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Death_Proof
05-15-2007, 12:31 AM
does seem like any looks in the wolfenstien area and figure id just post it here shoot me if you want.


http://news.teamxbox.com/xbox/13496/New-Info-Surfaces-on-NextGen-Wolfenstein/

Inkubus
05-15-2007, 12:46 AM
Omfg. This is pissing me off. They're switching from PC to Xbox 360? That is sad. I'm losing all my interest in id software now. They started out as PC and have pwnd the PC ever since. Now that they are going to gh3y consoles...I don't know about them anymore.

Death_Proof
05-15-2007, 12:58 AM
well it was just posted on teamxbox but im sure itll be on pc

Inkubus
05-15-2007, 12:59 AM
well it was just posted on teamxbox but im sure itll be on pc

I know, but it said:

Xbox 360 will be the primary development platform for the next-generation Wolfenstein game, confirming John Carmack’s decision to switch his primary development efforts over to the Xbox 360.

:(

sponge
05-15-2007, 01:13 AM
This doesn't mean he's making an XBox 360. It just means he's using MS' tools, and is doing the testing on a 360, instead of relying on a hodgepodge of poorly written utilities, IDEs, and so on.

It does not also necessarily mean the gameplay is going to be based around the console. It simply means he is creating the game on a SET DEFINED PLATFORM, which will hopefully lead for faster programming time, less time spent debugging, and a more stable program as it becomes easier to determine if the software is the part that actually contains the bug.

Basically, the announcement is much ado about nothing. If anything, provided the gameplay itself has not been consolified, it could be a GOOD thing for the PC version.

Nail
05-15-2007, 01:17 AM
You realize they're talking about RTCW2 and all that info has been out for a couple years

Jantemplar
05-15-2007, 02:55 AM
its wolfenstien not quake wars. Thats the simple definition.

Jet-Poop
05-15-2007, 04:10 AM
Carmack has said about a million times that he really likes the 360 development tools. Keep in mind, id's "primary development platform" for Quake was NextStep, which is basically Mac OSX.

The new Wolfenstein has been confirmed for PC and 360.

Colosus
05-15-2007, 04:12 AM
I have a love-hate relationship with consoles. I hate that people love them. Sports games and action-adventures. Just say no to FPS on console.

signofzeta
05-15-2007, 04:22 AM
I have heard of some people in other forums mentioning the term "console fanboy" when they themselves are "PC fanboys".

To prove that I'm not a fanboy of any kind, I have PC, xbox, and ps2. I'm more of a fanboy of buying things cheap.

Colosus
05-15-2007, 04:23 AM
I have all the consoles as well, but I'm still a PC fanboy. :-)

Triceron
05-15-2007, 05:05 AM
Raven is even giving her character -- an elite force assassin -- Coon's face. A state-of-the-art face scanner takes a 3-D image that will be attached to her computer-captured body and will make her a living character in the game, WISC-TV reported.

http://www.news.wisc.edu/wisweek/14-Feb-2007/images/Raven%20MoCap_07_8444.jpg


Very elite :D

signofzeta
05-15-2007, 05:11 AM
http://www.news.wisc.edu/wisweek/14-Feb-2007/images/Raven%20MoCap_07_8444.jpg


Very elite :D

you mean very 1337

mortis
05-15-2007, 05:12 AM
I know, but it said:
Xbox 360 will be the primary development platform for the next-generation Wolfenstein game, confirming John Carmack’s decision to switch his primary development efforts over to the Xbox 360.
:(


This made me cry. I still will enjoy the twilight of PC gaming, but the writing is on the wall. Even John Carmack is making the switch. Dark days lie ahead of us, but I'm going to play the hell out of Quake Wars before I go down in battle against the consoles.

Consoles are:

Easier/cheaper to develop (only one chipset to accomodate)
Abundant and user friendly
Graphics friendly
High profit margins

Really the last one is the only one that interests the bean counters....and the stockholders. :(

Nail
05-15-2007, 05:25 AM
John Carmack is pretty busy with this:
http://armadilloaerospace.com/n.x/Armadillo/Home

The Pope
05-15-2007, 06:31 AM
This made me cry. I still will enjoy the twilight of PC gaming, but the writing is on the wall. Even John Carmack is making the switch. Dark days lie ahead of us, but I'm going to play the hell out of Quake Wars before I go down in battle against the consoles.

Consoles are:

Easier/cheaper to develop (only one chipset to accomodate)
Abundant and user friendly
Graphics friendly
High profit margins

Really the last one is the only one that interests the bean counters....and the stockholders. :(

The writing has been on the wall for about 15 years and nothing happened. I see no reason to worry now.

InsideTheAsylum
05-15-2007, 09:07 AM
Nah, I can't play console games at all. Literally, I have problems sitting down in the living room and watching the news. I must be multi-tasking at all times, participating in a dozen conversations at the same time. There's absolutely no way that in today's ADHD world will consoles be able to be the sole provider of games. There are just some game modes that the PC will always kick ass at -- FPS, RTS, and to a limited extent puzzles (since they're easy to produce and ship -- as opposed to making them for consoles.)

top_fuel29
05-15-2007, 09:31 AM
I Love Rtcw

bfdhud
05-15-2007, 09:37 AM
This doesn't mean he's making an XBox 360. It just means he's using MS' tools, and is doing the testing on a 360, instead of relying on a hodgepodge of poorly written utilities, IDEs, and so on.

It does not also necessarily mean the gameplay is going to be based around the console. It simply means he is creating the game on a SET DEFINED PLATFORM, which will hopefully lead for faster programming time, less time spent debugging, and a more stable program as it becomes easier to determine if the software is the part that actually contains the bug.

Basically, the announcement is much ado about nothing. If anything, provided the gameplay itself has not been consolified, it could be a GOOD thing for the PC version.

Thats a load of crap.

He's moving to the 360 as his primary development platform. Meaning he will be focusing on making 360 games first, and everything else is 2nd tier.

What else can the gameplay of a console game be based around? A card game, monopoly?

You are right however, Developing on the 360 should be easier and faster. But thats only for the 360. You still have to port to the PC (if it gets ported) and that reintroduces any time savings taken away by console development.

John Carmack developing primarily for the 360 is not a good thing for PC gamers.

The writing has been on the wall for about 15 years and nothing happened. I see no reason to worry now.

True. Someone else will step up and take Carmacks place in the PC world. Who knows if thats a good thing or not yet.

sponge
05-15-2007, 06:16 PM
Thats a load of crap.

He's moving to the 360 as his primary development platform. Meaning he will be focusing on making 360 games first, and everything else is 2nd tier.

What else can the gameplay of a console game be based around? A card game, monopoly?

You are right however, Developing on the 360 should be easier and faster. But thats only for the 360. You still have to port to the PC (if it gets ported) and that reintroduces any time savings taken away by console development.

John Carmack developing primarily for the 360 is not a good thing for PC gamers.



True. Someone else will step up and take Carmacks place in the PC world. Who knows if thats a good thing or not yet.

As someone else pointed out, The "primary development platform" of Quake 1 was NeXTSTEP. How do you explain that? Was Quake designed for an old OS that ran on proprietary hardware?

If you can isolate engine bugs from hardware bugs, then porting to the PC becomes a lot easier when it comes time to hunt bugs. You can still use a mouse and keyboard on the XB360 during development, you know, it doesn't mean ZOMG CONSOLE GAME just because he's using a 360. JC has said plenty about liking the development TOOLS of the XB360, and this is wholly unsurprising (besides the fact the news is ancient) that he decided to switch.

There's a distinction between the game, and the development platform. The two aren't necessarily related, at all. Mind you, JC apparently does a lot more engine programming than actual game design. It's yellow journalism.

bfdhud
05-15-2007, 07:29 PM
First, Quake 1 was one of the first truely 3D games, it was also one of the first games that took advantage of 3D accelerators. They did things with that game that no one had done before. They needed new tools.

Second, your comparison is flawed.

Nextstep is a development OS, it was used to streamline c development.
Quake was developed for DoS, not some old os with proprietary hardware. (Side Note: nextstep was x86 compatible) DoS didn't have native tools for that sort of development, I mean quake was really a revolutionary game. They had to develop it somewhere else, that somewhere else was an OS that could provide proper tools.

You are also mis-using primary development platform. The platform you develop the game on (Nextstep in Quake's case) is not what primary development platform means.

Primary development platform means what platform is a company going to make games for - not on.

Square Enix's "Primary development platform" was the Sony Playstation up until recently. Bungies "primary development platform" is Xbox/xbox 360 and always will be.

Porting to the PC from console is not easy no matter what. Consoles are locked systems. There is only 1 hardware configuration you have to program for. You know every 360 has 64MB of ram and its proc runs at the same clock speed.

PC's don't have that luxury. There are as many different systems as there are people who use them. Some use legacy hardware, some still use obsolete hardware, some use next gen hardware. You have to take all that into account and try to accomidate the largest group.


Again, You don't understand what Primary development platform means. He can develop it with a keyboard and mouse, as it would be impossible to type any amount of code with a 360 controller, but thats just it. It is a console game. Developers like SD and Epic don't develop a game on the 360 unless they are releasing it on the 360. Actually I think 360 game development is probably done on a PC :o regardless.

It's funny that you tried to lecture me about tools and platforms when you are incorrect yourself.

Nail
05-15-2007, 07:52 PM
Actually I think 360 game development is probably done on a PC regardless.


as well as most other console games