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Adl0r
08-07-2007, 11:29 PM
zunächst erstmal hi,

bin einer der "glücklichen" die mit der Beta2 nun auch nen Key bekommen haben ABER leider konnte ich ETQW bislang noch nicht spielen :(

zum einen weil mein Modem abgeraucht war und ich paar Tage offline verbringen musste zum anderen weil ich nen Fehler beim versuch das Spiel zu starten bekomme !! welchen Fehler versuche ich euch mal zu erläutern

erstmal mein System

hab nen Gaming Notebook daher etwas exotischer :D

MySN m570U (www.mysn.de)
CPU: Intel Core2Duo T7600 @2,33GHz
GraKa: nVidia GeForce Go 7950 GTX (Aktueller Treiber)
RAM: 2 GB
OS: Windows XP Home SP2 mit allen Updates

so habe die Client Beta 2 von Fileplanet runtergeladen, da ich leider nur über ne 2MBit Leitung verfüge dauert das etwas :(

habe nach fertigem DL die Datei ausgeführt und die Beta ohne Probleme installiert inkl. PB usw. wollte dann das Spiel starten Bildschirm wird kurz schwarz Mauszeiger wird für etwa 2 sec sehr groß als ob die Auflösung bei 800x600 stehen würde, dann komme ich sofort ins Windows zurück mit einer Fehlermeldung

FATAL ERROR: Image '_default' was generated with internal format 0x83f0 but GL returned 0x83f2

dachte mir ist vielleicht beim installieren etwas schief gelaufen also deinstall und neu installiert aber selber fehler !! dann dachte ich ist beim DL die Datei vielleicht beschädigt habe nochmal über fileplanet gesaugt und neu versucht selber Fehler !!
dann habe ich die ClientBeta2 von nem Freund geladen bei dem es angeblich geht aber auch hier selber fehler sobald ich das Spiel starten will bekomme ich diese Fehlermeldung

was kann ich denn noch machen ??

Adl0r
08-07-2007, 11:30 PM
hier mal der log aus der Console muss es leider etwas trennen da nur 10000 Zeichen pro post hier erlaubt sind :D

...loading binary 'generated/declb/sounds/strogg_player.sndshdb'
...loading binary 'generated/declb/sounds/strogg_quickchat.sndshdb'
...loading binary 'generated/declb/sounds/structures.sndshdb'
...loading binary 'generated/declb/sounds/titan.sndshdb'
...loading binary 'generated/declb/sounds/tools.sndshdb'
...loading binary 'generated/declb/sounds/trojan.sndshdb'
...loading binary 'generated/declb/sounds/ui.sndshdb'
...loading binary 'generated/declb/sounds/valley_sounds.sndshdb'
...loading binary 'generated/declb/sounds/vampire.sndshdb'
...loading binary 'generated/declb/sounds/vehicles.sndshdb'
...loading binary 'generated/declb/sounds/violator.sndshdb'
...loading binary 'generated/declb/sounds/wav.sndshdb'
...loading binary 'generated/declb/sounds/weapons.sndshdb'
...loading binary 'generated/declb/sounds/world.sndshdb'
...loading binary 'generated/declb/atmosphere/cockpits.atmb'
...loading binary 'generated/declb/atmosphere/limbo.atmb'
...loading binary 'generated/declb/atmosphere/main_menu.atmb'
...loading binary 'generated/declb/atmosphere/valley.atmb'
...loading binary 'generated/declb/stuff/valley.stuffb'
...loading binary 'generated/declb/surfacetypes/types.stpb'
...loading binary 'generated/declb/surfacetypes/models/mapobjects/valley/valley_mapobjec ts01.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_brid ge.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb '
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmap b'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmap b'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmap b'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmap b'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmap b'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmap b'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmap b'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb '
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locst rb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb '
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locst rb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb '
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstr b'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'

Adl0r
08-07-2007, 11:31 PM
------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/english/defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
execing 'autoexec.cfg'
Vendor:10DE Device:0297
Detected
2 2.33 GHz CPU
2048 MB of System memory
512 MB of Video memory on an optimal video architecture

This system qualifies for High quality!
execing 'specs/highspec.dat'
execing 'specs/highspec_cpu.dat'
execing 'specs/highspec_gamedetail.dat'
execing 'specs/highspec_gpu.dat'
execing 'specs/highspec_gpudetail.dat'
execing 'specs/highspec_lighting.dat'
execing 'specs/highspec_foliage.dat'
Vendor:10DE Device:0297
execing 'specs/highspec_foliage.dat'
Failed to open server license code file for reading.
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_EXT_depth_bounds_test
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_fragment_program_shadow
...using GL_ARB_shadow
...using GL_ARB_depth_texture
...using GL_EXT_timer_query
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
********************
FATAL ERROR: Image '_default' was generated with internal format 0x83f0 but GL returned 0x83f2
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Image '_default' was generated with internal format 0x83f0 but GL returned 0x83f2

2phew
08-08-2007, 12:40 AM
sorry im english speaking

http://community.enemyterritory.com/forums/showthread.php?t=1987

Adl0r
08-08-2007, 12:57 AM
hmmm lol

thx i will Try it