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Old 01-04-2008, 05:32 AM   #151
vecctor
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Quote:
Originally Posted by dommafia View Post
There's already a big penalty for leaving before the match ends. You lose all the stats you did during the round if you don't stay to the end.
Uhhh, are you sure about that? I am almost completely certain that you still get all the stats credit even if you leave the game early.

EDIT:

I just tried it. My stats were fully updated from playing earlier in the night. I joined a server, chucked some violators, and shot some people. I got 23 xp and quit after only a couple minutes in-game (the map I joined in had not ended). After the campaign on that server ended (I believe that is when the stats get uploaded), my stats showed 23 more xp.

(Apologies to the guys on the G.D.F. Clan server for using you as a guinea pig. I did help you get the first 2 objectives in the couple minutes I was there though!)

Last edited by vecctor : 01-04-2008 at 06:50 AM.
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Old 01-04-2008, 05:47 AM   #152
Nail
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afaik, the only thing you lose is a bit of Battlesense XP
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Old 01-04-2008, 06:22 AM   #153
walkmann
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Quote:
Originally Posted by vecctor View Post
Uhhh, are you sure about that? I am almost completely certain that you still get all the stats credit even if you leave the game early.
This is correct. When you leave early it takes a while for persistent stats to get updated from the server you played on. As a result it looks like you've lost some progress made previously when you leave midgame. The stats will revert back up after a short while.

Another issue appears sometimes when you lose connection to online stats services midgame. If you continue playing, ETQW will show your persistent stats as frozen even though you're making progress ingame. If you restart the game (sometimes you'll need to manually shut down PnkBstrA.exe, PnkBstrB.exe and etqw.exe from the task manager to be able to start again - this is a related bug) you'll see that the progress was actually recorded on the server, so you'll get a jump up from the previously frozen stats.
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Old 01-04-2008, 10:58 AM   #154
H0neyBe4r
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Originally Posted by Andicus View Post
I actually really hope not. Any dramatic improvements in accuracy whilst moving will pretty much render the crouch/prone positions worthless.

You just said that you ran towards the dude(who wasn't moving) and missed lots. Crouch, scope, 4/5 shots, dead dude, move on.

Sure this is a fast paced game, but in my opinion it would really detract from the current dynamics if you can suddenly leap about and still make headshots at long range.
Ever played W:ET? All I want is that this game moves a little more back to its predecessor. And crouching + scoping in close quarter indoor fighting is very silly and doesn´t really improve your chances of survival. Theres a lot of stuff in this game that can kill you easily, just like in W:ET, only that in that game as half decent player you could waste a lot of opponents with his standard weapon too. In W:ET you could waste a soldier by shooting at his head before his rocket left the tube, when I tried this yesterday in ET:QW, not one of my 10 shots hit, despite him standing and not moving...

Crouching and proning should be used for long range firefights only, not for close combat.
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Old 01-04-2008, 11:02 AM   #155
[STALAG13]Hogan
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H0neyBe4r:
I managed to do this PF-stuff related thing serveral times. It's very hard but you can do it. Crouch +Scope thats the BF2 way of fighting and that's a really stupid way of fighting.
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Old 01-04-2008, 11:10 AM   #156
Bullveyr
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Quote:
Originally Posted by H0neyBe4r View Post
Ever played W:ET? All I want is that this game moves a little more back to its predecessor. And crouching + scoping in close quarter indoor fighting is very silly and doesn´t really improve your chances of survival. Theres a lot of stuff in this game that can kill you easily, just like in W:ET, only that in that game as half decent player you could waste a lot of opponents with his standard weapon too. In W:ET you could waste a soldier by shooting at his head before his rocket left the tube, when I tried this yesterday in ET:QW, not one of my 10 shots hit, despite him standing and not moving...

Crouching and proning should be used for long range firefights only, not for close combat.
true words, but I doubt that SD will really improve accuracy

PS: I'm fighting for less weapon spread since beta1
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Old 01-04-2008, 11:27 AM   #157
xhan
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Crouching/proning is the opposite of what you should do in ETQW close combat ihmo .. 1vs1 combat is much more about fast and unpredictable movement. This doesnt mean I dont agree weapon spread should be less random, but for now I adapt and bullrush/circlestrafe my opponents into oblivion
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Old 01-04-2008, 11:29 AM   #158
Tanzverbot
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Quote:
Originally Posted by H0neyBe4r View Post
In W:ET you could waste a soldier by shooting at his head before his rocket left the tube, when I tried this yesterday in ET:QW, not one of my 10 shots hit, despite him standing and not moving...
I always had the feeling that this was more of a server issue. There's some servers where i frequently am absolutely sure that my aim isn't off, but still the bullets do no damage/don't hit. I get that on the SDR server a lot, for example. Maybe i'm just hallucinating, i don't know.
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Old 01-04-2008, 11:36 AM   #159
Kalbuth
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Quote:
Originally Posted by Tanzverbot View Post
I always had the feeling that this was more of a server issue. There's some servers where i frequently am absolutely sure that my aim isn't off, but still the bullets do no damage/don't hit. I get that on the SDR server a lot, for example. Maybe i'm just hallucinating, i don't know.
Same for me.
I guess it's antilag doing some weird stuff.
But when everything is working fine, I find the accuracy rather OK for CQB.
There are few instances (shootouts from 1 side of a room to another side) where perhaps a bit more accuracy could be OK for strafe fighting, but it may make the outdoor fighting a bit wacky.
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Old 01-04-2008, 06:59 PM   #160
cooltd825
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ahough not many have this problem, i hope it fixes that stupid orange screen i get whenever i wanna play it. haven't played this game in weeks because of that.
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Old 01-04-2008, 07:28 PM   #161
bkv
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eww, an orange screensaver? i still use curves and colours...
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Old 01-05-2008, 12:20 AM   #162
Weihnachtsmann
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Quote:
2007 without Quake Wars This game is unplayable for me. Connection reset and waiting for 1.4... waiting... and waiting... and waiting... and...
...waiting... and waiting... and waiting... and waiting...
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Old 01-05-2008, 01:20 AM   #163
Mukky
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lets bring it.. it's bloody early januari @ the moment
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Old 01-05-2008, 06:42 AM   #164
Dadeeo
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Default Too little too late...

As a Enemy Territory player I couldn't wait for ET. Quake Wars to finally get here and I find I'm hugely disappointted, not in the game it's self, but in the Developers. First off, The final release was poorly timed, coming out right after Halo 3 which exhausted most players game budget so initial sales were for less than they should have been. Secondly, the team balance is horrendous, Strogg has the advantage in almost every map. Extra vehicles, more class opportunities, better weapons. OK, they "should" have better weapons, but what about no flying vehicles for GDF on certain maps, or only after reaching the midway point of the map??? I think everyone is finally admitting there is a problem hence the 1.4 patch features.
The problem is most players will have moved on by the time the patch addresses most of these problems, and I just may be one of them.

For me to stay around, or even consider id's next game for that matter, the 1.4 patch better be diddly dang awesome. First, the team balance better be spot on, I'm sick of these young punks who couldn't give a rip about fair game play, and simply play defense, map, after map, after map! How many times do you even see the "extra" player on the offense? Heaven Forbid, "why play offense when I can stack the defense and earn lots more rank"!!! BTW, Rank SUCKS!!! Want to try WINNING a map (Defense never "wins", they just break even, IMHO) as a Offensive player, good luck acquiring any rank. And that is my biggest bitch about Quake Wars, it rewards rank whores and lamers.
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Old 01-05-2008, 08:14 AM   #165
H0neyBe4r
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Every game with ranks and/or persistant rewards does that imo. Hopefully unranked servers become more popular when the bot filter is fixed in 1.4, next to custom maps they have the advantage of not having any stats whores.

And you do not really need vehicles to beat vehicles, for example, against flyers the best weapons are standard rifles and mgs/hyperblasters imo, the only problem is that many players don´t seem to know that. So, the only problem are unbalanced teams (too many inexperienced players in one team), which also was a problem in W:ET from time to time. Thats the problem with the attacker/defender - style (when not playing stopwatch), all the lamos know from the beginning what will be easier and join the defense team.

My only problem with ET:QW is the relatively big inaccuracy of the standard weapons (still beats BF2, the only shooter I really hate because of its weapons behaviour), which hopefully will be taken care of with patch 1.4.

They said that they take care of the weapons and that headshots will be less random, this makes me hope for the best.
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Old 01-05-2008, 08:34 AM   #166
tak81
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Cool

So...when will the 1.4 update come out?
Will it really be in early January?
People inside Splash Damage, if you have even the slightest idea as to when, pleeeeeease just let us know.
This version looks so promising.

Last edited by tak81 : 01-05-2008 at 08:45 AM.
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Old 01-05-2008, 11:40 AM   #167
K4T
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Ok... we have new year, new hopes... but we don`t have new patch :/ wtf? :P
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Old 01-05-2008, 12:34 PM   #168
4ch
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Join Date: Jan 2008
Default Requested Quake Wars Features...

...that should be in Update 1.4 that will be released in 2008.

- The Server filter should not be used for the server favorites, the favorites should be always be shown and not filtered.
- THE option to give special FT orders
- F1 and F2 should bound to team say yes and team say no too, so there is a shortcut to acknowledge or deny like in Bf 2142. It would be great if it would be such scripted by default that if ie a field ops demands a radar all other classes would say yes or no then, but the covert ops class says command acknowledged or command declined by pressing F1 or F2 then. If a vote occurs the first F1 or F2 would go for the vote w/o a sound the following would make sounds again ( after a 2 sec pause maybe )
- THE vote should only popup until the player has voted and then dissappear until the vote succeeded or failed. It should only display a short message.
- THE actual kill(s) and death(s) count should be shown in main HUD
- THE option to choose one or 2 pistols in the limbo screen (GDF) and also as Covert Ops even if u already own the silenced submachinegun
- KILLing spree sounds. First introduced in the alltime favourite UT in 1999, the gamers community quickly imported the sounds to show when someone is very good in the game
only fps that supports special sounds when some1 got multiple kills in a row is F.E.A.R., would be nice to see it in QW too.
- THE feature to lean via pressing the use button plus direction. this feature should be optional in the preferences menu and be available to be activated via a mark / cross
- THE option to push away a player via the use button .I thought this would never happen again in any ID game since W:ET but it happened: A covert ops stand in the doorway and chatted, annoyingly blocking the way for teammates, what an artard.
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Old 01-05-2008, 02:35 PM   #169
Mr.Rey
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Join Date: Dec 2007
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Does someone know if the typing in ETQW will be solved?

Cause for the moment, for those who type very fast, the typing in ETQW is horrible.
It forces me typing so slooooooowly ; this is a pain.
Letters get inverted etc.

Ok nevermind I found my anwser after further research:
The answer
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Old 01-05-2008, 02:48 PM   #170
dgk
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4ch you can push people
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Old 01-05-2008, 03:28 PM   #171
badman
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Yup, it's early January now and yup, the update is indeed getting close. Look for more in the blog in the coming days!
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Old 01-05-2008, 03:30 PM   #172
dommafia
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Quote:
Originally Posted by badman View Post
Yup, it's early January now and yup, the update is indeed getting close. Look for more in the blog in the coming days!
Ok Tuesday it is then So i guess Natural Causes is getting this update as his birthday present, Happy Early Birthday Mang! (cuz I'll probably forget you tuesday xD)
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Old 01-05-2008, 05:40 PM   #173
H0neyBe4r
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About the weapons accuracy again...

Tested TF2 and CoD4, and will stay with ET:QW even when they do not make the weapons more accurate. In TF2 the weapons aren´t that powerful and teamplay is more important, while in CoD4 you can only hit with spray & pray when moving and firering from the hip. I wonder why they even included crosshairs...

No, no, not my style, I want fast movement + precise weapons like in UT3. And if you have to aim for the head for quick fraggs its even better, like in ET:QW. Thats just me, liking best what seems to be the most unpopular...

Why seem shooters with fast movement and precise weapons to be out of fashion? Why does it seem like the casual gamer wants shooters with slow movement and inaccurate weapons?
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Old 01-05-2008, 05:46 PM   #174
dazman76
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Quote:
Originally Posted by H0neyBe4r View Post
Why seem shooters with fast movement and precise weapons to be out of fashion? Why does it seem like the casual gamer wants shooters with slow movement and inaccurate weapons?
Because they're a bit lazy, and want to play "shoot the hot air balloon with the nuke" for easy kicks I struggle to get many headshots and some kills are tricky with ETQW, but when I get them they're twice as satisfying
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Old 01-05-2008, 07:25 PM   #175
Red Dog Dragon
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Quote:
Originally Posted by Dadeeo
Secondly, the team balance is horrendous, Strogg has the advantage in almost every map. Extra vehicles, more class opportunities, better weapons.
What game are you playing? Currently GDF have more advantages then Strogg (a couple of which will be adjusted come 1.4, thankfully.)
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