escapedturkey
08-18-2007, 09:25 AM
//========
// LOGGING
//========
seta logFile "2" // 0-no logging 1-buffer log 2-flush after each print - 1 should be fine in most cases
seta logFileName "q4mconsole.log" // name of logfile
seta com_logMPStats "0" // writing of multiplayer stats to StatisticsLog.txt
[qwbetatestcampaign@gs1 base]$ cat q4mconsole.log | tail -n 100
WARNING: Thread '': objectiveManager::PlaySoundForPlayer: couldn't find shader for sound sounds/vo/deploy/apt_damaged/strogg
Hold Your Fire! [Lacerator] I surrender!
SPYingEyes [Scoped Assault Rifle] Hold Your Fire!
I surrender! [Assault Rifle] Commandant Cutter
I surrender! [Assault Rifle] R.I.P
O'RLY [Spikes Backstab] Sir Frags A Lot
I surrender! [Assault Rifle] Hold Your Fire!
ETQW N00b [Assault Rifle] Boris Lightning
Sir Dies A Lot [Lacerator] I surrender!
O'RLY [Spikes Backstab] Sir Dies A Lot
-=SG=-Cpt_Schtoopimg [AA Missile] Sir Frags A Lot
-=SG=-Cpt_Schtoopimg [AA Missile] Commandant Cutter
R.I.P [Proximity Mine] I surrender!
R.I.P [Lacerator] SPYingEyes
O'RLY [Spikes] R.I.P
-=SG=-Cpt_Schtoopimg [AA Missile] Commandant Cutter
-=SG=-Cpt_Schtoopimg [AA Missile] Boris Lightning
WARNING: idBitMsg::WriteBits: value overflow -2147483356 9
WARNING: idBitMsg::WriteBits: value overflow -2147483356 9
WARNING: idBitMsg::WriteBits: value overflow -2147483356 9
WARNING: idBitMsg::WriteBits: value overflow -2147483356 9
ETQW N00b [Assault Rifle] Hold Your Fire!
sending challenge 0xba0364c3 to 66.229.8.150:50198
Wh1pL4sh [MG] Paul E. Counter
challenge from 66.229.8.150:50198 (guid: f60f92a0a4ecea10) connecting with 1288 ping
sending connect response to 66.229.8.150:50198 (guid: f60f92a0a4ecea10)
client 10 connected.
hitch (54 msec)
O'RLY [Spikes Backstab] Sir Dies A Lot
O'RLY [Scoped Assault Rifle] Sir Frags A Lot
Boris Lightning [Lacerator] I surrender!
-=SG=-Cpt_Schtoopimg: hehe
-=SG=-Cpt_Schtoopimg: spawn camp
SpawnPlayer: 10
idGameLocal::ServerWriteInitialReliableMessages Writing 160 Entities Using 7016 bits in 2 batches
idGameLocal::ServerWriteInitialReliableMessages Writing 104 Saved Events Using 17744 bits in 2 batches
PunkBuster Server: Player GUID Computed a2d026ac159a3b26b79f27b9e7d2b456(-) (slot #11) 66.229.8.150:50198 12Monkeys
PunkBuster Server: New Connection (slot #11) 66.229.8.150:50198 [a2d026ac159a3b26b79f27b9e7d2b456] "12Monkeys" (seq 16719831)
12Monkeys entered the game.
client 17
Iplantbombgoboom
client 17 disconnected.
WARNING: Thread 'main': idGameLocal::ServerClientDisconnect Client Slot Not Empty with Disconnected Client
client 7 connected.
client 10 connected.
--------- Game Map Shutdown ----------
signal caught: 'Segmentation fault', si_code 1
callstack:
0xf4aaa2c0
[0x082cbcc1]
[0x082bbfff]
[0xffffe600]
[0xf503ffde]
[0xf5006efe]
[0xf50260c3]
[0xf4ff83e3]
[0xf4fefd3a]
[0xf49ff987]
[0x004253cc]
[0x007e7c3e]
Trying to exit gracefully..
client 0 Server has shut down.
Stroggs Gone Wild! Server has shut down.
client 0 disconnected.
client 1 Server has shut down.
Hold Your Fire! Server has shut down.
client 1 disconnected.
client 2 Server has shut down.
Boris Lightning Server has shut down.
client 2 disconnected.
client 3 Server has shut down.
ETQW N00b Server has shut down.
client 3 disconnected.
client 4 Server has shut down.
O'RLY Server has shut down.
client 4 disconnected.
client 5 Server has shut down.
Commandant Cutter Server has shut down.
client 5 disconnected.
client 6 Server has shut down.
Sir Frags A Lot Server has shut down.
client 6 disconnected.
client 7 Server has shut down.
Server has shut down.
client 7 disconnected.
client 8 Server has shut down.
I surrender! Server has shut down.
client 8 disconnected.
client 9 Server has shut down.
Bullet-Bait Server has shut down.
client 9 disconnected.
client 10 Server has shut down.
Server has shut down.
client 10 disconnected.
client 11 Server has shut down.
Wh1pL4sh Server has shut down.
client 11 disconnected.
client 12 Server has shut down.
Paul E. Counter Server has shut down.
double fault: 'Segmentation fault', bailing out
[qwbetatestcampaign@gs1 base]$
:eek:
// LOGGING
//========
seta logFile "2" // 0-no logging 1-buffer log 2-flush after each print - 1 should be fine in most cases
seta logFileName "q4mconsole.log" // name of logfile
seta com_logMPStats "0" // writing of multiplayer stats to StatisticsLog.txt
[qwbetatestcampaign@gs1 base]$ cat q4mconsole.log | tail -n 100
WARNING: Thread '': objectiveManager::PlaySoundForPlayer: couldn't find shader for sound sounds/vo/deploy/apt_damaged/strogg
Hold Your Fire! [Lacerator] I surrender!
SPYingEyes [Scoped Assault Rifle] Hold Your Fire!
I surrender! [Assault Rifle] Commandant Cutter
I surrender! [Assault Rifle] R.I.P
O'RLY [Spikes Backstab] Sir Frags A Lot
I surrender! [Assault Rifle] Hold Your Fire!
ETQW N00b [Assault Rifle] Boris Lightning
Sir Dies A Lot [Lacerator] I surrender!
O'RLY [Spikes Backstab] Sir Dies A Lot
-=SG=-Cpt_Schtoopimg [AA Missile] Sir Frags A Lot
-=SG=-Cpt_Schtoopimg [AA Missile] Commandant Cutter
R.I.P [Proximity Mine] I surrender!
R.I.P [Lacerator] SPYingEyes
O'RLY [Spikes] R.I.P
-=SG=-Cpt_Schtoopimg [AA Missile] Commandant Cutter
-=SG=-Cpt_Schtoopimg [AA Missile] Boris Lightning
WARNING: idBitMsg::WriteBits: value overflow -2147483356 9
WARNING: idBitMsg::WriteBits: value overflow -2147483356 9
WARNING: idBitMsg::WriteBits: value overflow -2147483356 9
WARNING: idBitMsg::WriteBits: value overflow -2147483356 9
ETQW N00b [Assault Rifle] Hold Your Fire!
sending challenge 0xba0364c3 to 66.229.8.150:50198
Wh1pL4sh [MG] Paul E. Counter
challenge from 66.229.8.150:50198 (guid: f60f92a0a4ecea10) connecting with 1288 ping
sending connect response to 66.229.8.150:50198 (guid: f60f92a0a4ecea10)
client 10 connected.
hitch (54 msec)
O'RLY [Spikes Backstab] Sir Dies A Lot
O'RLY [Scoped Assault Rifle] Sir Frags A Lot
Boris Lightning [Lacerator] I surrender!
-=SG=-Cpt_Schtoopimg: hehe
-=SG=-Cpt_Schtoopimg: spawn camp
SpawnPlayer: 10
idGameLocal::ServerWriteInitialReliableMessages Writing 160 Entities Using 7016 bits in 2 batches
idGameLocal::ServerWriteInitialReliableMessages Writing 104 Saved Events Using 17744 bits in 2 batches
PunkBuster Server: Player GUID Computed a2d026ac159a3b26b79f27b9e7d2b456(-) (slot #11) 66.229.8.150:50198 12Monkeys
PunkBuster Server: New Connection (slot #11) 66.229.8.150:50198 [a2d026ac159a3b26b79f27b9e7d2b456] "12Monkeys" (seq 16719831)
12Monkeys entered the game.
client 17
Iplantbombgoboom
client 17 disconnected.
WARNING: Thread 'main': idGameLocal::ServerClientDisconnect Client Slot Not Empty with Disconnected Client
client 7 connected.
client 10 connected.
--------- Game Map Shutdown ----------
signal caught: 'Segmentation fault', si_code 1
callstack:
0xf4aaa2c0
[0x082cbcc1]
[0x082bbfff]
[0xffffe600]
[0xf503ffde]
[0xf5006efe]
[0xf50260c3]
[0xf4ff83e3]
[0xf4fefd3a]
[0xf49ff987]
[0x004253cc]
[0x007e7c3e]
Trying to exit gracefully..
client 0 Server has shut down.
Stroggs Gone Wild! Server has shut down.
client 0 disconnected.
client 1 Server has shut down.
Hold Your Fire! Server has shut down.
client 1 disconnected.
client 2 Server has shut down.
Boris Lightning Server has shut down.
client 2 disconnected.
client 3 Server has shut down.
ETQW N00b Server has shut down.
client 3 disconnected.
client 4 Server has shut down.
O'RLY Server has shut down.
client 4 disconnected.
client 5 Server has shut down.
Commandant Cutter Server has shut down.
client 5 disconnected.
client 6 Server has shut down.
Sir Frags A Lot Server has shut down.
client 6 disconnected.
client 7 Server has shut down.
Server has shut down.
client 7 disconnected.
client 8 Server has shut down.
I surrender! Server has shut down.
client 8 disconnected.
client 9 Server has shut down.
Bullet-Bait Server has shut down.
client 9 disconnected.
client 10 Server has shut down.
Server has shut down.
client 10 disconnected.
client 11 Server has shut down.
Wh1pL4sh Server has shut down.
client 11 disconnected.
client 12 Server has shut down.
Paul E. Counter Server has shut down.
double fault: 'Segmentation fault', bailing out
[qwbetatestcampaign@gs1 base]$
:eek: