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julianDelphiki77
07-26-2007, 08:10 PM
To all those whose talents are infinite and have no bounds.

I do not have the ablity to make mods nor have the time being a professional writer and filmmaker but i do love this game almost in its entirety . But would like to see it made harder and provide an even more lethal battlefield ala the idea of warhammer 40 k gritty and mean where you could die any moment , so you better be on your toes every second .


changes would be

less delay on icarus strogg bombs make them a fearsome sight when they come flying up out of the horizon , make gdf feel death from above is visting them.

accurate weapons that make kills happen faster instead of current cone of fire dumbed down ones we got now.

torrmentor provided with more armour , it manuavers great but right now has the armour of a trash can .

give grenades less delay so theyr'e more usefull , make it harder to stay alive

infiltrators at level three get a speed boost

knives do more damage three hit kills , make knife fighting a option presently its not .

have one memver of team say soldier ppl dont use much anyway preferring medics get at level three toughter armour making them harder to take down .
for strogg kinds like the hand to hand strogg forgot his name who is really hard to take down.

also for fun at level three make teleporter on infiltrator where there is no recharge time , ala predator style , this would be fun .

probalby not possible but have icarus pilots able to swoop down and attack hand to hand . or would be realy cool add wings that are razor sharp , they swoop down adn can damage player doing almost half health dmg each atk. It would be hard to master so thats why high dmg for those who can do it.

On GDF side have field ops be able to use quick set up style mortars.

gdf medics be able to kill easier with shock weapons.

strogg at level two get same revive time as gdf medics

slight more armour on soldiers , even more so on level three , probably they gain armour as they level up .

dual knives on level three for covert ops ,

dual handguns for constructor on level three or his own tatical shield making it easier to repair.

field ops and oppressor get tank bombs on lvl four , where can take down tank by planting three or two for cylops.

my ideas are to make game harder but yet make the skill level go up , to play this mod and be awesome at it you have to be the best of the best. As well to reward skill and give it a rpg feel as well , cool things you can unlock for better players.

this mod will be for the pure fun factor and raise the skill level of all who play.

there would be finicial compsenation for those intrested.

Kamikazee
07-26-2007, 08:59 PM
I would personally try to let everyone considering to make this mod think twice.

I have seen/worked on a similar mod for another game and setting but things only became worse. Either we (the mod team) did things wrong or it's is just not so simple as portrayed here to keep the game fun AND skillful.

For example, how are you going to protect new players? Better players unlock loads of stuff, the game is already hostile and now they are possibly raped by high-skilled players for the fun of it.

I'm sorry, but either you need to prove that the combination of all your ideas work, or you need to find someone who can work for money. It's already less fun to make an idea which is not your own, the mod itself might turn out to be far less fun than it sounds.

Of course, this is just my opinion. If you find someone to help you make the mod, I wish you the best of luck.

julianDelphiki77
07-27-2007, 01:09 AM
Do you mean new players to QWEt if so wouldn't recommend someone who is new to QWET start playing this first , you should be seasoned before joining in this killfest.

Stektr33
07-27-2007, 01:35 AM
QWEt
...ahem...

mikec
07-27-2007, 01:53 AM
[QUOTE=julianDelphiki77;95508]

accurate weapons that make kills happen faster instead of current cone of fire dumbed down ones we got now.

"play call of duty if you like instant kills."


give grenades less delay so theyr'e more usefull , make it harder to stay alive

"less delay? its 5 seconds like any other game."


knives do more damage three hit kills , make knife fighting a option presently its not .

"learn to knife..."

also for fun at level three make teleporter on infiltrator where there is no recharge time , ala predator style , this would be fun .

"how would you feel almost about to kill someone and they vanish behind you and headshot you? this sounds weak"


strogg at level two get same revive time as gdf medics

"that would be unbalanced, there spike boost is plenty."

slight more armour on soldiers , even more so on level three , probably they gain armour as they level up .

"they get 140 hp unlike meds and constructors at 100"

dual knives on level three for covert ops ,

"whats 2 knifes going to do?"


my ideas are to make game harder but yet make the skill level go up , to play this mod and be awesome at it you have to be the best of the best. As well to reward skill and give it a rpg feel as well , cool things you can unlock for better players.

this mod will be for the pure fun factor and raise the skill level of all who play.

there would be finicial compsenation for those intrested.

" i highly doubt this but what the hell go ahead and try it."

Mach10
07-27-2007, 02:18 AM
I would think that until the retail version is out, saying that certain things need to be more accurate/powerful/+armor is ridiculous. No one has a final version, so saying that something needs altering based on an unfinished product makes how much sense?

MWLL|Criminal
07-27-2007, 06:33 AM
As does paying someone to make a mod IMO. *ducks*