View Full Version : Any chance of better logs?
Hey Splash Damage any chance of getting better more detail log files from the server. I want to write a stats program for my server and a few more things printed in the log files would be great. Such as who completed the objective and Nickname and clanname being split somehow so when players switch clans they won't be tracked as a totally new player.
I'm sure I will have more later as I start digging through logs files to create my program.
Richy
08-17-2007, 09:12 AM
You could just use their GUID's to track them?
Take their GUID out of the PB log maybe? Although I'm sure there is a logging type that would put the GUID in the main log too.
escapedturkey
08-18-2007, 06:08 AM
Server.cfg:
//========
// LOGGING
//========
seta logFile "2" // 0-no logging 1-buffer log 2-flush after each print - 1 should be fine in most cases
seta logFileName "qwconsole.log" // name of logfile
seta com_logMPStats "0" // writing of multiplayer stats to StatisticsLog.txt
Log File location:
cd ~/.etqw/base
cd ~/.etqw/base/logs
Server.cfg:
//========
// LOGGING
//========
seta logFile "2" // 0-no logging 1-buffer log 2-flush after each print - 1 should be fine in most cases
seta logFileName "qwconsole.log" // name of logfile
seta com_logMPStats "0" // writing of multiplayer stats to StatisticsLog.txt
Log File location:
cd ~/.etqw/base
cd ~/.etqw/base/logs
Currently use logFile "1" and that works fine for me as I don't plan on retime stats.
What does com_logMPStats output? I will add that to my config and run a few test games sometime this week but if I can get an idea ahead of time that would be great. Hopefully this along with the XP log files will give me all the information I need.
You could just use their GUID's to track them?
Yes I could track by GUID which does get printed in the log file due to PunkBuster but no other log file uses GUID so I would still need to use the name to tie information together.