and .OBJ (Wavefront Object format).