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View Full Version : If your deployable/vehicle is damaged...


signofzeta
07-23-2007, 11:48 PM
Please, for the love of jeebus, check if there are any red glowing before starting to repair the vehicle/deployable.

I was Strogg agressor, and I wanted to play with the plasma charge. I planted them at some GDF deployables, and damaged it a bit. Some GDF engies repaired the deployables, and never disarmed my plasma charge. Then I hide somewhere and lmao while I was at it. They repaired the deployable only for a few seconds later for it to blow up.

Lesson is to check for any red glows before attempting to repair the deployable. Disarm first, then repair.

There is no point in repairing something that isn't going to exist later.

Backdraft
07-24-2007, 07:05 AM
Just out of curiousity, does it give an announcement to the deployer if their deployment has a HE/Plasma Charge planted on it or do they have to wait until it blows up?

9milNL
07-24-2007, 09:51 AM
keep repairing deployables is good for the XP, so I guess xp whores dont care about getting blown up and respawn again :D

darthmob
07-24-2007, 12:19 PM
keep repairing deployables is good for the XP, so I guess xp whores dont care about getting blown up and respawn again :D I guess you will get XP for defusing the dynamite, too.

Nirgal
07-24-2007, 12:21 PM
Engineers can defuse plasma charges. :)

murka10
07-24-2007, 01:24 PM
your turret will get exp from damage dealt/recieved, so its like with the tormentor, 1hit death gives me muuuch exp :)