
|
|||||||
| QUAKE Wars General Discussion The invasion has begun! Talk about Enemy Territory: QUAKE Wars here. |
![]() |
|
|
Thread Tools |
|
|
#76 | |
|
Lieutenant Commander
![]() Join Date: Oct 2007
|
Quote:
This would result in players playing a while, then creating a new smurf account, to reap the benefits of a high XP multiplier with good skills. It'd essentially destroy any sense of community involved in getting to know people's usernames, when there's a huge benefit to just creating a new account periodically.
__________________
Quake Wars: Tactical Assault http://qwta.moddb.com Realism mod. (That was one Flyer Drone, at the hack objective on Sewer.) |
|
|
|
|
|
|
#77 |
|
Major
![]() Join Date: Sep 2007
|
Summary:
XP unlocks are great when they reset and don't overpower things, scary when they don't reset because it discourages new players from playing after the game has been out awhile. Global leaderboards encourage "bad" behavior. If there must be a stats system (probably a given cause masses expect it) 1. keep it private. Worse case make it an "opt in", you can still play on ranked servers or whatever you want to call the, but your stats aren't recorded. Muds league idea works here. 2. If you have (personal) stats make them relevant and provide a history and moving average bar (like this) so you can see how you're improving or not over time. Here's a thought, store the player's stats on their own computer and give them access to all the data, let them load it into their own database, or spreadsheet or whatever and do all their own charts and everything else to their hearts content. If they want to track a million details for the last 2 years of playing, they are only limited by their hard drive size (have options where they can save more or less info). In this scenario, if guys want to brag about their stats and post to a forum they'll be posting stats everyone knows they could have easily modified, so it takes away that incentive as well. But at the same time, you're giving the detail weenies (like me ) lots of info they can play with.
__________________
|
|
|
|
|
|
#78 |
|
Commander General
![]() Join Date: May 2007
Location: Netherlands
|
good thinking Cankor!
that solves most of the problems, stats are still relevant for those that want them, but dont have that ego-stroking 'official' badge to them.
__________________
I started playing PacMan when i was 5 now i eat every white dot i see - Sublim3 All we need now is a post from Basiley and the English lesson is complete - BobMeM he was Makron Jackson!!! - NJ_Dude I do not need a quote to sound cool, i can just as well quote myself - Szakalot |
|
|
|
|
|
#79 | |
|
Ensign
![]() |
Quote:
So why not try a different approach that has been working fine for many games before and targets a little more the above mentioned, more interesting side of stats - the comparison to your mates and community friends: Don't implement global stats but provide a well designed, feature rich interface for plugin makers, so that they can create good stats plugins - or even ship a customizable one with basic config together with the game. Let's say at minimum you have to provide the database to which the stats shall be written and you're ready to go. That could even be embedded in the server setup routine like "Where do you want me to install the stats DB, Mr. Admin?". Maybe even a fully designed HTML output page could also be deliverd, so that everybody not having any coding skills can use it in the context of the own clan site. So every community running a server can set up this plugin and configure it to their needs and display their recorded stats on their website. Thats no big deal for a server administrator. Have faith in their knowledge and enthusiasm! As I said before, some time ago this was standard and worked out well! Miss that really! |
|
|
|
|
|
|
#80 |
|
First Sergeant
![]() |
Call of Duty has a nice server side setting. AUTO ASSIGN only! Stacking problem solved.
|
|
|
|
|
|
#81 |
|
Lieutenant Commander
![]() Join Date: Oct 2007
|
Frankly, that's annoying when you want to play with a friend. It's fine when you're gaming alone, but something of a pissoff otherwise.
__________________
Quake Wars: Tactical Assault http://qwta.moddb.com Realism mod. (That was one Flyer Drone, at the hack objective on Sewer.) |
|
|
|
|
|
#82 | |
|
Lieutenant Major
![]() Join Date: Oct 2007
Location: Norway
|
Quote:
Ideally your "rank bonus" would be recalculated after each match, and ideally combined with dynamic ranks that only use the last 2 weeks or so in the calculation. Like Splatterladder already does, I believe. aka upkeep ![]()
__________________
Having a hard time killing lately? Do like millions of other stroggs, just like you - join
Sunday Night Custom Map Nirvana |
|
|
|
|
|
|
#83 | |
|
2nd Lieutenant
![]() Join Date: Aug 2007
|
Quote:
Let the clans control the stats.. not some global site.. not only does it save the clan money, it also brings in traffic to their website as well.. which usually results in more peeps joining their clan and thus more members splitting the cost to run their server(s)... + more clan funds = longer server life = more revenue to the server host and the developers... FRAK'ING A! |
|
|
|
|
|
|
#84 | ||
|
Group Captain
![]() Join Date: Sep 2007
Location: France
|
Quote:
Quote:
The best idea i saw so far here, is temporary stats (ie: 1week/1month), but let's face it, noobs only wants permanent upgrades & stats ![]()
__________________
http://etqw.hfrclan.net/ |
||
|
|
|
|
|
#85 | |
|
Commander General
![]() Join Date: May 2007
Location: Netherlands
|
Quote:
b) if your not referring to W:ET, how do you know its gonna happen in the first place? Its just a speculation.
__________________
I started playing PacMan when i was 5 now i eat every white dot i see - Sublim3 All we need now is a post from Basiley and the English lesson is complete - BobMeM he was Makron Jackson!!! - NJ_Dude I do not need a quote to sound cool, i can just as well quote myself - Szakalot |
|
|
|
|
|
|
#86 |
|
Creative Director
Join Date: Jun 2009
Location: England
|
of course one way to introduce global leaderboards without introducing obsessive behavior is to have said global stats only come out of matches played against 100% bots (i.e. single player). The bots won't mind if the player is less than focused. QUestion is, would this scratch the itch of players who like to climb ladders...
|
|
|
|
|
|
#87 | |
|
Major
![]() |
Quote:
__________________
|
|
|
|
|
|
|
#88 |
|
Lieutenant Commander
![]() Join Date: Oct 2007
|
Seconded...
__________________
Quake Wars: Tactical Assault http://qwta.moddb.com Realism mod. (That was one Flyer Drone, at the hack objective on Sewer.) |
|
|
|
|
|
#89 | |
|
Group Captain
![]() Join Date: Sep 2007
Location: France
|
Quote:
We were talking about stats ala QW but only visible by you (ex: while logged ingame with your account), nothing public. But the point is that pep are going to post pics of theyre private stats board for comparaison, and for sure they'll keep quitting just before the end of the round just to non keep the match results in theyre stats etc.
__________________
http://etqw.hfrclan.net/ |
|
|
|
|
|
|
#90 |
|
Commander General
![]() |
If people quite a few seconds before map end I'm not bothered, it's not like the game would've been any different if they didn't.
|
|
|
|
|
|
#91 |
|
Group Captain
![]() Join Date: Sep 2007
Location: France
|
It is just an example of what an xp whore can do, there are shitload of annoying thing to do as xp whore/stats whore.
__________________
http://etqw.hfrclan.net/ |
|
|
|
|
|
#92 |
|
Lieutenant Commander
![]() Join Date: Oct 2007
|
To be fair, if the map is essentially over and you've got stuff to do, you might as well quit in the last few seconds, as wait for the stats screen to load. Wins/Losses should be tracked not just by the actual win/loss moment, but by giving a win/loss to anyone who's hung around at least half the round's duration on one team, too, even if they've disconnected.
__________________
Quake Wars: Tactical Assault http://qwta.moddb.com Realism mod. (That was one Flyer Drone, at the hack objective on Sewer.) |
|
|
|
|
|
#93 |
|
Commander General
![]() Join Date: May 2007
Location: Netherlands
|
a very plausible solution!
__________________
I started playing PacMan when i was 5 now i eat every white dot i see - Sublim3 All we need now is a post from Basiley and the English lesson is complete - BobMeM he was Makron Jackson!!! - NJ_Dude I do not need a quote to sound cool, i can just as well quote myself - Szakalot |
|
|
|
|
|
#94 | |
|
Lieutenant Major
![]() Join Date: Nov 2007
Location: The Netherlands
|
Quote:
Check his win/loss ration and trust me, he's not a very good player. Dr. Funkenstein
__________________
"Animal, vegetable, or mineral - I'll do anything to anything" - The Baby Eating Bishop of Bath and Wells. |
|
|
|
|
|
|
#95 |
|
Commander General
![]() Join Date: May 2007
Location: Netherlands
|
6,30 cannot be achieved without serious stacking/and or last-sec disconnecting, just because one player in a 12teams cannot change the outcome of EVERY game. The best non-stacking players i know barely reach 3. By non-stacking i also mean switching teams when teams appear unbalanced, not purposeful playing with friends.
That guy's k/d ratio explains everything.
__________________
I started playing PacMan when i was 5 now i eat every white dot i see - Sublim3 All we need now is a post from Basiley and the English lesson is complete - BobMeM he was Makron Jackson!!! - NJ_Dude I do not need a quote to sound cool, i can just as well quote myself - Szakalot |
|
|
|
|
|
#96 |
|
Master Chief
![]() |
rep system is a bad idea...
__________________
prophet Director of Public Relations Team Hubris WHIP IT OUT IN #HUBRIS |
|
|
|
|
|
#97 |
|
Commander General
![]() Join Date: May 2007
Location: Netherlands
|
would you care to elaborate?
__________________
I started playing PacMan when i was 5 now i eat every white dot i see - Sublim3 All we need now is a post from Basiley and the English lesson is complete - BobMeM he was Makron Jackson!!! - NJ_Dude I do not need a quote to sound cool, i can just as well quote myself - Szakalot |
|
|
|
|
|
#98 |
|
Master Chief
![]() Join Date: Dec 2007
Location: Europe, Estonia
|
With the leader boards, i think it would be nice to see for example accuracy for not only all time, but also comparable with this week and the previous one, some graphs, that kind of thing.
__________________
Hmm... This stroyent needs more sugar.
|
|
|
|
|
|
#99 |
|
Private First Class
![]() Join Date: Jun 2007
|
Man, all this talk about xp and stats. I've never really cared. You know what I care about splash damage? Just give me the goods again. You're two for two. It's just a damn shame with QW. I don't know if it was bad timing/marketing or the steep learning curve, but it didn't take off like it should have.
My only complaint is the 30 fps animations and that it just doesn't feel like this engine can do a smooth solid 60fps no matter what system you have. Hell, I'd pay money at this point for an update that would fix that issue. But I know the past is the past. Just don't change the objective/fast game play with brink. And even though Carmack hates it, keep in the bunny hopping to gain speed. |
|
|
|
|
|
#100 |
|
Commander
![]() |
might be the town dump for hackusations and insults.
__________________
|
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT. The time now is 10:32 AM.








) lots of info they can play with.





Sunday Night Custom Map Nirvana 










