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pLaTTi
07-16-2007, 01:01 AM
Hallo Leute, wollte gerne meine Sens in Fahrzeugen anders haben, als ich sie als INF habe.

D.h., wenn ich in ein Vehicle einsteig, soll es ne schnellere Sens haben, welche cvars sind dafür zuständig, hat da einer ne Ahnung?

Genauso würde ich gerne die cvars für die Drehung des Rumpfes erfahren, also wie schnell sich der dreht, wenn man das verändern kann.

mfg pLaTTi

FimS
07-16-2007, 09:31 AM
also:


seta in_hovertank_side_power "1"
seta in_hovertank_side_offset "0"
seta in_hovertank_side_invert "0"
seta in_hovertank_side_speed "140"
seta in_hovertank_side_deadZone "0.2"
seta in_hovertank_side_axis "-1"
seta in_hovertank_side_joy "1"
seta in_hovertank_yaw_power "4"
seta in_hovertank_yaw_offset "0"
seta in_hovertank_yaw_invert "1"
seta in_hovertank_yaw_speed "230"
seta in_hovertank_yaw_deadZone "0.2"
seta in_hovertank_yaw_axis "2"
seta in_hovertank_yaw_joy "1"
seta in_hovertank_pitch_power "4"
seta in_hovertank_pitch_offset "0"
seta in_hovertank_pitch_invert "1"
seta in_hovertank_pitch_speed "230"
seta in_hovertank_pitch_deadZone "0.2"
seta in_hovertank_pitch_axis "3"
seta in_hovertank_pitch_joy "1"
seta in_hovertank_turn_power "1"
seta in_hovertank_turn_offset "0"
seta in_hovertank_turn_invert "0"
seta in_hovertank_turn_speed "140"
seta in_hovertank_turn_deadZone "0.2"
seta in_hovertank_turn_axis "0"
seta in_hovertank_turn_joy "1"
seta in_hovertank_forward_power "1"
seta in_hovertank_forward_offset "0"
seta in_hovertank_forward_invert "1"
seta in_hovertank_forward_speed "140"
seta in_hovertank_forward_deadZone "0.2"
seta in_hovertank_forward_axis "1"
seta in_hovertank_forward_joy "1"
seta in_heli_side_power "1"
seta in_heli_side_offset "0"
seta in_heli_side_invert "1"
seta in_heli_side_speed "140"
seta in_heli_side_deadZone "0.2"
seta in_heli_side_axis "2"
seta in_heli_side_joy "1"
seta in_heli_forward_power "1"
seta in_heli_forward_offset "0"
seta in_heli_forward_invert "0"
seta in_heli_forward_speed "140"
seta in_heli_forward_deadZone "0.2"
seta in_heli_forward_axis "3"
seta in_heli_forward_joy "1"
seta in_heli_yaw_power "1"
seta in_heli_yaw_offset "0"
seta in_heli_yaw_invert "0"
seta in_heli_yaw_speed "140"
seta in_heli_yaw_deadZone "0.2"
seta in_heli_yaw_axis "0"
seta in_heli_yaw_joy "1"
seta in_heli_throttle_power "1"
seta in_heli_throttle_offset "0"
seta in_heli_throttle_invert "1"
seta in_heli_throttle_speed "140"
seta in_heli_throttle_deadZone "0.2"
seta in_heli_throttle_axis "1"
seta in_heli_throttle_joy "1"
seta in_car_yaw_power "4"
seta in_car_yaw_offset "0"
seta in_car_yaw_invert "1"
seta in_car_yaw_speed "230"
seta in_car_yaw_deadZone "0.2"
seta in_car_yaw_axis "2"
seta in_car_yaw_joy "1"
seta in_car_pitch_power "4"
seta in_car_pitch_offset "0"
seta in_car_pitch_invert "1"
seta in_car_pitch_speed "230"
seta in_car_pitch_deadZone "0.2"
seta in_car_pitch_axis "3"
seta in_car_pitch_joy "1"
seta in_car_steering_power "1"
seta in_car_steering_offset "0"
seta in_car_steering_invert "0"
seta in_car_steering_speed "140"
seta in_car_steering_deadZone "0.2"
seta in_car_steering_axis "0"
seta in_car_steering_joy "1"
seta in_car_throttle_power "1"
seta in_car_throttle_offset "0"
seta in_car_throttle_invert "1"
seta in_car_throttle_speed "140"
seta in_car_throttle_deadZone "0.2"
seta in_car_throttle_axis "1"
seta in_car_throttle_joy "1"
seta in_player_side_power "1"
seta in_player_side_offset "0"
seta in_player_side_invert "0"
seta in_player_side_speed "140"
seta in_player_side_deadZone "0.2"
seta in_player_side_axis "0"
seta in_player_side_joy "1"
seta in_player_forward_power "1"
seta in_player_forward_offset "0"
seta in_player_forward_invert "1"
seta in_player_forward_speed "140"
seta in_player_forward_deadZone "0.2"
seta in_player_forward_axis "1"
seta in_player_forward_joy "1"
seta in_player_yaw_power "4"
seta in_player_yaw_offset "0"
seta in_player_yaw_invert "1"
seta in_player_yaw_speed "230"
seta in_player_yaw_deadZone "0.2"
seta in_player_yaw_axis "2"
seta in_player_yaw_joy "1"
seta in_player_pitch_power "4"
seta in_player_pitch_offset "0"
seta in_player_pitch_invert "1"
seta in_player_pitch_speed "230"
seta in_player_pitch_deadZone "0.2"
seta in_player_pitch_axis "3"
seta in_player_pitch_joy "1"


dies sind die Einzelnen Settings für:

in_heli = Flugzeuge
in_car = alles was Räder hat (Vermutung)
in_hovertank = Cyclops/ Tank
in_player = Inf

also ich hab damit nun nicht groß rumexperimentiert aber kann dir das gerne als Ansatz liefern...


Bleibt nur zu sagen: "Selbst ist der cfg-Schreiber"

pLaTTi
07-16-2007, 04:48 PM
Jo die Settings hab ich scho gesehen, nur irgendwie klappen die nicht so richtig, hab aber nun auch nicht stundenlang probiert, setz mich heute Abend vielleicht nochma richtig hin.

Hab jetzt zur Notlösung erstmal nen toggle geschrieben, der mir m_yaw und m_pitch erhöht, wenn ich im Fahrzeug sitze ... nervt aber irgendwie immer die Taste zu drücken, wenn ich ein oder aussteige ...