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T-1000
04-23-2007, 07:50 AM
Hi there :D
will the Linux version come inside the box with its own installer or Linux users will have to download a "point release"?
Linux users will apreciate if they can install the game right after purchase

bebar
04-23-2007, 05:00 PM
There was a interview of thimothe besset about it. He said the linux version will follow the windows one.

http://www.jeuvinux.net/article.php3?id_article=102

It's in french but with google you should be able to understand :)

stlava
05-02-2007, 02:12 AM
I really look forward to the linux version.. to bad ventrilo can't get a native linux copy working after like 4 years.

sponge
05-02-2007, 06:05 PM
I really look forward to the linux version.. to bad ventrilo can't get a native linux copy working after like 4 years.

http://mumble.sourceforge.net -- we've been playing with this program a bit recently. Cross-platform server and client.

Kamikazee
05-03-2007, 08:56 PM
Too bad it won't come bundled...
Though I can see TTimo's point of view. Whilst I'm not in the gaming industry, working towards a deadline is a hell of a job, even with only one party involved.

figvam
05-04-2007, 09:48 AM
The quote from that interview, via Google translator:
Jeuvinux: Will the version Windows and Linux de Quake Wars leave they at the same time?

Timothée: At a few weeks of interval if all is well. In general I await the final version Windows to be able to finish the fitter and to make a last master key with the testers.Sigh, a few weeks time means at least a month. It's a pity TTimo isn't involved with the development more closely to be able to finish the port simultaneously with the Windows release.

fusen
05-04-2007, 10:52 AM
I'm betting this will be the case for the mac release too, tbh you rarely get linux/mac builds bundled with PC games due to requiring more space in the case for extra dvds etc

Sebultura
05-04-2007, 12:41 PM
Because I like it & it's good practice for me, here's my personal translation for interrested ones....

-------------------------------------------

Timothée Besset alias TTimo is in some way ID software's Linuxian, who's in charge to port games to Linux at Id since Quake 3 Arena.
And so very soon, the port of the so awaited "Enemy Territory : Quake Wars"

He has nicely agreed to answer our questions.




Jeuvinux : Hello, Timothée, can you quickly describe your assignments at ID software ?

Timothée : I can describe my assignments at ID software : I'm a programmer for id Software. I worked on GNU/Linux and Mac versions of our games since Quake III Arena. Since Doom3 I'm in charge of the network code (multiplayer) and different aspects of the « game code ».

Jeuvinux : Jeuvinux.net is a relatively young website, and even if it started well, can you give us a tip on ET : Quake wars (not seen yet) that would let us climb to posterity ?

Timothée : The game is developped by SplashDamage in England. id Software supervises of course, but it's not directly our project.

Jeuvinux : Some rumours say that Quake Wars would be launched in March 2007. Not to get a precise date, is that for you probable, sure, impossible or "we'll see" ?

Timothée : That year :-)

Jeuvinux : Will Windows and Linux versions of Quake Wars be out at same time ?

Timothée : From a few weeks each other if all goes well. In general I wait the final Windows version to be able to finish the installer and do a last pass with testers.

Jeuvinux : So there won't be any Linux installer directly on DVD ?

Timothée : No. There's enough work at game finalization time and gold creation. The process happens mainly between SplashDamage and Activision, without my intervention.

A product available in store, that can be installed on Linux without download would be interresting in a promotional logic of the game under Linux. This would help to pass the image of Linux as a viable system for the game in a larger audience. But it's not an immediate interest for id Software to develop a commercial space for Linux (or at least that doesn't justify additional difficulties).

Jeuvinux : There's some time where we believed of a public Quake wars beta, was that an interpretation error ?

Timothée : I don't know. There's a private beta :)

Jeuvinux : Quake Wars again, will there be an X86_64 version ?

Timothée : I prefer to use the time spent on the Linux version to something else than an x86_64 executable. It's marginally harder to configure Doom3's or Quake4's binaries on an x86_64 machine than on a 32 bits one, but it's not sufficient if you want to distribute a 64 bits binary.

And this would be the only reason to make one at the moment. Performances are at best the same and nothing in our software architecture would profit of the environment.

Jeuvinux : Before the launch of Doom III, John Carmack admitted having encountered some problems because of OpenGL's delay in certain fields, today with Quake wars, is using this library a burden to make a commercial game ?

Timothée : I don't want to answer for him, but I don't think that OpenGL is any limitation.

Jeuvinux : Some new packages for GTKRadiant appear frequently on the zerowing's ftp server in precompiled version for Windows, when will there be a recent version for Linux ? For Quake Wars ?

Timothée : There are many years that that I don't develop anything with GtkRadiant. The editor is now mainly used for projects based on Quake 1/2/3's source code. In particular since we changed the license into GPL.

Quake Wars has an integrated editor, in the same way as Doom3 and Quake 4 (Windows only). I don't know if the source will be available. A Linux version is rather improbable.

Jeuvinux : With the coming of the Windows Vista/DirectX 10 road roller, how do you see the future of the games on Linux ?

Timothée : Nothing different really. Vista isn't radically different from XP, and our games use OpenGL so the DirectX versions / specs aren't very important.

Jeuvinux : Any more personal projects ?

Timothée : Not really. It's a full time job.

Jeuvinux : A last word for Linuxians that read us ?

Timothée : It's been many years that I'm in charge of the Linux ports, and I frequently receive mails of thanks, and in general bug feedbacks are complete and useful.. so .. thanks :-)

Jeuvinux : Thanks for having answered our questions.

figvam
05-04-2007, 08:08 PM
Thanks Sebultura, really appreciate the translation!

Brackston
05-04-2007, 08:18 PM
Thank you very much. That is good news to see the Linux port is coming along.
But I guess that pre-ordering is out of the question.

BogusJoe
05-11-2007, 12:38 AM
Pre ordered and ready to go. Can't wait to see what this will do on a Ubuntu Desktop

TTimo
06-25-2007, 04:27 PM
Hello everyone,

I don't want to commit to any schedule for the ETQW Linux client at this point. Most of my time is spent working on the game itself, on the Linux dedicated server and on the network infrastructure.

Once those things wind down (in the upcoming weeks) I will start working specifically on the client. But fear not, ATI and NVidia have expressed interest in getting a Linux client early, so they can review how it performs and get their drivers adjusted. When we release, we'll release a high quality product, just like we do on Windows.

In any case, don't expect to find Linux binaries on the retail DVD. It's hard enough for everyone to get gold masters done, there are enough things to check and worry about, I will not place additional strain on the procedure by trying to squeeze my additional set of files on there.

Slade05
06-25-2007, 04:28 PM
Thanx for info.

Tyrano
06-25-2007, 05:13 PM
Thanks for the info! I do wonder, will our Windows keys work for the Linux version though? It should right?

Fitzsimmons
06-25-2007, 05:54 PM
Thanks for the info! I do wonder, will our Windows keys work for the Linux version though? It should right?

No, the windows keys won't work. They'll just release a linux client that nobody can actually use. :rolleyes:

Brackston
06-25-2007, 06:33 PM
Hello everyone,

I don't want to commit to any schedule for the ETQW Linux client at this point. Most of my time is spent working on the game itself, on the Linux dedicated server and on the network infrastructure.

Once those things wind down (in the upcoming weeks) I will start working specifically on the client. But fear not, ATI and NVidia have expressed interest in getting a Linux client early, so they can review how it performs and get their drivers adjusted. When we release, we'll release a quality product, just like we do on Windows.

In any case, don't expect to find Linux binaries on the retail DVD. It's hard enough for everyone to get gold masters done, there are enough things to check and worry about, I will not place additional strain on the procedure by trying to squeeze my additional set of files on there.

Wonderful! Thank you so much for posting to the thread.
You sure made us Linux only users feel better. We are used to waiting and we know it will work great for us, Thank you again.

tjust
06-26-2007, 10:47 AM
lets just hope that there will be a working ati driver for xorg 1.3 before linux client is out or it's going to be a long waiting time :)

danteuk
06-26-2007, 10:59 AM
Great news.
I have dual boot with XP and Suse 10.2
I'm really enjoying the beta at the moment.
Any time you want to drop a beta binary for linux for testing, let me know :)

X-Drum
06-27-2007, 09:10 AM
*

Hi TTimo, thanks for the useful infos, and thanks a lot for your work on the linux client/server.
Absolutely no problem If the linux version will not be bundled with the retail DVD,
this has happened also with other games (eg: quake4).

If you need people to test it (when it's done ;) ) count me in, please :cool:

/me using Gentoo Gnu/Linux

tigrezno
06-27-2007, 01:37 PM
excellent news, i want to buy this game as soon as possible, but i only use linux so i'll wait till linux client is released.

thanks for your efforts :)

sno
06-27-2007, 01:56 PM
Hello everyone,

I don't want to commit to any schedule for the ETQW Linux client at this point. Most of my time is spent working on the game itself, on the Linux dedicated server and on the network infrastructure.

Once those things wind down (in the upcoming weeks) I will start working specifically on the client. But fear not, ATI and NVidia have expressed interest in getting a Linux client early, so they can review how it performs and get their drivers adjusted. When we release, we'll release a high quality product, just like we do on Windows.

In any case, don't expect to find Linux binaries on the retail DVD. It's hard enough for everyone to get gold masters done, there are enough things to check and worry about, I will not place additional strain on the procedure by trying to squeeze my additional set of files on there.

Hi Timo, thanks for commenting and noticing this thread, im sure im not alone in offering to test out any version or versions of a linux client prior to release.
keep up the good work :) :dance:

doneX
06-27-2007, 07:39 PM
great news !

add me to the linux beta testers if needed

General.Jung
06-28-2007, 07:31 PM
Dear TTimo,

thank you for this great nice news. We need more with your abandon. Let us fight for Tux.

Most Respectfully Yours. R. Jung.

PigSkin
07-01-2007, 04:19 PM
Hi there :D
will the Linux version come inside the box with its own installer or Linux users will have to download a "point release"?
Linux users will apreciate if they can install the game right after purchase

How about a ETQW Linux Distro that boots direct to the game only as a base and add what you want for video ,sound and network card drivers. I would think you would get a smokin fast game that way. I used Sabayon Linux Live DVD and it has an option to boot direct to the Q4 demo and it runs very smooth on my system. Makes me think a HD install of ETQW would put a smile on me from ear to ear.

T-1000
07-01-2007, 06:04 PM
mmm i dont like to reboot to play... just a click :D

PigSkin
07-01-2007, 06:14 PM
mmm i dont like to reboot to play... just a click :D

What I,m trying to say is a partition on its owne that only runs ETQW and network and nothing else.

typeDef
07-03-2007, 12:17 AM
Cheers for the info, looking forward to the linux release. One less reason to boot into windows once the full game is out.

Caffeine
07-05-2007, 10:42 PM
This can't come soon enough. I'd like it for the beta in fact, but it looks like I'll have to wait for the demo and/or release. At least there will be a native port, though. :D

mianosm
07-12-2007, 06:47 PM
This is great information! I'm really happy to see/hear that there will be a Linux Dedicated Server available.

Is there going to be anyway that we can choose to run Ranked, or non-Ranked? = )

Or will these Linux Dedicated Servers only be unranked? : (

Zibi1981
09-03-2007, 08:48 AM
I'm also waiting impatiently for ETQW Linux client :p Personally I use Mandriva.

Linux hasn't got much high quality games compared to Windows :( and every new title counts. It's a pity that there won't be a Linux installer on the retail DVD. Will it be available for download on the website? I still hope it will be released about in the same time as the game itself.

epoch
09-04-2007, 07:20 PM
I'm also waiting impatiently for ETQW Linux client :p Personally I use Mandriva.

Linux hasn't got much high quality games compared to Windows :( and every new title counts. It's a pity that there won't be a Linux installer on the retail DVD. Will it be available for download on the website? I still hope it will be released about in the same time as the game itself.

There's never been a Linux installer on the official CD/DVD; that's going all the back to Quake1.

However, all id games have been written to be cross-platform, so all you need is an installer to create the program binary on your system (all of the game data is in cross-platform .paks).

As for your last question, id has a public FTP server, and also a public BitTorrent tracker. The installer will be available in both places (at least, that's how it's always worked).

HTH,
epoch

epoch
09-04-2007, 07:23 PM
Linux hasn't got much high quality games compared to Windows :( and every new title counts.

I hear this statement a lot, and it's patently false.

Official Native Linux Clients, that are "top tier", "high quality games".

Quake1
Quake2
Quake3
Quake4
Doom3 (earlier Dooms? I forget)
RTCW
Wolf:ET
ET:QW

UT2003
UT2004
Unreal3 (planned)

Not to mention all of the aforementioned games mods, which there are plenty.

sponge
09-04-2007, 07:54 PM
Unreal3 (planned)

Is it really? It seemed like UE3 was such a dramatic separation. I haven't heard word either way, though, so I may/likely am dumb.

Zibi1981
09-04-2007, 08:42 PM
I hear this statement a lot, and it's patently false.

Official Native Linux Clients, that are "top tier", "high quality games".

Quake1
Quake2
Quake3
Quake4
Doom3 (earlier Dooms? I forget)
RTCW
Wolf:ET
ET:QW

UT2003
UT2004
Unreal3 (planned)

Not to mention all of the aforementioned games mods, which there are plenty.

The games You have enumerated above are mostly very good, but nontheless Linux hasn't got many titles comparing to Windows platform. For instance my favorite games, like Fallout series, Sid Meier's Civilization series (not FreeCiv), Battlefield series and plenty more didn't ever see a Linux installer done. And all who did try Wine or Cedega know, that there are many issues with making them work smoothly. I would say there are 10-20 games worth your attention on Windows to every single title on Linux, unfortunately :( and that's why it is so important, that ID will provide Linux gamers with ET:QW Linux installer :D

epoch
09-05-2007, 03:44 AM
For instance my favorite games, like Fallout series, Sid Meier's Civilization series (not FreeCiv), Battlefield series and plenty more didn't ever see a Linux installer done.

Aside from Battlefield (and you didn't mention Call of Duty, I'll include that for you) those games aren't commercially successful.

I agree with you about Wine/Cedega. It's great that they exist, but I hate having to use them.

[...] it is so important, that ID will provide Linux gamers with ET:QW Linux installer :D

Don't worry, they will. :)

epoch
09-05-2007, 03:45 AM
Is it really? It seemed like UE3 was such a dramatic separation. I haven't heard word either way, though, so I may/likely am dumb.

Yep. (http://www.phoronix.com/scan.php?page=news_item&px=NTk5MQ)
Really.

sponge
09-05-2007, 04:23 AM
Cool, good to see that they haven't sacrificed cross-platform. I had read something to the effect of 'don't make any assumptions' when it comes to Linux compatibility, and was worried.

Alera
09-05-2007, 10:19 AM
Excellent. Few weeks gives me a chance to make a good time demo and enjoy the game. Then I'll do that XP/Vista/Ubuntu comparison I was planning on doing. ¬_¬

Zibi1981
09-05-2007, 01:37 PM
Aside from Battlefield (and you didn't mention Call of Duty, I'll include that for you) those games aren't commercially successful.

Sid Meier's Civilization and Fallout didn't achieve commercial success acording to You? Well taht's a peculiar opinion :rolleyes: considering that Civilization 4: Beyond the Sword is one of the best selling games in U.S.A. (http://www.rlslog.net/the-best-selling-pc-games-in-the-usa/), and Fallout series is considered cultic.

Alera
09-05-2007, 02:05 PM
Sid Meier's Civilization and Fallout didn't achieve commercial success acording to You? Well taht's a peculiar opinion :rolleyes: considering that Civilization 4: Beyond the Sword is one of the best selling games in U.S.A. (http://www.rlslog.net/the-best-selling-pc-games-in-the-usa/), and Fallout series is considered cultic.
The list:
1. World Of Warcraft - Blizzard
2. Civilization IV: Beyond The Sword - 2K Games
3. World Of Warcraft: Burning Crusade - Blizzard
4. The Sims 2 Deluxe - Electronic Arts
5. The Sims 2 H&M Fashion Stuff - Electronic Arts
6. The Sims 2 Seasons - Electronic Arts
7. Nancy Drew: The White Wolf Of Icicle Creek - Her Interactive
8. Age Of Empires III - Microsoft
9. Warcraft III Battle Chest - Blizzard
10. Battlefield 2 - Electronic Arts
I don't think many of these games can be considered as "successful" as Quake 3 (for example.) See, Quake 3 may have not sold many units but people continue to play it 8 years along the line. Infact, it's probably still one of the top played FPS games in all time. This is what makes a game successful rather than "commercially successful", which IMO is more important...

Edit: Your chart actually says "Another week, another NPD chart detailing the best selling PC games in the USA for the week ending August 11." I'd like to see an "of all time" list.

Edit2: Top 3 best selling PC games of all time!
1) The Sims (16 million) (Discounted for being crap)
2) The Sims 2 (13 million) (Discounted for being crap)
3) StarCraft (9.5 million)
4) World of Warcraft (9 million current CUSTOMERS) (Discounted for Technicality)
5) Half-Life (8 million)
6) Myst (6 million)

There we go. StarCraft, Half-Life 1 and Myst.

epoch
09-05-2007, 06:03 PM
Edit2: Top 3 best selling PC games of all time!
1) The Sims (16 million) (Discounted for being crap)
2) The Sims 2 (13 million) (Discounted for being crap)
3) StarCraft (9.5 million)
4) World of Warcraft (9 million current CUSTOMERS) (Discounted for Technicality)
5) Half-Life (8 million)
6) Myst (6 million)

There we go. StarCraft, Half-Life 1 and Myst.

With the exception of perhaps Half-Life, those games are all crap. Especially WoW and StarCraft. D&D nerd crap.

All of the big-name, competitive titles (except for BF* and HL*) have been produced by ID and Epic. And those are all native Linux games. :cool:

Zibi1981
09-05-2007, 06:12 PM
I don't think many of these games can be considered as "successful" as Quake 3 (for example.) See, Quake 3 may have not sold many units but people continue to play it 8 years along the line. Infact, it's probably still one of the top played FPS games in all time. This is what makes a game successful rather than "commercially successful", which IMO is more important...

IMHO commercial success in many ways stands for any other aspects of it. Take a look at mentioned above Battlefield 2. Because so many people bought that game, EA continued to release expansion/booster packs, which finally where three: Special Forces, Euro Force and Armored Fury. Now, because of the popularity (which IMO mostly counts in number of copies sold) people began to make some mods to the game, and now we have tremendous Point of Existence 2, Project Reality and many others. The scene is huge. Now as for Sid Meier's Civilization it's probably one of the most popular strategy game ever. Take a look at civfanatics (http://www.civfanatics.com/). So many people are working on modding this game, and You would call it "unsuccessful"? The same is with Fallout series. Already so many players around the world are anxiously waiting for the third part. Surely those titles are successful. I would like to see them ported on Linux...

Seph64
09-05-2007, 06:13 PM
So that's what Epoch is basing stuff on, his own opinion on what a good game is. Which is fine.

EDIT: Screw it, not in the mood to make arguments. :)

Ecto-Syn9
09-05-2007, 10:33 PM
Unreal3 (planned)
Confirmed you mean...not just planned.

UT3 it is then for me

Bye guys....
Play you guys some time late next year

I am not hanging around waiting...Im moving on...

bye.

Bombermann
09-05-2007, 11:20 PM
I don't get one thing - if somebody releases a game, a box version is only for Windows platform, and linux guys have to download installer separately. What the hell?! Linux and Mac communities are cut off. What happens if I don't have a fast internet conncetion to download stuff?! Not fair. They should bundle linux and mac installers into the box.
[sorry for my English, it's just morning]

Seph64
09-05-2007, 11:35 PM
Relax, the Linux installers will just install the binary executables. The idea is, you install the Linux client for the game, then you copy the contents off the actual disc to the location the installer provided.

That's how id Software did their Linux support in the past. It's not likely to change.

Zibi1981
09-06-2007, 06:39 AM
How big was Linux installers in the past titles, for "Quake 4" i.e.?

Bombermann
09-06-2007, 07:45 AM
How big was Linux installers in the past titles, for "Quake 4" i.e.?

the last time I downloaded, it was about 250mb file

Seph64
09-06-2007, 03:46 PM
Well then, the Quake 4 installer might've included something else as well as the binaries. Normally, the Linux installers for id Software games are just a few megabytes big.

sponge
09-06-2007, 05:21 PM
Well then, the Quake 4 installer might've included something else as well as the binaries. Normally, the Linux installers for id Software games are just a few megabytes big.

Quake4 had a series of patches with a lot of new content. Chances are these are integrated into the Linux installer.

Zibi1981
09-08-2007, 04:48 PM
So You say that on Linux when patching a game, one have to download the newest version of "Linux installer" for that game and then install the game itself from scratch??? :eek:

sponge
09-08-2007, 06:26 PM
So You say that on Linux when patching a game, one have to download the newest version of "Linux installer" for that game and then install the game itself from scratch??? :eek:

You just copy the PK4 files in. This really isn't an elaborate process like "install the game from scratch" makes itself out to be.

Zibi1981
09-09-2007, 12:00 AM
O.K. Thanks for explanation, but what are the PK4 files?

sponge
09-09-2007, 12:16 AM
O.K. Thanks for explanation, but what are the PK4 files?

They're the game data files, in the base directory.

Generally, if you're able to get ET:QW client running on Linux in the first place, you'll know enough to be able to install the data files.

Zibi1981
09-09-2007, 09:10 AM
Hmm, I thought that the only thing I'll have to do will be to run this "Linux installer", i.e. like

./linux_installer.run

and then it will do everything for me :p But it seems I was wrong...

epoch
09-09-2007, 03:44 PM
Confirmed you mean...not just planned.

UT3 it is then for me

Bye guys....
Play you guys some time late next year

I am not hanging around waiting...Im moving on...

bye.


lol?

Waiting for what? Official retail release is less than a month away. You can't wait that long?

Instead, you'll wait til next year for UT3 ... good logic.

haze
09-09-2007, 06:22 PM
Wonder when people will start selling linux on CD/DVDs and not just provide the binaries as a friendly gesture.

Alera
09-09-2007, 07:19 PM
Wonder when people will start selling linux on CD/DVDs and not just provide the binaries as a friendly gesture.
Good idea! Why didn't I think of that?! Oh yeah. The Linux Kernal is covered by the GPL. Silly me. ^^

Edit: My bad. Someone smarter than me just pointed out GPL covers source, not a compiled binary.

sponge
09-09-2007, 07:23 PM
Good idea! Why didn't I think of that?! Oh yeah. The Linux Kernal is covered by the GPL. Silly me. ^^

The GPL doesn't restrict selling of software in any way.

b0rsuk
09-09-2007, 07:34 PM
Wonder when people will start selling linux on CD/DVDs and not just provide the binaries as a friendly gesture.


Linuxcd and OSDisc already do. I won't post links because this forum forbids advertisments. You can google them if you want. Prices typically range from $2 to $5. In some cases, like Debian, it's around $20 for full 21 cd release.

Zibi1981
09-09-2007, 09:23 PM
21 CD release?

Greywhind
09-10-2007, 02:12 AM
See Red Hat and Suse Linux Enterprise

(Not that there's a good reason to get those as a desktop user, since there are other good desktop distros, but they're good for businesses and they're examples of Linux being sold on CD's/DVD's.)

Sigmadnb
09-10-2007, 02:29 AM
Glad to see a Linux version is on it's way! Good to see more games making their way to Linux!

b0rsuk
09-10-2007, 02:59 AM
21 CD release?

Well, you don't need all 21 CDs or 4 DVDs to install Debian. One cd is enough for netinstall. Some people prefer to have all of them on cds in places without internet connection etc.
Anyway, here's the list of packages it comes with:

http://packages.debian.org/stable/allpackages

Zibi1981
09-10-2007, 08:09 AM
Holy... My Mandriva 2007.1 is only on a one DVD... What's in those 21 CDs? The whole repositories?

BTW, the demo is going out in less than an hour...and I have to go away for a couple of days...:(

Will it be available also for Linux players?

epoch
09-10-2007, 02:56 PM
Holy... My Mandriva 2007.1 is only on a one DVD... What's in those 21 CDs? The whole repositories?

BTW, the demo is going out in less than an hour...and I have to go away for a couple of days...:(

Will it be available also for Linux players?

You will have to use Wine to play the demo. http://community.enemyterritory.com/forums/showthread.php?t=3134

LightningCrash
09-11-2007, 12:13 PM
I'm not going to hold my breath waiting for native Linux binaries, and I won't use WINE.

So I guess that's it for that.

Herr_Doktor
09-11-2007, 12:16 PM
I'm not going to hold my breath waiting for native Linux binaries, and I won't use WINE.

So I guess that's it for that.

You make it sound like the linux binaries are vaporware or something.

TTimo is working very hard on them, he commented in #QuakeWars yesterday that they were coming along nicely, so if you'll just have a little patience, you'll get your ETQW linux binaries :p

LightningCrash
09-11-2007, 02:09 PM
I'm not going to pre-order QW when there are no Linux binaries to speak of. I won't fork over any cash until there's Linux support (and GOOD linux support, at that.)

TTimo may be working on a linux port, but it will still need to be beta tested, then released, then, in all likelihood, updated again.

So, maybe in January, we'll have a stable Linux binary pack, then I can buy ETQW and get down to the killin. Honestly, I'm a little miffed that iD would give Linux such a backseat role in the ETQW launch.

I'd gripe more about it, but I doubt anyone at iD can hear me over the roar of their Ferraris.

snig
09-13-2007, 04:08 AM
I'd gripe more about it, but I doubt anyone at iD can hear me over the roar of their Ferraris.

That's not fair.

If you're new to id software's games you should know that they have released both great linux clients and servers for (as far as I know) every game they ever made since quake 1, they have supported opengl and they're strong proponents of open source software.

There are many companies who don't even help with getting their games to run on wine or other emulation layers and who don't care when their patches break compatibility.

Moreover, TTimo takes the trouble to read and post to this thread for which he should receive the cmdr keen award.

i like the stroggified dancing banana no other reason for it here! :dance:

Zibi1981
09-19-2007, 06:41 PM
The demo is magnificent! It's my first look at ET:QW, as I never managed to play betas :( Unfortunately I have to play on my Windows XP SP2, because my Wine doesn't work as it should be. Don't ask...it's complicated :mad:
However it's such a shame that they didn't release demo for Linux. Maybe they will in the future, for those who will come here in couple of months time. I hope so...

*Slayer_2
09-19-2007, 09:16 PM
Again I ain't holding my breath the amount of Linux supported games are severely falling. I doubt this will have Linux support for another 3 months. I am so pissed at ID!
*Slayer_2

Caffeine
09-19-2007, 09:40 PM
Again I ain't holding my breath the amount of Linux supported games are severely falling.
Indeed. That's why I plan to return to console land before long. I might also embrace open source PC gaming, and actively contribute with donations at least.

I doubt this will have Linux support for another 3 months. I am so pissed at ID!
*Slayer_2
If you're going to be pissed off at a company, be pissed off at Splash Damage for not working on the Linux & Mac ports itself. id's TTimo might be the only person working on the Linux client, for all we know.

*Slayer_2
09-19-2007, 10:23 PM
I'm willing to bet he is the only guy working on it...

digibob
09-19-2007, 10:30 PM
And he's the guy that's made the linux clients in the past, I fail to see what your problem here is.

*Slayer_2
09-20-2007, 02:18 AM
isn't one man working alone on a game this size kinda... slow? My problem isn't so much time (although I am dying to get this game) but the fact that there is apparently no Linux demo planned,
*Slayer_2

Greywhind
09-20-2007, 04:05 AM
Come on now - the Linux version of the final game will be great (and they've said it will probably only be a few weeks, not a few months), and iD should be praised for making it, not bashed.

I do, however, really wish they'd gotten a beta or demo out... there's still hope, though...

*Slayer_2
09-20-2007, 05:20 AM
Yeah sorry ID, I guess I'm just mad how Linux always comes in last (tied with mac:)). I really want this game,
*Slayer_2

Zibi1981
09-20-2007, 09:17 AM
I'm also very happy that SD always remember about Linux community, that they use OpenGL instead of DirectX and for other reasons too. But why not making a Linux-demo of a game, which is planned to be released also on this platform? Even when just before 28th September they don't have enough time and men to do it, why not making it in a month or two? I don't understand that :rolleyes:

digibob
09-20-2007, 10:24 AM
isn't one man working alone on a game this size kinda... slow? My problem isn't so much time (although I am dying to get this game) but the fact that there is apparently no Linux demo planned,
*Slayer_2

Throwing more people at it really isn't going to make it much faster.

Mxyzptlk
09-20-2007, 10:54 AM
Throwing more people at it really isn't going to make it much faster.

...and he may only be one man but he IS superman :D

Zibi1981
09-20-2007, 11:38 AM
...and he may only be one man but he IS superman :D

I really hope so! ;)

swiss-cs
10-03-2007, 08:59 AM
id always makes very good linux releases, not like other developer ( *ough* Atari *ough*)

Most Linux users have time..in the meantime we are compiling something. Or trying to make it working with wine =P

thx alot 4 the info

eNTi
10-03-2007, 09:15 AM
at least atari includes their clients on the install dvd's.

Ora
10-03-2007, 10:04 AM
Why Atari?
If you talk about Unreal Tournament its Epic there want the Linux installer on Dvd,and it will same happend with UT3 with new Publisher Midway.

Zibi1981
10-03-2007, 04:49 PM
Still no info on how long we'll have to wait?

Well, I have time I guess. Mandriva 2008 is coming very soon and it will have latest X.org 7.3, for which AMD/ATI will release its proprietary driver not before the new year probably :rolleyes: Till then open drivers or Windows XP with its constant ingame crashes for me :mad:

epoch
10-03-2007, 05:50 PM
Should be very, very soon.

But this is purely speculation on prior history. (http://www.phoronix.com/scan.php?page=article&item=865&num=1)

Ora
10-03-2007, 06:30 PM
thx for the info epoch! :dance:

:eek:

taolin
10-03-2007, 06:39 PM
I too am pumped for the Linux release. The only thing I am remotely worried about is sound. If they allowed changeable sound backends, that would rock. PulseAudio, OSS, ALSA. Of course Pulse has plugins for OSS/ALSA. In the mean time, I'm playing QW in WINE via OSS and Pulse.

epoch
10-03-2007, 06:47 PM
thx for the info epoch! :dance:

:eek:

np bud

Like I said, the article is 100% speculation based on how fast the Quake4 client came out (2 days after retail) but I remember waiting for Doom3's Linux client for well over a month. :mad:

I can run ET:QW with Wine, though, it's just got a few bugs (and I assume it will run better natively).

Ora
10-03-2007, 07:51 PM
What i know wine have to much troubles with Punkbuster,so i didnt try it.
So far i boot Windows to play couple of rounds,but its little boring change Os for one game :rolleyes:

:dance:

epoch
10-03-2007, 08:16 PM
What i know wine have to much troubles with Punkbuster,so i didnt try it.
So far i boot Windows to play couple of rounds,but its little boring change Os for one game :rolleyes:

:dance:

There are servers that don't require PB.

*Slayer_2
10-03-2007, 09:12 PM
OMG! the end of october!??!?!?

epoch
10-04-2007, 01:42 AM
OMG! the end of october!??!?!?

Who said anything about the end of October?

*Slayer_2
10-04-2007, 02:22 AM
They speculated that in the artical

*Slayer_2
10-04-2007, 02:25 AM
Never mind they said the end of the week probably!!!111 Just speculation but they are helping to test it I would say 2 weeks max.

Caffeine
10-04-2007, 02:41 AM
I really can't wait to find out what the answer to this question (http://community.enemyterritory.com/forums/showthread.php?t=8100) will be.

*Slayer_2
10-04-2007, 02:46 AM
I actually don't care, wow I want this game bad.

titi
10-04-2007, 02:37 PM
I'm on linux only, and I'm waiting, pleeeease ........

epoch
10-04-2007, 02:47 PM
I really can't wait to find out what the answer to this question (http://community.enemyterritory.com/forums/showthread.php?t=8100) will be.

One word: /etc/hosts

LinuxReign
10-04-2007, 03:08 PM
I too am pumped for the Linux release. The only thing I am remotely worried about is sound. If they allowed changeable sound backends, that would rock. PulseAudio, OSS, ALSA. Of course Pulse has plugins for OSS/ALSA. In the mean time, I'm playing QW in WINE via OSS and Pulse.

It is most probable that QW will use ALSA. I'm standing by, as soon the Linux client is out I will buy it.
Way to GO to the Developers!!!!!!!!!!

Regards

LinuxReign

D0pamine
10-04-2007, 04:12 PM
I hate windows ¬.¬
hurry up with the linux client please, using windont brings me out in a rash

Caffeine
10-04-2007, 06:09 PM
One word: /etc/hosts
I'm not going to repeat myself yet again. Instead, I'll quote what I PMed to you and a few others a while ago.

I'm unwilling to , because:
It's [b]within the realm of possibility that Massive might decide to change the ad system to take steps to verify ad consumption (quoted from a semi-related MS patent app) (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220070157227%22.PGNR.&OS=DN/20070157227&RS=DN/20070157227). Once that is done, players could be limited in one or more ways if the ad system determines that they're forcibly blocking the ads. I've even seen Jelster mention that idea in public.
Modifying the hosts file, or firewalling the ad streaming servers' IP addresses, are not trivial changes and also require root/admin privileges (afaik). Neither method is acceptably easy and fool-proof for the purpose of instructing those less technically-inclined. Changing a cvar would be, though.
There's no guarantee that blocking the ad streaming servers via the hosts file will even work for ET:QW (and continue to work indefinitely). Thus my desire that the ads be made officially optional; there's no uncertainty.
Forcibly blocking the ads might be a violation of the EULA. I don't want to get used to violating EULAs. Sorry.


Now, if there will be a cvar to toggle the ad system, then that'll be great (is there in the Windows client?). I can buy the game and happily spread that simple solution around. If not... that's reason enough for me to avoid the game, and to do other things besides.

Corvide
10-09-2007, 06:17 PM
I joined just to say...

PLEASE bring the linux client out soon :(

oh and i think there should be many more developers that support linux the way you guys do :)