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FireFly
08-25-2007, 10:07 PM
I noticed when you move away some structures gradually disappear. For example the images below that I took from different heights ( valley map near the Shield Generator- with 'noclip')

http://members.chello.nl/~d.vandervorst1/firefly/forum/lodmodels.jpg

-1: all structures are still visible
-2: stairs just disappeared
-3: chimneys are gone, crates are starting to disappear

I assume these are actual models and not brushwork? If so, what format can we use for those lod models? ASE, obj or lwo?

I was also wondering If you have any control over the distance, when the model gradually disappears, or is this hard-coded into the game?

HalF.DeaD
08-25-2007, 10:14 PM
yup we need more lod by default

[]v[]
08-25-2007, 10:23 PM
Wils has said that distance culling is setup by the mapper using grouping tools,
hopefully this includes normal brush work.

FireFly
08-25-2007, 11:11 PM
v[];117409']
hopefully this includes normal brush work.

Yep, I agree. That would be a big time saver, instead of converting your "detail" brushwork ( like chimneys, rainpipes, laterns etc) into 3d models.

General.Jung
08-26-2007, 03:08 AM
Hello Forum,

v[];117409']Wils has said that distance culling is setup by the mapper using grouping tools,
hopefully this includes normal brush work.
That sounds really good. A solution for the short fade ranges at least for the entities! Do you have a link about that?

sponge
08-26-2007, 04:53 AM
IIRC, you can also control it client side based on the size of the object in pixels, but that isn't what this thread is about.

I'm unsure about the editor though.

jRAD
08-26-2007, 07:24 AM
The grouping tools work with brushes, patches, and models. You're able to create different LOD levels with them and set their fade distances in the editor.

General.Jung
08-27-2007, 11:37 AM
Hello jRAD,

thanks for your reply. Are these entity settings set in the valley.entities file! Is correct that the the variable maxVisDist control the fade ranges and vistDistMulti is a factor for it to control them via Runtime? What means drawSpec, light_radius, light_rotatio and classname? So can I increase values only in this file without loading the WorldCreator?