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Old 11-04-2009, 01:31 PM   #2001
SebaSOFT
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RELEASE IS NEAR WOOHOO!

Don, all the textures used in the Temple should be trimmed right? I mean those pictures in the inside walls, etc.

Vio, if you point me in the right direction I can make godly rays and stuff...
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Old 11-04-2009, 02:58 PM   #2002
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Seba, violator use some of those images on the site_centralbuilding.world.

All the temple images are mixed in one only 512 x 512 texture.
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Old 11-04-2009, 04:10 PM   #2003
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I remember, the archeology room. No prob...
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Old 11-04-2009, 04:13 PM   #2004
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Originally Posted by SebaSOFT View Post
There is a rational issue for this guy hanging and smoking in flesh... This is a teen-rated game and nowhere in the retail maps are depictions of torturing, religious symbols, or other possibly controversial subject.

We can keep it that way and release a moar broadly accepted map.
Of the 30 or so people who still actually play custom maps, I haven't seen a single complaint about the crucified Strogg.

Don is censoring his own work over a presumed complaint from the religious nutjobs that doesn't actually exist. He deserves more support from us than this timid compliance to the fictional god-squad who haven't actually complained.


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"poor debilited guy"
Nonsense. You're contributing to a creative project for no personal gain, your work is pretty much instantaneously recognised by anyone familiar with it, and you're liked in-game.

You've probably put more effort into this project than anyone else. You deserve the right to try any artistic idea you like without fear that the religious nutjobs are going to call you a bad man because they absolutely must have the rest of the observable universe constrained to their utterly random belief system.

You put whatever you like into the map; I'll back you up.
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Old 11-04-2009, 04:22 PM   #2005
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That is topic for another thread Shirosae, let's push this forward, will have time for Easter Eggs in the next/final release.
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Old 11-04-2009, 05:21 PM   #2006
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tbh I'm with Shirosae on this one, but lets get the thing out the door shall we

For god rays - perhaps effects could do it or a semi-transparent material. I made some for W:ET but they'd look very primitive now
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Old 11-04-2009, 05:28 PM   #2007
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Godly rays in the Shopping center are made of a particle system that you can see in windows of the massive Biodome in the Ark map...

For everyone else: Godly Rays are those Sunlight beams thay are visible due to the dust/smoke/mist in the environment.
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Old 11-04-2009, 06:16 PM   #2008
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Are we allowed to call them god rays? Isn't that uber-offensive?

Seriouspost: I'm not sure the sun is at an angle which makes god rays sensible in many places?

For example, there will be a slight light influx into the open atrium-like areas of the uni, but due to the angle it doesn't enter much further than the top floor. It can go in there, I'm just not sure it'll be visible enough to warrant the (fairly minimal tbh) performance drop.

On the other hand I can see them looking great inside Don's little red building just on the edge of the fog.

Can you do inverted dark leprechaun rays? I'm thinking it might be possible to kinda fake volumetric shadow rays from tree foliage etc.
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Old 11-04-2009, 07:12 PM   #2009
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There is something like that in Sewer, some shadows moving on the floor, maybe it's a projector, I don't know..
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Old 11-05-2009, 01:03 AM   #2010
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Quote:
Originally Posted by [TFA]Violator View Post
Its another Easter Egg I'll have a look at it.
Violator, found that this happens also in Salvage, that have two strogg forward spawn.

I played Salvage as a strogg, alone, and after completion of the mining laser task the strogg forward spawn on the GDF base was turned on but no icon was showed. So i think will not be productive to try to fix something that the original maps have (i was crazy trying to fix that).

EDIT: HAAAAAAAAAAAAAAAAAA!!!!

Violator, on consite the second forward spawn icon do not appears because the game assigned other objective to your player, like DESTROY THE FENCE. If you destroy the fence the second capturable spawn icons show it up.

If you is a medic, you will see the second forward spawn icons directily, because the game can't assing the fence objective to a medic! I allways reached the last objective as a strogg soldier, with the fence not destroyed... this was the problem.
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Old 11-05-2009, 12:35 PM   #2011
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So its due to the mission system? Need to make the fwd spawn a higher priority than the fence then (once its activated).
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Old 11-05-2009, 01:12 PM   #2012
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A thing I didn't test (and may be just me) is the spawn selection, like "As Strogg, in the third objective, I want to spawn in the Strogg Base"
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Old 11-05-2009, 01:16 PM   #2013
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Violator, we just need to finish the fence objective when the barricade is blow up. People can still destroy it if they want. It's a good solution, don't?

Seba, this works fine. You can do that.

I'm compiling what, i believe, is the release. Just pending this small decision:

- It's a good thing to turn off the fence objective after barricade blow so the game will not assing this fence objective to strogg soldiers instead of the city capturable spawns?
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Old 11-05-2009, 02:56 PM   #2014
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I would trigger the fence, like blow it up with the barricade... The Fence shouldn't be a holdup once the barricade is blown...

Another thing, wouldn't help to add a hog in the site after the Barri is blown? just for testing sake? it would shorten the long walk...
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Old 11-05-2009, 04:03 PM   #2015
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Seba, third objective have two times: (a) Before first brain touch and (b) After first brain touch.

You want to make first brain touch a bit easy for strogg?

This long walk for first touch is temporary, it's the "pain" to have the "gain". When the strogg touch the brain many good things happens to then:

- city strogg forward spawn is activade (with one icarus and one hog in the city and one plus icarus on the construction site*);
- GDF starts to spawn on their main base;

*the site have now 3 Icarus, one of then appears when the city forward spawn is captured by strogg.
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Old 11-05-2009, 04:03 PM   #2016
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Problem with fence is it isn't an objective. vCompleteMission or whatever it is may work though, it should stop being a mission after barry meets its maker.

Hog would be good IMHO.
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Old 11-05-2009, 04:47 PM   #2017
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Will add the hog. Strogg bots are wining third objective to fast, even if they don't use icarus/hogs in it, this is my only preocupation.
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Old 11-05-2009, 05:33 PM   #2018
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Quote:
Originally Posted by Donnovan View Post
Seba, third objective have two times: (a) Before first brain touch and (b) After first brain touch.
I agree with you don, the

a) portion could be without a hog, to prevent unstoppable rush
b) part should have it...
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Old 11-05-2009, 07:20 PM   #2019
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Seba, i'm having problem to do that with the hog, like Violator had problem to make the Titan and Anansi appears only when the barricade blowns up.

Trying to by pass this:

- Titan and anansi appears at the begining of the match;
- Site hog must appears only when strogg first touch the brain.
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Old 11-05-2009, 09:10 PM   #2020
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Is there any official maps with this? Or they only do it with territories?
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Old 11-05-2009, 09:42 PM   #2021
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I did it with territory.

Made two unfunctional territories and targeted the heavy GDF vehicles to one and the site hog to another. Those territories are very small and are on the ocean. It do not appears on the command map since i assigned no territory limits texture to it.

Now, to make the vehicles show then self, you just need to give the territory to the right team.

Seba, also fixed some unsolid objects of the subway station work room.
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Old 11-05-2009, 10:56 PM   #2022
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Code message.
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Old 11-06-2009, 09:29 AM   #2023
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Quote:
Originally Posted by Donnovan View Post
I did it with territory.

Made two unfunctional territories and targeted the heavy GDF vehicles to one and the site hog to another. Those territories are very small and are on the ocean. It do not appears on the command map since i assigned no territory limits texture to it.

Now, to make the vehicles show then self, you just need to give the territory to the right team.
Cool, thats what I was suggesting in my PM just now
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Old 11-06-2009, 11:31 AM   #2024
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Gentlemen beta 1 is officialy outan

please check it out
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Old 11-06-2009, 12:10 PM   #2025
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Seba, have you saw the PM??

Please remove beta 1 from the google code site. As i told you by PM right after the upload, there is a problem related to heavy vehicles: strogg have then, GDF don't have any. Also we don't have the site hog you asked for.

Please remove the file, and suspend release until we have this fixed. Can we do that?
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