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Jammydodger
08-17-2007, 06:02 PM
Hi there guys, I am having a little trouble with my windows server, basically the server runs fine for the 1st round and then when it finishes and go to the loading screen its says waiting for server for about 30ish seconds then kicks the players back to the main menu :confused:

This does not happen all the time but I'd say about 90% of the time, its very frustrating to have a server that I cant use, I have uploaded the windows server lite and have the same problem with that. I think it was Jrad that suggested that I add net_serverClientTimeout "80" but this seems not to work.

My server specs are
Pentium 4 @ 3Ghz
1 MB ram

I have attached my CFG for you guys to have a look at and see if you can suggest anything.

please help im at my witts end :(

Cheers

Inflikted
08-17-2007, 06:37 PM
problem is.. you have no map cycle setup in your config..
put this in at the BOTTOM of your server config..

set m0 "set g_nextMap $m0;spawnServer campaign_openbeta2"
vstr m0

also if i were you.. id change
seta si_readyPercent "51.000000"
to seta si_readyPercent "0"
:) allows for quicker startup from warmup to real match

while your at it.. might want to tell jrad to setup a 'safety map cvar' lol like in ET
so this doesnt happen.

Jammydodger
08-17-2007, 07:33 PM
Thanks for the reply, my bad I posted the main game install CFG not the server cfg.

I have checked that and it has the set m0 "set g_nextMap $m0;spawnServer campaign_openbeta2"
vstr m0

but when I try and add seta net_serverClientTimeout "80"
to the server cfg, it resets it and removes it when I launch the server.

Any idea's?

Sorry for being a noob BTW, its the 1st time iv run a dedicated server for a quake or ET game

Inflikted
08-17-2007, 07:47 PM
well.. #1..
is it generating a crashreport for you? in your QW folder? maybe its something else or your server is actually staying online.. but just kicking players?
#2
how is your server configured? do you have a shortcut created that launches your etqwded.exe? or are you using the serverlauncher to do all this?

Jammydodger
08-17-2007, 10:28 PM
Hi, no error reports as the server is staying online, its just kicking the players when its loading a new round.

yeah im launching the server through the serverlauncher.

Inflikted
08-18-2007, 04:08 PM
well thats one problem.. the serverlauncher will overwrite any edits to your config that you make.. i recommend actually making a shortcut to your etqwded.exe
right click on the properties of your shortcut
after the target type in..
exec yourserver.cfg
so it ends up being something like this..
"C:\Program Files\id Software\Enemy Territory - QUAKE Wars Beta 2\etqwded.exe" +exec yourconfig.cfg

that way atleast any edits to your config you make.. do not get overwritten. i cant exactly understand why it wants to kick everyone off the server, since even a default config that was created from the server launcher shouldnt do that. have you ever had the chance to watch what console is saying? on a map switch?

Jammydodger
08-19-2007, 12:02 AM
Thanks again for your reply, I have set it up as you have shown me without using the server launcher and that works fine and it saves the client timeout command but the server still kicks me back to the main menu after the round.

the console is saying something like jammydodger has lost connection to server (no obvious errors).

;/

Lekdevil.NL
08-19-2007, 12:26 PM
There seems to be a bug in the current server build, which causes the first end-of-round map reload after a server has been spawned to take much longer than any subsequent end-of-round transitions. On a slow(ish) server, this takes too long for clients to remain connected, causing them to drop.

A workaround would be to replace:
set m0 "set g_nextMap $m0;spawnServer campaign_openbeta2"
vstr m0
with:
spawnServer campaign_openbeta2
That way, the server doesn't restart (spawn) at the end of each campaign (which in itself will also cause clients to drop on slower servers). It will have one long end-of-round transition (the very first one), but will be fine thereafter.

Jammydodger
08-19-2007, 04:39 PM
So your saying after the 1st round there will be a long end-of-round transition and players will get timed out, but after that it will be fine until the QW server restarts?

Babylon
08-28-2007, 03:13 PM
I have the same/similar issue, but there is a definate pattern.

Server Spec:
Dual Xeon 2.4GHZ
2GIG Ram
Windows 2000 Standard Server
2 NIC's, 1 disabled.
Public IP (no nat)
100mbit line to the net in Easynets datacentre in the east end of london.
Bots running on fill mode.

Client timeout set to 320 (:p), but have not tried that new setting yet...(spawnServer campaign_openbeta2)

The map takes about 1min 15secs to load as viewed from the server

Punkbuster has been updated manually, and with the pbset tool and finally disabled. PB can be a tart at the best of time as I learned from BF1942 days :(


This is the pattern.
Campaign Starts, loads 1st map...takes a whiel to pick up the server as it loads.
1st Round ends, starts loading 2nd map, waits approx 40 secs ( i counted it many times) and then bombs everyone out at the same time.
Varies on how quickly people can get back in..but anyway
2nd round starts, people rejoin..play 2nd round and it ends.
Pause..then 3rd map loads without hitch.
3rd round ends (and campaign) and then starts new campaign...everyone gets disconnected at around 40 secs.

so in summary...
It consistently drops players at the same time on Campaign Start and change to map/round 2.
On Change to 3rd and last round..it is consistently fine.

The behaviour is reproducible and repetitive.

i have set the client timeout to 320 (320 :p), and confirmed this has taken by checking the console. It shows it is 320 and default "40". Coincidently, it is at around 40 seconds that everyone is dropped. (could it be that the cvar is changed but not acknowledged/used?)

I also tried just setting to Objective mode...without campaign..but it just crashed on map change...


Still to try:
remove the bots
the spawn campaign setting mentioned in previous post.

Babylon
08-30-2007, 01:23 PM
just an update..

my community at masheads.co.uk (im working away from home at the moment) from have reported the server is now fine.

Initially the new map spawn command didnt seem to work.
So I spent yesterday afternoon ..
..doing a long overdue clean up and archiving old game severs
.. defragging etc
..made a new config with the generator at that infiltrator website
..and it now works a treat.

I dunno if it was the new config or the setting or the new bot settings i put on or what but if you too do the above..you may be ok..

IMO, its doubtful the 10k scsi drives would have benefited that much from a defrag ..so it was prob the supplied config that came with the lite server.

Babylon
09-03-2007, 10:13 AM
hi agian..

sorry ..another addition.

I copied my registry keys form hkey local machine to the server...
I had a feelign that well may have fixed it.