View Full Version : Wolfenstein in 2008?
-)G(-PunisheR
05-15-2007, 09:21 PM
These guys are working their butts off.
http://www.gametab.com/news/905708/
the Bishop
05-15-2007, 09:34 PM
so that means a 2009-2010 release
FragMonkey
05-15-2007, 10:25 PM
so that means a 2009-2010 release
OH so true
jammie_d
05-15-2007, 10:39 PM
A minimum of a whole year away? Hmmm...
We need at least 1 screenshot of Return to Castle Wolfenstein 2 in the next 3months for that to be even vaguely true (Wink Wink)
sirmonkey
05-15-2007, 10:53 PM
RTCW 2 ? i love that idea... but what i would like more would me a similar (quake based ) styled game just modeled around a newer war, say the cold war perhaps ?? i love RTCW and the idea of RTCW 2 (ooo oo and wolf ET 2 ) but i wouldn't mind newer wepons
Jammydodger
05-15-2007, 11:09 PM
RTCW was my 1st FPS love, so I have high expectations from this game.
I hope it doesn't let me down.
Afterglow
05-16-2007, 04:57 AM
Wolfenstein in 2008?
Would be nice, but unlikely.
DreAdeDcoRpSE
05-16-2007, 08:56 PM
Wolf 1.0 was my first MP FPS. Hell I still run a server on there. I hope they do come out with another wolfenstien, that be nice...
zombies
05-16-2007, 09:28 PM
i hope its not too soon
Krollspell
05-17-2007, 03:12 PM
RTCW was my 1st FPS love, so I have high expectations from this game.
I hope it doesn't let me down.
Same here. I'm really looking forward:D But I'll play ET:QW first
Stektr33
05-17-2007, 03:48 PM
rtcw beach beta was my first fps. never though i would like an fps game coming from playing aoe during lunch hours.. but just fell in love with it. and here i am now, 8 years later, drooling for qw to come out.... oh wait, this about rtcw..oops.. well ill drool over that too when there's more info on it.
Infiltrator
05-17-2007, 04:38 PM
RtcW was great, I hope Raven do a better job at it then what they did with Q4.
Reuben
05-17-2007, 10:00 PM
Most games get the hype power house at full force usually TWO YEARS before it's released (Oblivion for example). id and Raven learned a good lesson about hype and how it can make and break a game.