JBRAA
08-23-2007, 10:20 AM
Player / Servers ratio in 2004:
***********************
I am under the impression that a few years back, say about 2004-ish, you could get a poular/populated server if you had these:
- a new game just released, with lots of players wanting to play
- good CPU in your serverbox (no cpu lag)
- good broadband connection (2Mbit connection with 0% packetloss).
- no or little official server were around?
Player / Servers ratio in 2007:
***********************
Today, is it harder to populate a game server? What would be the reason for this?
- More people got good serverboxes & good broadband, making it more servers per player than years back?
- Less players of the particular game, in your country / geopgraphical zone?
- The big-mass of "just want to play a quick game", that are not interested in being a part of a "local" gaming-community, tend to play on official servers / ranked servers.
- Too many official servers?
- Its just beta2 so far? Things will be different for demo / released game?
- Not enough people have the hardware to play this new game = less players overall?
- Many people want to get a e-rank, for them as a player. Only playtime on ranked servers can give you a newer/higher e-rank. Your rank is shown in the game, next to your nick when pressing tab. The challenge to get a higher rank is very attractive to most, even if they say otherwise.
Easier to populate / make a server popular if you are out early with your server, when the game release.
***************************
- I've always thought since like 2005, that when ET:QW demo / full game is released, it will be ybereasy to populate your server, if you run a server from the beginning, since you are so early.
- As compared to starting a server 1-2 years after release as would be in general a bit harder to populate. Or so is was impression.
The joy of ranked / official servers VS Joy of community servers
**********************************************
- Official server are for free for everyone. You get to play on a server that should be laggfree. If you are in a gaming community, your commity have not paid a cent for it.
- It tends to be harder to have a gaming-community if you dont have a community-server.
- Official servers arent yours. You cannot change maps if you want to. You cannot run events on them, like a "fun-skins/sounds weekend".
How does official / ranked servers effect the communuity-servers?
**************************************************
A: Why arent you playing on the community server?
B: Nobody is on it.
A: Where is everyone?
B: Everyone is on different servers.
A: What servers?
B: GSP Ranked #104, GSP Ranked #54, GSP Ranked #76, and GSP Ranked #14.
A: Oh...
A: Hmm those are all full, where my friends are. No reason to wait in line for just one friend. I'll join GSP Ranked #22
- As far as I know, if you have a community server, and all your friends are there, people will wait in line if the server is full, for up to 30 min or more, and be on Teamspeak / ventrilo in the meantime while waiting.
- Does ranked servers directly effect community servers to be empty?
- I am more or less hopeing it wont be hard to populate a server.
- Can there be too many official servers? I'm not sure, but I think so, if certain amounts of community server are completely empty.
My real consern is perhaps that:
**************************
- Will community servers have no, or little chance to get used/populated the first *6months if there is 500 ranked servers and 100 unranked ones.
*I'd guess thats who long it takes before custom content is availble, and to spread as common knowledge that community servers can have new content.
What do you other serveradmins / players think?
***********************************
- This is not a "I hate ranked servers" thread.
- This is perhaps a "balance between ranked and unranked servers" thread.
- What would be best for ET:QW? How many ranked / unranked server should there be?
- Please reply to any of the stuff I wrote, just not the last question.
Thanks for replies.
***********************
I am under the impression that a few years back, say about 2004-ish, you could get a poular/populated server if you had these:
- a new game just released, with lots of players wanting to play
- good CPU in your serverbox (no cpu lag)
- good broadband connection (2Mbit connection with 0% packetloss).
- no or little official server were around?
Player / Servers ratio in 2007:
***********************
Today, is it harder to populate a game server? What would be the reason for this?
- More people got good serverboxes & good broadband, making it more servers per player than years back?
- Less players of the particular game, in your country / geopgraphical zone?
- The big-mass of "just want to play a quick game", that are not interested in being a part of a "local" gaming-community, tend to play on official servers / ranked servers.
- Too many official servers?
- Its just beta2 so far? Things will be different for demo / released game?
- Not enough people have the hardware to play this new game = less players overall?
- Many people want to get a e-rank, for them as a player. Only playtime on ranked servers can give you a newer/higher e-rank. Your rank is shown in the game, next to your nick when pressing tab. The challenge to get a higher rank is very attractive to most, even if they say otherwise.
Easier to populate / make a server popular if you are out early with your server, when the game release.
***************************
- I've always thought since like 2005, that when ET:QW demo / full game is released, it will be ybereasy to populate your server, if you run a server from the beginning, since you are so early.
- As compared to starting a server 1-2 years after release as would be in general a bit harder to populate. Or so is was impression.
The joy of ranked / official servers VS Joy of community servers
**********************************************
- Official server are for free for everyone. You get to play on a server that should be laggfree. If you are in a gaming community, your commity have not paid a cent for it.
- It tends to be harder to have a gaming-community if you dont have a community-server.
- Official servers arent yours. You cannot change maps if you want to. You cannot run events on them, like a "fun-skins/sounds weekend".
How does official / ranked servers effect the communuity-servers?
**************************************************
A: Why arent you playing on the community server?
B: Nobody is on it.
A: Where is everyone?
B: Everyone is on different servers.
A: What servers?
B: GSP Ranked #104, GSP Ranked #54, GSP Ranked #76, and GSP Ranked #14.
A: Oh...
A: Hmm those are all full, where my friends are. No reason to wait in line for just one friend. I'll join GSP Ranked #22
- As far as I know, if you have a community server, and all your friends are there, people will wait in line if the server is full, for up to 30 min or more, and be on Teamspeak / ventrilo in the meantime while waiting.
- Does ranked servers directly effect community servers to be empty?
- I am more or less hopeing it wont be hard to populate a server.
- Can there be too many official servers? I'm not sure, but I think so, if certain amounts of community server are completely empty.
My real consern is perhaps that:
**************************
- Will community servers have no, or little chance to get used/populated the first *6months if there is 500 ranked servers and 100 unranked ones.
*I'd guess thats who long it takes before custom content is availble, and to spread as common knowledge that community servers can have new content.
What do you other serveradmins / players think?
***********************************
- This is not a "I hate ranked servers" thread.
- This is perhaps a "balance between ranked and unranked servers" thread.
- What would be best for ET:QW? How many ranked / unranked server should there be?
- Please reply to any of the stuff I wrote, just not the last question.
Thanks for replies.