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| QUAKE Wars General Discussion The invasion has begun! Talk about Enemy Territory: QUAKE Wars here. |
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#151 | |
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Ensign
![]() Join Date: Jun 2007
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Quote:
EDIT: I just tried it. My stats were fully updated from playing earlier in the night. I joined a server, chucked some violators, and shot some people. I got 23 xp and quit after only a couple minutes in-game (the map I joined in had not ended). After the campaign on that server ended (I believe that is when the stats get uploaded), my stats showed 23 more xp. (Apologies to the guys on the G.D.F. Clan server for using you as a guinea pig. I did help you get the first 2 objectives in the couple minutes I was there though!)
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Last edited by vecctor : 01-04-2008 at 06:50 AM. |
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#152 |
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Global Volunteer Force
![]() Join Date: May 2007
Location: Winnipeg, Canada
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afaik, the only thing you lose is a bit of Battlesense XP
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#153 | |
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Lance Corporal
![]() Join Date: Dec 2007
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Quote:
Another issue appears sometimes when you lose connection to online stats services midgame. If you continue playing, ETQW will show your persistent stats as frozen even though you're making progress ingame. If you restart the game (sometimes you'll need to manually shut down PnkBstrA.exe, PnkBstrB.exe and etqw.exe from the task manager to be able to start again - this is a related bug) you'll see that the progress was actually recorded on the server, so you'll get a jump up from the previously frozen stats. |
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#154 | |
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Lieutenant Commander
![]() Join Date: Sep 2007
Location: Tübingen, Germany
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Crouching and proning should be used for long range firefights only, not for close combat. |
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#155 |
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Ensign
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H0neyBe4r:
I managed to do this PF-stuff related thing serveral times. It's very hard but you can do it. Crouch +Scope thats the BF2 way of fighting and that's a really stupid way of fighting.
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[STALAG13]Tigers Cage Ranked - IP: 194.97.167.184:27733 - 18 Slot Server Wars come and go but my soldiers stand forever. Fighting For Fun - Since 2002 ![]() |
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#156 | |
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Group Captain
![]() Join Date: May 2007
Location: Austria
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PS: I'm fighting for less weapon spread since beta1 |
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#157 |
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Captain
![]() Join Date: Aug 2007
Location: www.inQuake.de!
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Crouching/proning is the opposite of what you should do in ETQW close combat ihmo .. 1vs1 combat is much more about fast and unpredictable movement. This doesnt mean I dont agree weapon spread should be less random, but for now I adapt and bullrush/circlestrafe my opponents into oblivion
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99.9% of all cheaters and hackers only exist in the minds of the unskilled. Proven since CounterStrike beta 1. |
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#158 |
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Lieutenant Commander
![]() Join Date: Oct 2007
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I always had the feeling that this was more of a server issue. There's some servers where i frequently am absolutely sure that my aim isn't off, but still the bullets do no damage/don't hit. I get that on the SDR server a lot, for example. Maybe i'm just hallucinating, i don't know.
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#159 | |
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Major
![]() Join Date: Dec 2007
Location: 'round Paris, France
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Quote:
I guess it's antilag doing some weird stuff. But when everything is working fine, I find the accuracy rather OK for CQB. There are few instances (shootouts from 1 side of a room to another side) where perhaps a bit more accuracy could be OK for strafe fighting, but it may make the outdoor fighting a bit wacky. |
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#160 |
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Sergeant
![]() Join Date: Jan 2008
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ahough not many have this problem, i hope it fixes that stupid orange screen i get whenever i wanna play it. haven't played this game in weeks because of that.
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#161 |
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Group Captain
![]() Join Date: Sep 2007
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eww, an orange screensaver? i still use curves and colours...
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#162 | |
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First Sergeant
![]() Join Date: Jun 2007
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Quote:
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#163 |
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Staff Sergeant
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lets bring it.. it's bloody early januari @ the moment
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#164 |
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Lance Corporal
![]() Join Date: Nov 2007
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As a Enemy Territory player I couldn't wait for ET. Quake Wars to finally get here and I find I'm hugely disappointted, not in the game it's self, but in the Developers. First off, The final release was poorly timed, coming out right after Halo 3 which exhausted most players game budget so initial sales were for less than they should have been. Secondly, the team balance is horrendous, Strogg has the advantage in almost every map. Extra vehicles, more class opportunities, better weapons. OK, they "should" have better weapons, but what about no flying vehicles for GDF on certain maps, or only after reaching the midway point of the map??? I think everyone is finally admitting there is a problem hence the 1.4 patch features.
The problem is most players will have moved on by the time the patch addresses most of these problems, and I just may be one of them. For me to stay around, or even consider id's next game for that matter, the 1.4 patch better be diddly dang awesome. First, the team balance better be spot on, I'm sick of these young punks who couldn't give a rip about fair game play, and simply play defense, map, after map, after map! How many times do you even see the "extra" player on the offense? Heaven Forbid, "why play offense when I can stack the defense and earn lots more rank"!!! BTW, Rank SUCKS!!! Want to try WINNING a map (Defense never "wins", they just break even, IMHO) as a Offensive player, good luck acquiring any rank. And that is my biggest bitch about Quake Wars, it rewards rank whores and lamers. |
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#165 |
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Lieutenant Commander
![]() Join Date: Sep 2007
Location: Tübingen, Germany
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Every game with ranks and/or persistant rewards does that imo. Hopefully unranked servers become more popular when the bot filter is fixed in 1.4, next to custom maps they have the advantage of not having any stats whores.
And you do not really need vehicles to beat vehicles, for example, against flyers the best weapons are standard rifles and mgs/hyperblasters imo, the only problem is that many players don´t seem to know that. So, the only problem are unbalanced teams (too many inexperienced players in one team), which also was a problem in W:ET from time to time. Thats the problem with the attacker/defender - style (when not playing stopwatch), all the lamos know from the beginning what will be easier and join the defense team. My only problem with ET:QW is the relatively big inaccuracy of the standard weapons (still beats BF2, the only shooter I really hate because of its weapons behaviour), which hopefully will be taken care of with patch 1.4. They said that they take care of the weapons and that headshots will be less random, this makes me hope for the best. |
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#166 |
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Private First Class
![]() Join Date: Dec 2007
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So...when will the 1.4 update come out?
Will it really be in early January? People inside Splash Damage, if you have even the slightest idea as to when, pleeeeeease just let us know. ![]() This version looks so promising. Last edited by tak81 : 01-05-2008 at 08:45 AM. |
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#167 |
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Lance Corporal
![]() Join Date: Jan 2008
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Ok... we have new year, new hopes... but we don`t have new patch :/ wtf? :P
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#168 |
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Lance Corporal
![]() Join Date: Jan 2008
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...that should be in Update 1.4 that will be released in 2008.
- The Server filter should not be used for the server favorites, the favorites should be always be shown and not filtered. - THE option to give special FT orders - F1 and F2 should bound to team say yes and team say no too, so there is a shortcut to acknowledge or deny like in Bf 2142. It would be great if it would be such scripted by default that if ie a field ops demands a radar all other classes would say yes or no then, but the covert ops class says command acknowledged or command declined by pressing F1 or F2 then. If a vote occurs the first F1 or F2 would go for the vote w/o a sound the following would make sounds again ( after a 2 sec pause maybe ) - THE vote should only popup until the player has voted and then dissappear until the vote succeeded or failed. It should only display a short message. - THE actual kill(s) and death(s) count should be shown in main HUD - THE option to choose one or 2 pistols in the limbo screen (GDF) and also as Covert Ops even if u already own the silenced submachinegun - KILLing spree sounds. First introduced in the alltime favourite UT in 1999, the gamers community quickly imported the sounds to show when someone is very good in the game only fps that supports special sounds when some1 got multiple kills in a row is F.E.A.R., would be nice to see it in QW too. - THE feature to lean via pressing the use button plus direction. this feature should be optional in the preferences menu and be available to be activated via a mark / cross - THE option to push away a player via the use button .I thought this would never happen again in any ID game since W:ET but it happened: A covert ops stand in the doorway and chatted, annoyingly blocking the way for teammates, what an artard. |
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#169 |
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3rd Lieutenant
![]() Join Date: Dec 2007
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Does someone know if the typing in ETQW will be solved?
Cause for the moment, for those who type very fast, the typing in ETQW is horrible. It forces me typing so slooooooowly ; this is a pain. Letters get inverted etc. Ok nevermind I found my anwser after further research: The answer |
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#170 |
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Master Sergeant
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4ch you can push people
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#171 |
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Community Relations Manager
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Yup, it's early January now and yup, the update is indeed getting close.
Look for more in the blog in the coming days! |
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#172 | |
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Colonel
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Quote:
So i guess Natural Causes is getting this update as his birthday present, Happy Early Birthday Mang! (cuz I'll probably forget you tuesday xD)
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#173 |
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Lieutenant Commander
![]() Join Date: Sep 2007
Location: Tübingen, Germany
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About the weapons accuracy again...
Tested TF2 and CoD4, and will stay with ET:QW even when they do not make the weapons more accurate. In TF2 the weapons aren´t that powerful and teamplay is more important, while in CoD4 you can only hit with spray & pray when moving and firering from the hip. I wonder why they even included crosshairs... No, no, not my style, I want fast movement + precise weapons like in UT3. And if you have to aim for the head for quick fraggs its even better, like in ET:QW. Thats just me, liking best what seems to be the most unpopular... Why seem shooters with fast movement and precise weapons to be out of fashion? Why does it seem like the casual gamer wants shooters with slow movement and inaccurate weapons? |
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#174 | |
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Commander
![]() Join Date: Aug 2007
Location: Stroggos / UK
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Quote:
I struggle to get many headshots and some kills are tricky with ETQW, but when I get them they're twice as satisfying ![]()
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#175 | |
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Gunnery Sergeant
![]() Join Date: Nov 2007
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